Showing posts with label savage worlds. Show all posts
Showing posts with label savage worlds. Show all posts

Wednesday, July 27, 2016

Coming soon from Reaper Miniatures!

Order by Date: July 29, 2016
Release Date: August 8, 2016


Miniatures are supplied unpainted and assembly may be required.


REM59042
Savage Worlds: Witch Hunter Female
by Bob Ridolfi


$6.29 SRP















REM59043
Savage Worlds: Witch Hunter Male
by Bob Ridolfi


$6.79 SRP















REM59044
Savage Worlds: Crusader Female
by Bob Ridolfi


$5.99 SRP














REM59045
Savage Worlds: Crusader Male
by Bob Ridolfi



$7.99 SRP













REM59046
Savage Worlds: Frazer's Fighter Female
by Bob Ridolfi



$5.99 SRP














REM59047
Savage Worlds: Frazer's Fighter Male
by Bob Ridolfi



$6.29 SRP


Friday, August 1, 2014

New Role-playing products for August!

Coming in August!
GNMIZ201
Interface Zero 2.0: Full Metal Cyberpunk (Savage Worlds)
$59.99 SRP
SDI

In a not-so-distant future, the world has been ravaged by global warming, subjected to the horrors of nuclear war and natural disaster, witnessed the collapse of the mightiest nation in the history of the world, and the rise of other nations to take its place. In East Asia, the Bear and the Dragon battle for control of the resource-rich continent, and an emergent A.I. known only as Charon has destabilized the whole of Europe, sparking revolution and chaos not seen since the Second World War.

On the North American continent, the prospect of conflict once again rears its ugly head as terrorist bombings in Atlantica, bring the nation to the brink of war with the North American Coalition. Is this the work of Charon, as well, or are other forces moving behind the scenes? Only time will tell.

Science has hacked the genome, unlocking the secrets of DNA to facilitate the creation of new breeds of human; genetic hybrids, human 2.0, and even simulacrum- a slave race grown in amniotic vats and sold on the open market. Cybernetic technology has reached the point where those with the money and the will to do so, can become living machines. Computer science has grown by leaps and bounds as well.

Dubbed Interface Zero by those who created it, the Tendril Access Processor-or TAP-downloads the Global DataNet and Hyper Reality directly into the minds of billions of users across the solar system, bringing the world an unparalleled level of interconnectivity, and danger. Malware plagues the Deep, and hackers manipulate the Tendril Access Processor to upload malicious virii, steal secrets, and even the identities of the unwary. This is the world in 2090, omae; let’s hope you survive it.

Interface Zero 2.0 is a cyberpunk game powered by the Savage Worlds game system. Play bioroids, full-metal cyborgs, vat-grown simulacra, genetic hybrids, Human 2.0, and even androids! Hack the world around you with our revised hacking rules, or take control of a drone and lay down some fire-support for your team! Get cybered with new cybernetics using our Fast Furious and Fun rules!

SGP1106
Ironclaw: Book of Adventures
$29.95 SRP
SDI

Will the death threats against the Marchesa Bombolona prevent her new opera? What did Lord Pascaline discover, and why was he killed? What happened to Miranda Devoisier after her ship crashed on the storm-tossed coast?  What is to happen to the meddlesome priest who challenges the Church authorities? Are the Bisclavret on the brink of civil war?  All these adventures and more await our heroes in the Book of Adventures!

This book includes six full adventures; some are classics that have been re-mastered for the new Ironclaw: Squaring the Circle edition, others are all new material.   

Contains:
-The Lost Heir of the Rinaldi
- Martyr of the Catacombs
- The Rescue of Miranda Devoisier
- A Crisis of Faith
- The Wolves in Winter
- The Wages of Envy

PYN1405
Qalidar: Resistance
$9.99 SRP
SDI

The horned shadows of towers that were never built have clawed their way across reality in ever more aberrant shapes. While the treptyls pull strings from behind their corporate masks, Qalidar continues to seep through the space-time flaws they recklessly exploit. The skulking Indrids warn us to avert our eyes and stop our ears against the echoes of the cataclysm, lest its image in our minds conjure a more thorough apocalypse. Meanwhile, whether by the cruel experiments of the insectoid dobbers or the compulsive ritual construction work of the cyborg custodians, our minds and our world are being quietly made over in the image of something else.  

