Thursday, August 22, 2013

New from Queen Games! Lost Legends and Crysis: Analog Edition!



Coming Soon!



QNG61063F
Lost Legends
$49.99 SRP

In Lost Legends, players take on the role of heroes trying to assemble an arsenal of equipment in order to battle increasingly ferocious monsters as they quest deeper into danger. The game begins with all players choosing one of five heroes each with their own strengths and weaknesses. Each player fights their own monster; this is not a cooperative game. The monster each hero will likely face is revealed to them before players draft cards for their equipment. An interesting aspect in this game is you may, if the conditions are right, evade a monster in front of you, and pass it to the hero next to you but at the cost of having to fight the monster you draw next!

Players then select an equipment card drafted from a hand of cards, and pass the remainder of the hand to your left to prepare for battle with the monster in front of them. The equipment draft continues in this manner until only one card is left in each hand, which is discarded. Players then compare their drafted equipment to their monster to determine the result of the battle! The game consists of 3 levels filled with monsters to slay and new equipment to pick up.

Players need Legend Points to win the game! These come in the form of trophies awarded for most monsters as well as sets of monsters slain. Can you defeat the monsters thrown in your path to glory and become the most Legendary?

3-5 players
Ages 10+



QNG61163F
Crysis: The Analog Edition
$89.99 SRP

Crysis Analogue Edition transfers the unique game play of the award-winning and bestselling  video game series Crysis to the game board! 2 to 8 players form two teams (CELL vs. US Forces) and battle for supremacy in futuristic New York in 14 different scenarios. Depending on the chosen scenario, each game takes about 90+ minutes to complete. The game is driven by the playing cards and emphasizes rapid and varied action.

Be fast! Be strong! Be invisible! Be the weapon!

2-8 players
Ages 14+

New from Stoneblade Entertainment!



Coming in September!


SBE101
Ascension: Apprentice Edition
$9.99 SRP

Recruit Heroes to your cause and wield powerful Constructs as you battle to become the champion of Vigil! This 2 player version of the Ascension: Deck building Game has new art, new frames, and has been rebuilt to be the best introduction to the game possible. At a fraction of the price of every other deck building game on the market, this is the perfect product for new players to Ascension and the deck building genre!

Contains:
110 cards
30 Honor Tokens
Game Mat/Rules Sheet


SBE006
Ascension: Darkness Unleashed Expansion
$29.99 SRP

New Energize cards, including Heroes and Constructs that transform into even more powerful forms!

Harness the power of Dark Energy Shards, a new take on the Treasure cards introduced in Ascension: Rise of Vigil!

Playable as a stand-alone 2-player game, or combine with Ascension: Rise of Virgil for an expanded game with up to 6 players!

Contains:

196 Cards
30 Deluxe Honor Tokens
Full Color Rulebook
Storage Tray

Wednesday, July 31, 2013

New from Game Salute! KerFlip!

Coming in August!

GSCFIKF01
KerFlip!
$30.00 SRP
NPI

KerFlip! is a “fast-thinking” word game that rewards you for making anagrams from a group of letter tiles faster than your opponents can. At the beginning of each round, players simultaneously drop a predetermined number of tiles onto the board and quickly flip them all ivory-side up (the fronts of the tiles are ivory, the backs are orange). At this point the round is a free-for-all, as players race to call out one word each. If the last player is taking too long to call a word, any of his opponents can hurry him by starting the timer, he’ll have 15 seconds to call a word or he’ll bust. Once every player has called a word for the round, they’re scored in the order they called, so the first player who called scores first, and so on. The first time a tile is used (its ivory side), it’s worth 10 points. Once it’s been scored, flip (or “KerFlip”) it to its orange side. Now it’s worth only 5 points to other players in the same round. Some tiles, identified by a small number in the bottom right corner, are premium tiles that award players cards with bonus point values. At the end of each round, recycle any remaining unused (ivory) tiles back to the draw pouch and sweep all used (orange) tiles into the collection chutes.

