Theseus: Hunters is the second faction expansion for Theseus, contains a faction that employs trickery and subterfuge to their advantage. Hiding in the shadows, the Hunters can steal bonus cards and upgrade tokens, use enemy cards through hacking, and remotely trigger their own action cards. The Hunters also have the unique ability of leaving Theseus by hiding in their capsule just outside the space station.
Requires the Theseus main game to play.
Ages 8+45-90 minute play time
Neuroshima Hex 3.0: Convoy
Moloch forces are heading toward New York to raze the city. This will end the resistance of the people and eventually break their defense lines. A swarm of steel-gray machines marches to the east, destroying everything in its path. Day after day, the horizon is decorated with new pillars of smoke. Fire will soon visit the place that used to be called New York.
Unless soldiers from the Outpost army can stop this convoy of machines. The fate of New York is in their hands. Can they destroy all the Moloch machines before they reach the city? Can they slow down the convoy in a series of ambushes and small battles? They have to...
Neuroshima: Convoy is an asymmetric two-player card game set in the post-apocalyptic world of Neuroshima. One player commands the convoy of powerful robots, and his goal is to reach New York and turn it into ashes. The player has a deck of 35 cards: robots of Moloch, modules to attach to the robots, and special cards such as Push back, or Move. He plays those cards in the cities he passes while moving toward NY, trying to turn human settlements into dust while preparing for the final battle.
The other player commands the Outpost troops, attacking the convoy and trying to slow it down. The Outpost deck also contains 35 cards: soldiers, buildings, and many special cards. The Outpost has to win a few battles, slow down the march of Moloch as much as possible, and prepare to welcome robots in New York City.
30 minute play time
Legacy: Five Families
Five Families allows the players to trade new family members and traits to the other players in exchange for their Favor, a new resource. Favor tokens are used to purchase new, powerful actions.
Each family is unique and the individual family members offer powerful abilities to the player willing to trade their Favor. Additionally, Five Families adds new Patrons with unique scoring options, Birth Events with more drama, and a Daisy Track for a new solitaire challenge.
Requires the Legacy: Testament of Duke de Crecy main game to play.
45-90 minute play time