But there are those who can hear the whisper under the Storm, whose travels have taken them far enough outside the tapestry of the Synarchs that they can see the pattern for what it is. They can step into the secret places where the oligarchs spin their webs, and they can cover the wells through which the substance of Qalidar bubbles into the daylight of the world. Some are soldiers in a larger rebellion and some are solitary explorers, but one word unites them all: Resistance.  

Will you join them, or will you surrender to the sprawling shadow of Qalidar?

Explore the multiverse of Qalidar, a crumbling cosmos full of nightmares and conspiracies. This fast, d20-based role-playing game contains a complete scenario, pre-generated characters, and all the rules you need to play the game up to fifth level.

In addition to the quick start materials, this book contains character creation rules, information on traveling through the Storm and exploring the Spiral, and even more aliens and creatures.

72 pages

Sunday, June 29, 2014

New from Studio 2 Publishing! Savage Worlds: 2nd Edition Science Fiction Companion!

Coming in July!

S2P10504
Savage Worlds: Science Fiction Companion 2nd Edition
$19.99 SRP
SDI
S2P10504LE
Savage Worlds: Science Fiction Companion 2nd Edition Limited Edition
$24.99 SRP
SDI

There are places far beyond the familiar bounds of Earth. Some lie twinkling in the distant starfields, waiting to be discovered by intrepid explorers or conquered by legions of space marines. Others are just around the corner in time, a near future where hovertanks race across blasted battlefields, cyberware replaces organic limbs, and robots serve humanity - or attempt to annihilate it.

The Savage Worlds Science Fiction Companion contains new races, Edges and Hindrances, Setting Rules, gear, cyberware, and numerous strange creatures from across the galaxy. It also includes detailed but simple rules for players and Game Masters to create their own robots, power armor, vehicles, starships, walkers, and more to travel to the stars…and beyond! 

The Science Fiction Companion requires the Savage Worlds core rules to play.

Sunday, July 21, 2013

New Savage Worlds Products from Studio 2 Publishing!

Coming Soon!
S2P10702
Savage Worlds: Deadlands: Noir Companion (Hardcover, 8.5 x 11)
$39.99 SRP
SDI

Deadlands Noir introduced you to the rain-soaked streets of “the Big Easy” and the heroes who battle from its shadows. The Deadlands Noir Companion shines a light on the rest of Noir North America-including Chicago, Shan Fan, Lost Angels, and the incredible City of Gloom. The Companion also introduces martial artists, and adds Sykers and the Blessed to the ranks of those struggling against the eternal darkness. Don’t go alone into the black night, shamus. Take a Companion.

Deadlands Noir Companion is not a complete game. It requires Deadlands Noir and the Savage Worlds core rules to play.

S2P10018
SW: Deadlands: Noir (HC)
$29.99 SRP
SDI

New Orleans, 1935. Whoever called this “the Big Easy” sure got that one wrong. Things are tough all over. Honest work is hard to find, and even dishonest jobs are getting scarce. The one thing that’s not in short supply is trouble. From shady thugs to crooked cops to Mafia soldiers, there’s plenty of characters out there looking to give an honest Joe a hard time. And that’s not the worst of it. There are stories going round about things that go bump in the night. Things you wouldn’t want to meet in a dark alley on a darker night. And those stories aren’t just coming from rummies or saps who read that Epitaph rag. Still, there are a few heroes left in the concrete jungle. Steely-eyed private dicks, fast-talking grifters, wild-eyed inventors, and shadowy houngans still struggle against the encroaching darkness. With enough moxie-and more than a little luck-they might just be enough to turn the tide.

