Showing posts with label lord of the rings. Show all posts
Showing posts with label lord of the rings. Show all posts

Thursday, September 26, 2019

New November & December releases from Cubicle 7!

Order by Date: October 1, 2019
Release Date: November 2019


The One Ring: Lord of the Rings: Rulebook Second Edition

$59.99 SRP
SDI

The One Ring: The Lord of the Rings Roleplaying game is the second edition of the award winning tabletop roleplaying game set in the world of The Hobbit and The Lord of the rings. The 352 page core features updated rules based on years of feedback, stunning new art, and a beautifully illustrated map of Middle-Earth.

The game contains everything you and your friends will need to adventure in the lands of Middle-Earth, including:
  • A complete set of rules for roleplaying in Middle-Earth
  • Instructions for how to create your character and forge your fellowship
  • 11 unique Cultures and 6 different Callings to choose from
  • A bestiary of enemies to face, from creeping Giant Spiders and hungry Wargs, to vicious Orcs and terrifying Stone-trolls
  • Advice for telling stories that evoke the spirit and feeling of the The Hobbit and The Lord of the Rings
  • A complete Tale of Years spanning from the death of Smaug to the year 2065 of the Third Age


5th Edition: Adventures In Middle Earth: Rohan Region Guide

$39.99 SRP
SDI

South along the Great River Anduin, beyond the southernmost peaks of the Misty Mountains, lies the land of Rohan. Here dwell the Rohirrim, the swift sons of Eorl who descended from the North centuries ago to settle in the land of Calenardhon.

Known also as the Riders of the Mark, they are proud warriors and riders, ready to defend the Free Peoples against the threats arising in the twilight of the Third Age. Horse-lords of Rohan details the Rohirrim, describing their history and their lands, as well as introducing rules for two new cultures, the Riders of Rohan and the Dunlendings. Also included are rules for handling horses, riding in combat and horse-breeding.

As well as the lands of Rohan, this supplement also details the ancient Forest of Fangorn, shedding light on its mysterious inhabitants, the Ents and terrible Huorns; the folk of the Dunland Fells; and the Tower of Isengard and the machinations of the White Wizard, Saruman.

It is an indispensable resource for Loremasters looking to take their game into a whole new region.

Ride with the Eorlingas on the plains of Westemnet, enter the Golden Hall of Edoras, and climb the Burg at Helm's Deep!

Rohan Region Guide contains material previously released as Horse-lords of Rohan for The One Ring Roleplaying Game,fully converted to be compatible with Adventures in Middle-earth and the OGL rules.


Warhammer Fantasy: Power Behind the Throne: Enemy Within Directors Cut Volume 3

$39.99 SRP
SDI

Welcome to part 3 of the revised and updated Director's Cut of the Enemy Within one of the most highly regarded roleplaying campaigns ever written!

Power Behind the Throne, arguably the best WFRP adventure ever written, carries on from where Death of the Reik left off, taking your brave heroes from Altdorf to the city of Middenheim, a towering city­state in the north of the Empire where trouble brews and a play for power is made.

Power Behind the Throne Includes:
  • The next adventure of the Enemy Within campaign: Power Behind the Throne, which is revised and updated by Graeme Davis, legendary WFRP author, and one of the original writers of the campaign. This adventure is significantly expanded, making it the largest adventure so far in the Enemy Within campaign, and an unmissable experience for any roleplaying fan.
  • A wide selection of 'Grognard Boxes' that add entirely new ways to play through the adventures, ensuring even those who have played the Enemy Within campaign before will find Power Behind the Throne fresh and new.


Warhammer Fantasy: Power Behind the Throne: Companion

$34.99 SRP
SDI

The Power Behind the Throne Companion is the third of our 5-part series of companion volumes to the Enemy Within campaign. It is packed with supplementary material to not only expand Power Behind the Throne but also support any WFRP games set in the Empire.

