Wednesday, October 10, 2018

The Other Side! New from Wyrd Miniatures!

Order by Date: October 1, 2018
Release Date: October 2018

wyrAll miniatures supplied unpainted. May require preparation and assembly.
The Other Side: Core Rulebook
$60.00 SRP
The Other Side is a streamlined game intended to be easy to pick up and learn while still providing an exciting, tactical experience for players.

The epic battles taking place across the Earth are played out on a 4 x 6 table with scattered, light terrain. Alternating activations keep you involved in the action every step of the way, while a five turn game keeps the fighting quick and bloody. The average game lasts about two hours.

The Other Side is won and lost by how well your troops complete their mission, creating an ebb and flow to the battle as objectives are fiercely contested throughout the entire game.

Includes world background information, seven stories, and the game rules.
The Other Side: King's Empire: Allegiance Box: Charles Edmonton
$90.00 SRP

Charles Edmonton is not someone you trifle with. He is a canny sniper who was present in the battle of London, and he is prepared to fight for his country until the end.

Edmonton does not specialize in killing a large number of troops, but enemy Commanders have learned to fear him. Piercing means he flips two cards on a Penetration flip and takes the better one, and he can always trigger Headshot. This gives his action Precise, which means that enemy Commanders can't use nearby troops to absorb the blow (they will instead rely on their Assets).

Charles Edmonton does not change his tune when he goes to Glory, he just gets better at it. He increases the range of those near him. He gets better with his gun.

Perhaps most importantly, he has the ability, with "Where'd He Go?" to move up to 16". If he hits his Snapshot trigger, he can even take a shot after. This gives him a potential two shots a turn and movement... Enemy Commanders live in fear!

  • Charles Edmonton, a King's Empire Commander
  • 2 Squads of Royal Rifle Corps (9 models, 5 sculpts for each)
  • Squad of Infiltrators (9 models, 5 Sculpts for each)
  • All unit cards
  • Allegiance card
  • King's Empire generic,and Charles Edmonton specific, Assets (Earth Fate Deck, A measuring tape,Cardboard tactics tokens)
    The Other Side: Abyssinia: Allegiance Box: Prince Unathi
    $90.00 SRP
    Prince Unathi is a well-balanced battlefield Commander. Field Test allows him to make better use of Prototype Assets, and Call for Reinforcements helps him keep his soldiers alive.

    His only attack is the powerful Poison Rocket, able to do a Strength 2 hit to an area, and, with a good success, create a permanent piece of Hazardous Terrain.

    Upon going to Glory, Prince Unathi doesn't learn any new tricks, but he does become better at those he knows. New Triggers on his Actions give them extra potency, allowing his entire army to benefit from his switch to Glory.

    • Prince Unathi, an Abyssinian Commander
    • 2 Squads of Mehal Sefari (9 models, 5 sculpts for each)
    • Squad of Crow Runners (9 models, 5 Sculpts for each)
    • All unit cards
    • Allegiance card
    • Abyssinia generic, and Prince Unathi specific, Assets (Fate Deck, Measuring tape, Cardboard tactics tokens)
    The Other Side: Gibbering Hordes: Allegiance Box: Storm Siren
    $100.00 SRP
    The Stormsiren is one of the Gibbering Hordes' Commanders. She brings the average of 25 Scrip to the game, which she can use to hire the units she needs to defeat her foes.

    She is one of the only Commanders with a Tactics value of 3. This gives her a few more options than other Commanders. She also creates an additional Tide Pool piece at the start of the game, giving Companies that contain her even more battlefield control.

    Her Grasping Tentacles attack has a good Strength, but if she manages to get you in water that's where it really shines. This is made easier for her with the use of Siren's Call, which lets her move an enemy Fireteam. Since Commanders get a free Morale Action, she can use Siren's Call and still make an attack that turn.

    When the Stormsiren flips to Glory, she really begins to shine... she turns all Tide Pools into Hazardous Terrain and has the ability to create more as an Action, giving her massive control over enemy movements. What's more, her Siren's call becomes even more potent, allowing her to move entire enemy units and move them further than before.

    • Stormsiren, a Gibbering Hordes Commander
    • 2 Squads of Striped Skulkers (9 models, 5 sculpts for each)
    • Squad of Karkinoi (9 models, 5 Sculpts for each)
    • All unit cards
    • Allegiance card
    • Gibbering Hordes generic, and Stormsiren specific, Assets (Fate Deck, Measuring tape, Cardboard tactics tokens)
    The Other Side: Cult of the Burning Man: Allegiance Box: Adeodatos
    $100.00 SRP
    I can't say that you'll ever be disappointed by an Ability called Shatter Reality. And, frankly, if you're playing the Cult, what this Ability does is insane. An extra Portal Marker means there is even less on the table outside of your tentacley grasp.

    Arcane Barrage is a potent magical attack with the possibility to punish an enemy who tries to defend against your Portals. And what Cult Commander would be complete without even more movement tricks?

    When on Glory, Adeodatos' Arcane Barrage gets a trigger to let it attack twice, but his most crushing change comes from the addition of Devouring Vortex. If an enemy is near one of his Portals, Adeodatos can hit them with a massive Strength 6 hit (at a ludicrous AV 9) and then force them through the Portal. Suffice it to say, it is devastating.

    • Adeodatos, a Cult of the Burning Man Commander
    • 2 Squads of Warped (9 models, 5 sculpts for each)
    • Squad of Stalking Portals (6 models, 3 Sculpts for each)
    • All unit cards
    • Allegiance card
    • Cult of the Burning Man generic, and Adeodatos specific, Assets (Fate Deck, Measuring tape, Cardboard tactics tokens)
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