Monday, November 13, 2017

Missile Command and Legend of Korra! New from IDW Games!

Order by Date: November 17, 2017
Street Date: March 7, 2018

Missile Command

As global tensions mount, leaders of powerful nations sit ready to defend their people, or destroy their enemies. Alliances are formed, yet fragile. Deals are made, but not always upheld. Diplomacy is just as important as strategic planning and procuring armaments. The missiles are at your command and the choice is yours: fire on your enemies or betray your allies, in Atari's Missile Command!

Atari's Missile Command is a social game of diplomacy and destruction for 3 to 6 players. Build your stockpile of missiles, make deals with your opponents, and vie for top spot in the world's stage in this fast and strategic take on Atari's classic video game.

3-6 players
Ages 14+
30-45 minute play time


  • 40 City Tiles
  • 6 Planning Boards
  • 6 City Boards
  • 6 Player Screens
  • 48 1GDP Tokens
  • 30 5GDP Tokens
  • 24 10GDP Tokens
  • 10 20GDP Tokens
  • 26 Shield Tokens
  • 40 Score Tokens
  • 20 Interceptor Tokens
  • 120 Missile Cubes (20 x 6 Colors)
  • Rulebook

Order by Date: December 8, 2017 
Street Date: February 7, 2018 

Legend of Korra: Pro-Bending Arena

The Pro-bending finals are here and Republic City is in an uproar. The Future Industries Fire Ferrets, lead by avatar Korra, have reached the Pro-bending Championship and only 1 team stands in their way to victory: The White Falls Wolfbats. A ferocious team full of tricks and power, the Wolfbats are eager to defend their title of reigning champs! Will these savage Wolfbats claim the title once again, or will the underdog Fire Ferrets serve up a surprising bowl of smack down soup?

Take control of one of these two fierce teams, build your Tehnique decks, and strategically place your Bender to use their attacks in order to battle your way to Pro-bending victory in The Legend of Korra: Pro-bending Arena.

2 palyers
Ages 14+
30-45 minute play time


  • 36 Fire Ferret Technique Cards
  • 36 Wolfbat Technique Cards
  • 18 Trick Cards
  • 2 Info Cards
  • 30 Elemental Tokens
  • 12 Hold Tokens
  • 6 Daze Tokens
  • 6 Yellow Fan Tokens
  • Momentum Token
  • 3 Fire Ferret Bender Miniatures
  • 3 Wolfbat Bender Miniatures
  • Fire Ferret Team Board
  • Wolfbat Team Board
  • 2 Chi Markers
  • Arena Board
  • Referee Die
  • 6 Base Clips
  • Rulebook

Legend of Korra: Pro-Bending Arena: Amon's Invasion

Despite Equalists' threats, Republic City has refused to cancel the Pro-bending championship. In response, Amon and his squad of Chi Blockers invade the arena with plans to destroy it. Can the Fire Ferrets and Wolfbats work together to capture Amon and his henchmen before their bomb explodes?

The Legend of Korra: Pro-bending Arena Amon's Invasion includes a fully cooperative mode that has Players facing off against an A.I. controlled Amon and his group of Chi-blockers. It also includes 2 fantasy team variants: Amon and his Chiblockers as a team, and Avatar Korra as a Solo Bender team.

2 players
Ages 14+
30-45 minute play time


  • 24 Martial Arts Tokens
  • 12 Amon Technique Cards
  • 12 Avatar Korra Technique Cards
  • 9 Trick Cards
  • 8 Amon Technique Cards
  • 6 Bloodbending Tokens
  • 5 Chi-blocker Technique Cards
  • 5 Targeting Tokens
  • 4 Chi-blocker Weapon Cards
  • 2 Amon Information Cards
  • 2 Daze Tokens
  • 4 Chi-blocker Miniatures
  • Amon Miniature
  • Equalist Team Board
  • Avatar Korra Team Board
  • Rulebook

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