Players gather in teams of two: one is the cultist and the other a Great Old One. The cultist is assisting the Great Old One and attempting to summon them to our plane. To do this, the cultist instructs their deity, with great veneration, to place an appendage on top of an Arkham landmark to complete a specific pattern.
The problem is that it is nigh impossible to have one Great Old One form this pattern by itself – that is why if another deity is touching any parts of your pattern you can use that appendage to complete your own pattern!
Up to three teams of two can play in this contortionist battle of positioning.
The Endless Pass is where players fight the scaly Endless to gain glory. The Pass is also filled with weapons and runes to aid in defeating Endless, as well as healing yourself. Combined with your action cards like Attack, Defend, Evade, Steal, and Hide you have more ways to defeat, evade, or defend against the Endless.
However, whatever Endless are not defeated, continue to plague the other Vikings as they walk the Pass!
You may also battle the other Vikings. After all, you are fighting for glory and a place in Valhalla.
The last Viking standing or the first to acquire 10 Glory, while surviving the turn, will win the game. If none of the players survive, then the player with most Glory will be declared the Conqueror in Valhalla.