Showing posts with label jungle speed. Show all posts
Showing posts with label jungle speed. Show all posts

Wednesday, November 20, 2013

New from Asmodee!

Coming Soon!

ASMSKR01N
Skull
$24.99 SRP

An ancient game of ornate skulls and dangerous roses, Skull is simple to learn but dangerously difficult to win. You must bluff, lie and pierce through the deceptions to expose the roses. Be wary, though, if you happen across a skull, the consequences are dire!

Players will hold three rose cards and one skull. Add a card to the pile in front of you, and when you feel lucky, announce your challenge and declare how many cards you will flip. Cards that show a rose are safe, but if you expose your opponent's hidden skull, you lose one of your own cards. Keep your cards to the bitter end to win this clever game of deception and perception!

Ages 13+
3-6 players
15-45 minute play time

Contains:
6 tribes, each with 3 flower-discs
1 skull-disc
1 player mat
Rule book

ASMC3K01
C3K: Crossover Cyclades/Kemet
$14.99 SRP

Send the mighty Kraken down the River Nile to bolster your armies, or bring the mighty phoenix to battle to resurrect your fallen warriors. The creatures of Egypt will invade Cyclades, and the mighty mythological monsters of Greece will descend on the land of Kemet.

This expansion will allow players to use the miniatures from their copy of Cyclades in their games of Kemet, providing new powers that can be added to their armies. Players can also use the Egyptian creatures out of their copy of Kemet in their games of Cyclades, providing new powers and abilities.

Ages 13+
2-5 players
90 minute play time

Contains:
7 cards for Cyclades
6 tiles for Kemet
Rule book

ASMNWP01
Expedition: Northwest Passage
$49.99 SRP

In 1845, Sir John Franklin led an expedition to discover the route that would connect the Pacific and Atlantic. When he disappeared, explorers from Britain and America set out to find the missing voyage and succeed where Franklin failed by finding the Northwest Passage.

Carefully place exploration tiles, maneuver around ice floes, discover islands and send your crews on sleds across solid land. Be careful, as the seasons progress, the North gets colder, and the last thing you want is to find yourself stuck in the ice, losing crews and equipment. Be the first to discover the route to the Pacific to earn the Prestige you need to bring victory for your team!

Ages 13+
2-4 players
45 minute play time

ASMORIG01
Origins
$49.99 SRP

Starting with just a few small tribesmen, build up your people and expand across the globe. Grow and explore as you claim straits and hunting grounds and uncover innovations like fire and stonecraft.

On your turn, you may evolve, migrate or swap places with another pawn. Establish villages, claim key locations, and build innovations. When the game ends, earn points for completing objectives, controlling important locations, and building a society with many innovations.

Ages 10+
2-4 players
45 minute play time

Contains:
1 main board
1 rewards board
36 tribe pawns
36 villages
30 innovation tiles
6 hunting tokens
11 strait tokens
48 cards

ASMPROS01
Prosperity
$49.99 SRP

Manage a country on the rise as it discovers new technologies, builds new roads, invests its capital and balances its needs against its environmental impact. Balance the needs of your nation against the cost of progress, and lead your country to an age of prosperity.

Prosperity requires players to strike a balance; increase your energy or control your pollution, spend extravagantly or advance cautiously. You will have to build roads across your nation, research new technologies, build income and manage expenditures. In the end, victory depends on making the best progress while still maintaining a clean nation.

Ages 13+
2-4 players
60 minute play time

Contains:
1 technology board (with score track)
60 tiles
4 double-sided country maps
60 environment chips
20 markers (in 4 colors)
28 banknotes (4x50, 20x100, 4x500)
Rule book

ASMJSSA01US
Jungle Speed Safari
$24.99 SRP

Normally, calm reigns supreme amongst the animals of the jungle. But when the time comes to eat, the animals gather round the forest of totems and their wild instincts take over. The hungriest animals race to catch their prey first. Others become angry and shout, whilst the chameleon hides. When the hunter appears, there is panic! The animals must protect themselves.

In turns, players flip the first card from their draw pile onto their score pile. Every card that is drawn eventually triggers an action. For example, if a player turns a hungry animal card, all players must race to grab the appropriate totem to satisfy the animal, the player that grabs the totem will add the hungry animal card to their score pile.

Ages 5+
2-6 players
15 minute play time

Contains:
5 totems (food)
42 cards
1 bag
Rule book

Tuesday, October 2, 2012

Price Reduction on Asmodee's Jungle Speed!

