Wednesday, August 15, 2018

Root: A Game of Woodland Might and Right! New from Leder Games!

Order by Date: August 24, 2018
Release Date: September 2018

Root: A Game of Woodland Might and Right
$60.00 SRP

Find adventure in a marvelous asymmetric game. Root provides limitless replay value as you and your friends explore the unique factions all wanting to rule a fantastic forest kingdom.

Play as the:
  • Marquise de Cat: Dominate the woods, extracting its riches and policing its inhabitants.
  • Woodland Alliance: Gather supporters and coordinate revolts against the ruling regime. 
  • Eyrie Dynasties: Regain control of the woods while keeping your squabbling court at bay.
  • Vagabond: Seek fame and fortune as you forge alliances and rivalries with the other players. 

Each faction has its own play style and paths to victory, providing an immersive game experience you will want to play again and again.

Tuesday, August 14, 2018

New Guild Ball: Navigator's Guild: Tales of the New World & more from Steamforged Games!

Order by Date: August 24, 2018
Street Date: September 21, 2018 

Preorder The Navigator's Guild: Tales of the New World (STEGBNAV001) with ACD and receive a free Alt Horizon (STEGBNAV-003A), while supplies last.
Guild Ball: Navigator's Guild: Tales of the New World
$60.00 SRP

The Minor Guilds are an exciting brand-new expansion to the game of Guild Ball. In their constant arms race to have all the best players, each of the existing Guilds has allied themselves with a Minor Guild to bolster their chances of victory. Each Minor Guild plays as a standalone team, each has a Captain, a Mascot, and four other players. There is also a capacity for the Major and Minor Guilds to loan players to each other.

The Navigators are the third of the Minor Guilds to reveal themselves, after the Ratcatchers and the Falconers. Allied with the capricious Fishermen’s Guild, the Navigator’s ability to steer themselves through hostile territory to slot home perfectly aimed goals puts these two Guilds in perfect synchronisation.

The Navigator’s Guild focus on using incredibly accurate attacks and a large amount of dodge moves to steal the ball and escape with it at the same time. All of the Navigators can reroll missed dice when attacking and kicking, meaning that they are a lot less likely to miss when it counts. The Navigator’s Guild are an ideal team for any Coach that enjoys a lightning-fast goal scoring playstyle, or a Coach that doesn’t like when their dice fail them, since the Navigators can reroll theirs!

  • 6 players (Windfinder, Horizon, Fathom, Wander, Azimuth, Ebb)
  • Ball (Bouy), Goal Token (Helm/Compass)
  • 3D Terrain Piece (Desk & Spy Glass)
  • Cards
  • Tokens
  • Health dials for all players 

Monday, August 13, 2018

New September Pathfinder & Starfinder Releases from Paizo!

Order by Date: August 20, 2018
Street Date: September 19, 2018

Pathfinder Flip-Mat: Wizard’s Dungeon
$14.99 SRP

Whether your players are on the hunt for strange magic items and dusty tombs, or on a quest to rid the world of fiends, Pathfinder Flip-Mat: Wizard’s Dungeon has you covered. Each side of this Flip-Mat detail two different wizard’s dungeons, one a long-abandoned haunt filled with magical dangers, while the other is a maze of filled with magic circles, binding powerful outsiders within. Don’t waste your time sketching when you could be playing. With Pathfinder Flip-Mat: Wizard’s Dungeon, you’ll be ready next time your players want to meddle in the affairs of wizards!

This portable, affordable map measures 24" x 30" unfolded, and 8" x 10" folded. Its coated surface can handle any dry erase, wet erase, or even permanent marker. Usable by experienced GMs and novices alike, Pathfinder Flip-Mats fit perfectly into any Game Master’s arsenal!

On tabletops across the world, the Flip-Mat Revolution is changing the way players run their fantasy roleplaying games! Why take the time to sketch out ugly scenery on a smudgy plastic mat when dynamic encounters and easy cleanup is just a Flip away?

Starfinder Adventure Path: Against the Aeon Throne: 
Escape from the Prison Moon

$22.99 SRP

Deputized by the interstellar police force called the Stewards for freeing a colony from Azlanti occupation, the heroes journey to the Azlanti Star Empire to rescue their captive friend from a well-guarded prison moon. After visiting an outlaw space station nearby, the heroes stage a daring breakout and clash against the penal colony’s commandant. But the experimental starship drive is still at large, and the heroes must track it down to prevent the Azlanti from making it operational! 

