MCG245
5th Edition: Arcana Of The Ancients
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Showing posts with label monte cook games. Show all posts
Showing posts with label monte cook games. Show all posts
Wednesday, March 18, 2020
5th Edition: Arcana Of The Ancients—New from Monte Cook Games!
Street
Date: March 25, 2020
Wednesday, October 2, 2019
Invisible Sun & Cypher System releases—New from Monte Cook Games!
Release
Date: October 2019
Order by Date: October 1, 2019
Release Date: November 2019
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MCG235
Invisible Sun: Enchiridion of the Path |
$45.00 SRP
SDI
Wise vislae, have you studied the realms beneath the suns? Have you planned your route along the Path, researched the wonders and dangers you will find, and prepared your parlays with the wardens? Or is your knowledge of the Path of Suns incomplete?
Since the launch of Invisible Sun, players have been asking for more info on the different realms along the Path of Suns. This unique volume is a sourcebook on those realms, but in an unusual format: Its pages consist of dozens of old letters, treatises, arcane notes, and the pages of long-lost books. Each page is a removable handout; this book is a collection of artifacts and game props as well as a sourcebook. The unique binding and perforated pages make it easy to use. |
Order by Date: October 1, 2019
Release Date: November 2019
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MCG209
Cypher System: The Stars Are Fire
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Tuesday, January 8, 2019
New February releases from Monte Cooke Games!
Order
by Date: January 15, 2019
Street Date: February 6, 2019
MCG219
Invisible Sun: Secrets of Silent Streets
Street Date: February 6, 2019
MCG165
Numenera: Slaves of the Machine God
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MCG219
Invisible Sun: Secrets of Silent Streets
$49.00 SRP
Like any metropolis in any realm, Satyrine isn’t one city but many. Fartown, the Marquis Quarter, the Strangeglass District, the Hollows, and the vast abandoned stretches—all offer different experiences and moods as well as unique landmarks, resources, denizens, and dangers.
Secrets of Silent Streets is a guide to this vast, rich, and unique city—the epicenter of the Orders of Magic and the very center of the Actuality. Travel the seventeen districts of Satyrine, each detailed through dozens of points of interest and illuminated through its own unique atmosphere, social expectations, and traditions. And along the way find scores of plot hooks, NPCs, creatures, and of course loads of magic. |
Friday, June 29, 2018
New August releases from Monte Cooke Games!
Order by Date: July 1, 2018
Release Date: August 2018
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Thursday, May 24, 2018
Numenera: Discovery & Destiny! New from Monte Cook Games!
Order by Date: June 1, 2018
Release Date: July 2018
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Saturday, February 3, 2018
Invisible Sun! New from Monte Cooke Games!
Order by Date: February 15, 2018
Release Date: March 2018
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Sunday, November 26, 2017
Cypher System: Unmasked! New from Monte Cooke Games!
Order by Date: November 16, 2017
Street Date: December 6, 2017
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Monday, June 6, 2016
New from Monte Cook Games! Torment: Tides of Numenera: The Explorer’s Guide and Numenera: Character Options 2!
Coming
in August!
MCG040
Torment:
Tides of Numenera: The Explorer’s Guide
$39.99
SRP
Torment:
Tides of Numenera is one of the biggest computer game releases of 2016! This
book will appeal to computer gamers as well as traditional tabletop Numenera
players as it explores new areas of the Ninth World unveiled in Torment: Tides
of Numenera. Find locations, NPCs, creatures, and more from the Torment video
game with all the details and game stats for RPG use!
160 pages, Hardcover, Full color
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(Cover
art not yet finalized)
MCG088
Numenera:
Character Options 2
$29.99
SRP
Players
love new options for their characters. This follow-up to the very popular
Numenera Character Options contains over 50 new foci and descriptors, including
location-based and racial descriptors.
But
players will be especially excited about two entire new types - the glint and
the seeker. They’re the first new types ever added to the game, making this a
real must-have for players!
96 pages, Softcover, Full color
Saturday, March 19, 2016
New from Monte Cook Games! Numenera: Into The Deep!
Coming
in May!
MCG082
Numenera:
Into The Deep
$39.99
SRP
The
lands of the Ninth World are vast and filled with the leftover marvels of the
prior worlds. But the ancients didn’t live and work their strange ways only
upon the land, and the secrets, treasures, and deadly dangers of the past also
lie beyond the vast horizons, and beneath the foam-flecked waves, of the Ninth
World’s great Ocean. Ancient ruins? Secrets? Treasures? Gods? Any of these, and
rewards yet unimagined, may await discovery for those willing to leave the
comforting familiarity of dry land and accept the ocean’s cold dangerous
embrace.
Into
the Deep continues the exploration begun in the hit title Into the Night.
You’ll find it loaded with the weird and fascinating science-fantasy
sensibilities that set Numenera apart from any other roleplaying game!
160 pages, Hard cover, Full color
Wednesday, October 21, 2015
New from Monte Cook Games! THE STRANGE: Strange Revelations!
Coming
in November!
