$29.99 SRP Discover new magnificent temples and pyramids. Two to four players deploy their adventurers to claim the locations they
discover. However, they must be careful, because the adventurer that is placed last will be the one that claims the discovery and earns vital points at the game‘s climax. Queen Games‘ classic "Robber Knights" now in the world of Luxor!
$59.99 SRP The Revolution cannot be prevented; it is just a matter of time!
Paris, the weeks before the revolution: the different factions are preparing for the inevitable, asserting their influence all over the city, searching for commoners and gathering weapons if worse comes to worse. The player who uses his influence most clever in the bastille, the catacombs and fulfilling his mission cards will win the game based around the French revolution.
...and now only lots of flying parts of islands remain. However, by using their mystic skills, the inhabitants can reunite the fractions. They succeed to use the energies of woods, mountains and crystals to create new islands and supply energy to their cities.
The players control the fate of the inhabitants and create their own island world. The player who utilizes the four actions of the game to their best advantage and closely watches their fellow players will win the game.
$35.00 SRP Small Star Empires is a quick area control game for 2-4 players. In this game, players colonize the galaxy using their ships, which they move on a modular board containing hexagonal spaces (systems). The modular board is made up of seven different double-sided sector tiles, which allows for a different map and different experience each time you play the game.
During a turn, a player must move one of their ships on the board. They can move the ship only in a straight line, as far away as they want, but they cannot go over systems controlled by other players. After moving the ship, the player has to choose whether to place a colony or a trade station in that system. Both of these mark control over the system until the end of the game,
but the trade station gives the player bonus points for each adjacent system controlled by their opponents.
The game ends when either all of the players have placed their colonies and trade stations on the board or until none of the players' ships can move (because they have become blocked by other players' systems). After the game ends, points are calculated. Each player gets one point for each planet that they have in their systems. (Systems have 1 to 3 planets on the board.)
Players also earn points for Nebulae; the more they have from one color, the more points they earn, with bonus points from
other special systems such as the Unexplored System Tiles, which are part of a variant in the game. After calculating the points, the player with the most points wins!
$20.00 SRP After decades of colonization, the spacefaring races have finally come to the moment where even their own colonized space is not enough. Tensions are rising as each civilization tries to force its agenda upon the crowded galaxy and fortify its position.
When using Small Star Empires: The Galactic Divide, at the beginning of the game you choose which civilization to play with and take its corresponding civilization board. Each civilization board has unique abilities that cost certain amounts of power to play, and a track on which you mark the amount of power you have available. To increase your power, you must build massive battle stations on strategic locations adjacent to other
players. Battle stations also protect your adjacent systems, disabling the other players from using special abilities on your territories.
Will you accept planets into your Tollaran Republic to build a mighty galactic federation, conquer the galaxy under your Hantal'ar Empire, unite the planets under Ora'Nor, or buy the most powerful galactic corporations as the Pern Conglomerate?
$20.00 SRP After decades of geological tests done on a remote research station deep in Tollaran space, scientists stumbled upon amazing discovery. They found that the rare crystals they were studying have enormous amount of energy, unlike anything they've seen before. The discovery of these crystals led the galaxy to a new era of technological breakthroughs, as it was already going through exciting and turbulent times since the start of the first major intergalactic conflicts.
When using Small Star Empires: Dawn of Discoveries, at the start of the game you randomly draw crystals of three colors from the bag and place one at each 1 planet system on the board. Additionally, you shuffle the technology deck and reveal several technology cards that will be available for the players to research (purchase). Once you colonize a system containing a crystal, you collect that crystal.
During the game you may spend collected crystals in order to research the available technologies. Additionally, you may also build research stations on the board. When an opponent colonizes a system adjacent to your research station, you both get "research bonus" and gain one extra crystal for use.
The technologies that you will research range from new engine drives that enable special movement across the board, utility modules that can be used to colonize asteroids and weapons, and shields that can be used to defend or damage ships. Eventually the technologies could score points at the end of the game, so you need to think about which technologies fit your strategy best!