"Escape from the Prison Moon" is a Starfinder Roleplaying Game adventure for four 3rd-level characters. The adventure continues the Against the Aeon Throne Adventure Path, a 3-part, monthly campaign in which players visit and explore some of the worlds of the sinister Azlanti Star Empire. It also includes an overview of the expansionist Azlanti Star Empire, an article exploring various aliens races under the Azlanti Star Empire’s jurisdiction, and a selection of new monsters from alien worlds.

Each monthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges. Each 64-page volume of the Starfinder Adventure Path also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more!

Pathfinder Adventure Path: It Came from Hollow Mountain 
(Return of the Runelords 2 of 6)

$24.99 SRP

The Return of the Runelords Adventure Path continues as the heroes travel south to the city of Magnimar with disturbing news—the ancient runelords of Thassilon are awakening! With Varisia's greatest heroes on a secret mission, the task of following up on these rumors falls to a new generation of heroes who must brave the dangers of Hollow Mountain, one of Varisia's most notorious ruins. What secrets await discovery within this sprawling dungeon complex, and is it already too late to halt the return of the Runelords?

"It Came From Hollow Mountain" is a Pathfinder Roleplaying Game adventure for 5th-level characters. The adventure continues the Return of the Runelords Adventure Path, an exciting continuation of the Runelords saga set in the frontier lands of Varisia. A selection of new monsters, a discussion of Ashava (a kindly demigoddes of lost spirits), and additional encounters in the ruins that surround Hollow Mountain round out this volume of the Pathfinder Adventure Path.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

Sunday, August 12, 2018

Wicked Fate! New from Magpie Games!

Order by Date: August 15, 2018
Street Date: September 6, 2018

Wicked Fate
$29.99 SRP

The Reign of Men faces an age of change. Will it find a new path or fall to ruin?

Wicked Fate is a fantasy adventure supplement that brings John Wick’s Wicked Fantasy to the Fate Core system. In 2013, John Wick reinvented ten classic fantasy races through the world of Estevere, a unique Pathfinder setting that broke Kickstarter records and expanded what it meant to play elves, gnomes, kobolds, and more. After five years, Magpie Games is now ready to publish a full Fate Core conversion for that world, allowing fans to explore Estevere using the award-winning Fate system!

Saturday, August 11, 2018

Dark Legacy: The Rising! New from Upper Deck!

Release Date: September 2018

Dark Legacy: The Rising: Chaos vs Tech: Starter Set

Dark Legacy: The Rising is a unique card battle game that mixes strategy, character-building and dice rolling. You take on the role of a hero within one of six different clashing factions on the war-torn planet Titan. To defeat your opponent, you can build up a deck of magic spells that no one can withstand and summon the strongest army with the unique and various weapons, armor and relics by rolling the d20 strategically.

Squaring off in this starter set:

Chaos: The Chaos faction is the most brutal and violent collection of people that Titan has ever seen. They exist solely to gain more power and have those who oppose them kneel at their feet. Kaiser is the leader of the Chaos faction. He is a powerful battle mage who has proven that there is no one who can stand up to his might. Kaiser rules by intimidation.


Tech: The Tech faction is the reason why Titan is so technologically advanced. They pride themselves in creativity and innovation. This has been both a blessing and a curse for the planet of Titan. Tyoshi is the leader of the Tech faction. He uses advanced technology to better the quality of life and to provide protection for those in need. Tyoshi leads by innovation.

  • 2 Decks of 60 Cards 
  • 2 playmats 
  • Token Sheet
  • 4 Dice d20
  • Rulebook

Dark Legacy: The Rising: Darkness vs Divine: Starter Set

Squaring off in this starter set:

Darkness: The Darkness faction is comprised of the living dead. They only exist to wreak havoc on the living and gain more power, so that the planet of Titan will one day be dead, just like them. Ratakarna is the leader of the Darkness faction. He is a powerful Lich and he rules by fear.


Divine: The Divine faction is the last organized religion left on the planet of Titan. They are all that is left from Titan’s highly spiritual past. The Divine faction’s goal is to bring the planet back to its former glory, and once again have peace throughout the land. Hope is the leader of the Divine faction. She is the daughter of the Lord Rysis. Hope rules by faith. 

  • 2 Decks of 60 Cards 
  • 2 Playmats 
  • Token Sheet
  • 4 Dice d20
  • Rulebook

Dark Legacy: The Rising: Earth vs Wind: Starter Set

Squaring off in this starter set:

Earth: The Earth faction is comprised of Creatures that are connected to the planet. The Earth faction is weakening because of the toll that the war has taken on Titan. This faction’s main concern is to restore balance to the planet. Oz is the leader of the Earth faction and their strongest mage. He believes that the key is balance and he just needs to find it. Oz leads by determination. 