Power Behind the Throne Companion Includes:
  • Guest Commentaries: A eulogy to the incomparable Carl Sargent, the original author of Power Behind the Throne, by Marc Gascoigne, and a commentary from Derrick Norton, the original developer of the 1st edition.
  • Deleted Scenes: The Graf's Garden Party, The Wine of Madness, Watch the Birdie, and Down Among Deadmen, each offering updated and expanded scenes.
  • The Ritual: An adventure that foreshadows the worst of what's to come in the Enemy Within part 4, The Homed Rat!
  • Flying Death Skulls: A new updated adventure based upon Carl Sargant's WFRP 1st edition adventure The Grapes of Wrath.
  • The Cult of Ulric: A close examination of the most influential cult in the north of the Empire.
  • Law and Order in Middenheim: a guide to law and order and how it can impact your games.
  • Middenlanders: A complete guide to creating Middenlander PCs.
  • Middenland Encounters: A wide range of Middenland-based NPCs and encounters, with hints and tips for how to use them.
  • Familiar Faces: A guide to bringing NPCs from earlier in the campaign back into your adventures.
  • The Jade Sceptre: A GM's Guide: complete breakdown of the Jade Sceptre, one of the largest Slaanesh cults of the Empire,
  • Breugal the Chamberlain: An entirely new, major NPC to add to the Power Behind the Throne, or any adventure in Middenheim.
  • Golthog the Ogre: An expanded and updated version
  • The Changeling: How to use the sinister Tzeentch Daemon, the Changeling, in your games - it can completely change the Enemy Within campaign!


Order by Date: November 1, 2019
Release Date: December 2019
_________________________________________________________

Warhammer 40,000 Wrath & Glory Role Playing Game Corebook

$59.99 SRP
SDI

Prepare to face the perils of the Dark Imperium, a grim and dangerous future plagued by the star-spanning schemes of the Ruinous Powers…

Cicatrix Maledictum, the Great Rift, has torn the galaxy apart. Time and space have bent and buckled under the warp storm’s wrath. Daemons surge into realspace, sowing destruction in their wake. The Imperium of Man has lost contact with untold worlds, and stands on the brink of disaster.

This is a game of intrigue and adventure. This is a game of action and carnage. This is a game about the struggle to stop the doomsday clock from striking midnight for an entire galaxy.

This is Wrath & Glory.

The One Ring: Lord of The Ring: Roleplaying Game Second Edition Collector's Edition

$119.00 SRP
SDI

The collector's edition of The One Ring: The Lord of the Rings TM Roleplaying game comes in a beautiful slipcase, adorned with a map of Middle-earth detailed with a spot UV varnish. The core rules are bound in leather and emblazoned with The One Ring script picked out in silver foil-stamped Tengwar. The back cover features the translated poem, also detailed in silver foil-stamp. It reads:
One Ring to rule them all
One Ring to find them
One Ring to bring them all
And in the darkness bind them

This is the second edition of the award winning tabletop roleplaying game set in the world of The Hobbit TM and The Lord of the Rings™ , featuring updated rules based on years of feedback, stunning new art, and a beautifully illustrated map of Middle-earth. The game contains everything you and your friends will need to adventure in the lands of Middle-earth, including:
  • A complete set of rules for roleplaying in Middle-earth
  • Instructions for how to create your character and forge your own fellowship
  • 11 unique Cultures and 6 different Callings to choose from
  • A bestiary of enemies to face, from creeping Giant Spiders and hungry Wargs, to vicious Ores and terrifying Stone-trolls
  • Advice for telling stories that evoke the spirit and feeling of the The Hobbit TM and The Lord of the Rings TM
  • A complete Tale of Years spanning from the death of Smaug up to the year 2965 of the Third Ages.





Monday, November 7, 2016

New December products from Fantasy Flight Games!

Release Date: December 2016

FFGAHC02
Arkham Horror: The Card Game: The Duwich Legacy


$29.95 SRP
SDI


"No one, even those who have the facts concerning the recent horror, can say just what is the matter with Dunwich..."-H. P. Lovecraft, The Dunwich Horror
Several months ago, three Miskatonic University professors armed themselves with secret knowledge, traveled to Dunwich, and brought an end to the strange and terrifying creature that had been terrorizing the secluded village. Now their story continues in The Dunwich Legacy expansion for Arkham Horror: The Card Game.

Your mentor, Dr. Armitage, was one of those three professors. When his colleagues go missing, he fears the worst and asks for your help. With its five mini cards and 156 full-size cards, The Dunwich Legacy challenges you to find the missing professors, launching you into a campaign that leads to Miskatonic University, the notorious Clover Club, and beyond.

Five new investigators arrive to offer their services, and you can arm them with fifty-nine new player cards (including a complete playset of each). Pursue new deck-building strategies and new styles of play. You'll need all the help you can get as you play the expansion's two scenarios and encounter all manner of new terrors - from backroom thugs and bad luck to arcane hexes and wholly unnatural abominations.  