Deadlands Noir is a pen-and-paper roleplaying game set in the world of Pinnacle Entertainment’s award-winning Deadlands universe. It includes new Edges, Hindrances, and powers, as well as new rules for handling detective work, the state of the Union and the CSA in the Depression-era, a complete Plot Point campaign, and of course, more monsters and ghouls than you can shake a smoking .45 automatic at.

Deadlands Noir is not a complete game. It requires the Savage Worlds core rules to play.

S2P10701
SW: Deadlands: Noir GM Screen
$19.99 SRP
SDI

This is a full-color 3 panel landscaped format GM Screen that comes with the 32 page full-color adventure, The Old Absinthe House Blues.

S2P10708
SW: Deadlands: Noir Poker Card Decks
$19.99 SRP
SDI

The action in Deadlands Noir comes fast and furious. Keep up with the flying lead and sizzling mojo with these two gorgeous 54-card decks designed by three-time Hugo award winning artist Cheyenne Wright.

S2P10703
SW: Deadlands: Noir Map New Orleans/Hexaco Oil
$14.99 SRP
SDI

Contains a double-sided, erasable, gridded poster map of New Orleans for Deadlands Noir and the Hexaco Oil Map of North America from the Deadlands Noir Companion.


S2P10704
SW: Deadlands: Noir Map Hotel/Manor
$14.99 SRP
SDI

Contains a double-sided, erasable, gridded poster map for Deadlands Noir, any roleplaying or miniatures game.


S2P10707
SW: Deadlands: Noir Map Offices/Theatre
$14.99 SRP
SDI

Contains a double-sided, erasable, gridded poster map for Deadlands Noir, any roleplaying or miniatures game.


S2P30004
SW: Beasts & Barbarians: Jalizar, City of Thieves
$24.99 SRP
SDI

Jalizar, City of Thieves, the Rotten Flower of the North, is revealed to your eyes in this book! In its pages, you’ll learn the seedy ways of the Thieves’ Guild. You’ll smuggle goods into the city, fooling the Copper Helms, the corrupt city watch of Jalizar, vie for power with the Merchant Houses or, if you are really bold, venture into the dark Sewers of Jalizar where an age-old evil lurks undisturbed.

Twenty new Edges, new trappings and tweaks for the arcane backgrounds, an additional list of gear, and much more await you in this book! So sharpen your dagger, put on your black cloak, and step outside into the dark alleys of the City of Thieves!

Friday, May 17, 2013

Savage Worlds: Deadlands: Ghost Towns! new from Studio 2 Publishing, Inc!

Release Date: May 20th!



S2P10212
Savage Worlds: Deadlands: Ghost Towns
$19.99 SRP
SDI
Visit the strangest locales in the West, and find a new place to hang your hat! In the Weird West, every town stands at risk of destruction by natural disaster, man’s folly, or the dangers lurking in the dark. At every turn, a settler’s path is menaced by threats mundane, terrifying, and just plain odd.
Ghost Towns gives you the lowdown on seven new burgs, plucked from every corner of the West, for use in your Deadlands Reloaded campaign. All the major players, points of interest, and mysterious plots are detailed, with Savage Tales ready to roll.
If seven ain’t enough for you, amigo, you’re in luck, you can have as many as you want! Ghost Towns includes a random generator to make creating your own strange locales a snap. A quick shuffle and a little thought and you can call a whole town into being in an instant, be the envy of Hucksters and developers everywhere!
After all, everyone needs a place to call home, no matter what’s whispering from the shadowed corners or hiding inside the local shop.

Sunday, October 14, 2012

New Savage Worlds from Studio 2 Publishing!

Coming in November!


