Domains at War: The Complete Set
Domains at War brings the full sweep of fantasy warfare to tabletop gaming and role-playing campaigns. The Domains at War Complete Set offers three interlocking systems to cover the full sweep of military struggles in a fantasy, ancient, or medieval world:
• A quick mass combat rule system for use in any role-playing game that uses concepts like hit points and armor class.
• A comprehensive campaign toolkit for use in ongoing games, fully compatible with the Adventurer Conqueror King System’s rules for mercenaries, strongholds, magic, and rulership.
• A fast-playing tactical wargame derived from these systems, so that playing a battle generates outcomes like what you'd get if you fought it out on the one-on-one roleplaying scale.
The Domains at War Complete Set comes with two softcover rulebooks, Campaigns and Battles, as well as 12 pages of full-color counters for units, leaders, spells, and terrain and a 4’ x 3’ fold-out battlemap for tabletop warfare.
Domains at War is designed for Autarch’s best-selling Adventurer Conqueror King System, but is compatible with any fantasy RPG system that uses twenty-sided dice and shares concepts like hit points and armor class. If your tabletop gaming would benefit from the vivid drama and agonizing choices of warfare, Domains at War is designed for you.
Domains at War: Battles
Tomorrow you will bring the battle to the foe. Tonight you walk among the troops you’ll lead. The mercenaries are veterans and sleep while they can, but the peasants levied from your lands seek courage in tales of your previous victories. In the cover of darkness, you can listen rather than lead. Remember when you were like them? Back when you first entered the dungeon, you wielded a sword to fight for gold, glory, and the favor of the gods. Winning these earned you a throne. Now you wield an army, and fight for the right to rule the domains at war.
Using the rules herein, you can run massive battles between opposing armies using playing pieces on the tabletop. Designed specifically for battles where RPG characters are in command, Domains at War: Battles makes the deeds and decisions of those characters the focus of its gameplay, and works hard to integrate their actions into the flow of battle. Built from the same mathematics that power ACKS, it generates outcomes like what you’d get if you fought it out on the one-on-one roleplaying scale.
Domains at War: Campaigns
Domains at War: Campaigns includes a comprehensive campaign toolkit for use in ongoing games, fully compatible with ACKS’s rules for mercenaries, strongholds, magic, and rulership. Domains at War: Campaigns also includes a streamlined system for resolving the outcome of pitched battles between army-sized forces, ideal for resolving battles between NPC commanders, where the adventurers are bystanders or front-line participants.
Domains at War: Compendium (Hardcover)
This hardcover compendium includes everything from the Domains at War: Battles and Domains at War: Campaigns rulebooks set in a beautiful hardcover edition.
Domains at War: Troops and Terrain
Autarch’s Domains at War brings the full sweep of fantasy warfare to tabletop gaming and role-playing campaigns, offering a series of interlocking systems that cover the full sweep of military struggles in a fantasy, ancient, or medieval world.
With the Troops and Terrain expansion pack, you get 36 pages of full-color cardstock counters for use with your Domains at War: Battles. Let the battles begin!
You must have a copy of Domains at War: Battles rulebook or the Domains at War Complete Set to use this product.