FFGADN40
Android: Netrunner: Martial Law



$14.95 SRP
SDI


Young climbed into his exosuit and glared at the two people in the squad he was most worried about. One of them was the EWS embed, a Sergeant named Braid who spent more time jacked in than he did in his own body. The other wasn't even a person...

Martial Law is the fifth and penultimate Data Pack in the Flashpoint Cycle for Android: Netrunner, and it advances our understanding of how deeply New Angeles has plunged into chaos. Its citizens are trapped in their arcologies or huddled together in whatever safe places they can find. The city's streets have become a warzone. The corps can't or won't restore order.

The time has come for the U.S. government to intervene.

Shock and awe are the order of the day in Martial Law. Starting with two new neutral currents, one each for Runner and Corp, the expansion's sixty new cards (three copies each of twenty different cards) are going to bring a new order to the world's largest city-one way or another. But when this new order is established, who will be viewed as the winners? And what will they have gained? 

FFGGT14
A Game of Thrones LCG 2nd Edition: Tyrion's Chains

$14.95 SRP
SDI


Davos could make out the striped hulls of Salladhor Saan's ships beyond, but he knew he would never reach them. A wall of red-hot steel, blazing wood, and swirling green flame stretched before him. The mouth of the Blackwater Rush had turned into the mouth of hell.
-George R.R. Martin, A Clash of Kings

The War of the Five Kings has reached its tipping point. Stannis Baratheon marches on King's Landing by land and by sea, sending his powerful navy up the Blackwater Rush to seal off any escape. Tywin Lannister moves south with all speed, leaving the north to House Stark and House Greyjoy, but his mighty armies will never arrive before the city is besieged. In the end, the man who sits the Iron Throne at the end of the battle may be determined by nothing more than the ingenuity of Tyrion Lannister's defenses.

With the Tyrion's Chain Chapter Pack for A Game of Thrones: The Card Game, the War of Five Kings cycle approaches its dramatic conclusion. Here, you'll find plenty of new support for Summer and Winter decks, inviting you to draw your strength from the warm zephyrs of summertime or the howling gales of winter. As the final chapters of A Clash of Kings play out in the card game, you'll also find iconic characters entering the game for the first time, including Qhorin Halfhand, Salladhor Saan, Podrick Payne, and Ser Arys Oakheart. It's time for you to rally behind your King and enter one of the greatest battles in the game of thrones! 

FFGMEC57
Lord of the Rings: Living Card Game: Race Across Harad

$14.95 SRP
SDI


"Where the warg howls, there also the orc prowls."
-Aragorn, The Fellowship of the Ring

Race Across Harad is the second Adventure Pack in the Haradrim cycle for The Lord of the Rings: The Card Game.

After a small band of Middle-earth's greatest heroes capture and tame some oliphaunts to help carry them out of Harad, the new scenario in Race Across Harad pits them against the pack of wargs and their riders who arrive hard upon their heels. Even while their towering oliphaunts may give the heroes an early advantage, the heroes know they cannot ignore the warg-riders and their barbed arrows. Instead, their only hope is to quicken their pace and ride for the Ford of Harnen where their massive oliphaunts might be able to crash through waters too deep for the wargs to cross...

Meanwhile, even as the scenario from Race Across Harad brings this frantic chase to life, it enhances your deck-building options with a new Dúnedain hero, plus three copies each of nine different player cards. These enhance a wide range of the game's existing keywords, Traits, and mechanics. You'll find support for everything from Mounts to side quests and from the Doomed keyword to the cycle's new focus on events that offer powerful rewards when you can target specific pairs of Traits.
This is not a standalone product. Requires a copy of The Lord of the Rings: The Card Game Core Set and The Sands of Harad deluxe expansion to play.   

Sunday, August 14, 2016

New products from Cubicle 7!

Release Date: September 2016

CB72215
Lone Wolf Terror of the Darklords



$34.99 SRP

The first major campaign for the Lone Wolf Multiplayer Gamebook, Terror of the Darklords, is an epic adventure that will take the players from their quiet Kai monastery, through conspiracies spreading across Sommerlund, to the heart of the Darklords territory. Facing the greatest enemies the Darklords can array against them, the players will find themselves at the heart of great events, stalling a new invasion that threatens to sweep Sommerlund off the map and bring a new dark age to Magnamund.




