Thursday, March 26, 2020

Robotech: Cyclone Run & Big Eyes, Small Mouth 4th Edition—New from Japanime Games!

Release Date: April 2020

Robotech: Cyclone Run

$24.95 SRP
$14.04 NPI

The alien Invid have conquered Earth and it’s a race against time for the Rebels to reach Reflex Point, the heart of the Invid! Using luck and skill, explore the planet destroying as many enemies along the way as you can!

In Robotech: Cyclone Run, you’ll roll dice to draft different Robotech Heroes, allowing you to move your Cyclones across the 3x3 tile cassette, scoring points for each Invid ship you destroy and location you discover along the way. Who can do the most to save Earth?

Robotech: Cyclone Run is a small area, fast-playing, competitive dice-based game, and sequel to Robotech: Ace Pilot. The game takes minutes to learn and can be played almost anywhere. Your favorite Robotech heroes help you destroy the Invid invaders and race to Reflex Point!

Order by Date: April 10, 2020
Release Date: May 2020

Big Eyes, Small Mouth 4th Edition

$59.95 SRP
$33.73 NPI

BESM Fourth Edition core role-playing game book contains everything you need to create your anime and manga characters and start playing. No other books are required, though we have an entire expansion line in the works to support your gaming adventures!

Wednesday, March 25, 2020

Epic Spell Wars of the Battle Wizards: Hijinx at Hell High & more—New from Cryptozoic Entertainment!

Order by Date: March 31, 2020
Release Date: Q2 2020

Epic Spell Wars of the Battle Wizards: Hijinx at Hell High

$30.00 SRP

WELCOME TO HELL! HELL HIGH, that is! The most horrible, evil, blood-thirstiest high school in all of creation. That’s right, the Battle Wizards are going back to school, so sharpen your number 2 wands and get ready to channel the adolescent fury of groin scorching puberty and COSMIC ELDRITCH RAGE into the wizard battle to end all wizard battles!

HIJINX AT HELL HIGH gives you the chance to experience all the "fun" of high school, climbing the social ladder from Loser to Loner to NERD all the way up to Cheerleader, Jock, or maybe even *gasp* CLASS PRESIDENT. That’s right, your ability to sling red-hot death spells is partially going to depend on your ability to master the most treacherous terrain known to man: teenage Social Status! If it all gets to be too much, you can always conjure a tornado of demonic acid skulls for everyone in PE class!

RIIIIINNNGGGG…. Oh heck, that’s the school bell. Quick, get to class because you definitely don’t want to be tardy!

  • 30 Source Cards
  • 30 Quality Cards
  • 30 Delivery Cards
  • 8 Wild Magic Cards
  • 9 Oversized Wizard Cards
  • 25 Treasure Cards
  • 25 Dead Wizard Cards
  • 15 Kill Tokens
  • 7 Last Wizard Standing Tokens
  • 6 Skull Life Counters
  • 5 Six-Sided Dice
  • 1 Social Status Board
  • 9 Wizard Standees with Bases
  • 1 Power Bonus Token
  • 1 Hell High Standee
  • 1 Promo Card for Epic Spell Wars of the Battle Wizards: ANNIHILAGEDDON DeckBuilding Game

Order by Date: April 15, 2020
Release Date: Q3 2020

DC Comics Deck-Building Game: Dark Nights: Metal

$40.00 SRP

Batman has discovered a Dark Multiverse and unleashed evil versions of himself upon our world! The Justice League must band together to defeat Barbatos, The Batman Who Laughs, and their Dark Knights. One Super Hero won't be enough to overcome these challenges.

In this latest installment in the smash-hit DC Deck-Building Game series, you'll need to save Batman and other captured Super Heroes and recruit them to your team to save the Multiverse!

  • 202 Game Cards
  • 36 Punch Starter Cards
  • 16 Vulnerability Starter Cards
  • 97 Main Deck Cards
  • 16 Breakthrough Cards
  • 7 DC Super-Villain Cards
  • 30 Weakness Cards
  • 11 Oversized DC Super Heroes
  • 1 The Batman Who Laughs Tile
  • 1 Rulebook

Tuesday, March 24, 2020

Binder: PRO: Premiere Playset Black—New from Ultra Pro!

Order by Date: March 30, 2020
Release Date: April 2020

Binder: PRO: Premiere Playset Black

$32.99 SRP
$20.67 NPI

Premiere Playset PRO-Binder is designed for collecting and storing playsets of your favorite trading card. It features a NEW double-fold compact design. Each row holds 4-card playsets. Sized to fit 480 single-sleeved standard sized cards in Ultra Pro Deck Protector sleeves. Features a double-fold compact design - for easy storing. Embossed middle black web material frames each card. Powerful magnets to secure the PRO-Binder cards. All materials made from archival-safe, acid-free non-PVC material.

