The Other Side is a streamlined game intended to be easy to pick up and learn while still providing an exciting, tactical experience for players.
The epic battles taking place across the Earth are played out on a 4 x 6 table with scattered, light terrain. Alternating activations keep you involved in the action every step of the way, while a five turn game keeps the fighting quick and bloody. The average game lasts about two hours.
The Other Side is won and lost by how well your troops complete their mission, creating an ebb and flow to the battle as objectives are fiercely contested throughout the entire game.
Includes world background information, seven stories, and the game rules.
The Other Side: King's Empire: Allegiance Box: Charles Edmonton
Charles Edmonton is not someone you trifle with. He is a canny sniper who was present in the battle of London, and he is prepared to fight for his country until the end.
Edmonton does not specialize in killing a large number of troops, but enemy Commanders have learned to fear him. Piercing means he flips two cards on a Penetration flip and takes the better one, and he can always trigger Headshot. This gives his action Precise, which means that enemy Commanders can't use nearby troops to absorb the blow (they will instead rely on their Assets).
Charles Edmonton does not change his tune when he goes to Glory, he just gets better at it. He increases the range of those near him. He gets better with his gun.
Perhaps most importantly, he has the ability, with "Where'd He Go?" to move up to 16". If he hits his Snapshot trigger, he can even take a shot after. This gives him a potential two shots a turn and movement... Enemy Commanders live in fear!
Charles Edmonton, a King's Empire Commander
2 Squads of Royal Rifle Corps (9 models, 5 sculpts for each)
Squad of Infiltrators (9 models, 5 Sculpts for each)
All unit cards
King's Empire generic,and Charles Edmonton specific, Assets (Earth Fate Deck, A measuring tape,Cardboard tactics tokens)
The Other Side: Abyssinia: Allegiance Box: Prince Unathi
Prince Unathi is a well-balanced battlefield Commander. Field Test allows him to make better use of Prototype Assets, and Call for Reinforcements helps him keep his soldiers alive.
His only attack is the powerful Poison Rocket, able to do a Strength 2 hit to an area, and, with a good success, create a permanent piece of Hazardous Terrain.
Upon going to Glory, Prince Unathi doesn't learn any new tricks, but he does become better at those he knows. New Triggers on his Actions give them extra potency, allowing his entire army to benefit from his switch to Glory.
Prince Unathi, an Abyssinian Commander
2 Squads of Mehal Sefari (9 models, 5 sculpts for each)
Squad of Crow Runners (9 models, 5 Sculpts for each)
All unit cards
Abyssinia generic, and Prince Unathi specific, Assets (Fate Deck, Measuring tape, Cardboard tactics tokens)