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MCG048
THE STRANGE: Strange Revelations
$24.99 SRP
What’s
the hardest part of running a roleplaying game? It has to be the preparation.
You can’t just spontaneously say, “Let’s play a roleplaying game” unless
someone’s already spent hours preparing an adventure for the group. But what
if running a great game didn’t require any more effort for the game master
than it does for the players? What if you could get up and running in –
literally - just five minutes?
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Strange
Revelations makes prepping for an RPG no more difficult or time consuming
than setting up a board game, while showcasing the wonder and weirdness of
the many recursions lying in the Shoals of Earth. This is a must-have for
beginning and veteran GMs of The Strange. Designed
to help jumpstart your reality-hopping campaigns, Strange Revelations
introduces ten meaty adventures for The Strange RPG, complete with maps,
NPCs, and pre-generated characters.
These
aren’t adventure seeds - they’re complete adventures in an innovative format
that requires minimal prep. Run them as one-shots or drop them into your
ongoing campaign when you don’t have time to prep your own adventures. You
can even run them together as a campaign for months of effortless play!
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Strange
Revelations features:
-Ten
adventures on Earth and across numerous recursions, complete with maps, NPCs,
and all the details you expect.
-An
innovative format for adventures: five minutes of prep gets you started, with
no need to read pages and pages of text in advance.
-An
escape from a post-apocalyptic cannibal wasteland, a horror-themed board game
that exerts bizarre powers over its players, a medieval wardrobe that opens
into a hellish realm, and much, much more.
-Great
advice on running adventures with little or no prep.
-Beautiful,
full-color Show ’Em illustrations to reveal to players during the adventures.
-Six
pre-generated characters that get you playing in minutes.
-A
handy rules cheat sheet to make things run even more smoothly.
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Protect
Earth from a malefic Lovecraftian entity. Search for salvage on a derelict
spacecraft. Set off into the dark energy of the Strange itself to defend the
Orb of Worlds. Strange Revelations is a must-have for beginning and veteran
GMs of The Strange, and anyone who’d like to play RPGs as easily and
spontaneously as board games!
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Friday, July 24, 2015
New from Monte Cook Games! Numenera: Into the Night!
Coming
in September!
MCG071
Numenera:
Into the Night (Hardcover)
$39.99
SRP
Numenera’s
Ninth World setting is Earth - a billion years in the future. The eight
previous worlds that spanned the millennia reached beyond Earth, spreading
their civilization through our solar system, our galaxy, and even other
dimensions. Now your campaign can follow in their footsteps!
Into
the Night expands the setting of Numenera even beyond the new territories
unveiled in the hugely successful Ninth World Guidebook. Visit locations in
Earth’s orbit, on the moon, on Mars, and around distant stars. You’ll find it
loaded with the weird and fascinating science-fantasy sensibilities that set
Numenera apart from any other roleplaying game!
160 pages, Hardcover, 8.5” x 11”, Full color
Wednesday, June 17, 2015
New from Monte Cook Games! The STRANGE: Worlds Numberless and Strange and the Cypher System Rulebook!
Coming
in July!
MCG053
The
STRANGE: Worlds Numberless and Strange (Hardcover)
$44.99
SRP
Witch
covens battle in the city of Halloween. Virtue goes to die in the Eleventh
Reich. T-Rexes hunt hominids in the tropical island of Mesozoica, while airships
battle in the tempestuous cloud seas of Seishin Shore.
In
The STRANGE, alternate, limited worlds are seeded from human fiction and
mythology. Player characters might discover Atlantis, Oz, the Victorian London
of Sherlock Holmes, or worlds even more bizarre and dangerous. Worlds
Numberless and Strange takes you into dozens of new recursions, where
super-villains, dinosaurs, space troopers, killer robots, gods, and other
dangers guard wonders and treasures few on Earth have ever seen!
224 pages, Full color, Hardcover
Coming
in August!
MCG072
Numenera/The STRANGE:
Cypher System Rulebook (Hardcover)
$59.99
SRP
A
Cypher System campaign of Victorian horror? High fantasy? Espionage?
Galaxy-spanning space opera? With the Cypher System Rulebook, running any of
those is as easy as running or playing The STRANGE or Numenera . Take the
Cypher System to the limits of your imagination with this hefty rulebook that
extends the system to fantasy, science-fiction, horror, modern-day, and
superhero settings or any setting you can imagine!
The
Cypher System Rulebook adapts the Cypher System; the critically acclaimed,
award-winning rules set that drives Numenera and The STRANGE, to an unlimited
range of campaigns and genres, giving you the complete rules set (along with dozens of optional and genre-specific rules) and hundreds of character options,
creatures, cyphers, and other resources. It’s everything you need to play
virtually any game using the Cypher System rules.
If
you’re already a fan of Numenera and/or The STRANGE, you’ll find new
descriptors, foci, types, creatures, cyphers, and artifacts you can use in your
campaign the minute you crack open the book. Many of the optional genre rules
will benefit your campaign as well. There are pages and pages of content you
can make use of in your existing game, even if you never take the Cypher System
into another genre!
416 pages, Hardcover
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