Showing posts with label monte cook games. Show all posts
Showing posts with label monte cook games. Show all posts

Wednesday, March 18, 2020

5th Edition: Arcana Of The Ancients—New from Monte Cook Games!

Street Date: March 25, 2020

MCG245
5th Edition: Arcana Of The Ancients

$54.99 SRP
SDI

Add sci-fi elements to any fifth-edition fantasy campaign.

In the misty recesses of time, before the kingdoms and lands you know—before the elder elves, the dwarven ancestral lords, and even the dragons—civilizations undreamt of rose and fell. They built citadels of metal, glass, and light. They crafted wonders and harnessed energies we can only guess at. The remnants of their incredible creations now lay hidden away in the deepest recesses of the world. Those few learned folk who even know about them have a name for these places, objects, and even creatures. They call them the...

Arcana of the Ancients includes:
  • Force-swords, lasers, robots, and weird future tech for any Fifth-edition adventure or campaign!
  • Designed by masters of fantasy Monte Cook, Bruce R. Cordell, and Sean K. Reynolds.
  • Massive 304-page hardcover brimming with incredible art.
  • Adding a touch of SF to fantasy gaming has been popular since the days of Empire of the Petal Throne and Expedition to the Barrier Peaks. Nowadays, who knows science fantasy better than Monte Cook Games?
  • Contains hundreds of creatures, artifacts, and "magic" items that incorporate science-fantasy technology, along with rules, character options, and adventures.

Wednesday, October 2, 2019

Invisible Sun & Cypher System releases—New from Monte Cook Games!

Release Date: October 2019

MCG235
Invisible Sun: Enchiridion of the Path

$45.00 SRP
SDI

Wise vislae, have you studied the realms beneath the suns? Have you planned your route along the Path, researched the wonders and dangers you will find, and prepared your parlays with the wardens? Or is your knowledge of the Path of Suns incomplete?

Since the launch of Invisible Sun, players have been asking for more info on the different realms along the Path of Suns. This unique volume is a sourcebook on those realms, but in an unusual format: Its pages consist of dozens of old letters, treatises, arcane notes, and the pages of long-lost books. Each page is a removable handout; this book is a collection of artifacts and game props as well as a sourcebook.
The unique binding and perforated pages make it easy to use.



Order by Date: October 1, 2019
Release Date: November 2019
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MCG209
Cypher System: The Stars Are Fire

$49.99 SRP
SDI

A starship of unknown provenance, adrift and powerless, falls into a nearby orbit. An alien disease causes people to slowly lose interest in life—then take root like a plant. An envoy from another dimension brings warning of a pending catastrophe.

It’s your campaign. Where will it lead you? What will happen? The Cypher System is the fast, flexible, elegant game engine that powers any campaign you can imagine. This book adds creatures, rules, character options, loads and loads of gear, and other tools optimized for any science-fiction campaign. Plus a complete, ready-to-use hard sci-fi setting!

Tuesday, January 8, 2019

New February releases from Monte Cooke Games!

Order by Date: January 15, 2019
Street Date: February 6, 2019


MCG165
Numenera: Slaves of the Machine God

$39.99 SRP

A failed assassination of the Amber Pope. An ancient army awaiting activation. Sixteen adventures in two exciting campaigns to interweave, run separately, or use as standalone adventures.

An automaton army led by a mad delve could topple cities, nations, and even the Amber Papacy itself. Elsewhere, an Amber Gleaners waystation is found burned and deserted. Slaves of the Machine Gods contains two story arcs in eight parts each. They interweave to create a rich, multithemed campaign—or can be run separately as two multi-adventure mini-campaigns. Most of the parts also work well as standalone adventures, providing a dozen full-sized adventures the GM can insert into any ongoing campaign.



MCG219
Invisible Sun: Secrets of Silent Streets

$49.00 SRP

Like any metropolis in any realm, Satyrine isn’t one city but many. Fartown, the Marquis Quarter, the Strangeglass District, the Hollows, and the vast abandoned stretches—all offer different experiences and moods as well as unique landmarks, resources, denizens, and dangers.

Secrets of Silent Streets is a guide to this vast, rich, and unique city—the epicenter of the Orders of Magic and the very center of the Actuality. Travel the seventeen districts of Satyrine, each detailed through dozens of points of interest and illuminated through its own unique atmosphere, social expectations, and traditions. And along the way find scores of plot hooks, NPCs, creatures, and of course loads of magic.


Friday, June 29, 2018

New August releases from Monte Cooke Games!