CB71121   
Doctor Who: The Game Master's Companion


$34.99 SRP

Imagine you could go anywhere. This world or countless others, encountering strange alien races, new cultures or hostile environments. Now imagine you could travel to any time. See the pyramids and the Sphinx (back when she had a nose!), discover the secrets under Stonehenge, meet the first Emperor of Japan, or travel into the far future as humanity spreads to the stars. Where would you go?



Release Date: October 2016

CB72300   
Adventures in Middle-Earth Player's Guide


$39.99 SRP 

Adventures in Middle-earth Player's Guide offers new races, classes, backgrounds and virtues, allowing you to create Middle-earth themed characters. It supplies new rules for Journeys, so much at the heart of Middle-earth stories. A system for tracking Corruption in the face of The Shadow has been added, and introduces The Fellowship Phase, which gives players a chance to proactively describe what their characters are doing between adventures and build their story. There are also rules for Audiences, facilitating encounters between the great and the good of Middle-earth and your characters.

Features:
• 11 Middle-earth specific playable Cultures
• 6 New and unique Classes
• 13 New Backgrounds custom-made for Middle-earth
• Middle-earth appropriate arms and armor
• Unique Journey rules
• New rules for Corruption
• New Audience rules
• The Fellowship Phase
• Middle-earth maps (as the end papers) for Players and Loremasters

Adventures in Middle-earth Player's Guide is 224 pages long, hardcover in full color.

Tuesday, August 2, 2016

New September products from Fantasy Flight Games!

Release Date: September 2016

FFGGT15
A Game of Thrones LCG: Lions of Casterly Rock: 2nd Edition


$29.95 SRP
SDI


“My brother is undoubtedly arrogant,” Tyrion Lannister replied. “My father is the soul of avarice, and my sweet sister Cersei lusts for power with every waking breath. I, however, am innocent as a little lamb.”
   –George R.R. Martin, A Game of Thrones

Tywin Lannister: Warden of the West and lord of his House. Ser Jaime Lannister: the Kingslayer and Lord Commander of the Kingsguard. Cersei Lannister: Robert Baratheon’s queen, Crown Regent for Joffrey Baratheon, and one of the most beautiful women in the realm. Tyrion Lannister: Hand of the King and defender of King’s Landing. Across Westeros, the very names of the Lannisters command instant recognition and respect. Tales of their wealth are legendary—matched only by stories of their cunning and ruthlessness. From the Sunset Sea to the Iron Throne, the lions of Lannister hold Westeros in a golden fist.

Lions of Casterly Rock, the second deluxe expansion for A Game of Thrones: The Card Game, invites you to take your place among the storied names of House Lannister. Within this expansion, the Lannisters explore new themes, launching an ambush with their Clansman allies, redoubling their focus on the intrigue challenge, and sending out marauders to pillage the lands of Westeros. You’ll also find new versions of the most iconic Lannister characters, including Tywin Lannister, Cersei Lannister, Ser Jaime Lannister, and Tyrion Lannister. Of course, while House Lannister holds the spotlight here, you’ll also gain two new non-loyal cards for each other faction with new characters entering the game for the first time, including Edric Storm, Victarion Greyjoy, Trystane Martell, and Jeyne Westerling. Finally, you’ll have the chance to reshape your plot decks with seven new plots (six neutral and one loyal to House Lannister).

The greatest knights. The most beautiful ladies. The most ruthless commanders. Coffers overflowing with millions of gold dragons. When you join your fortunes to House Lannister, you become the real power behind the throne. Your enemies have one choice: bow before the lion’s might or face his claws.

This is not a stand-alone deck. A copy of the A Game of Thrones: The Card Game Core Set 2nd Edition is required to play.



FFGMEC53
Lord of the Rings LCG: The City of Corsairs


$14.95 SRP
SDI


"Looking thither they cried in dismay; for black against the glittering stream they beheld a fleet borne up on the wind: dromunds, and ships of great draught with many oars, and with black sails bellying in the breeze."
     –J.R.R. Tolkien, The Return of the King

The City of Corsairs is the thrilling conclusion to the Dream-chaser cycle of Adventure Packs for The Lord of the Rings: The Card Game! Its new scenario grants your heroes the opportunity to board the Dream-chaser one last time, set sail for the lands of Umbar, and conclude your business with the Corsairs once and for all. But will you truly be ready for the dangers that await you? Featuring not one, but two new encounter sets, The City of Corsairs challenges you to navigate Umbar's coastal waters and battle past Corsair Ships before you set foot on land to pursue the Númenorean artifact that was stolen from you. Don't expect this task to be easy, though! In their lands, the Corsairs you'll face are deadlier than ever, and the Númenorean artifact grants them a strange and corrupting power.

