Android: Netrunner LCG: All That Remains
Three tunnels formed a triangular shape with the work area in the
center of the room. It was filled with rows of ancient displays, below which
were a series of knobs, keyboards, and ports and all covered with a thick layer
What will come of one Runner’s hunt for the net’s legendary source
protocols? All That Remains explores this question with sixty new cards (three
copies of each new card), including a new Criminal Runner identity, a new shard
of the source protocols, and a host of assets designed to support the ambitions
and secrecy of those Corporations that have the most investment in lunar
Additionally, a number of other cards ensure that every action
ripples outward and spurs new responses. You’ll find a trio of Corp agendas with
powerful “when scored” abilities and trace cards that can hit the Runner even
if their traces fail.
Life is different on the moon, and the cat-and-mouse
cyberstruggles between Corp and Runner follow deadly new twists. Explore the
ends to which they lead in All That Remains.
A Game of Thrones LCG: Secrets and Schemes
“Lysa knew more than she had dared to put in her letter. She might
have the very proof that Ned needed to bring the Lannisters to ruin, and if it
came to war, they would need the Arryns and the eastern lords who owed them
–George R.R. Martin, A Game of Thrones
Lords and ladies across the Seven Kingdoms have fought for the
Iron Throne. Many have died. Still others have held back, aloof and apart,
courted by those who desire their strength. But these lords and ladies have
their own plans and ambitions…
In Secrets and Schemes, you will discover sixty new cards (three
copies each of twenty different cards) that touch upon the schemes concocted by
those patient individuals who have remained above or outside of the wars that
have shaken the Seven Kingdoms. Additionally, you’ll learn how they make their
opening moves with a host of new Knights, attachments, and the agenda, Aloof
and Apart (Secrets and Schemes, 18), which encourages players to revisit some
of the game’s most expensive, powerful, and recognizable characters.
Lord of the Rings LCG: The Antlered Crown
“There are many that cry in the Dunland tongue,” said Gamling. “I
know that tongue. It is an ancient speech of men, and once was spoken in many
valleys of the Mark. Hark! They hate us, and they are glad; for our doom seems
certain to them.”
Tolkien, The Two Towers
War has come to Dunland. After having found Celebrimbor’s hidden
forge and securing its secrets from a horde of Orcs, several of Middle-earth’s
heroes near the end of their service to the White Council. First, however, they
must return to Isengard, and this means passing through the hills of Dunland,
where war has broken loose.
The Antlered Crown
introduces sixty new cards to The Lord of the Rings: The Card Game, including a
new Rohan hero, three copies of each new player card, and a new scenario that
carries players deep into battle with the wild men of Dunland. Amid ferocious combats
and brutal treachery, you’ll find plenty of moments for heroics, and you’ll
have plenty need for stalwart allies.
Lord of the Rings LCG: The Road Darkens Saga Expansion
Road Darkens is the second Lord of the Rings Saga Expansion for The Lord of the
Rings: The Card Game. Its 165 cards introduce three new scenarios to the game,
along with two heroes, twenty-seven player cards (three copies each of nine
different player cards), eight boons, and seven burdens.
these cards allow you to immerse yourself in some of the most pivotal moments
of Middle-earth’s Third Age as you join Frodo Baggins and his companions on
their all-important quest!