The Crusades have summoned Richard the Lionheart to the Middle East. Back home in England, John Lackland is trying to consolidate his power, recruiting the Sheriff of Nottingham to his side. Opposing them is Robin Hood and his band of Merry Men. What will be left of Richard's Kingdom when the Crusades are over?
In Richard the Lionheart, players ally themselves either with Robin Hood or John Lackland. They travel across England, trying to earn Prestige points and influence the Crusades from afar. At the end of the game, Richard will return to what's left of his Kingdom… if he returns at all. The player who has earned the most Prestige is declared the winner.
2-6 players Ages 14+ 60 minute play time
16 Highly Detailed Plastic Miniatures
10 Character Dashboards
240 Influence Cards
15 Edict Cards
18 Event of the Crusade Cards
6 Player Aid Cards
7 Faction Skill Tokens
First Player Token
1 Game Round Token
6 Ship Tokens
60 Prestige Point Tokens
6 House Tokens
Order by Date: October 31, 2017 Release Date: November 2017
Dreams can be vivid, as if they're actually happening. But when they end, they can be hard to remember. With a little luck, and some careful communication with friends, a dream can be something that's cherished forever.
Dream On is a collective storytelling game where players create a dream together. Using the Dream Cards, they have seven minutes to create a dream story. When the timer runs out, they then have to remember what happened in the dream, in what order. They score points for getting the details correct. At the end of the game, they'll tally up their score and see how much of their collective dream they've remembered.
The year is 1899 and London is experiencing a crime wave. To help with their case load, Scotland Yard has called in some of the best detectives around. Each is assigned their own mystery to solve using the clues at hand.
In 13 Clues, players take on the role of Scotland Yard detectives trying to solve their own, unique mystery. They must identify the culprit, the scene of the crime, and the weapon that was used. They collect and spend magnifying glass tokens to ask questions of the other players, eliminating options from their mystery as they narrow in on closing the case. The first one to correctly solve their mystery is the winner.