Monday, March 23, 2020

ACD Exclusive—Underwater Cities & New Discoveries Expansion Box Insert from Folded Space!

Release Date: April 2020

Box Insert: Underwater Cities & New Discoveries Expansion

$16.00 SRP

Insert compatible with Underwater Cities®, and the New Discoveries® expansion. The design provides both efficient storage and improved game play. Many of the trays can be utilised during the game, and they greatly aid set-up and clear-away times. The rules and boards act as a lid on top of the trays.

This product consists of a flat-pack of 4 Evacore sheets. The trays require assembly, which is quick and fun, using ordinary PVA glue.

Note: Insert designed for game with external box dimensions of 23.1 x 32.0 x 7.1 cm.


Saturday, March 21, 2020

New 5th Edition & Dungeon Crawl Classics releases from Goodman Games!

Release Date: April 2020

5th Edition Fantasy #18: Horror in Blackwood Forest

$9.99 SRP

This level 7 adventure module for the FEF line is fully compatible with your Fifth Edition Fantasy core rulebooks and supplements for the world's most famous RPG, and is ready to play in your home campaign. Situated on the shores of a major trade route is the town of Gullhem, a bastion of law and order in an all-too-often lawless world. Beyond the borders of this walled port town is the vast Blackwood Forest. Encompassing hundreds of square miles, this cursed land swallows whole any who dare cross its borders. It is rumored to be cursed, the home of undead and demonic horrors of every variety. After a barroom brawl, our heroes are tasked by the Baron of this community to rescue his son, Viktor, who was mysteriously kidnapped from his room overnight, with no sign of intrusion, save a mystical pointer directly at the forest. Now, the heroes find themselves facing the machinations of an evil necromancer, his legions of the undead and fanatical cultists, and a plot to overtake the entire city and spread the influence of the Negative Energy Plane across the entire world. This all-new 5E Adventure module includes two new monsters, a new spell, a new magic item, and a new town that can serve as the launching point for many future adventures!

Order by Date: April 1, 2020
Release Date: May 2020

Dungeon Crawl Classics: Beastman Edition (Softcover)

$29.99 SRP

This limited edition softcover printing of the DCC core rulebook features an all-new cover by Doug Kovacs! In an homage to the most popular DCC module of all time, Sailors on the Starless Sea, this "beastman cover" shows a Chaos Lord looming over his beastman army. This cover can be placed beside the original cover of DCC #67: Sailors on the Starless Sea to seamlessly form a two-panel image!

Order by Date: May 1, 2020
Release Date: June 2020

5th Edition: Original Adventures Reincarnated #4: The Lost City

$49.99 SRP

Lost in the sweeping dunes of an expansive desert! Your band, separated from its caravan during a sandstorm, stumbles upon the ancient ruins of a city, mostly buried in the sands. One of the structures, a prominent step pyramid, juts above the sandy wastes, beckoning for exploration. There must be untold riches secluded inside its dusty halls and crypts. But, more importantly, you desperately hope there is water, food, and relief from the unrelenting sun to be found therein. For without those basic necessities, your band will succumb not to some fell beast, but this harsh environment instead. Onward, as all heroes wish to meet their end while swinging a sword or unleashing arcane magic! So, check your weapons, adjust your armor, and inventory your precious remaining food and water supplies. High adventure awaits in the underground chambers and tiers of a pyramid covered by the sands of time. But what of the peculiar masked humans who rule the upper levels of the pyramid? And what of the dark master that rules these humans from the lower levels of the forsaken halls? An adventure inspired by the classic pulp stories such as Robert E. Howard’s famous Conan story Red Nails. This tome is an homage to the original dungeon crawl and sandbox setting first explored decades ago as B4: The Lost City. Herein, you will find high-quality scans of the original Basic edition adventure module, plus commentary by a variety of gaming luminaries. This includes an interview with Harold Johnson, the module’s original developer, who also discusses his work on playtesting, Dragonlance, and other TSR titles. Also, herein is a full fifth edition conversion of the original adventure as well as brand new additional dungeons, such as the fully developed lower pyramid, additional details on the Lost City itself, and the dreaded Lower Catacombs. Although converted for the most recent edition, this material is presented in a distinct early 1980s style, tone, and presentation. This is the perfect setting for a fully playable fifth edition mini-campaign, starting at 1st level and reaching all the way up 7th level or beyond.

Friday, March 20, 2020

New May releases from Privateer Press!

