Showing posts with label war hammer. Show all posts
Showing posts with label war hammer. Show all posts

Friday, October 14, 2011

Fantasy Flight RPG Additions

Coming in November

FFGDH17
40KRPG: Dark Heresy: Book of Judgement
$39.95 SRP
UPC 978159947603

The Calixis Sector is plagued with heretics, recidivists, and the unworthy...and it is the Adeptus Arbites who bring them to judgement.

Book of Judgement, a Warhammer 40,000 Roleplay supplement, is a guide to crime and punishment in the Calixis Sector, and provides a powerful resource for Dark Heresy campaigns that feature Imperial Law as a story foundation. This detailed supplement contains new rules, backgrounds, alternate careers, and equipment for playing Acolytes with legal authority or a criminal past, and provides players with information about the Adeptus Arbites’ mission to bring order to the Calixis Sector.

Game Masters of all experience levels will find expanded Investigation rules and a new adventure, Jurisdiction, that plunges the Acolytes into a conflict between three of the Imperium’s most powerful organizations.


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40KRPG: Dark Heresy: Haarlock Trilogy
$49.95 SRP
UPC  9781589947696

The definitive series of epic Dark Heresy adventures found in The Haarlock’s Legacy trilogy are together at last in one package.

The new packaging of Tattered Fates, Damned Cities, and Dead Stars is ideal for any GM looking to run a campaign with ease and enjoyability. The Haarlock’s Legacy trilogy offers a satisfying experience for new and veteran players alike, as they travel throughout the Calixis Sector uncovering dark secrets and investigating a suspicious pattern of events.

This thrilling adventure transports players into the midst of bloodbaths, power-plays, and sanity-shredding secrets, leading up to a shattering climax that will decide the future of hundreds of worlds.

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Rogue Trader: Hostile Acquisitions
$29.95 SRP
UPC 9781589948006

Hostile Acquisitions, a Warhammer 40,000 Roleplay supplement, is a detailed resource for anyone interested in exploring the world of crime in Rogue Trader.

Within its pages, players and GMs will find all they need to run a campaign on the far side of Imperial Law. A guide to crime for Explorers with a flexible sense of morality, Hostile Acquisitions also includes a catalog of valuable treasures across the Koronus Expanse waiting to be “liberated.” From new characters and equipment to creating nemeses and running games based on criminal enterprise, Hostile Acquisitions is an invaluable resource for those Rogue Traders who are more rogue than trader.

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WHFRPG: Lure of Power
$49.95 SRP
UPC 9781589948136

Lure of Power lets characters rub elbows with the hoity-toity elite and nobility of the Old World.

This delightful supplement for Warhammer Fantasy Roleplay delves into the world of nobility and the insidious influence of Slaanesh, the Dark Prince, youngest and subtlest of the Ruinous Powers. Players and GMs alike find increased opportunities for noble and social characters as well as background material on Slaanesh. Rich new mechanics for social encounters make them every bit as engaging and important as combat. Give in to your desires!

Wednesday, July 6, 2011

Fantasy Flight New LCG Releases

Coming in August
FFGGOT50E
GoT: LCG: Princes of the Sun Revised Ed.
$29.95 SRP

The Princes of the Sun reprint for A Game of Thrones: The Card Game, marked with “Revised Edition” on the front of the box, now includes three copies of each of the 60 unique cards included in the original printing.

Featuring the defiant and treacherous vengeance-seekers of the Dornish sands, Princes of the Sun offers players a full play set with which to immediately begin competitive House Martell deck-building. Also included is an intriguing “Civil War” game variant that lets players compete for the limited resources of a single deck. House Martell excels at icon manipulation, the production of influence, and in vengeance: to do well against this House is asking for punishment.

Princes of the Sun showcases House Martell’s counterintuitive win strategy, “winning through losing.” That is, this strategy comprises of letting your opponents win certain challenges in order for you to win others or take some other benefit. Get ready to have a bloodthirsty response to House Martell’s slights with Princes of the Sun!

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GoT: LCG: Here to Serve Chapter Pack
$14.95 SRP

Prepare yourself for the conclusion of the Secrets of Oldtown cycle of expansions with Here to Serve for A Game of Thrones: The Card Game.

The sixth and final Chapter Pack introduces three copies each of twenty never before-seen locations, attachments, characters, events, and two plots, spread over all six of Westeros’ Great Houses.

These cards forge the final links in your Maester’s chain, transforming your Maesters into invaluable allies on your path to victory. Forge your Maester's chain with the Valyrian Steel Link and Brass Link attachments. The theme of these chain links is card advantage: while Valyrian Steel gives you the ability to draw more cards, Brass Link discards cards from your opponent's deck and denies him resources. Here to Serve also features two new plots that boost your strategy, allowing your characters to attack and defend without kneeling during intrigue challenges and raising the claim on intrigue challenges you initiate.