Fortunately, you don't have to undertake this journey alone. Not only does The Lord of the Rings: The Card Game allow you to adventure with up to as many as three of your friends, but it allows you to fill your deck with numerous allies and as many as three heroes. And you find new options for both within The City of Corsairs, including a host of Gondor allies and one of the noblest and most notable names in The Lord of the Rings, Prince Imrahil, who arrives as a Tactics hero, ready for battle.

Even with Prince Imrahil and the might of Gondor on your side, you will need to beware the skill, cunning, and ferocity of Umbar's Corsairs. Will you finally rid the coastal waters of their menace? Or will you find yourself in over your head? Either way, your adventures through the Dream-chaser cycle end with The City of Corsairs.

This is not a stand-alone deck. A copy of The Lord of the Rings Core Set is required to play.



FFGRB03
Runebound: Fall of the Dark Star



$16.95 SRP
SDI


The coming of the dark star has long been foretold among the dark prophets of Terrinoth. When it falls, they say, an age of darkness will overtake the world, and its coming shall be heralded by a rain of dark shards that corrupt every stout and honorable soul. This dark and corrupted Terrinoth becomes the focus of your struggle to survive with the Fall of the Dark Star Scenario Pack. 


FFGRB05
Runebound: The Mountains Rise


$16.95 SRP
SDI


In the wilds of Terrinoth, strange beasts have begun to gather. Innocent townsfolk hurry home at night, barring their doors behind them, as bloodthirsty, savage creatures venture farther and farther from their lairs in search of their next meal. The realm has called upon its greatest heroes to venture into the hills and mountains to confront this threat. Only the most stalwart will return with The Mountains Rise Adventure Pack!

Like other Adventure Packs, The Mountains Rise offers new cards that can be incorporated into any existing scenario to dramatically change the flavor and feel. Fifteen new adventure cards (five per deck) introduce new enemies, events, and quests while twenty new asset cards and ten new skill cards give you dozens of new ways to customize your hero. Many of these new assets come with new combat tokens, some of which introduce new combat symbols to the game—ensuring that your Runebound battles will never be the same. Finally, you’ll gain an entirely new hero—Nanok of the Blade, a warrior who eschews armor in favor of the pure thrill of battle.

In the world of Terrinoth, danger is never more than a step away. Monsters are common; evil forces work ceaselessly to destroy the righteous. Yet with this danger comes a world of adventure, opportunity, and glory.

This is not a complete game experience. Runebound Core Set is required to play.



FFGWHK19
Warhammer 40,000: Conquest LCG: Searching for Truth War Pack


$14.95 SRP
SDI
 


“The secrets of the universe are within my grasp. You cannot stop me now.”
   –Illuminor Szeras

On the surface of Nectavus VI, an ancient being has waited and watched for centuries. As blood rains down from tainted skies and the power of the Warp is unleashed above the jungle canopy, this ancient watcher rises at last. He has observed the secret workings of the galaxy and seen things beyond the eyes of mortals. Now, he will lead the Necrons to restore their dynasties and renew their dominion over the entire galaxy.

Journey once more into the treacherous jungles of Nectavus VI with Searching for Truth! Like the other War Packs of the Death World cycle, this expansion focuses on the new Deep Strike keyword, offering plenty of new cards that you can play face down, only revealing them when it’s most advantageous to you. Elite units continue to gain power, and a new Necron warlord invites you to reap the rewards of repairing your warriors and keeping your armies fully operational. Nectavus VI will run red with the blood of warring armies, but only one faction can claim the final victory.

This is not a stand-alone deck. A copy of the Warhammer 40,000: Conquest Core Set is required to play.


FFGWHK20
Warhammer 40,000: Conquest LCG: Against the Great Enemy


$14.95 SRP
SDI
 


“I bring only death and leave only corpses.”

