Kobolds & Cobblestones is a skirmish wargame for rumbles between gangs in the city of Ordinsport's seedy underbelly. Players hire gangs of criminals, thugs and enforcers from a number of classic Fantasy races, and attempt to take control of the underworld and establish themselves as the city's kingpins. Playing card-based mechanics and a cunning bribery element keep players on their toes, as a one-sided battle can turn around in a flash.
Author: Robert Burman Illustrator: Ralph Horsley 64 pages softcover
The emergence of the tank in World War I led to the development of the first infantry weapons to defend against tanks. Anti-tank rifles became commonplace in the inter-war years and in the early campaigns of World War II in Poland and the Battle of France, which saw renewed use in the form of the British .55in Boys anti-tank rifle - also used by the US Marine Corps in the Pacific. The French campaign made it clear that the day of the anti-tank rifle was ending due to the increasing thickness of tank armour.
Nevertheless, anti-tank rifles continued to be used by the Soviets on the Eastern Front with two rifles, the 14.5mm PTRS and PTRD, and were still in widespread use in 1945. They served again with Korean and Chinese forces in the Korean War, and some have even appeared in Ukraine in 2014-15. Fully illustrated and drawing upon a range of sources, this is the absorbing story of the anti-tank rifle, the infantryman's anti-armour weapon during the world wars.
Author: Steven J. Zaloga Illustrator: Johnny Shumate, Alan Gilliland 80 pages softcover
OSPDAM534 Dracula's America: Shadows of the West: Hunting Grounds
This supplement for Dracula's America: Shadows of the West contains a host of new rules and material and offers something for every player.
Two New Factions: The Forsaken, ragged survivors of the 7th Cavalry tormented by a bestial curse, and the White Dragon Tong, crimelords with an agenda as mysterious as the powers wielded by their enforcers. The Hunting Grounds: Scenarios and encounters that focus on this mythical realm and the power and threats found within it. Territory: Build and develop your headquarters, and exploit the benefits it offers, but beware your enemies taking the fight to your home turf. Outlaws, Mercenaries and Bounty Hunters: New campaign options, allowing you to turn to a life of crime, bring in wanted fugitives, or sell your gun to the highest bidder. New Monsters: The denizens of the Hunting Grounds, in all their terrifying glory. New Hired Guns: There's all kinds of folk willing to sell their skills, and these new Hired Guns offer a range of tactical options... if you can afford them. New Gear: Bring a Gatling Gun to a knife fight, or find out why you were always warned about misusing brimstone chalk and vials of ectoplasm. New Skills: Riding and Leadership skills give you new combat options and help your posse stay in the fight.
Author: Jonathan Haythornthwaite Illustrator: RU-MOR 96 pages softcover