Showing posts with label decision games. Show all posts
Showing posts with label decision games. Show all posts

Wednesday, November 6, 2013

New from Decision Games! Modern War #9: War by TV!



Coming in November!


DCGMW009
Modern War #9: War By TV: Kosovo 1999
$29.99 SRP
SDI
SOO

If the US and NATO had invaded Serbia is a “what-if” simulation of the fighting that might have occurred across rump-Yugoslavia in the late summer or early autumn of 1999 if the Western alliance had decided on a ground war to settle the Kosovo crisis. War By TV is a two-player wargame of low-to-intermediate complexity that posits this might-have-been war lasting about a month, about the maximum time before the invaders’ diminishing supplies, and their loss of the political will necessary to continue the fighting, would force a truce if victory had not already been achieved in the field.

Each hexagon equals 7.5 miles (12 km.) from side to opposite side. Each game turn represents two days. The units of maneuver are mostly brigades and division-sized groupings for the Serbians; each with about 2,000 to 5,000 men, and about 25 to 50 armored fighting vehicles in the tracked mechanized units. On the NATO side, units are divisions, corps and armies, each containing about 9,000 to 25,000 men and up to 350 or so armored fighting vehicles. The invaders’ air supremacy is built into several aspects of the rules (such as the CRT) and therefore is not represented by separate aircraft unit-counters.

Contents:
One 22 x 34 inch maps
176 counters
Magazine with historical background

Monday, November 5, 2012

New from Decision Games!

November 13th Release Date!

DCGST278
Strategy & Tactics # 278
$ 29.99 SRP
SOO

Tobruk uses the same system as Sedan: The Decisive Battle for France, May 1940. Tobruk is a simulation of British Eighth Army’s Operation Crusader, the attempt to relieve the Tobruk garrison during the period from November to early December 1941, with each turn representing two days. The units in the game represent regiments (228 counters), and operate according to a chit-pull divisional-command activation system. Movement and combat are randomized by each division’s potential activation, such that the general course of play goes a long way toward simulating the fog of war in a simple yet realistic manner and without the need for special rules. As a new addition to this system (not present in Sedan), to simulate the more pronounced effect of long-range anti-tank guns in desert terrain, units with AT capability are identified, and they’re given the capability to engage enemy armor as it approach, just as the infamous 88s did at Hellfire Pass. Each hex represents four miles, and the map area portrays the Western Desert from around Tobruk to near the Libyan/Egyptian border.

November 27th Release Date!


DCGMW003
Modern War #3: Somali Pirates
$ 29.99 SRP
SOO

Somali Pirates, designed by Joseph Miranda, is a wargame set in a hypothetical Coalition campaign to destroy the power of pirates based in Somalia, as well as to otherwise gain control of that country. The assumption of the game is that the pirates, in league with local warlords and Al Qaeda, have become strong enough to be an even bigger threat to the region than they are now. In response, various powers launch military action against them. There are two players in Somali Pirates: The Coalition, who wants to destroy the pirates, and the Pirates, who want to survive, as well as to maximize their own power and wealth. Central to play of the game is the Netwar Index. Each player has a Netwar Index that indicates how successful he is in achieving his goals...effectively, representing the amount of public support that each side is getting. The Netwar Index affects various aspects of the game, such as mobilization of reinforcements, and is also part of gaining victory. Both players have a set of counters that represent their naval, land, air and special operations forces (SOF). Players move their pieces across the spaces on the map and engage in various kinds of conflict in order to destroy enemy forces, seize critical geographical regions, and change the Netwar Index (hopefully in their favor). Both sides can mobilize new units by paying for them with Netwar Points. Given the asymmetry of the situation, each side in the game will have several unique rules.. The game includes one map of East Africa and environs, from the Red Sea to the Indian Ocean, and one counter-sheet (228 counters) representing various pirate and Al Qaeda forces, local militias and warlords, plus the principle Coalition forces (primarily NATO and the United States, and even a potential inclusion of a Chinese expeditionary force). The game includes one map (22x34”) and 228 counters.

Wednesday, October 3, 2012

New from Decision Games!

October 30th Release Date!


DCGWAW027
World at War #27
$ 49.99 SRP
SDI, SOO

Operations Olympic & Coronet is an update of the Olympic solitaire game first published in S&T along with a second complete game covering the planned follow-up invasion: Operation Coronet. The Olympic map has been updated to reflect better understanding of the tough and, in places, impassable terrain as well as the potential landing sites. The Coronet map shows the flat, wide-open Tokyo plain. The counters have also been updated with new information about the Japanese order of battle, especially their plan to move 36th Army to Kyushu as a counter- invasion force. With that, the Americans face a force intent on breaking through to the beach. Also added are: naval gunfire, atomic bombs, and even the Soviets (from a MOVES variant). The Japanese doctrine and supply rules have been updated to better reflect their historic plan for an initial counterattack. The kamikaze rules are also updated with further research into their probable effects. This Special Edition package includes two full-sized (22x34") maps of the two invasion areas and 560 counters. Both games can be played solitaire or two-player.

Thursday, June 14, 2012

New Der Weltkrieg: The Grand Campaign from Decision Games!

Releasing in July!

DCGSPW108
Der Weltkrieg: The Grand Campaign
$ 79.95 SRP
SDI

July 28, 1914: The peace of Europe is shattered. Rapid fire cannons and machine guns usher in a new and deadlier form of warfare. The major powers had prepared for years, building up massive armies and navies. It was supposed to end quickly. War was now too expensive, too deadly. But they would fight on to the death. The War begins with sweeping invasions. Great armies marching to the largest battles yet seen. Murderous fire produces unimaginable casualties. Exhausted, they dig in. The Armies develop Siege Howitzers, Poison Gas, Tanks, and Combat Aircraft. New tactics attempt to overcome the deadlock of trench warfare. Mass Tank Attacks, Storm Troopers, Drumfire Barrages. The war is on multiple fronts. Belgium, France, Italy, Austria, Serbia, Greece, Turkey, Poland, Russia, Romania, Palestine, Mesopotamia. The conflict is much broader than just the battlefields. Factories must be supplied and people fed. Produce the guns, shells and bullets the armies need, or face disaster. The Grand Campaign combines all of the Der Weltkrieg series titles. Link all of the campaigns together to simulate the entire war from start to finish. All options are now on the table, as you control everything.