   –Jain Zar, Phoenix Lord of the Howling Banshees

As a rain of blood pours down on Nectavus VI, the forces of Chaos run rampant, eager to devour this verdant, deadly world. Noisome daemons and foul Warp-things alike are opposed by the might of the Imperium—powerful Space Marines and legions of the Astra Militarum—but unbeknownst to all who bleed and die on this tormented world, a new player has entered the scene. An Eldar Phoenix Lord has joined the fight, moving invisibly and bringing death without warning. Her only goal is to destroy those who have brought the abomination of Chaos into the material realm, and she will slay any who stand in her way.

Against the Great Enemy is a new War Pack in the Death World cycle, and within this expansion, you’ll continue to find support for this cycle’s major themes. Additional Deep Strike cards enter the card pool, giving your units, attachments, and events new ways to arrive at the battlefield unseen by your foes. Elite units continue to become more effective and dangerous, even as a new Eldar warlord and her signature squad invite you to lead the Howling Banshees into the battle for Nectavus VI!

A shadow is moving through the Warp-enraged jungles of Nectavus VI, faster than the mortal eye can see. As the battle for Nectavus enters its final stages, only the most determined warriors will stand triumphant. Will the planet fall to Chaos, or will the armies of the Immaterium beat a path through the jungle to destroy the Chaos warlord? The choice is yours.

This is not a stand-alone deck. A copy of the Warhammer 40,000: Conquest Core Set is required to play.

Tuesday, April 26, 2016

New June products from Fantasy Flight Games!

Coming in June!
FFGSWI24
Star Wars: Imperial Assault: The Bespin Gambit
$39.95 SRP
NPI

“You truly belong here with us, among the clouds.”
   –Lando Calrissian, Star Wars: The Empire Strikes Back

Not every battle is fought between legions of troops or flights of starfighters. Some battles are fought with information, secrets, and covert operations, pitting the bravest Rebel Spies against the terrifying Imperial Security Bureau. Now, you can bring this shadow war to your games of Imperial Assault with The Bespin Gambit expansion!

In The Bespin Gambit, you’ll find a wealth of new content to take your campaigns and skirmishes into the ritzy hotels and industrial underworks of Cloud City. Iconic characters like Bossk and Lando Calrissian join the game for the first time, gorgeous new map tiles portray some of the most memorable Cloud City locations, while new companions and a new condition change the flow every game. With two new Rebel heroes, one new Imperial class, new Mercenaries figure groups, a new mini-campaign, and a new focus on your Spy characters, The Bespin Gambit offers an indispensable bonus to every Imperial Assault player.

Requires the Imperial Assault main game to play.
_________________________________________________________________________________

FFGSWI26
Star Wars: Imperial Assault: Agent Blaise Villain Pack
$9.95 SRP
NPI

The agents of the Imperial Security Bureau in Cloud City are commanded by none other than Agent Blaise, a cold and methodical warrior and an expert interrogator. With Agent Blaise by your side, you can menace the Rebel heroes in any campaign or strip your opponent of Command cards during a skirmish game.

With an entirely new three-card Agenda set,  new Command cards, additional Deployment cards, and missions for both campaign and skirmish games, the Agent Blaise Villain Pack is your chance to level the might of the ISB against your opponents.

This figure pack includes a sculpted plastic figure of Agent Blaise that you can use to replace the token included in The Bespin Gambit.

FFGSWI25
Star Wars: Imperial Assault: Bossk Villain Pack
$9.95 SRP
NPI

Take up the hunt with Bossk, a deadly Trandoshan bounty hunter! With this figure pack, you can harness Bossk’s unbridled ferocity whether you take contracts for the Mercenaries faction in a skirmish or work for the Imperial player in a campaign.

With a new Agenda set, Command cards, Deployment cards, a skirmish upgrade, and missions for both campaign and skirmish games, the Bossk Villain Pack is your chance to unleash a bounty hunter and take down your prey.

This figure pack includes a sculpted plastic figure of Bossk that you can use to replace the token included in The Bespin Gambit.

These expansions require the Star Wars: Imperial Assault and The Bespin Gambit main games to play.
_________________________________________________________________________________

FFGSWI28
Star Wars: Imperial Assault: ISB Infiltrators Villain Pack
$12.95 SRP
NPI

Few Imperial institutions command more fear than the Imperial Security Bureau. The man you pass on your way to work or the talkative woman in the cantina could be an informer. You cannot trust anyone, and in this atmosphere of stifling fear, few dare to speak of rebellion. Enforce the status quo and punish sedition in your games of Imperial Assault with the help of the ISB Infiltrators Villain Pack.