Games last 15-20 minutes (about 10-12 rounds) depending on the number of players (2-4). To cleanup at the end of the game, just pick up the game box and gently shake to funnel the tiles into a collection cup under the board. Voila! It’s fliptastic!

New from GMT Games!

Coming in August!

GMT1309
Cuba Libre: Castro’s Insurgency, 1957-1958
$69.00 SRP
SDI

In December 1956, paroled rebel Fidel Castro returned to Cuba to launch his revolution with virtually no political base and, after a disastrous initial encounter with government forces, a total of just 12 men. Two years later, through masterful propaganda and factional maneuver, Castro, his brother Raúl, and iconic revolutionary Che Guevara had united disparate guerrillas and exploited Cubans’ deep opposition to their dictator Fulgencio Batista y Zaldívar. Castro’s takeover of the country became a model for Leftist insurgency.

Cuba Libre will be easy to learn for Andean Abyss players, both volumes share the same innovative COIN system. Like Volume I, Cuba Libre is equally playable solitaire or by multiple players up to 4 and with a shorter time to completion than Andean Abyss. But Cuba Libre’s situation and strategic challenges will be new. A deck of 48 fresh events brings 1950s Cuba to life.

GMT1310
A Distant Plain: Insurgency in Afghanistan
$78.00 SRP
SDI

Afghanistan; a scene of tribal, ethnic, colonial, and Cold War conflict across the ages. Into this cockpit dropped a multinational post-9/11 coalition to root out al-Qaeda and replace the hardline-Islamist Taliban regime that harbored it. A quick invasion and regime change portended quiet reconstruction and good governance, but it was not to be so. In their sanctuary across Pakistan’s border, the Taliban rebuilt for an insurgency that would ensnare the Coalition in the tangle of Afghan rivalries, shifting allegiances, and warlordism that the West could at first only distantly grasp.

A Distant Plain features the same accessible game system as GMT’s recent Andean Abyss but with new factions, capabilities, events, and objectives. For the first time in the Series, two counterinsurgent (COIN) factions must reconcile competing visions for Afghanistan in order to coordinate a campaign against a dangerous twin insurgency situation and strategic challenges will be new.

GMT1311
Navajo Wars: A History of the American Southwest, 1598-1864
$69.00 SRP
SDI

In Navajo Wars, you the player must use skillful planning and cunning against a constantly changing and aggressive enemy.

Navajo Wars uses a unique mix of cards and an enemy instruction matrix to drive the actions of the enemy. More than just chart-checking and die-rolling, in Navajo Wars, the player has to make lots of meaningful decisions in order to win. To keep the enemy at bay, you must use plan ahead to build up your tribe’s population. You must attack enemy outposts, and raid enemy settlements. You will need to plant and harvest corn, and develop herds of sheep as well as horses in order to survive the slow desertification of the American Southwest. You will need the wisdom of your tribe’s elders to guide your people through treacherous times and further develop your tribe’s culture to survive the influences of an alien civilization set out to subjugate you.

GMT1316
The Supreme Commander: WWII in Europe, 1939-1945
$65.00 SRP
SDI

The Supreme Commander is a game designed for 2-5 players covering the entirety of World War II in the European Theater of Operations (ETO), from September 1939 to the end of the war. While there are plenty of other ETO games out there, The Supreme Commander effectively models all of the primary aspects of the war in a simple, straight-forward manner.

All of these elements and more are included in a surprisingly easy-to-learn game: Murmansk convoy, Lend-Lease, diplomacy, the strategic U-Boat campaign, technological advancement, strategic bombing campaigns, naval invasions, the economy and military production, partisans.

That is not to say that The Supreme Commander is some sort of compromise, surrendering historical accuracy for simplicity. The game delivers a detailed order of battle and meticulously researched economic and diplomatic system which allows players to play out the historical military campaigns of the war as well as the “what ifs” that may have happened. It is entirely up to the players, the system is open-ended and does not restrict players to the exact decisions of the past.

