Saturday, August 10, 2019

New upcoming releases from Renegade Game Studios!

Street Date: August 14, 2019

REN4851
The North Sea Epilogues: GM Screen

$15.00 SRP

Illustrated with an absolutely gorgeous piece of art by The Mico, this optional GM Screen will give you everything you need at your fingertips to run a game of The North Sea Epilogues. Inside you will find all the necessary rules for running a session, which means less time stuck in the rulebook and more time forging your epic saga! The screen measures 210mm x 1188mm and is mounted onto 1mm high-density cardboard. Once folded, it will be the same dimensions as the book, making it easy to store them together. 
Order by Date: August 14, 2019
Street Date: September 11, 2019 
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REN2021
Circadians: First Light

$60.00 SRP

We were light years from our home, galaxies away, when we first discovered this ancient celestial body - a planet filled with intriguing, intelligent lifeforms, not too unlike our own. Some built kingdoms below the surface of the green seas, while others controlled the desert-filled plains and cliffs. Among them we found scientists, inventors, farmers, traders and fighters. While our presence has been unsettling for some, we have had very few incidents with the locals. Still, we Circadians, Earth's famed explorers, must do what we can to ensure peace. We must respect this world and its hosts. The heads of Moontide passed down orders from above. We are to open negotiations with the three clans, in hopes of gaining their favor, along with our own security while on the planet. We must also collect organic samples for the depository on Moontide. This is new ground for all of us, but we must be brave and resourceful. The future of the Circadians depends on it.

1-4 players
Ages 12+
60-90 minute play time

Contents:
  • 4 Player Screens
  • Planet Board
  • Depository Board
  • Negotiation Board
  • 6 Location Boards
  • 4 Player/AI Boards
  • 3 Clan Boards
  • 3 AI Progress Tiles
  • 6 Gem Cache Tiles
  • 6 Character Boards
  • 18 Upgrade Tiles
  • 20 AI Scheme Cards
  • 15 Farm Tiles
  • 16 Event Cards
  • Start Player Marker
  • 4 Harvesters
  • 6 Multiplier Cards
  • 36 Item Cards
  • 190 Wooden resources
  • 52 Translucent Dice

Order by Date: August 14, 2019
Release Date: October 2019 
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REN4884
Kids on Bikes: Strange Adventures Vol. 2

$19.99 SRP

Even more odd events are happening in small towns. Somethings Brewing in Eastwick like a Storm in the Castle. Some kids are Following the Path while others are in Uncharted Territory. It might seem like there’s Banality Next Door or like There’s No Suck Place as Koreatown. There are even Students on Scooters, Kids in Books, Kids in Toons and Kids on Motorcycles. 

Strange Adventures #2 is a non-core book of adventure hooks and story guidelines for people exploring the world of Kids on Bikes. Featuring 17 brand new towns to explore and 3 adventure prompts that can be added to your existing game! The book even features rules for giving your kids bikes that impact their stats! So check out these adventures from writers like Rob Daviau, Clio Yun-su Davis, Sarah Doombringer, and Jonaya Kemper. 

Find out more, in this edition of STRANGE ADVENTURES! 


Order by Date: September 1, 2019
Release Date: October 2019
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REN0837
Gates of Delirium

$45.00 SRP

You have finally set out to find the truth. You’ve heard the rumors of ancient runes and the lost pages of a scattered tome that tell of ancient and evil monstrosities; calling for their return. You’ve heard tales of those who came before you in this search losing grip on their sanity as they grew nearer to the truth. As you press on you can’t help but notice that you feel less attached to reality yourself. Some days you lose track of time and can’t account for hours of the day. The whispers of secret gates to another world are growing stronger, and while no one knows who is building them... You have a dreadful hunch... 

Could you be the hidden architect of the Gates of Delirium? 

In Gates of Delirium, players will have a hand of split action cards: one side sane, and the other insane. Every round, one player will decide if it is a sane or insane round, and all players must play that side of their cards. During sane rounds, players will be searching for maps and lost pages to a secret tome, while assigning investigators to help them in their cause. During insane rounds, players collect ancient runes and work to build Gates to release the monstrosities that their sane selves have been trying so hard to understand and prevent. Earn the most victory points by the time the last monstrosity is released to be the winner in Gates of Delirium. 

2-4 players
Ages 14+
45 minute play time

Contents:
  • Game Map (double sided)
  • 80 Action Cards
  • 90 Gate Cards
  • 40 Investigators (10 per player)
  • 4 Player Journals (1 per player)
  • 4 Score Markers (1 per player)
  • 24 Desperation Tokens
  • 7 Scroll Cards
  • 6 Monstrosity Discs
  • Sanity Disc (double sided)
  • Rulebook





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