Thursday, February 21, 2019

Releasing this March from Modiphius Entertainment!

Order by Date: March 1, 2019
Release Date: March 2019


MUH051655
Kult: Divinity Lost (HC)

$67.99 SRP

KULT: Divinity Lost is a reboot of the highly acclaimed and infamous contemporary horror role-playing game “Kult”, originally released in 1991. This, the 4th edition of Kult, features a completely new rule-set based on the Apocalypse World engine, and the setting is updated to present day. Escape your nightmares, strike bargains with demons, and try to stay alive in a world full of pain, torture, and death. In KULT: Divinity Lost, the world around us is a lie. Mankind is trapped in an Illusion. We do not see the great citadels of Metropolis towering over our highest skyscrapers. We do not hear the screams from the forgotten cellar where hidden stairs take us to Inferno. We do not smell the blood and burnt flesh from those sacrificed to long forgotten Gods. But some of us see glimpses from beyond the veil.


MUH050573
Kult: The Black Madonna

$44.99 SRP

The Black Madonna is a legendary KULT campaign previously unreleased outside of Sweden and France. Its six separate episodes lead the player characters into a haunting adventure connected to the Death Angel Chagidiel and the Archon Binah, and their servants. Taking place in 1991 and set in a recently reunified Germany, the journey will lead the player characters into a Soviet Union on the brink of collapse, to unlock the mystery of what actually happened in Leningrad during World War 2. During the campaign, they will be taken to a world of dark dreams, and venture into the depths of Inferno, trying to save themselves. The Black Madonna is written for KULT: Divinity Lost and has been updated with a completely new chapter describing the world of 1991 and new rules for creating characters connected to the setting and story.

MUH050574
Kult: Taroticum & Other Tales

$44.99 SRP

Taroticum and Other Tales contains seven stand-alone scenarios for KULT: Divinity Lost. They are set in different times and locations and explore different parts of the Kult mythos. The scenarios are all designed to be quick and easy to pick up and play.

MUH051611
Symbaroum: Monster Codex

$44.99 SRP

The Symbaroum Monster Codex makes the settlements, woods and vales of the Davokar region more dangerous than ever before! More than a hundred creatures, monsters and abominations are crammed together between these covers - some of them well known, others only mentioned in legends and fairy tales; some unstoppably hungry, others open to negotiations; some presented in detail, others with only short descriptions. Combined with the guidelines on how to create creatures of your own, the content of this bestiary should provide material for hundreds of hours at the gaming table!

MUH051612
Symbaroum: Monster & Trait Cards

$22.99 SRP

Easier, faster, and more fun! The two decks in this box feature all 56 monstrous traits which characterize the predators, monsters and abominations in the world of Symbaroum. Adding to this are 63 creature cards, complete with stats and tactics, and divided into the categories Bright Davokar, Dark Davokar, Corrupt Davokar and Wilderness. The cards are primarily designed to be used by the Game Master, for easy access to the values and abilities of various creatures, but they may also be used to randomly make up thrilling encounters in the woods and mountains, or on the rivers. However you choose to use them, these cards will make playing Symbaroum even more of a joy!

MUH051613
Symbaroum: Yndaros - The Darkest Star

$39.99 SRP 

A warm welcome to Yndaros. The aching heart of the Ambrian realm, and the stage where episode three in the Chronicle of the Throne of Thrones plays out. This book features resources for both players and Game Masters, describing a new setting, introducing new rules and presenting an epic adventure where the players’ wits, as well as the characters’ abilities, will be pitted against truly daunting challenges.

Symbaroum: Adventure Pack 3

$29.99 SRP

Adventure Pack 3 includes two scenarios that in different ways deal with the Sun Church, and the spiritual conflicts of the Ambrian people. The Howling of Damned Gods is set in the border village Prios Pass, where a caravan is about to arrive, laden with desperate refugees and the darkness of the depraved south. The second adventure, What’s Bred in the Bone, takes the player characters to young Duke Ynedar’s city Ravenia, where the mingling of barbarians and Ambrians creates both excellent partnerships and agonizing conflicts. The characters have a great chance to influence the outcome of the stories, but must be prepared to go up against very tough opponents and make equally tough moral choices.




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