Coming in May!
Fireteam Zero Core Set
In 1942, four soldiers vanished from the training program of the newly formed First Ranger Battalion, their names stricken from the roster. Chosen for their unique skills they would fight in secret against terrifying supernatural enemies and overwhelming odds. This is their story.
Fireteam Zero is a cooperative game for up to four players who must cut a path through an endless swarm of deadly monsters in order to discover and defeat the ultimate evil behind them. Each player possesses a set of brutal combat skills that are represented by a deck of cards unique to that character. Play cards to devastate the creatures in your way, help your teammates survive the onslaught, or even reshape the tactical landscape with the proper application of explosive ordinance.
The battle is fought across three maps of increasing difficulty, each one bringing more and tougher enemies than the last. Players must search for and complete mission objectives in order to progress and bring them one step closer to the final showdown.
Aiding them are two NPC Specialists, one with an uncanny ability to sense the location and nature of the supernatural energy in the area and another with an encyclopedic knowledge of the arcane. Use the Specialists wisely or risk failure no matter how many monsters you defeat.
Race against time as the creatures on the board become stronger and more cunning. The longer you take to complete your objectives, the more Monster Twist cards are revealed, each granting a new and terrible aspect to your enemy. In each set of missions you will face a different family of horrifying creatures, each with their own special abilities and twist cards.
Players must not only fight for their lives, but at the same time they must make smart tactical choices with their teammates in order to make the best use of a limited resource, the cards in their hands. Each card not only represents an action that they can take, but also their health. Spending too many cards can leave you vulnerable, while spending too few can result in being overwhelmed. Clever players will rely on each other to succeed.
Fireteam Zero is a story-rich board game of squad tactics and horror. Each map can be played separately in about 45 minutes or together to complete an entire Operation in about 3 hours.
90 minute play time
Coming in July!
Jim Henson’s Labyrinth: The Board Game
Will Sarah manage to defeat Jareth and his Labyrinth, or will the Goblin King turn little Toby into a goblin babe? You have thirteen hours to find out and the clocking is ticking.
This is the maze that players must navigate every time they wish to save Sarah’s baby brother. Each game is different with the blank card spaces being filled with the magical encounters and monsters that are depicted on the deck of cards that comes with the game, this ensures a great deal of replayability and unpredictability in the game, giving the Labyrinth its signature feel.
The game consists of two distinct stages, one where the group must adventure through the labyrinth trying to find the goblin city whilst keeping their willpower as high as possible (nobody wants to fall into the oubliette!), and a second action-packed stage where the players must fight their way into Jareth’s castle where Sarah must say the magical words that will release her brother.
30+ minute play time
5 Collectable Figurines of the main characters
16 page Rulebook
2’ x 2’ Game board lavishly illustrated with inspiring new artwork featuring all the legendary places from the movie, including the Oubliette, the Bog of Eternal Stench, the Goblin City and Jareth’s Castle
32 Labyrinth Cards
30+ Game Tokens
6 Polyhedral Dice (d4, d6, d8, d10, d12, d20)
6 Reference Cards
4 Character sheets
4 Ability Cards
4 Weakness Cards
4 Card Stand-ups: Humongous, Goblin Infantry, Goblin Cavalry & Goblin Artillery
1 Goblin Clock