Paranoia: The Great Outdoors (SC)
All your life, you've lived inside the dome of Alpha Complex. All your life, you've been terrorized, interrogated, drugged, manipulated, brainwashed, probed, experimented on, shot at and occasionally murdered. That's still better than life Outdoors. Alpha Complex may be a dystopian nightmare, but at least it's home. There could be anything out there! Better shoot everything first. The Great Outdoors provides a comprehensive guide for Troubleshooters assigned to Outdoors sector, as well as a full mission, 'A Question of Ballast'.
Legend: The Spider Gods Bride (SC)
The Spider-God's Bride is a collection of ten blood-red sword and sorcery adventures, inspired by the pulp era tales of Robert E. Howard and Clark Ashton Smith. Venture in the footsteps of Conan the Cimmerian, Satampra Zeiros of Uzuldaroum, Imaro of Nyumbani, and other fabled thieves, reavers and slayers!
Legend: Rouen: City of Sinners (SC)
Explore the city of Rouen as it stood in the 13th Century; but peel away the layers of civilization and you will find a dark underside to this magnificent town. From the mighty cathedral to the darkest alleyways, there are those who plot and plan the overthrow of everything that is good and Holy. It is the perfect initiation ground for those who have recently joined the secret Order and crave to prove themselves worthy under the eyes of God.
In this madcap and chaotic card game, the Meerkat tribe has lost its leader and now descends into anarchy as each competing faction is determined to prove they are best! This game is a real furball, as not all meerkats fight fair, and there are a number of dirty tricks a player can employ in order to get one up on his rivals!
Traveller: Supp 5-6: Vehicle Handbook
Completely rewritten with an all new flexible and easy to get to grips with design system, the Vehicle Handbook is a central resource for the Traveller RPG. As well as providing details of every vehicle published for the Traveller RPG, along with many new designs, the Vehicle Handbook also contains a complete construction system allowing you to build any vehicle in any setting, from a simple bicycle to advanced power armor, from a floating aircraft carrier to a massive piloted robot. The vehicle Handbook is designed to become an integral part of the Traveller RPG.
Traveller: 2300AD (HC)
The classic setting of the hard science fiction epic that charts Mankind’s first steps towards the stars is back – and this time is fully compatible with the new generation of Traveller rules. Using the Stutterwarp drive, the nations of Earth are beginning to create colonies on worlds orbiting the nearby stars, making this an era of great exploration, discovery and competition. Players will venture to the furthest reaches of the frontier and expand it, literally traveling where no one has gone before.
Traveller: Secrets of the Ancients
The early Traveller background introduced quite a few mysteries. This one answered one, by explaining who the ancients were and what had happened to them.
The new Secrets of the Ancients campaign is based on the Classic Traveller Adventure #12, Secret of the Ancients. Like that adventure, this campaign delves into the dark past of the Third Imperium setting, and the legacy of a race of incredibly advanced and powerful aliens. Over the course of this campaign, the haracters will see sights no human has ever dreamed of, meddle with powers beyond understanding, clash with secret factions within the Imperium, and ultimately help shape the destiny of all Charted Space.
Traveller: Compendium Vol. 2
This second volume of the Traveller Compendiums collates all the most popular articles that have appeared in Signs & Portents over the past year, and presents them for the tabletop! Inside you will find new careers, new ships, adventures, patrons, advice on running games, new equipment, and much more!
Traveller: Galactic Distractions (SC)
Galactic Distractions is a scenario arc set in the Third Imperium that places the characters on a path that begins with unbelievable fortune and luck that makes them some of the most envied people on the planet. The path will take them many places; from inside the spotlight of the largest night club of the Tobia scene to a blood-slick abattoir filled with intergalactic mobsters. What the characters do with their new-found connections, whether they choose fame or infamy, will set the stage for the events this scenario contains. Perhaps the characters will survive unchanged by the corruption around them, or perhaps they will be swept up into the maelstrom of controversy, crime and tragedy.
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