Here to Serve introduces a wealth of new deck-building possibilities, especially for decks that feature Maesters.


FFGMEC05
LotR: LCG: The Hills of Emyn Muil Adv Pk
$14.95 SRP

Having lost Gollum’s trail at the Carrock, then embarked on a mission of mercy to Rhosgobel, the heroes now come to the hills of Emyn Muil, where they have only one objective: to find Gollum.

The Hills of Emyn Muil is the fourth Adventure Pack in the Shadows of Mirkwood cycle of expansions for The Lord of the Rings: The Card Game! The hunt for Gollum continues in this exciting expansion, which includes a Quest card and its related Encounters, as well as new Hero, Attachment, and Ally cards. This engaging Adventure Pack contains the first ever singlecard quest, in which players must gather victory points by exploring a wide range of dangerous locations.

With 60 new cards for The Lord of the Rings: The Card Game, The Hills of Emyn Muil will augment existing decks while providing players with entirely new challenges for their heroes. Can you scour Emyn Muil and determine Gollum’s whereabouts before it’s too late?

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WH LCG: Invasion: The Inevitable City
$14.95 SRP

Built of dark madness, the Inevitable City is a monument to the will of the Ruinous Powers. It challenges the sanity of all who would travel its twisted streets, let alone definitively determine its location. So when an ill-fated scouting party tracks a band of brutal raiders through corrupted lands, one man will discover too late the folly of his mission.

The Inevitable City is the first Battle Pack in The Capital Cycle for Warhammer: Invasion The Card Game. With half of its 60 cards (three copies each of 20 unique cards) devoted to the corrupting forces of the Ruinous Powers, The Inevitable City is an invaluable Battle Pack for players of the Chaos faction. Additionally, players of other factions will find a variety of useful tactics, units, and support options.


FFGCT13E
CoC: LCG: Kingsport Dreams Asylum Pk 2E
$14.95 SRP

Once again emerging from the deepest shadows comes Kingsport Dreams, another classic Asylum Pack in the Forgotten Lore cycle of expansions for Call of Cthulhu: The Card Game!

Kingsport Dreams reintroduces this intriguing Asylum Pack, updated to the 60-card per pack format (3 copies each of 20 unique cards). In addition, the text on a number of cards has been altered from its original printing to better adjust for game balance and rules clarity, making for an exciting and challenging gaming experience for both new players and veterans alike. Take a tour through Kingsport's most interesting locales and meet its charming - sometimes literally so - denizens. Each of Call of Cthulhu's factions will find someplace to call home in Kingsport.

Also featured in Kingsport Dreams are a curious cast of characters, including Sorcerors Thomas Olney and Mentor to Vaughn (designed by 2006 Call of Cthulhu World Champion Chris Long), as well as two new Ancient Ones, Nodens and Tulzscha, and doomed necromancer Charles Dexter Ward.

FFGCT47
CoC: LCG: The Shifting Sands Asylum Pack
$14.95 SRP

The Shifting Sands is the first Asylum Pack in the Ancient Relics cycle for Call of Cthulhu: The Card Game.

The Great Old Ones' reach extends worldwide in this debut pack, which alone in this cycle features 12 new story cards. The Shifting Sands strikes out in a bold new direction, moving Call of Cthulhu's action away from the darkened mansions of Arkham and onto the burning sands of Egypt. Learn what evil lurks in the cursed tomb beneath the pyramids! Investigators and Cultists confront each other - and sometimes work together - beneath the shadows of the great pyramids, in The Shifting Sands.

In this Asylum Pack you will meet diverse agents from each of Call of Cthulhu's factions. The Shifting Sands also features a number of new Relic support cards - ancient and powerful tools that will aid your faction's takeover of the world for the Ancient Ones or guard against them.



Wednesday, April 20, 2011

Fantasy Flight New Boardgame Releases

Coming in June

FFGTI05
TI: Shards of the Throne
$59.95 SRP

The legacy of a ruined empire silently echoes across the stars, its presence still felt as a timeless entity. It is hope. It is a promise. It corrodes the dreams of a peaceful universe into visions of alluring conquest, propelling the entire galaxy into an endless struggle for power.

Shards of the Throne is an epic expansion for Twilight Imperium, adding new races, new units, and many new options to create an even more incredible power struggle in the far reaches of the galaxy. Mercenaries, Mechanized Units, and all-new Flagship units give players more options for customizing their fleets and Ground Forces, while the Political Intrigue option will crank up the agendas and espionage of the political phase.

