Showing posts with label Cypher System. Show all posts
Showing posts with label Cypher System. Show all posts

Wednesday, October 2, 2019

Invisible Sun & Cypher System releases—New from Monte Cook Games!

Release Date: October 2019

MCG235
Invisible Sun: Enchiridion of the Path

$45.00 SRP
SDI

Wise vislae, have you studied the realms beneath the suns? Have you planned your route along the Path, researched the wonders and dangers you will find, and prepared your parlays with the wardens? Or is your knowledge of the Path of Suns incomplete?

Since the launch of Invisible Sun, players have been asking for more info on the different realms along the Path of Suns. This unique volume is a sourcebook on those realms, but in an unusual format: Its pages consist of dozens of old letters, treatises, arcane notes, and the pages of long-lost books. Each page is a removable handout; this book is a collection of artifacts and game props as well as a sourcebook.
The unique binding and perforated pages make it easy to use.



Order by Date: October 1, 2019
Release Date: November 2019
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MCG209
Cypher System: The Stars Are Fire

$49.99 SRP
SDI

A starship of unknown provenance, adrift and powerless, falls into a nearby orbit. An alien disease causes people to slowly lose interest in life—then take root like a plant. An envoy from another dimension brings warning of a pending catastrophe.

It’s your campaign. Where will it lead you? What will happen? The Cypher System is the fast, flexible, elegant game engine that powers any campaign you can imagine. This book adds creatures, rules, character options, loads and loads of gear, and other tools optimized for any science-fiction campaign. Plus a complete, ready-to-use hard sci-fi setting!

Sunday, November 26, 2017

Cypher System: Unmasked! New from Monte Cooke Games!

Order by Date: November 16, 2017
Street Date: December 6, 2017 

MCG105
Cypher System: Unmasked
$44.99 SRP

It's 1986. Top Gun is in theaters. "Papa Don't Preach" is on the radio. Halley's Comet is in the sky, and Iran-Contra is in the news. The Russians are in Afghanistan, and the Doomsday Clock is at 3 minutes until midnight.

But that doesn't matter. Because at school, at the mall, down by the 7-Eleven, you've started seeing things others don't. Hidden power glowing in what seem to be everyday items.

And when you follow that strange compulsion to create a mask from these items, you become . . . someone else. Someone with abilities and strengths the world has never seen, and an agenda that may not be your own. And there are others, with their own agendas. Maybe that Doomsday Clock matters after all. . .