Contains:
Rules Booklet, Play Booklet
Two Counter Sheets
Two Player Aid Cards
Diplomatic Track
Six Force Pool Cards
22 x 34 inch Map
Two ten-sided dice

GMT0303-13
A World at War: The Ultimate WWII Strategy Game (Reprint)
$195.00 SRP
SDI

A World at War completes the Advanced Third Reich/Empire of the Rising Sun game system, refining and clarifying the rules in every area of the game. Fifteen years of design and relentless play testing have resulted in a polished, proven game, which includes the following innovations:

·named ships, allowing players to sink (or lose!) the Bismarck, Yamato, New Jersey and other famous ships
·naval construction rules which allow major powers to build the navy they think will suit their strategic requirements
·mobilization rules which allow major powers to tailor their army and air force pools to meet their needs - provided they anticipate them accurately
·oil rules which force the Axis to worry about their inadequate oil reserves even when victory is within their grasp
·simplified diplomatic rules which allow minor countries to align themselves with various major powers

Scenarios Included:
Global War Campaign Game
European Theater Campaign Game
Pacific Theater Campaign Game
Global War Campaign Game (historical)
European Campaign Game (historical)
Pacific Campaign Game (historical)
Battle of the Atlantic
Barbarossa
North Africa
Coral Sea
Midway
Leyte Gulf

GMT0606-13
Commands & Colors: Expansion 1: Greece & Eastern Kingdoms (Reprint)
$60.00 SRP
SDI

This Greece and the Eastern Kingdoms expansion features 21 scenarios. Now you can command the armies of Philip, Alexander and the Successors as you meet the hosts of Persians, Scythians and Indians to the east. In this expansion, you will find historical scenarios that focus on the hoplites of classical Greece fighting off the invading Persian army at Marathon and Plataea; epic battles from the Peloponnesian War, the rise of Macedon and Alexander’s battles of Gaugamela, Issus and Granicus against the Persians; and battles involving Alexander’s successors. With your Greeks you will be able to turn west and battle the Carthaginians in Sicily, or as King Pyrrhus at Heraclea and Ausculum, battle the Romans.

Rules-wise, if you are familiar with Commands & Colors: Ancients, you’ll have no trouble at all learning the special rules for this expansion, for the basic game mechanics remain unchanged. Battle dice still resolve combat quickly and the Command cards provide an element of luck that creates a fog of war and presents players with both challenges and opportunities for victory.

Contains:
Scenario Booklet
2 Reference Cards
Eight Dice
5 Sticker Sheets
Bag of 366 Blocks

Tuesday, July 30, 2013

New from Wizards of the Coast! D&D: Forgotten Realms: The Godborn!

Street Date: October 1st!

WOCA22440000
Forgotten Realms: S2: The Godborn (Hardcover novel)
$27.95 SRP
SDI

The Godborn is a fast paced, sword-and-sorcery fantasy adventure that follows the story of Erevis Cale, Kemp’s most popular character, as events of the Sundering unfold. Cale’s son, Vasen, is introduced when he rescues his father from the frozen hell of Cania.

The Sundering is a major story event designed to revive the Forgotten Realms. It includes six major hardcover novels, written by the most popular and talented Forgotten Realms authors. Each novel will tell a self-contained story featuring both new and well-loved characters, set against the background of the unfolding events that are reshaping the world.

Author: Paul Kemp
400 pages

New from Wizards of the Coast! Kaijudo: Shattered Alliances!

Street Date: September 13th!

Shattered Alliances adds 90 brand new cards to Kaijudo, giving players dynamic options for deckbuilding that redefine the metagame. The set introduces powerful new mechanics and two new Super Rare foil Monarch cards: Haven of the Light Civilization and Queen Kalima of the Darkness Civilization. An exclusive new creature card, Death Liger, is featured in the Competitive Deck release, Solar Eclipse.

Shattered Alliances follows Clash of the Duel Masters with the remaining five civilization combinations, enemies that are unlikely allies in a huge war that’s gripped the entire Creature Realm. These new combinations make building multi-civilization decks even easier for players and open up new strategies for Kaijudo.