Also adding Race-Specific Technologies, alternate Strategy Cards, new System Tiles, Space Domains, and an all-new scenario that puts one player in control of the legendary Lazax Empire, Shards of the Throne creates a completely new way to wage your galactic conquests!


FFGVA78
Arkham Horror: Curse of the Dark Pharoah
$24.95 SRP

Explore ancient mysteries with The Curse of the Dark Pharaoh (Revised Edition)!

This updated and revised version of the 2006 Arkham Horror expansion adds a terrible threat to your game in the form of the Dark Pharaoh and his mysterious artifacts. With new Exhibit Item and Exhibit Encounter cards, players can uncover the artifacts that have gone missing from the museum’s current “Legacy of the Pharaohs” exhibit. But beware! The Dark Pharaoh will not let his treasures go so easily. The Avatar of Nyarlathotep himself joins the fray with the Dark Pharaoh Herald sheet, spreading his curse throughout the game.

Finally, The Curse of the Dark Pharaoh (Revised Edition) also adds Patrolled Neighborhoods, Benefits and Detriments, and Ancient Whispers, all creating additional layers to your games of Arkham Horror.


FFGDT015
Dust Tactics: Operation Seelowe
$39.95 SRP
 
The Allies are desperate; they face catastrophic losses across the coast of Great Britain. With the situation so dire, they have no choice but to split their focus, sending Her Majesty’s fleet to face the Axis Kriegsmarine in the Channel, and leaving the naval base at Scapa Flow defenseless...or so it seems. Operation “SeeLöwe” offers players eight new exciting scenarios that aren’t restricted by a fixed number of army points. New tiles introduce buildings into the game, offering players new tactical decisions in an urban environment. New rules and new super strong and inhuman heroes further immerse you into this stimulating expedition. Also included in Operation “SeeLöwe” is the untold history of the Axis and one of the cornerstones of their forces: the Blutkreuz Korps. Uncover truths known only to a select Axis few. Introducing a new level of strategy to your Dust Tactics gaming experiences, Operation “SeeLöwe” assures that the battlefield will never be the same.


FFGGW04
WH: Chaos in the Old World: Horned Rat
$24.95 SRP

Below the Old World’s cities sprawls a vast network of tunnels, caves, and underground roads. Verminous Skaven skulk within this Under Empire, waiting for the perfect opportunity to rise from the warrens and destroy their enemies for the glory of their sinister god, the enigmatic Horned Rat. Even as the Ruinous Powers work to corrupt the Old World, the Skaven are ever scheming to further their own dark agenda.

The Horned Rat expansion for Chaos in the Old World introduces a fifth player to the race toward corruption! With beautifully sculpted playing pieces, all-new powers, and an array of exciting upgrades, the fearsome Skaven stand ready to scurry across the face of the Old World. Players of the existing Ruinous Powers can meet the foul vermin head on with a host of new gameplay options, including alternate upgrade and Chaos cards. Meanwhile, veterans will find engaging challenges with new expert-level Old World cards and gameplay variants. Prepare to join the battle for dominance!


FFGDT017
Dust Tactics: Light Assault Walker
$24.95 SRP

The newest Allied Light Assault Walkers, Wildfire and Honey, provide players with a multitude of advantages. Wildfire, the light-weight robot created by Allied scientists, has a dreadful weapon system of four heavy machine guns that fire simultaneously, delivering a deluge of firepower that lights up the darkest battlefield. There is nothing sweet about Honey except for its name. With a new next-generation phaser weapon system, this anti-tank is ready to erase your enemy from the board.




Friday, April 15, 2011

Fantasy Flight LCG Latest Additions

Expected in June

FFGGOT71
GoT: LCG: The Isle of Ravens
$14.95 SRP
 
The Isle of Ravens is the fourth Chapter Pack in the Secrets of Oldtown expansion cycle for A Game of Thrones: The Card Game! Featuring 60 never-before-seen cards (3 copies each of 20 unique cards) designed to augment existing decks and add variety to the A Game of Thrones metagame, this exciting expansion adds more to the developing Maester and Chain themes, as well as to the rest of Westeros' Great Houses.

Introducing new characters to the LCG environment like Baelor Blacktyde and Guardian Wolf, as well as some powerful new event cards like The Weasel's Way and Old Intrigues, The Isle of Ravens will add new dimensions to your A Game of Thrones experience. This Chapter Pack also features new additions to the developing Chain theme of attachments, including Steel Link and Gold Link - more tools for your Maesters' offense.