S2P10017
SW: Hell on Earth: Reloaded
$ 39.99 SRP
SDI

The end isn’t nigh—it’s past! Welcome to Hell on Earth Reloaded, the dark future of the strange past of Deadlands. The year is 2097, but the future is not our own. The long Cold War between the United and Confederate States of America finally came to an end—in world-wide hellfire. The rain of ghost rock bombs shattered most anything man could call civilization, cracked the space between this world and the next wide open, and birthed a true Hell on Earth. But that was 16 years ago, and we’ve done the one thing we’re pretty good at—survive in spite of ourselves. Sure, some folks have some extra limbs, you’re likely to get killed for the scraps in your pocket, and everything east of the Mississippi is overrun with a crazed army of undead, but what other option do you have? Join us in this dark future, where what remains cries out for new heroes while hiding from old—even ancient—villains. Has your body been wracked by the constant radiation exposure, or have you learned to channel the lingering power of the atom to your will? Remake the world as you wish. Hell, you can’t make it any worse… Hell on Earth Reloaded contains everything you need to run endless adventures in the post-apocalyptic Wasted West with the Savage Worlds game system: new Edges, Hindrances, new Arcane Backgrounds, copious information about the various locales, races, and mysteries of the Wasted West, and dozens of creatures and nefarious foes. Hell on Earth Reloaded requires the Savage Worlds core rulebook to play.




S2P30003
SW: Beasts of the Dominions
$ 19.99 SRP
SDI

The mysterious Moloke-tanu hunting in the tall grass of the Ivory Savannah… The Yellowfingers lurking in the darkest tombs of the Cairnlands… The Yarakan, or Great Devourers, dreaming memories of a fallen empire… Ten monsters of the Dread Sea Dominions, each with a dedicated Savage Tale, await you within. In addition, a Player Appendix to let you play the dreaded Disciples of the Black Temple! Grab your battleaxe, ready your bow, and prepare to face the Creatures of the Dread Sea Dominions! This book presents ten monsters and NPCs typical of the Dread Sea Dominions, complete with stats, descriptions, and a complete Heroic Tale you can use as a stand-alone adventure, or customize to fit your campaign. The scenarios are designed for a party of 4–6 Seasoned heroes, but you can alter them for more experienced groups. They can be played in any order, though some tales work better in the given sequence (check each tale’s Requirements). Each scenario also includes a Hook, which you can use as inspiration for your own stories as well. Each group of foes is based in a different area of the Dominions and evenly distributed across the lands, giving your party opposition in each major nation of the setting. However, you can relocate them to countries work better for your campaign. In addition you find an Appendix, dedicated to players, to play the mysterious Disciples of the Black Temple, a sect of dark sorcerers with an even darker master. To use this compendium you need copies of the Savage Worlds and Beasts and Barbarians rulebooks.

Thursday, August 23, 2012

New from Triple Ace Games!

Releasing in September!


TAG10500
SW: All For One
$ 26.99 SRP

Explore a France of swashbuckling action, powerful magic, daring deeds, courtly intrigue, witty repartee, and vile monsters! The characters are France’s bravest and proudest defenders, the King’s Musketeers. Pitted against them is a plethora of corrupt nobles, black magicians, fell demons, and twisted secret societies. Set at the height of power of Cardinal Richelieu and Louis XIII, All for One: Régime Diabolique mixes the action of literary works such as The Count of Monte Cristo and The Three Musketeers with horror and intrigue to create a unique, vibrant setting.
This version of All for One: Régime Diabolique is a musketeer roleplaying setting for Savage Worlds RPG.

Saturday, August 4, 2012

New Savage Worlds RPGs from Studio 2 Publishing!

Releasing in August!



S2P10016
SW Deluxe: Explorers Edition
$ 9.99 SRP
SDI

Savage Worlds is a Fast! Furious! and Fun! rules system for any genre of roleplaying game. Create your own setting, convert an existing one, or pick up one of our amazing worlds like Deadlands, Slipstream, or Weird War II.The rules give players plenty of depth to create their characters and keep bookkeeping to a minimum for the game master. If you're looking for a game that's fast and easy to set up, run, and play, Savage Worlds is for you! The Explorer’s Edition provides everything you need in a handy, smaller (6.5 x 9) size for greater portability.



