Friday, June 12, 2020

Trans-Siberian Railroad & Blue Skies—New from Rio Grande Games!

Order by Date: June 19, 2020
Release Date: July 2020

RIO593
Trans-Siberian Railroad


$39.95 SRP

In the late 19th century, the Russian government commissioned a project to build a railroad that would connect Moscow in the west with Vladivostok in the east. The players in the game are competing to start railroads, build track and earn income all while extending their track network farther and farther east across the great expanse of Russia. Players must be careful that they keep the government happy or risk losing ownership of their railroads. The Tsar is not above taking over control of any railroad that falls too far behind! The player with the most money in cash and stock at the end of the game is the winner.

3-5 players
Ages 14+
60 minute play time

Contents:
  • 1 Game Board
  • 26 Railroad Stock Certificates (5 each of Red, Blue, Green, and Yellow, 3 each of Black and White)
  • 192 Railroad Track Link cubes; (32 each of Red, Blue, Green, Yellow, Black and White)
  • 4 Marker Cubes used for the Dividends, Timing, Phase, and Nationalization Tracks
  • 5 Player Boards
  • Game Money (30-$1, 10-$5, 30-$10, 10-$50)
  • Rulebook


Order by Date: July 24, 2020
Release Date: August 2020
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RIO594
Blue Skies

$39.95 SRP

Ah, the 70’s…leisure suits, bell-bottom pants, Charlie’s Angels, Star Wars (the first one), Battlestar Galactica (the first one!). There were lots of memorable moments in the 70’s. There is one event that shaped our future that many people do not remember, but should – the deregulation of the U.S. airline industry.

The year is 1979. You are an executive of one of 5 new airlines. After years of lobbying to be free of government control of air routes and pricing, airlines begin scrambling to take advantage of the unprecedented growth in the industry. Air travel will no longer be only for business travelers and special occasions. Cheap fares mean that everyone can afford to fly. Who knows where the demand will be strongest? Will it be the Northeast or on the West Coast? What about the Midwest and Southeast? Maybe even Cleveland?

Each turn, new demand in the form of passengers will appear on the board. Some of this demand you can predict, but the rest? Your competitors have research departments too. They might even have computers.

The wave of new passengers increases every turn. Will you invest in new gates in the right airports? You can even try to be the dominant player in a region. Battle against your opponents for supremacy in this brave new world where there is nothing but sunshine, profits, and … BLUE SKIES.

3-5 players
Ages 14+
60 minute play time

Contents:
  • Game board
  • 59 Demand cards
  • 100 Player airline gate markers (20 for each of 5 airlines)
  • 10 Airline score markers (2 for each of 5 airlines)
  • 5 Airline income track markers (1 each of the 5 airlines)
  • Airline score track markers (1 each of the 5 airlines)
  • 125 Passenger cubes (100 red, 25 green)
  • 1 Bag for the passenger cubes
  • 5 Airline Charter boards
  • 1 Score track board
  • 1 First player marker
  • Rulebook

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