Order by Date: March 27, 2020
Release Date: May 2020

Monsterpocalypse: Smashville Campaign

$59.99 SRP

Most cities in the Monsterpocalypse rarely see a battle. And when they are threatened by a titanic conflict, it only affects a small portion of the city before the combatants quickly move on. A few cities, however, become permanent homes to the forces waging this war, and these are frequently attacked by opponents trying to disrupt the occupier’s support structure.

The Smashville campaign box offers players a brand-new way to experience the excitement of the Monsterpocalypse. Instead of each game being a standalone event, Smashville provides rules for linking games together. Players claim a city for their own and use the rewards they earn during games to improve that city. Those improvements then make their fighting force more powerful. The included asset models, and the Construction Yard that builds them, can be used to beef up the defenses of your home city. Watch out, though: the greater you build up your city, the more you’ll have to lose when your opponents ransack it during base defense rounds.

  • Smashville rulebook
  • Construction Yard building
  • City Assets 1
  • City Assets 2
  • City Assets 3

Monsterpocalypse: Construction Yard

$15.99 SRP

Cranes are a common site in the skylines of cities during the best of times. With the coming of the Monsterpocalypse, they have become even more ubiquitous as rebuilding efforts struggle to keep pace with the destruction. During battles to save a city, these facilities are often called upon to bolster defenses by placing prefab structures to aid the defenders.

The Construction Yard is a new building that any player can add to their city. It specializes in modifications to the map during a game. Its Retrofit action can bring buildings into play as long as you control some suitable real estate, and its Asset Assembly action places the new model type found in Asset blisters, expanding your options when making your attack plans.

Monsterpocalypse: City Assets 1

$13.99 SRP

Many cities have invested in numerous defense measures during the Monsterpocalypse. With the installation of emergency barricades, these municipalities hope the sturdy walls are capable of sealing off roads and providing defensive positions for the forces that protect their city. Security bunkers have also been added to the ground floors of many important buildings in an effort to retain control of these structures while ravenous creatures overwhelm the surrounding area.

This blister contains assets that any player can add to the map during a game of Monsterpocalypse using a Construction Yard. Emergency Barricades hinder the movement of ground-based units and offer them some defense against brawl and blast attacks. Security Bunkers help you secure buildings against the disruptive actions of your opponents.

  • 6 Emergency Barricades
  • 2 Security Bunkers

Monsterpocalypse: City Assets 2

$16.99 SRP

In addition to the purely defensive measures cities are installing during the Monsterpocalypse, some have decided to go with offensive options as well. Defense turrets now dot the parks and other open areas of the world’s urban cores, ready to lend their fire against threatening targets. Rapidly deployable deck plates are kept on hand by many emergency response agencies. Able to span waterways and more hazardous terrain to facilitate the evacuation of population centers, these structures are also valued by ground forces trying to position themselves for optimal attacks. Any force looking to fully exploit the power reserves of a region will want to invest in resource extractors. These devices are capable of doubling the output of any resource-gathering operation.

This blister contains assets that any player can add to the map during a game of Monsterpocalypse using a Construction Yard. Defense Turrets are capable of adding firepower to nearby unit attacks, ensuring that important targets are taken care of. Deck Plates cover impassible terrain or hazards, enabling the least-mobile units to go wherever they please on a map. Resource Extractors pull more power out of power zones as long as a unit is there to manage them.

  • 2 Defense Turrets
  • 2 Deck Plates
  • 1 Resource Extractor

Monsterpocalypse: City Assets 3

$16.99 SRP

Alongside the more mundane defenses being established around the world to protect population centers from the Monsterpocalypse, more economically successful regions are employing higher-tech options. Force field generators produce bubbles of energy capable of turning aside many smaller munitions used in a conflict. Speed boosters are a riskier technology but are still seen as worth it due to their ability to accelerate emergency vehicles toward their destinations. And any force looking to fully exploit the power reserves of a region will want to invest in resource extractors. These devices are capable of doubling the output of any resource-gathering operation.

This blister contains assets that any player can add to the map during a game of Monsterpocalypse using a Construction Yard. Force Field Generators project a bubble around themselves, raising the defense of nearby models against blast attacks. Speed Boosters grant models that move over them additional spaces of movement, helping to get slower models into the fight more quickly. Resource Extractors pull more power out of power zones as long as a unit is there to manage them.

  • 2 Force Field Generators
  • 2 Speed Boosters
  • 1 Resource Extractor

More May Releases from Privateer Press
PIP51905Monsterpocalypse: Obliteration Boulevard Playmat$39.99
PIP63028Riot Quest: Guard: Mekanoshredder$10.99
PIP63029Riot Quest: Fighter: Feora the Foresaken$14.99
PIP63903Riot Quest: Temple of the Concord Playmat$39.99