Showing posts with label phantom league. Show all posts
Showing posts with label phantom league. Show all posts

Sunday, October 20, 2013

Coming Soon from Game Salute!

Coming Soon!



GSBSGGG01
Guards! Guards!: A Discworld Boardgame
$60.00 SRP
NPI

Guards! Guards! A Discworld Boardgame sees players taking on the role of newly recruited members of the Ankh-Morpork City Watch. With the Eight Great Spells missing from the Unseen University, the future of the Disc hangs in the balance. Each player is tasked with collecting and returning a number of the spells to the university before it is too late. The winner is the first to return the five Great Spells shown on his Guild Card. Being set in Ankh-Morpork, many other random hazards face players, but we don't want to spoil the surprise and tell you everything! Where’s the fun in that?

2-6 players
Ages 11+
120 minute play time

GSDDPL04
Phantom League + Mostly Harmless Expansion
$90.00 SRP
NPI

In Phantom League, you are the captain of a merchant spaceship. You begin as a nobody with a hunger for recognition and glory that will soon lead you onto a path of fame or notoriety! Build your career through trading, piracy, exploring new systems and eliminating your rivals in the other Leagues, phantom alliances powerful enough to challenge law and political order across the known universe.

Mostly Harmless expansion will include new cards for almost every deck (docking, improvement, battle, captain, mission, ship and hyperspace). The new cards will extend the game play of the base game and differentiate more between the path of fame and notoriety. Mostly Harmless also includes a new English-language rulebook that covers both the expansion and the base game.

2-6 players
Ages 12+
90 minute play time

GSDDPPL05
Phantom League: Pilot Academy Expansion
$45.00 SRP
NPI

Phantom League: Pilot Academy, the second expansion for Phantom League, includes two separate and major optional additions:

•    Battle rules, which change the battle system radically, and
•    Galactic Balance, which make missions have a larger effect than just Recognition, and Surface Missions, which is another way to gather Recognition (and affect Galactic Balance)

Phantom League: Pilot Academy is meant to make a player’s immersion in the world of Phantom League even deeper, while offering more tactical choices during battles. Phantom League: Pilot Academy can be used without Mostly Harmless, the first expansion for Phantom League, although it includes a separate rules booklet for those who do use Mostly Harmless.

2-6 Players
Ages 12+
90 minute play time


Monday, October 7, 2013

New from Game Salute! Rise and Phantom League!

Coming Soon!



GSCRARI01
Rise
$20.00 SRP
NPI

You must build three towers before your opponent beats you in a battle to Rise to the top! By cleverly surrounding an empty space with six workers you will break new ground and lay the foundation on a path to victory. Take caution though, if you lose sight of your opponent’s plans your towers may be left in the dust!

In this simple yet strategic game, players battle it out by both adding to the ever changing board and placing their workers strategically to watch their towers Rise! While seemingly simple, the entire game can change with the placement of a tile or a fiendish movement with a worker. What actions will you take in a game where winners must balance their construction with the destruction of their opponent?

2 players
Ages 13+
30 minute play time



GSDDPPL01
Phantom League
$55.00 SRP
NPI

In Phantom League, you are the captain of a merchant spaceship. You begin as a nobody with a hunger for recognition and glory that will soon lead you onto a path of fame or notoriety! Build your career through trading, piracy, exploring new systems and eliminating your rivals in the other Leagues, phantom alliances powerful enough to challenge law and political order across the known universe.
2-6 players
Ages 12+
90 minute play time


GSDDPPL02
Phantom League: Mostly Harmless Expansion
$45.00 SRP
NPI

This expansion will include new cards for almost every deck (docking, improvement, battle, captain, mission, ship and hyperspace). The new cards will extend the game play of the base game and differentiate more between the path of fame and notoriety.

Mostly Harmless also includes a new English-language rulebook that covers both the expansion and the base game.