WOCA48700000
Kaijudo: Shattered Alliances Booster Display
$95.76 SRP
SDI

9 cards per booster
24 Booster packs per display


WOCA4873NHD0
Kaijudo: Shattered Alliances Competitive Deck: Solar Eclipse Standard Display
$95.92 SRP
SDI

Deck Contains:
40 Cards
1 Shattered Alliances booster pack
1 insert
1 code card
1 paper playmat

8 decks per display

Monday, July 29, 2013

New from 1A Games! Tide of Iron: Stalingrad Expansion!

Street Date: August 30th!

1AGTD07
Tide of Iron: Stalingrad Expansion
$59.95 SRP
NPI

“Nowhere else was there such bloody hand-to-hand combat. Nowhere else were bayonets and hand grenades used so widely as in Stalingrad...Our soldiers had only one idea. Stalin had ordered us not to retreat.”
–Vasily Chuikov, commander of the Soviet 62nd Army, Battle of Stalingrad

The Battle for Stalingrad commenced on September 13, 1942. Joseph Stalin ordered the Soviet 62nd Army to defend at all costs; Adolf Hitler believed one final assault by the 6th Army would overcome the Soviet forces. Desperate fighting in the ruins was characterized by merciless close combat and no regard for civilian casualties. The heavy losses of personnel and equipment inflicted on the German army makes Stalingrad one of the strategically decisive battles of World War II.

The Stalingrad expansion adds on to Tide of Iron by allowing players to recreate the vicious house-to-house fighting between the Soviet and German armies in the city of Stalingrad. Players can also engage in tank duels in the streets and alleys of the city as well as launch surprise attacks from the sewers beneath.

Stalingrad includes a full set of Soviet infantry, the German StuG III E and Panzer III, the Soviet T-34/76, and introducing the T-70 light tank.

This expansion includes:
-12 urban terrain maps
-8 new scenarios (including 4 linked campaign scenarios)
-Strategy cards that let you
experience the brutal street fighting of the Battle of Stalingrad
Fight through the ashes of the ravaged city to claim Stalingrad as your own!

Friday, July 26, 2013

New from Lock 'N Load Publishing! World at War: Eisenbach Gap Deluxe!

Coming in August!

LLP4000
WAW: Eisenbach Gap Deluxe
$54.99 SRP
NPI

One game that includes all the components of both the original Eisenbach Gap and Death of First Panzer. Better still, the maps are mounted and the rules and player aid cards are full color. This is a great chance to dive into the popular World at War system with the first two modules packed in one box!

For those new to World at War, the game simulates, on a platoon-level, the war which began May 14, 1985 when Junior Lieutenant Yuri Andromnivitch’s T-72 sent a 125mm HE round screaming into the guard tower on the ridge at Dankmarshausen, ripping mortar from rebar, and sending head-sized chunks of concrete tumbling into the red-roofed houses below.

Units activate by chit draw and formation, fire in a flurry of dice, and look good doing it. The rules cover self-propelled mortars, thin-skinned vehicles, support weapons, ranged combat, opportunity fire, ATGM depletion, assault, and overrun combat. Better still, World at War is not just a game, but also a game system. Learn Eisenbach Gap Deluxe, and you can play any of the follow-on modules.

Contains:
One hundred seventy-six (176) gorgeous die-cut 5/8’’ counters
Two, professionally drawn, printed, and MOUNTED maps
Twelve scenarios, 2 players’ aid cards, and 4 dice
A full-color, 16-page rule, scenario, and chart book

Thursday, July 25, 2013

New from Patch Products! Flying Kung Fu Frogs!

Coming in September!

PTH6951
Flying Kung Fu Frogs
$17.99 SRP

Launch your Kung Fu frogs at the training center and try to conquer it to score big. It may look easy, but the levels rotate as you must try to land on moving targets to master the levels of Kung Fu, my froggie friends!

1-4 players
Ages: 4+