This is the 1st Bond expansion for Legendary 007, a James Bond Deck Building Game. It introduces two more classic Bond films, On Her Majesty’s Secret Service and Licence To Kill. You will face a challenging mix of villains and missions from the movies, as you are tasked with defeating the evil mastermind before they are able to complete their evil scheme. The cards in this expansion closely follow the storylines of these two fantastic Bond films. Just like the core set, you must defeat the villains before they can escape and complete the missions or before the danger level rises too high. Like Bond you must be ready, because you can count on a few unexpected twists along the way.
Welcome to Legendary: James Bond 007! In this game 1-5 players can play four classic Bond movies: Goldfinger, The Man With The Golden Gun, GoldenEye, or Casino Royale. Can you foil Operation: Grand Slam and end Goldfinger’s plot to contaminate the gold supply of the United States? Do you have the steely nerve to best Le Chiffre in the high-stakes poker tournament at Casino Royale? In this game the players are in control. The fate of the world is up to you. You can fight against the forces of evil by yourself or gather a cadre of up to four friends. Defeat the evil Masterminds as they lead powerful Villains in an attempt to complete their Schemes to gain power and world dominance!
Each player starts with their own deck of basic starting cards. At the start of your turn, play the top card of the Villain Deck which allows Villains and Missions to enter "On Assignment", acquire Gadgets, and wreak havoc on the players in other nefarious ways. Then play Hero cards from your hand to generate Attack, Recruit Points, and special abilities. You use Attack to defeat your enemies. You use Recruit Points to recruit more powerful Heroes from "Q Branch" for your deck. Whenever your deck runs out of cards, shuffle your discard pile to make a new deck, including all the new Heroes you recruited. This way your deck gets stronger and stronger over time. Build up enough power, and you can defeat the Mastermind! But be careful: If the players fail too many Missions, the Mastermind wins the game!
14 cards for each of 20 different Heroes (280 cards: Each Hero has 1 rare, 3 uncommons, 5 of one common, and 5 of another common)
8 cards for each of 4 different Villain Groups (32 cards)
9 cards for each of 4 different Mission Groups (36 cards)
10 cards for each of 4 different Henchmen Villain Groups (40 cards)
40 007 Basic Starter Heroes
20 00 Agent Basic Starter Heroes
5 Special Starter Heroes for each of 4 eras of James Bond. (20 cards)
12 Miss Moneypenny Starter Allies
4 Masterminds, each with 4 Mastermind Tactics (20 cards)