New Lower Price!  

Message from the publisher: If you haven't tried Jungle Speed, you're missing all the mayhem and excitement that has made it a worldwide smash hit. It's fun for the whole family, and thanks to enormous international success, we're ramping up production and reducing the price!



Product Image
ASMJS01US  
Jungle Speed
$ 14.99 SRP

In Jungle Speed, you must rely on your keen sense of observation and quick reflexes. It requires a steady hand - which can be hard to maintain during the many fits of maniacal laughter! The plastic Totem sits in the middle of the table, waiting for the player with the fastest reflexes to snatch it up and win the game.Each player is dealt a hand of cards. In order to win you must be the first player to get rid of all of your cards. Each turn,all of the players reveal one of their cards. If two cards are identical, those players must make a grab for the Totem. The faster player then gives their cards to their unfortunate adversary.To add to the difficulty, certain cards are almost identical, which can trick a hapless player into grabbing the Totem by mistake - a grave error. Other cards force all players to make a grab at once, change the method of play, or otherwise add to the difficulty. It's a Jungle Speed Free-for-all... Do you have the catlike reflexes and the eye of the hawk to win?




Tuesday, October 18, 2011

New From Asmodee

Scheduled For Release in October

ASMJSLC03US
Jungle Speed Raving Rabbids
$24.99 SRP
UPC 9782914849821

Discover dozens of trap cards bearing the image of the most moronic Rabbids in Creation and three special cards which are stark "Raving" mad! 80 cards, 1 totem, 1 Raving Rabbids figurine, 1 cloth bag with rabbit ears, 1 rule booklet.

ASMCLAU02
Claustrophobia De Profundis
$49.99 SRP
UPC 9782914849814

1635. Humans and infernal creatures confront each other for many months in the underground tunnels of New Jerusalem. These countless fierce battles eventually leave the warriors on both sides completely battered. Who can save the day? With De Profundis, the Siccaria, powerful warriors, reinforce the human army, and terrible rabid hounds join the camp of the underworld. New rooms with new effects and twelve Machiavellian scenarios await you in a hellish expansion! The game box contains 4 painted figures, 10 tiles, two plastic stands, 10 damage tokens, a counter sheet, 52 cards and a rulebook containing 12 scenarios.

ASMDRSH01US
Dr. Shark
$40.00 SRP
UPC 7612577101009

The evil Dr. Shark is holding a cocktail party on his private island. Spies will try to gather clues hidden in the pool in order to build a case against Dr. Shark. In turn, the players move their spy towards a free space at the bottom of the pool. They then gather clues by searching bare-handed in a bag, by following various directives. They could end up searching by only paying attention to the shapes or textures of the clues, search by the handful, or actually look into the bag to get the clue of their choice. The search ends if they find a shark or if the timer runs out. They must then sort out the clues to work out the proof (the clues earned must correspond to the images shown on the tokens placed next to the game board). The game lasts a variable number of turns depending on the number of players. The spy with the most points when the game ends wins.

ASMHAT01
Hattari
$19.99 SRP
UPC 3558380012429

A crime scene, three suspects, one victim, and clues ... Guess who is the culprit, to accuse him or to deceive the other players! Each player receives a "suspect profile" and 5 accusation markers. Three suspect profiles are placed upright in the center of the table, and one profile is placed face down, next to the other three. That's the victim of the crime. The goal is to unmask the the culprit among the three standing suspects.

ASMQUE01
Quebec
$59.99 SRP
UPC 3558380012887

1608, beginning of New France and foundation of Québec city. In this game, you are at the head of a rich family seeking to build the historically charged and architecturally rich city of Québec. You will have 4 centuries to erect the most beautiful buildings while ensuring your presence in the great spheres of influence of the time. Relive history, meet larger-than-life historical figures and realize the grandeur of Québec city!


ASMGHOMU03
Ghost Stories Black Secret
$46.99 SRP
UPC 5425016920695

This second expansion for Ghost Stories offers one player the chance to take on the role of Wu-Feng in opposition to the courageous Taoists who are defending the cursed village. In addition to his Ghosts, Wu-Feng will also be able to call upon the fearsome Demons to search the Catacombs and also throw Curses on the Taoists. To face the new threat, the Taoists have the benefit of new weapons, the Bloody Mantras and the Blood Brother ability. Their victory condition remains unchanged: all of Wu-Feng’s incarnations must be exorcised!