On the rogue planet of Mongo, a brutal and sadistic tyrant named Ming the Merciless rules from his royal palace at the heart of Mingo City. Secretly defying the emperor’s reign of terror are the Freemen, revolutionaries banded together from a number of kingdoms around the globe. From the winged hawkmen of Sky City to the ice giants of Naquk, from the water-breathing Coralians to the tree-dwelling Arborians, and from the nomadic lion men to the dwarfs of the Magnetic Mountains, many who have suffered under the drogiron fist of Emperor Ming have united under their own standard to see that the despot is deposed and freedom for all becomes the law of the land. Inspiring this growing rebellion are three aliens from Earth: Dr. Hans Zarkov, Dale Arden, and Flash Gordon, the man whose face emboldens all who wish to live on a world free of Ming! The Flash Gordon™ Roleplaying Game core rulebook contains updates to the Savage Worlds core rules system, new rules for powers, races, Edges and Hindrances, gear, rocket ships, and some of the most unique Setting Rules we’ve ever designed! It also includes a gazetteer of the fantastic world of Mongo, a Plot Point campaign, Savage Tales, and a host of heroes, villains, and horrific beasts for the Game Master’s eyes only! The Flash Gordon™ Roleplaying Game requires the Savage Worlds core rules to play.
S2P11401 Flash Gordon: Kingdoms of Mongo (Softcover)
$29.99 SRP SDI
Explorations of a Rogue Planet!
Kingdoms of Mongo is a comprehensive guide to the many diverse lands that can be found upon, above, and even within the great rogue planet of Mongo. This in-depth guide explores the cultures, geography, technology, and denizens of each domain. It contains everything your explorer needs to survive beyond the safety and security of Mingo City’s thick klangstone walls and energized lightning fields. Kingdoms of Mongo focuses on nine individual kingdoms: Arboria, Coralia, Frigia, Kira, Radiuma, Sky City, Skyland, Tropica, and Valkr. It includes player-friendly information as well as secret material for the Game Master’s eyes only, including new monsters, new adversaries, and all-new Savage Tales. Pack your bags, climb on your rocket cycle, and take to the turbulent skies! It’s time to head out and see the whole wide world of Mongo for yourself! Kingdoms of Mongo requires The Savage World of Flash Gordon™ and Savage Worlds to play, though it can be read and enjoyed by any fan of Alex Raymond’s classic hero!
S2P11401LE Flash Gordon: Kingdoms of Mongo Limited Edition (Hardcover)
Two decks of gorgeous playing cards ("Action Cards" are used for initiative in Savage Worlds), featuring the best art from Alex Raymond AND Pinnacle’s own incredible art team! These are standard "poker size" cards, so you can use them for regular card games as well!
S2P11405 Flash Gordon: RPG: GM Screen & Journey to the Center of Mongo Adventure
$19.99 SRP SDI
Tri-fold GM Screen plus a 32-page adventure, "Journey to the Center of Mongo". Journey to the Center of Mongo is an epic serial for The Savage World of Flash Gordon™ presented in six thrilling chapters! Your heroes travel into an uncharted realm: the Subworld of Mongo, home of Wandu, the crystalline kingdom of the mysterious mole-men. CHALLENGE these strange subterranean dwellers! CONFRONT ravenous, rock-eating tunnel gators! COMBAT Ming’s soldiers for control of a massive white sapphire mine! While this campaign is designed to be run end-to-end, there are a few places where you can insert your own side-jaunts within this strange, unexplored realm. This product requires the Flash Gordon™ RPG and Savage Worlds core rules to play.