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Steam Torpedo: First Contact
The First World War has lasted for ten years without any country taking the upper hand and no one can foresee how it shall end. Telin gas, an experimental weapon developed in secrecy, has been used by all armies, either to threaten or to punish and a dangerous game of cat and mouse has ensued.
On each continent, vast portions of territories have become toxic no man’s land. Whole provinces are isolated and states are divided. In many cases, neither men nor goods can travel by land anymore and sea control has become vital. In this context, each faction is developing a new generation of submarines in an effort to survive and dominate the seas.
In this war torn world, players must balance the need for oxygen, speed, and torpedoes while their crew does their best to defend against the enemy ship in Steam Torpedo: First Contact.
Before facing his opponent, each player builds his or her own submarine by selecting ten tiles to outfit the different compartments. Shielding, faster engine or firepower: each submarine will thus be unique, and players will need to develop their own strategy!
On the game board, each submarine is represented by a model indicating its position relative to the enemy (front, back or side) and distance (in contact or away). During the battle, players use their five crew members to enable the compartments of their submarine. Various effects can be triggered, in particular to inflict devastating damage to the enemy submarine. A player wins by destroying the control room of the opposing submarine or by eliminating all opposing crew members.
30 minute play time
Steam Torpedo: R&D
Steam Torpedo: R&D is a non-collectible booster pack for the tactical submarine battle game Steam Torpedo that includes ten new submarine compartment tiles, thereby allowing players to build new submarines and create new strategies!
Tales & Games 4: The Grasshopper and the Ant
The Grasshopper & the Ant includes two ways to play, but the heart of both is the same; players will alternate between the role of the hard working Ant and the carefree Grasshopper as each collects food for the upcoming winter months.
The ant player places six ants on the landscape cards laid out in a 4x4 grid, one ant per card, with the ants forming a chain (as in real life), then secretly chooses one type of terrain on which at least one ant stands. The grasshopper player then stands with one of the ants, and if the grasshopper chose the same landscape as the ant player, the grasshopper takes all the path cards of this type on which an ant stands; if the grasshopper chose incorrectly, then the ant player takes these path cards. Either way, you then refill the 4x4 grid. The ant player keeps playing until she finally wins path cards, then the next player in clockwise order controls the ants.
In autumn mode, players score path cards immediately, with each type being tracked independently; path cards that feature insects are saved for a endgame bonus. As soon as a player maxes out two scoring tracks, the game ends and whoever has the most points wins.
In winter mode, players keep the path cards they collect in order to buy provision cards (worth one victory point), which cost particular combinations of path types. In this mode, when you win a path card that features an insect, you can claim another card in the grid that features the same insect. Collect both provision cards of the same type, and you score a bonus VP. The first player to collect 4 VPs wins.
30 minute play time
48 Round path cards
8 Pawns with stickers
12 Choice tokens with stickers
1 Game board
14 Provisions cards
6 Power cards