Order by Date: July 1, 2018
Release Date: August 2018

MCG162
Numenera: Player's Guide
$19.99 SRP

Strong, Fierce Glaives. Reality-Bending Nanos. Jacks of All Trades.

The characters of the Numenera RPG are varied and intriguing—and there are so many options! Even after you choose to be a glaive, will you be a Charming glaive who Leads, a Learned glaive who Wields Two Weapons at Once, or a Graceful glaive who Rides the Lightning?

Create characters, explore the setting, and learn the basic rules in this inexpensive player’s alternative to the Numenera corebook. It’s perfect for getting a taste of the game, having an extra rules and setting reference on hand at the gaming table, or for game masters to hand to new players. The Player’s Guide is a fantastic, ready resource for anyone playing Numenera, and a wonderful introduction and teaching tool for the game.

The Numenera Player’s Guide packs a lot into a 64-page package:
  • An overview of the exciting Ninth World setting
  • The basic rules to play Numenera
  • Everything needed to create characters in a step-by-step process
  • A variety of options that allow players to create the characters they desire


MCG189
Invisible Sun Book M

$49.00 SRP

So secret even its name is a mystery.

Some say the name comes from the Sodality of Vryn, which identifies thirteen currents of magic and gives each a letter designation—M is the 13th and most powerful. Others say the title refers to the original writer of the book, while still others believe it stands for mystery, or—perhaps most simply and obviously—magic.

Whatever the source of its name, the coveted Book M is whispered to contain unknown spells, incantations, rituals, charms, hexes, and more. Plus potions, amulets, bezoars, spiritstones, and madstones, as well as other physical ephemera. Within its pages a vislae might even discover previously unknown artifacts to aid in the pursuit of the secrets of reality.

Hardcover book plus 200 cards—all in a highly desireable slipcase.

Thursday, May 24, 2018

Numenera: Discovery & Destiny! New from Monte Cook Games!

Order by Date: June 1, 2018
Release Date: July 2018 

Numenera: Discovery
$59.99 SRP

They say there have been eight worlds before ours. Eight times the people of this Earth, over vast millennia, built their civilizations. They reached heights we cannot even imagine now: they spoke to the stars, reshaped the creatures of the world, and mastered form and essence. They built cities and machines that have since crumbled to dust, leaving only their vast outlines and barest remnants.

This is the Ninth World. The people of the prior worlds are gone—scattered, disappeared, or transcended. But their works remain, in the places and devices that still contain some germ of function. The ignorant call these magic, but the wise know that these are our legacy. They are our future. They are the...

416-page corebook with poster map replaces the original Numenera corebook and has everything you need to play. Complete, streamlined game rules for a fast-paced, story-based tabletop roleplaying game experience. An intuitive, concept-driven character generation system, with scores of options for building just the character you imagine. Detailed information on a vast swath of the unique and compelling Ninth World setting. A bestiary of more than fifty creatures and characters. Hundreds of unique numenera items. Four complete adventures to launch any campaign. All existing Numenera supplements remain compatible with the new corebooks.

Numenera: Destiny

$59.99 SRP

For countless millennia the great civilizations of the prior worlds ruled this Earth. They built cities and machines of unimaginable grandeur and scale. They reshaped the very earth, and cast away from it to the planets, the stars, and even realms outside our reality. Their works were beyond number and beyond wonder. But now they are gone.

The world we have inherited lies in their shadow—and their ruins. Their glory has all but crumbled to dust—but have we lost all that they left us? Can we sift through the remnants of the prior worlds to lift this, the Ninth World, from its age of darkness? Perhaps we can, but only if we call upon every ounce of our grit, our wisdom, our will, and the mysterious workings of the...

416-page corebook with poster map supplements Numenera Discovery and defines a whole new way to play. Elegant rules for long-term campaign play centered on building and growing Ninth World communities, along with salvaging, crafting, vehicles, structures, and other devices. Exciting new character types options, creatures, equipment, and even four complete adventures all build around the Numenera Destiny theme. Creatures, cyphers, and artifacts that build on Numenera Destiny’s theme. All existing Numenera supplements remain compatible with the new corebooks.

Numenera Discovery Destiny Slipcase Set

$119.99 SRP

They say there have been eight worlds before ours. Eight times the people of this Earth, over vast millennia, built their civilizations. They reached heights we cannot even imagine now: they spoke to the stars, reshaped the creatures of the
world, and mastered form and essence. They built cities and machines that have since crumbled to dust, leaving only their vast outlines and barest remnants.