The Isle of Ravens adds more variety to each House’s arsenal, including support for House Lannister's intrigue challenges through Spidercraft, more powerful power challenges for House Baratheon through Stormlands Bastard, cheaper Armies for House Targaryen, and much more!

FFGMEC03
LotR: LCG: Conflict at the Carrock
$14.95 SRP

Conflict at the Carrock is the second Adventure Pack in the Shadows of Mirkwood cycle for The Lord of the Rings: The Card Game.

Hot on the trail of Gollum, the heroes venture down the banks of the Anduin, only to hear whispers of a new threat looming. Conflict at the Carrock contains 60 fixed cards from the Shadows of Mirkwood cycle, continuing the heroes’ quest to find and apprehend the creature Gollum. A new hero joins the quest, along with three copies of nine new player cards from all four spheres, a new deck of Encounter cards, and the Conflict at the Carrock Quest cards.

A variety of new player cards offer exciting deck-building options, featuring new and familiar faces. Frodo Baggins is beginning to feel restless in the Shire while the Beorning Beekeepers offer their assistance to anyone willing to help drive the troublesome Trolls away. A Long-beard Mapmaker discovers a hidden Dúnedain Warning that just might help the heroes avoid defeat.





FFGWHC20
WH LCG: Invasion: The Eclipse of Hope BP
$14.95 SRP

The Eclipse of Hope is the fifth Battle Pack in The Morrslieb Cycle, and it adds a host of new deck-building options to your Warhammer: Invasion experience. This 60 card pack contains 20 never-before-seen cards designed to augment existing decks and add variety to the Warhammer: Invasion metagame.

The High Elves’ Starwood Staff channels the power of their ancient magic, as the Empire’s Glorious Preceptor leads his charge into battle. Meanwhile, Khorne brands a once-great warrior with his corrupting mark, and a massive five-headed Hydra spews toxic fumes upon the battlefield!

And in the included short story by Ross Watson, a High Elf leader is wary of the ominous signs in the night sky. Although Morrslieb’s influence is beginning to wane, Tethelis and his Silver Spears will soon learn that the worst of its power is yet to be seen...

FFGWHC22
WH LCG: Invasion: Legends Expansion
$29.95 SRP

Rising up from among the countless inhabitants of the Old World, there are those who are selected by fate to serve as its harbingers. Some are champions, battling against the ever-encroaching influence of Chaos, while others become agents of darkness, reveling in the favor of Ruinous Powers. But for good or ill, the winds of fate grant these influential figures the means to alter the Old World for generations to come, and in doing so, to become legends.

The Legends Expansion is the latest deluxe expansion for Warhammer: Invasion The Card Game, and it brings the power and influence the Old World’s greatest figures to your deck. With 165 cards (3 copies each of 55 cards) consisting of new options for players of all factions, the Legends Expansion delivers compelling new mechanics and deck-building options that will bring your Warhammer: Invasion game to new levels of immersion and strategy.



FFGCT16E

CoC: The Mountains of Madness Asylum Pk.
$14.95 SRP



Forgotten Lore brings back the long out-of-print standalone Asylum Packs for Call of Cthulhu: The Card Game: The Mountains of Madness and Ancient Horrors, and updates them to the new 60-card per pack format (3 copies each of 20 unique cards).

These reformatted Asylum Packs also include updated card text based on the most recent FAQ and Errata. Forgotten Lore takes these classic Asylum Packs and reintroduces them to the Call of Cthulhu metagame, opening more deckbuilding variety and strategies for new players and veterans alike.

The Mountains of Madness is themed around the H.P. Lovecraft short novel of the same name about a doomed Miskatonic University research expedition to Antarctica. This Asylum Pack features Polar events, Alaskan Sledge Dogs, Antarctic Monsters, and more!

FFGCT17E
CoC: Ancient Horrors Asylum Pack 2E
$14.95 SRP



Forgotten Lore brings back the long out-of-print standalone Asylum Packs for Call of Cthulhu: The Card Game: The Mountains of Madness and Ancient Horrors, and updates them to the new 60-card per pack format (3 copies each of 20 unique cards).

These reformatted Asylum Packs also include updated card text based on the most recent FAQ and Errata. Forgotten Lore takes these classic Asylum Packs and reintroduces them to the Call of Cthulhu metagame, opening more deckbuilding variety and strategies for new players and veterans alike. Ancient Horrors centers around Monsters, Ancient Ones, and the brave (or insane) hunters that stalk them.

Both Investigators and servitors of the Mythos will find powerful allies in this pack, such as Ghoulish Worshiper, Safari Hunter, Aspiring Artist, and new Ancient Ones Bokrug, Ghatanothoa, Atlach-Nacha, and others.