S2P10209
SW: Deadlands: The Last Sons
$ 49.99 SRP
SDI

The Last Sons has what you need for hair-raising adventures in the Weird West: a complete Plot Point campaign, details of the strange locales and twisted trails of the Disputed Territories, new Edges and powers for shamans, a full catalog of top secret Agency and Texas Ranger gadgets, and 30 Savage Tales to boot. Welcome to the Heart o’ the West, amigo. This is the house that War built. The Last Sons is a Plot Point Campaign for the award-winning Deadlands setting. You’ll also need the Savage Worlds core rulebook and the Deadlands rulebooks to play.

Sunday, January 29, 2012

New Savage Worlds Book

Releasing in March!

 
S2P30002
SW: Beasts & Barbarians Golden Edition
$ 24.99 SRP
SDI

Welcome to the dangerous Dread Sea Dominions, a place where mighty barbarians do combat with hideous monsters, dark warlocks whisper terrible sorceries in forgotten temples and noble amazons duel in the sun scorched arenas of Faberterra, capital of a decadent empire! In this book, you will find: Thirty new Edges. Three arcane backgrounds, Lotusmastery, Sorcery, and the Path of Enlightenment Dozens of new weapons, armors, and mounts A simple but elegant system to develop your character between adventures and to manage the enormous riches you'll find! Rules for Heroic Incapacitation Henchemen and Right Hands to support your villains Twenty dreadful monsters Fifty-one Non Player Characters An adventure generator explicitly tailored for Sword and Sorcery to create a great plot in no time. A fully fledged adventure in the Dominions And much, much more! Gird your loins, get your broadsword ready and prepare to face the threats of Beasts and Barbarians, the new sword and sorcery open setting from GRAmel.

Requires the use of the Savage Worlds core rules.

Saturday, January 21, 2012

New Savage Worlds Book: Agents of Oblivion

Releasing in March!



REB70001
SW: Agents of Oblivion
$ 30.00 SRP
SDI

Ready for horror-fueled espionage action? Agents of Oblivion wants you! Agents of Oblivion is the highly anticipated Savage Worlds setting book we like to call “The Perfect Cocktail of Horror and Espionage”. The pages within are graced with everything you need to play the style of spy game you want to play from “The Company Line” where every nightmare and conspiracy you can imagine is real and you can wield the powers you need to drive back the darkness to “Spy versus Spy” where you can take things on in a gritty brutal fashion.

Wednesday, December 21, 2011

New Releases from Cubicle 7!

Coming Soon!

CB76721
SW: Totems of the Dead Players Guide
$ 29.99 SRP
SDI

Before you lies a savage new world of sword and sorcery like no other! A terrible new age has dawned upon the Untamed Lands. The shining age of the ancestors is crumbling beneath a rising tide of blood and slaughter. Here lie the civilizations of the Untamed Lands, warring with their neighbors just to survive as their crops and game dwindle. The Skadians with their dragon-prowed ships, the Shenese with their wealth of silk and steel, the Maztlani with their obsidian edged blades and the Tribal Confederacies with the unbreakable strength of many arrows. Ruskar invaders stain the snow crimson while Atlantean war parties ravage the eastern shores. Meanwhile the serpent folk lie coiled to strike the warring human nations.



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CB6722
SW: Totems of the Dead GM’s Guide
$ 29.99 SRP
 SDI

Arriving in January!
CB75650
SW: Suzerain: Suzerain Adventurer (SC)
$ 24.99 SRP
SDI

Suzerain (n): An ancient word meaning “master” or “overlord.” Play a Viking berserker, a cyberpunk, or Zeus himself... these groundbreaking rules let you do it all with ease. Discover a fantasy world where people can change race, post-apocalyptic Wilderlands with strange and powerful mutations, a cyberpunk city hidden in a bubble from The Goddess herself, or a swashbuckling fusion of magic and musketry. The Suzerain Adventurer brings you a completely new rules system. All you need is this book to get started as it contains all the core rules and setting material to start exploring the worlds of Suzerain with.