This is the Ninth World. The people of the prior worlds are gone—scattered, disappeared, or transcended. But their works remain, in the places and devices that still contain some germ of function. The ignorant call these magic, but the wise know that these are our legacy. They are our future. They are the...

Two 416-page corebooks, two poster maps, a handsome and sturdy slipcase, a metal medallion, and additional play aids—all for the price of the corebooks alone. All existing Numenera supplements remain compatible with these corebooks.

Saturday, February 3, 2018

Invisible Sun! New from Monte Cooke Games!

Order by Date: February 15, 2018
Release Date: March 2018 

MCG135
Invisible Sun
$243.00 SRP

Surreal fantasy, secrets, and magic that is truly magical. Invisible Sun is the most ambitious RPG product in decades—perhaps ever—not just in its physical form but also its unique setting and groundbreaking new form of play.

The black cube contains four hardcover books with 600+ pages. Plus 1000 cards and hundreds of other components. Gameplay and setting are as rich, sophisticated, and beautiful as the physical product. Surreal fantasy setting that’s truly unique. Unlike any previously published RPG. Includes an app that facilitates between-session play. Invisible Sun may look like a collector’s item, but this game does more than any RPG to facilitate actual play in today’s hectic world.

Sunday, November 26, 2017

Cypher System: Unmasked! New from Monte Cooke Games!

Order by Date: November 16, 2017
Street Date: December 6, 2017 

MCG105
Cypher System: Unmasked
$44.99 SRP

It's 1986. Top Gun is in theaters. "Papa Don't Preach" is on the radio. Halley's Comet is in the sky, and Iran-Contra is in the news. The Russians are in Afghanistan, and the Doomsday Clock is at 3 minutes until midnight.

But that doesn't matter. Because at school, at the mall, down by the 7-Eleven, you've started seeing things others don't. Hidden power glowing in what seem to be everyday items.

And when you follow that strange compulsion to create a mask from these items, you become . . . someone else. Someone with abilities and strengths the world has never seen, and an agenda that may not be your own. And there are others, with their own agendas. Maybe that Doomsday Clock matters after all. . .

Monday, June 6, 2016

New from Monte Cook Games! Torment: Tides of Numenera: The Explorer’s Guide and Numenera: Character Options 2!

Coming in August!
MCG040
Torment: Tides of Numenera: The Explorer’s Guide
$39.99 SRP

Torment: Tides of Numenera is one of the biggest computer game releases of 2016! This book will appeal to computer gamers as well as traditional tabletop Numenera players as it explores new areas of the Ninth World unveiled in Torment: Tides of Numenera. Find locations, NPCs, creatures, and more from the Torment video game with all the details and game stats for RPG use!

160 pages, Hardcover, Full color
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(Cover art not yet finalized)
MCG088
Numenera: Character Options 2
$29.99 SRP

Players love new options for their characters. This follow-up to the very popular Numenera Character Options contains over 50 new foci and descriptors, including location-based and racial descriptors.

But players will be especially excited about two entire new types - the glint and the seeker. They’re the first new types ever added to the game, making this a real must-have for players!

96 pages, Softcover, Full color

Saturday, March 19, 2016

New from Monte Cook Games! Numenera: Into The Deep!

Coming in May!
MCG082
Numenera: Into The Deep
$39.99 SRP

The lands of the Ninth World are vast and filled with the leftover marvels of the prior worlds. But the ancients didn’t live and work their strange ways only upon the land, and the secrets, treasures, and deadly dangers of the past also lie beyond the vast horizons, and beneath the foam-flecked waves, of the Ninth World’s great Ocean. Ancient ruins? Secrets? Treasures? Gods? Any of these, and rewards yet unimagined, may await discovery for those willing to leave the comforting familiarity of dry land and accept the ocean’s cold dangerous embrace.

Into the Deep continues the exploration begun in the hit title Into the Night. You’ll find it loaded with the weird and fascinating science-fantasy sensibilities that set Numenera apart from any other roleplaying game!

160 pages, Hard cover, Full color

Wednesday, October 21, 2015

New from Monte Cook Games! THE STRANGE: Strange Revelations!

Coming in November!
MCG048
THE STRANGE: Strange Revelations
$24.99 SRP

What’s the hardest part of running a roleplaying game? It has to be the preparation. You can’t just spontaneously say, “Let’s play a roleplaying game” unless someone’s already spent hours preparing an adventure for the group. But what if running a great game didn’t require any more effort for the game master than it does for the players? What if you could get up and running in – literally - just five minutes?