Wind: The Wind faction consists of Creatures that have a connection with the air and sky. The Wind faction was once the guardians of Titan, but when travesty stuck they become isolationists. Amphion is the leader of the Wind faction. He wants to restore the role of guardian of Titan back to his people. Amphion leads by inspiration.

  • 2 Decks of 60 Cards 
  • 2 Playmats 
  • Token Sheet
  • 4 Dice d20
  • Rulebook

Friday, August 10, 2018

New Transformers TCG from Wizards of the Coast!

Order by Date: August 10, 2018
Street Date: September 28, 2018

TRA: Transformers TCG Booster Display

40 Character Cards and 81 Battle Cards are available in Transformers TCG Booster Packs. Each Booster Pack contains 1 Foil Transformers Character Card and 7 Battle Cards. 

For full gameplay, each player needs a team of Transformers Character Cards (up to 25 stars when stars on Character Cards are added together), and a deck of 40 or more Battle Cards.

  • 30 Transformers TCG Booster Packs

TRA: Transformers TCG Autobots Starter Deck Display

Players team up with Bumblebee, Optimus Prime, Ironhide, and Red Alert with the Autobots Starter Set.

With the Autobots Starter Set, 2 players can start playing the game by playing with teams of 2 Character Cards each and splitting or sharing the deck of Battle Cards, or1 player can use the 4 Character Cards and 40 Battle Cards for full gameplay.  Each Autobot Starter Set includes the cards listed below.

Character Cards
  • Optimus Prime/Autobot Leader
  • Bumblebee/Brave Warrior
  • Ironhide/Veteran Autobot
  • Red Alert/Security Chief
6 Decks each with the following contents:
  • 4 Foil Transformers Character Cards
  • Deck of 40 Battle Cards
  • Damage Counters
  • 2-Player Starter Set Rules for Basic Version of Gameplay

Thursday, August 9, 2018

ACD Toys Weekly Update 8.9.18

Available Now
Kingdomino: Age of Giants


$19.99 SRP

$19.99 SRP
$12.10 NPI
The Noodle Game
$14.99 SRP
$8.53 NPI
M as in Monkey

$15.99 SRP
$9.00 NPI
Pokémon: Sun and Moon 7: Celestial Storm Theme Decks
$103.92 SRP
$56.50 NPI
PLAY-DOH: Plus Variety Pack

$4.49 SRP
$3.65 NPI
NERF: Zombie Scravenger (4)

$49.99 SRP
$146.00 NPI
TRAN: Cyberverse
Scout Ast. (8)
$7.99 SRP
$48.00 NPI
Lock Stars Basic Ast PDQ (8)

$4.99 SRP
$24.00 NPI
Order Now—Coming Soon


$19.99 SRP
$16.49 NPI

$19.95 SRP
The Kid Quiz Display (12)
HAY291$59.88 SRP
Sailor Moon Crystal:
Dice Challenge

$29.99 SRP
TRA: Mighty Muggs Ast (6)

$9.99 SRP
$45.00 NPI
Invader Zim: Doomsday Dice Game

$19.99 SRP
$11.20 NPI
HSBE0698Transformers: MV6: Energon Igniters Power Series (8)$9.99NPI
HSBE1977My Little Pony: Cutie Mark Crew Blind Packs (24)$3.99NPI
HSBE2103Littlest Pet Shop: Mini Playset Cozy Camper (4)$14.99NPI
HSBE4624My Little Pony: Mighty Muggs Ast (6)$9.99NPI
MTTFVJ04The No Thumb Challenge$19.99NPI
PKU80414Pokémon TCG: Island Guardians GX Premium Collection$49.99NPI
PKU80467Pokemon TCG: Sun & Moon 8: Lost Thunder Elite Trainer Box*$39.99NPI
PKU81455Pokemon TCG: Sun & Moon 8: Lost Thunder Booster*$143.64NPI
PKU81461Pokemon TCG: Sun & Moon 8: Lost Thunder Theme Decks*$103.92NPI
PKU80407Pokémon TCG: Pikachu & Eevee Poké Ball Collection$29.99NPI
Warehouse Restocks
Top Games—Available Now


$24.95 SRP
Machi Koro

$29.99 SRP
$16.80 NPI

$34.99 SRP

$44.95 SRP

$34.95 SRP
$18.55 NPI
Wits & Wagers Deluxe Edition


$34.99 SRP
To preorder contact your rep, Chris Corbett, at or 1-608-203-9931