CB76106
RQ2: Clockwork & Chivalry 2nd Edition (HC)
$ 49.99 SRP
SDI

Swords and flintlocks, alchemy and clockwork, fanatics and freedom-fighters... and the occasional ghoul! 1645: England has descended into civil war. Prince Rupert and his alchemist-cavaliers fight on behalf of their exiled king against the clockwork war machines of Oliver Cromwell and the New Model Army. Between them, a host of political and religious factions struggle for survival. Clockwork & Chivalry returns in a standalone 2nd edition featuring the new Renaissance rules, a fast, grim, heroic D100 system geared up to the world of black-powder weapons, political machinations and fanatical righteousness.


CB77004
AFF RPG: Crown of Kings
$ 24.99 SRP
SDI

The fabled Crown of Kings has been stolen by the Archmage of Mampang, and YOU have been chosen to brave the dangers of Kakhabad and bring it back. This complete campaign for the revised Advanced Fighting Fantasy RPG will take the Heroes across the Shamutanti hills, through the dangerous cityport of Khare and the vast empty Baklands before reaching High Xamen, home to the evil Archmage. Perfect for new players or veterans alike, and for new or experienced Heroes, this campaign brings the classic Sorcery gamebooks to a new audience.

CB77322
FL: Golnir Cities of Gold and Glory
$ 19.99 SRP
SDI

Golnir - The Cites of Gold and Glory is the second source book for the Fabled Lands Role Playing Game. Sail the high seas to the ports of Ringhorn and Metriciens. Plunder ancient treasures and do battle with the legions of darkness in the hall of the death-god Nagil. Penetrate the labyrinth of lies and sinister secrets of the scheming trade merchants. Barter in mysteries, spells and ancient lore with the immortal wizard Estragon. Honor and wealth await those brave enough to adventure in Golnir. No stone is left unturned in the journey through Golnir: travel north to the Tower of Despair and the Haunted Hills; west to Castle Ravayne; south to the glorious cities of Ringhorn and Metriciens or east to the Monastery of Molhern. There is plenty of information, new monsters and adventure plots for a Gamesmaster to fill their adventures in the expanding Fabled Lands Role Plating Game.


CB77504
V&V: Ancient Evil (SC)
$ 19.99 SRP
SDI

NOTHING THIS EVIL EVER DIES! Kingstown is a sleepy little town where folks just want to live undisturbed. But something unimaginable dwells nearby - something that wants to eradicate free thought, and subject humanity to enslavement and genocide. It is a pure malevolence older than Mankind's darkest primal nightmares. It is Ancient Evil! Ancient Evil is a superhero role-playing adventure by V&V alumnus Stephen Dedman, for a team of 4 to 6 intermediate Villains and Vigilantes ™ or Living Legends ™ characters. Illustrations by Tod Smith, maps and color by Jeff Dee. Ancient Evil includes encounter tables, a timeline of events, stats for over a dozen new villains, and optional rules for underwater and zero-g combat in V&V ™!



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CB7211
V2E: Marvels of Science and Steampunk
$ 24.99 SRP
SDI

Science: The great marvel of the Age! Whereas magic is the domain of the aristocracy, maintaining their lives of luxury and social prominence, it is an expensive and unpredictable affair, and available only to a select few. The wonders of Steam and the new Science, however, extend their promise to everyone. From ironclad steamships to personal ornithopters from electric telegraphs to Babbage engines the marvels of this age will surely transform the world! And with a little magic thrown in, who knows what else they will accomplish? Marvels of Science and Steampunk explores the great wonders of the Victoriana world, building on the many inventions and technologies covered in the Victoriana Second Edition Core Rulebook and introducing a few more. Marvels of Science and Technology contains: Rules for designing and building technological marvels New character options for engineers Expanded rules for vehicles and vehicular combat New spells and medium abilities that affect technology Dozens of ready-made technological marvels to insert into your Victoriana campaign.