Strange Revelations makes prepping for an RPG no more difficult or time consuming than setting up a board game, while showcasing the wonder and weirdness of the many recursions lying in the Shoals of Earth. This is a must-have for beginning and veteran GMs of The Strange. Designed to help jumpstart your reality-hopping campaigns, Strange Revelations introduces ten meaty adventures for The Strange RPG, complete with maps, NPCs, and pre-generated characters.

These aren’t adventure seeds - they’re complete adventures in an innovative format that requires minimal prep. Run them as one-shots or drop them into your ongoing campaign when you don’t have time to prep your own adventures. You can even run them together as a campaign for months of effortless play!


Strange Revelations features:
-Ten adventures on Earth and across numerous recursions, complete with maps, NPCs, and all the details you expect.
-An innovative format for adventures: five minutes of prep gets you started, with no need to read pages and pages of text in advance.
-An escape from a post-apocalyptic cannibal wasteland, a horror-themed board game that exerts bizarre powers over its players, a medieval wardrobe that opens into a hellish realm, and much, much more.
-Great advice on running adventures with little or no prep.
-Beautiful, full-color Show ’Em illustrations to reveal to players during the adventures.
-Six pre-generated characters that get you playing in minutes.
-A handy rules cheat sheet to make things run even more smoothly.


Protect Earth from a malefic Lovecraftian entity. Search for salvage on a derelict spacecraft. Set off into the dark energy of the Strange itself to defend the Orb of Worlds. Strange Revelations is a must-have for beginning and veteran GMs of The Strange, and anyone who’d like to play RPGs as easily and spontaneously as board games!

Friday, July 24, 2015

New from Monte Cook Games! Numenera: Into the Night!

Coming in September!
MCG071
Numenera: Into the Night (Hardcover)
$39.99 SRP

Numenera’s Ninth World setting is Earth - a billion years in the future. The eight previous worlds that spanned the millennia reached beyond Earth, spreading their civilization through our solar system, our galaxy, and even other dimensions. Now your campaign can follow in their footsteps!

Into the Night expands the setting of Numenera even beyond the new territories unveiled in the hugely successful Ninth World Guidebook. Visit locations in Earth’s orbit, on the moon, on Mars, and around distant stars. You’ll find it loaded with the weird and fascinating science-fantasy sensibilities that set Numenera apart from any other roleplaying game!

160 pages, Hardcover, 8.5” x 11”, Full color

Wednesday, June 17, 2015

New from Monte Cook Games! The STRANGE: Worlds Numberless and Strange and the Cypher System Rulebook!

Coming in July!
MCG053
The STRANGE: Worlds Numberless and Strange (Hardcover)
$44.99 SRP

Witch covens battle in the city of Halloween. Virtue goes to die in the Eleventh Reich. T-Rexes hunt hominids in the tropical island of Mesozoica, while airships battle in the tempestuous cloud seas of Seishin Shore.

In The STRANGE, alternate, limited worlds are seeded from human fiction and mythology. Player characters might discover Atlantis, Oz, the Victorian London of Sherlock Holmes, or worlds even more bizarre and dangerous. Worlds Numberless and Strange takes you into dozens of new recursions, where super-villains, dinosaurs, space troopers, killer robots, gods, and other dangers guard wonders and treasures few on Earth have ever seen!

224 pages, Full color, Hardcover


Coming in August!
MCG072
Numenera/The STRANGE: Cypher System Rulebook (Hardcover)
$59.99 SRP

A Cypher System campaign of Victorian horror? High fantasy? Espionage? Galaxy-spanning space opera? With the Cypher System Rulebook, running any of those is as easy as running or playing The STRANGE or Numenera . Take the Cypher System to the limits of your imagination with this hefty rulebook that extends the system to fantasy, science-fiction, horror, modern-day, and superhero settings or any setting you can imagine!

The Cypher System Rulebook adapts the Cypher System; the critically acclaimed, award-winning rules set that drives Numenera and The STRANGE, to an unlimited range of campaigns and genres, giving you the complete rules set (along with dozens of optional and genre-specific rules) and hundreds of character options, creatures, cyphers, and other resources. It’s everything you need to play virtually any game using the Cypher System rules.

If you’re already a fan of Numenera and/or The STRANGE, you’ll find new descriptors, foci, types, creatures, cyphers, and artifacts you can use in your campaign the minute you crack open the book. Many of the optional genre rules will benefit your campaign as well. There are pages and pages of content you can make use of in your existing game, even if you never take the Cypher System into another genre!

416 pages, Hardcover