Tuesday, August 27, 2019

Now Carrying—The Plastic Soldier Company

Release Date: September 2019

Red Alert: Space Fleet Warfare

$129.95 SRP

Richard Borg heads into space in this exciting new Commands & Colours board game – including two complete fleets of hard plastic starships!

Red Alert: Space Fleet Warfare allows two to six players to duke it out in space. The play of command cards drives the action and creates a "fog of war", while battle dice resolve combat quickly and efficiently. Combat cards add an element of suspense and challenge players to maintain their star token reserves to power their Combat cards through the course of a battle. The action on a combat card may hinder the opposition forces, enhance a player’s units, or may instantly change the course of a battle.

An assortment of task force cards allow players to quickly deploy a fleet of starships. In addition to these task force units, players can augment and customize their fleets with support vessels.

2-6 players
Ages 14+
60-90 minute play time

Battle of Britain

$80.00 SRP

Battle of Britain by Richard Borg, a remastering and upgrading of the classic, much loved old TSR classic. This upgraded version takes all the brilliant mechanics and features of the original game and adds new features to give an even more exciting and satisfying gaming experience, including new streamlined dogfighting and fuel rules, ace fighter squadrons and the ability to play shorter scenarios in 1-2 hours or the full campaign game in 3-4 hours.

Take command of RAF Fighter Command, marshalling your too few fighter squadrons to protect your homeland’s cities, industrial resources, airfields and vital radar chain against the waves of Luftwaffe bombers intent on destroying them and the swarms of fighters intent on shooting the RAF out of the sky. Can you thwart the Luftwaffe’s bombing missions, tear the heart out of their bomber and fighter squadrons and survive long enough to win the game?

Take command of Luftflotte 2 and 3 in Northern France and Luftlotte 5 in Norway and use your numerous bomber squadrons, protected by your numerous fighter squadrons, to complete a number of specific bombing missions to win the game. But don’t be fooled by your starting strength! Your losses will not be replaced as the Spitfires and Hurricanes carve holes in your ranks. Your medium bombers are not really suited to mass strategic bombing and will struggle to complete their missions. Your fighter squadrons, although mainly composed of the excellent Messerschmidt 109, will struggle with fuel, not having the range and endurance to protect your bombers properly.

In addition, the Plastic Soldier Company has added its plastic miniature expertise to create some fantastic little 1/300th scale plastic airplane models.

2-4 players
Ages 10+
90-120 minute play time


$80.00 SRP

SHAEF is a two-player WW2 card-driven wargame covering the ten months following D-Day in Western Europe.

One player takes the role of SHAEF – Supreme Headquarters Allied Expeditionary Force commanded by US General Dwight D. Eisenhower. The Allied player’s goal is to control at least two of four key locations in Germany before the end of March 1945. The Axis player seeks to frustrate these plans, but can win an instant victory if he can repel the Overlord invasion.

The historical armies and corps that fought in the campaign are represented by stand-up counters moving on the map. Smaller forces, plus combat support and special tactics, are handled by beautiful cards.

2 players
120-180 minute play time

Quartermaster General: 1914 (Reprint)

$60.00 SRP

Quartermaster General: 1914 is the next title in the critically acclaimed Quartermaster General series by Ian Brody and creates a narrative of the First World War in Europe, reflecting the military, technological, and social changes that occurred over the following four years.

In Quartermaster General: 1914, each card has two different uses: one when played, and another when prepared. On your turn, you have the opportunity to both play and prepare a card. You can also spend cards to draft more troops, or use cards to attrition your opponents. However, your deck represents your overall resources, so moving too quickly through your deck early might result in your unsupported armies being swept away in the final rounds of the game. This is worth it if you can capture Berlin or Paris in 1915, but if your gambit fails, you may have a tough road ahead.

The game ends after 17 rounds of play, or earlier if one side has a commanding lead.

2-5 players
Ages 12+
90-120 minute play time

More September Releases from The Plastic Soldier Company
PSCQMG201Quartermaster General: Cold War$70.00
PSCRAV001Battle Ravens$45.00
PSCRAV002Battle Ravens Norman Army$14.00
PSCRAV003Battle Ravens Scottish Army$14.00
PSCRAV004Battle Ravens Welsh Army$14.00
PSCRED002Red Alert: Vice Admiral Flagship Escalation Pack$25.00
PSCRED003Red Alert: Carrier Starship Escalation Pack$25.00
PSCRED004Red Alert: Dreadnought Starship Escalation Pack$25.00
PSCRED005Red Alert: Logistics & Space Platform Escalation Pack$28.00
PSCRED006Red Alert: Space Rift Escalation Pack$18.00
PSCRED007Red Alert: Meteor Storm Escalation Pack$18.00
PSCTGW019The Great War: Whippet tanks$16.50
PSCTGW020The Great War: Tank Expansion$39.95
PSCTGW025The Great War: French Army Expansion$45.00
PSCTGW026The Great War (New Centenary Edition)$90.00
PSCTGW027The Great War: French Tanks$16.50

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