This Villain Pack adds new materials to all of your campaigns and skirmish games with a new three-card Agenda set, new Command cards, additional Deployment cards, and brand-new missions for your campaigns and skirmishes. Prepare to put the fear of the Empire in your opponents!

This figure pack includes two sculpted plastic figure depicting ISB Infiltrators ready for action.
FFGSWI27
Star Wars: Imperial Assault: Lando Calrissian Ally Pack
$9.95 SRP
NPI

As Baron Administrator of Cloud City, Lando Calrissian has significant political influence on Bespin. Fortunately, Lando is still a scoundrel at heart, and he now uses his considerable influence to aid Rebel operatives in their shadow war against the Imperial Security Bureau.

The Lando Calrissian Ally Pack adds new materials to all of your campaigns and skirmish games with new Command cards, additional Deployment cards, a new Reward card, and brand-new missions for both campaign and skirmish games. No need to trust Lady Luck when you can always cheat the odds!

This figure pack includes a sculpted plastic figure of Lando Calrissian that you can use to replace the token included in The Bespin Gambit.

_________________________________________________________________________________

FFGADN35
Android Netrunner LCG: Fear the Masses
$14.95 SRP
SDI

“Can a single voice still make a difference? Probably not, but that won’t stop me from trying. What GRNDL does to the environment is nothing short of criminal.”    
   –Tallie Perrault

Fear and Loathing is the fifth Data Pack in the Spin Cycle for Android: Netrunner. The futuristic world of Android: Netrunner is one of vertiginous discrepancies between achievement and poverty. The megacorps that have redefined humanity with the development of custom genetics, bioroid manufacturing, and mind-machine interfacting are at least partially responsible for stabilizing social policies that mire countless masses in overcrowded, unsanitary living conditions. In the shadows of the megacorporations’ towering corporate headquarters, the vast majority experience mundane desperations, fear for their jobs, loathe their limited social status, and fight a daily war for survival.

The sixty new cards of Fear and Loathing (three copies each of twenty individual cards) translate this dichotomous existence to your games of Android: Netrunner. On the one hand, you have powerful and exploitive business entities like GRNDL, a subsidiary of the Weyland Consortium, and on the other, you have the beaten down and fearful masses. But there are other categories, too, and while many people may be driven to silence, the game’s Runners and other spirited individuals, like the investigative reporter Tallie Perrault, are driven to action.

This is not a stand-alone deck. An Android: Netrunner The Card Game core set is required to play.

FFGSWC31
Star Wars LCG: Ancient Rivals
$14.95 SRP
SDI

“Don’t underestimate the Force.”
   –Darth Vader, Star Wars: A New Hope

Throughout the Galactic Civil War, certain feuds and rivalries have defined countless conflicts. The Jedi battle the Sith lords, playing out the age-old struggle between the light and dark sides of the Force. The armies and navies of the Rebels and the Empire clash on planets and in the skies above them. The galaxy’s smugglers and spies struggle for supremacy against the scum that lurk in the shadows. These dynamic rivalries have shaped the Galactic Civil War, and now, with the Opposition cycle, they will take their rightful place in Star Wars: The Card Game as well.

Ancient Rivals kicks off the Opposition cycle and simultaneously serves as an introduction to the new themes and mechanics that will be found in the cycle. Here, you’ll find a host of cards that focus on the struggles between pairs of affiliations: Jedi and Sith, Rebel Alliance and Imperial Navy, Smugglers and Spies and Scum and Villainy. The Opposition cycle also introduces a host of new fate cards, including a new type of fate cards - fate cards with an affiliation.

Ancient Rivals also offers up a host of iconic characters: the heroes and villains of Star Wars: Rebels begin to appear in the LCG, joined by new versions of classic characters like Dengar, Han Solo, and Darth Vader. Immerse yourself in the epic conflicts and battles of the Galactic Civil War in the Opposition cycle, beginning with Ancient Rivals!

This is not a stand-alone deck. A Star Wars: The Card Game Core Set is required to play.
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FFGWHK15
Warhammer 40,000: Conquest LCG: Legions of Death
$29.95 SRP
SDI

“The soulless ones shall be the harbingers of dark fate. Then shall come the living dead, the progeny, then the thirsting ones, the forever damned, and the galaxy shall run red as the blood of Eldanesh.”
   –Translation of an Eldar artifact, Codex Necrons

From the ancient depths of time before the galaxy was consumed by war, a new threat now emerges from its aeon-long slumber: the Necrons have begun to awaken once more. No loyal servant of the Imperium could fathom how many Tomb Worlds still lie dormant, only awaiting some mysterious signal to rise and spread doom across the civilized worlds. Now, as the Necrons ascend and swell their armies with slaves, all the Traxis sector will learn to fear these mechanical terrors.