How will you use the possibilities that the powerful crystals have to offer? Will you use the them to engage in researching peaceful technologies to further prosper your civilization or engage in military research in order to subdue the other civilizations?
$59.00 SRP After the fall of the once powerful Preiakka Federation, the region was thrown into conflict and chaos. Wars that were fought between the member worlds have weakened their power, and the Warlords, together with other outside factions as their sponsors sensed it was a good time to strike and attempt to establish their dominion over the fragmented region of space.
Galactic Warlords: Battle for Dominion is a card-driven game of tactical
deployment and planet control. In this game, you play as one of the Warlords, with purpose to establish your dominion over the contested galactic region and score the most points at the end of the game. You will do this by playing your hired Mercenary cards from your hand in your tableau. Each of the Mercenaries will come with their own assets such as Ground Troops or Defense Systems, and abilities (actions) such as Deploy Ground Troops, Recon, Assassinate and many others. By using these assets and abilities, you will be able to assert control over the planets in contested galactic region.
At the end of the game, you will score points for completing Missions of the Mercenaries you have played during the game as well as other bonus points. Whoever has the most points at the end of the
game is the Great Warlord and winner of the game!
Obtain a permanent place in the annals of time by guiding your population through the ups and downs of history. Choose the best path to victory while optimizing your use of time. In order to win, you will need to harness the capabilities of individuals from all classes of society.
Gentes contains a clever timing mechanism that will require you to balance a multitude of different tactical decisions.
$49.99 SRP On August 2, 1914, the young men of a small French village gathered in the town square in stunned silence to contemplate the General Mobilization order plastered to the door of the town hall. Soon, they will leave everything they know to head to boot camp for training and then, to war. Will their friendship be strong enough to survive it?
In The Grizzled: Armistice Edition, players take on the role of soldiers facing the Trials and Hard Knocks of the first World War. They work cooperatively across a campaign where they confront the major events of the war. From the introduction scenario of Boot Camp, through the nine different Missions, everything that happens carries forward and affects the next steps of the game. Players will need to make good decisions and support each other if they hope to make it to the end of the war alive.
$59.99 SRP The 18th Century is a time of unparalleled advancement in science and technology. The world is being settled. Great thinkers and philosophers are penning their seminal works. New inventions are being created daily. Many eager young students long to be the next Newton, or Copernicus, or Galilei. But who will add their name to the list of greats and be remembered throughout time?
In Newton, players take on the role of students in 18th Century Europe. During their turn, they will play cards from their hand in order to perform Actions of various types. They will attend Universities, research using dusty tomes, and train their own students. There’s more than one path to victory, as there’s no one way to become a true intellectual giant.
$54.99 SRP The drug war is in full swing in Colombia, and the man who controls the biggest operation is known as the Patrón. His enemies are numerous, and they’ll stop at nothing to bring his empire to its knees. He will have to avoid his would-be captors, as he moves from one Location to the next, using his many properties as hideouts in a high stakes game of cat and mouse.
In Narcos: The Board Game, based on the Netflix original show, one player takes on the role of the Patrón, while the others become the Factions forming a tense alliance in their search for the cartel kingpin. Unfortunately for the Patrón, his Sicarios leave behind clues to his Location, allowing the Factions to close the net. Are the Patrón’s days numbered, or will he find a way to escape his pursuers?
15 Coca Cubes
15 Hideout Markers
Order by Date: November 1, 2018 Street Date: November 30, 2018
$49.99 SRP All around the world, from Moscow to Washington, from Paris to Rome, Supervillains have run amok. Iconic monuments are being stolen right out of the cities, and high-profile scientists and politicians are going missing. Even the famed detective, Sherlock Holmes, is gone without a trace. The world’s treasures are vulnerable to the most nefarious villains out there.
In Victorian Masterminds, players take on the role of Supervillains attempting to hatch an evil scheme. They send their Agents out to the great cities of the world to advance their plots, or mess with the plans of their opponents. Careful planning can result in the spoils of Supervillainy, like collected resources, captured Buildings, or recruited Scientists. These Villains are racing to complete their Infernal Machines, but the Secret Service will be hot on their trail as well.