Coming in April!
Atlantis: The Second Age
Atlantis is a sword and sorcery game inspired by the works of Fritz Lieber, Michael Moorcock, Robert E. Howard, and Clark Ashton Smith. Atlantis; a strange, wondrous and sometimes horrific antediluvian age where heroes survive by their wits, courage, and strong sword arms.
Atlantis: The Second Age expands greatly on this already detailed world including detailed rules on alchemy, a dynamic magic system, and exotic technomantic magical creations.
Play as a twisted Netherman cannibal, a haughty Atlantean sorcerer, a bestial Anadaman thief, or a Mercurial Jinn warrior. Face the horrors of the dark isle of Anostos, brave the fighting-pits of Atlantis, and battle Makara on the high seas. Uncover ancient conspiracies, cleave demented cultists, and conquer lands unseen by civilized man in a thousand years. Rebuild the might of shattered Atlantis, or wipe clean the past and create your own empire from the dust and blood of the lost age. Will you be kingmaker, tyrant, thief, scholar, or slayer?
368 pages Hard Cover full color (8.5”x11”)
Coming in May!
The Geographica is the first companion book for the role-playing game Atlantis: The Second Age. The Geographica details the people and culture of the antediluvian world once ruled by the kingdom of Atlantis. Each continent is explained in great detail with colorful comments by the denizens that have lived or adventured there. With lavishly illustrated maps that include major cities, sites of ancient ruins, and plot hooks for the industrious game master, this book becomes an invaluable tool for player and GM alike .
A look at the people and places of the world of Atlantis, a detailed map of each continent, expanded travel rules and over 125 plot hooks for the enterprising Game Master.