Legions of Death introduces the Necrons as a new playable faction for Warhammer 40,000: Conquest. Two new warlords lead the Necron forces in the Traxis sector, and new mechanics evoke the theme of a Necron invasion whenever you lead them into battle. As the Necrons, you can enslave the peoples of the galaxy, filling your deck with units from other factions that are forced to fight alongside you. Although the Necrons hold the spotlight in this deluxe expansion, you’ll also find a new unit for each of the other eight factions alongside new neutral cards that promise to impact the game in entirely new ways!

Across the Traxis sector, the Necrons have awoken from their Tomb Worlds. Take command of terrifying mechanical armies, enslave your foes, and use your superior tactics and advanced technology to bend the galaxy to your will!

This is not a stand-alone deck. A copy of the Warhammer 40,000: Conquest Core Set is required to play.
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FFGGT09
A Game of Thrones LCG: Across the Seven Kingdoms 2nd Edition
$14.95 SRP
SDI

The comet’s tail spread across the dawn, a red slash that bled above the crags of Dragonstone like a wound in the pink and purple sky.
   –George R.R. Martin, A Clash of Kings

In the aftermath of Robert and Eddard’s deaths in King’s Landing, the Great Houses of Westeros have pulled away from each other. Joffrey Baratheon has been crowned king, and now sits the Iron Throne, but Robb Stark has already been proclaimed King in the North, and Stannis plots in his fortress of Dragonstone, brooding on a throne that should have been his. It is the calm before the tempest: war in Westeros is imminent, and above it all, the Dragon’s Tail burns a blood-red trail across the sky.

Enter the War of the Five Kings with Across the Seven Kingdoms, the first Chapter Pack in the War of Five Kings cycle for A Game of Thrones: The Card Game! As the War of Five Kings cycle moves forward to highlight the thrilling battles and intrigue of A Clash of Kings, Across the Seven Kingdoms invites the Houses to call upon their loyal bannermen as a multitude of new Kings arise to claim the Iron Throne. What’s more, this Chapter Pack begins to introduce effects based on the Summer and Winter plot traits, allowing the long-lived seasons of Westeros to play a more integral role in your combats. With new King versions of Robb Stark and Viserys Targaryen entering the game alongside characters like Arry and Janos Slynt, this Chapter Pack marks the explosive beginning of the War of Five Kings cycle!

This is not a stand-alone deck. A copy of the A Game of Thrones: The Card Game Core Set 2nd Edition is required to play.
FFGWHK16
Warhammer 40,000: Conquest LCG: Jungles of Nectavus
$14.95 SRP
SDI

“This planet is a hellhole, but it’ll be an Imperial hellhole when we’re through with it.”
   –Lieutenant Zhaebin, Vostroyan Firstborn

For much of the Imperium, a Death World is a place you will never see - and never want to see. On Nectavus VI, the entire planet is covered by jungle, and everything in that jungle is trying to kill you. The trees and vines spray poisonous spikes at whatever comes near. The animals that dwell within the jungle can strike invisibly from the shadows or simply use their brute strength and unreasoning resilience to crush their foes. Nectavus VI is an unquestionable Death World, yet it is about to become the site of another massive battle for the Traxis sector…

Jungles of Nectavus is the first War Pack in the Death World cycle, and as such, it serves as an introduction to the themes and mechanics that pervade the rest of the cycle. Here, every faction enters the jungles of Nectavus VI, and you’ll need to embrace new tactics to survive in such a hostile environment. On this world, drawing attention to yourself can be a death sentence, so a new keyword allows you to deploy your cards secretly, only revealing them as the battle is about to begin. The Death World cycle also brings a new focus to each factions’ Elite units, making them a more integral part of your armies than ever before!

Nectavus VI is a world filled with danger. Death is never more than a footstep away. Now, as the nine great factions warring for the Traxis sector converge, the planet becomes even more dangerous.

This is not a stand-alone deck. A copy of the Warhammer 40,000: Conquest Core Set is required to play.