Konja is a 2-player, press-your-luck dice and card game, in which you and your opponent assume the role of a shaman wizard, conjuring clouds. The winner is the first wizard to summon a great storm and bring rain to the dry land.
Each turn in the game, a wizard will invoke the Favour and Blessing of an Ancestor, roll dice, activate Spell and Relic cards, and exchange combinations of dice for Clouds (worth points) and resource tokens (that help with future dice rolls). You will need a combination of clever tactics, shrewd timing, careful resource use, and a bit of luck to win the game. The first wizard to summon Clouds totaling at least 21 points, awakens Chango, the ancient God of Storms, and brings rain to the parched land.