Friday, November 22, 2013

New from Pokemon America! Pokemon: Xerneas or Yveltal Collection!

Street Date: February 19th!

PKM: Xerneas or Yveltal Collection
$19.99 SRP

The mysterious Kalos region has revealed incredible secrets, introduced new and amazing Pokémon, and brought a whole new Energy type to the Pokémon world, but more, much more, awaits! Here, in the Pokémon TCG: Xerneas or Yveltal Collection, these awesome powers of Kalos-the Life Pokémon Xerneas or the Destruction Pokémon Yveltal-are found in all their glory as a fantastic figure and a special foil promo card! And, with 4 Pokémon TCG booster packs to add to your collection also included, your foes will be confounded!

Xerneas or Yveltal figure
4 Pokémon booster packs
1 special foil promo card of Xerneas or Yveltal

Note: Collection is chosen randomly from two designs: Xerneas or Yveltal.

Thursday, November 21, 2013

New from Portal Games! Legacy: Testament of Duke de Crecy and Theseus!

Coming Soon!

Legacy: Testament of Duke de Crecy
$50.40 SRP

It is 1729 in pre-revolution France, a time when the aristocracy has all the power and the means to rule the country. As a wealthy, well-educated aristocrat, you have traveled the world and had the fortune to enjoy your life to the fullest but you see that history is about to change course and you know that in order to stay strong, your family must prepare well. You need to find new allies. You must absorb smaller families and use their potency to strengthen your kin. You have to arrange wise marriages, nurture strong connections at court, obtain titles, build mansions, and find the right spouses for your daughters and sons.

Legacy: The Testament of Duke de Crecy enables you to build a powerful dynasty in 18th century France as you step into the shoes of a French noble and compete for lasting honor. Over three generations, you, a resourceful patriarch or matriarch, will attempt to create a lasting legacy by establishing a house with ties to many different wealthy and powerful families from France and abroad (Spain, Italy, Russia and other countries).

This card game offers endless possibilities. Each time you build a family, you write a unique story, bringing to life the diverse relationships between parents and their children, between cousins, uncles, aunts, nephews and nieces. Whether you are looking for the best husband for your only daughter or a suitable wife for one of your two sons, whether you are looking to add new blood to your family by marrying into foreign nobility – you will be working to make your family rise in status through prestige and wealth, new skills and abilities. In Legacy: The Testament of Duke de Crecy, known previously as Nobles of Paris and winner of Ducosim Spelontwerp in 2009, you will find 75 spouse cards with unique traits, more than twenty secret missions, nine titles, and nine “contribution to the family” cards. This all culminates in a highly thematic card game that will satisfy players who enjoy exploring many different paths to victory.

Ages 12+
1-4 players
60 minute play time

$50.40 SRP

Theseus: The Dark Orbit puts players in the heart of a conflict between five factions trapped on the eponymous space station in deep space. Only one can survive... Command the marine forces! Use deadly weaponry, setting traps and mines in corridors to defend the human race. Command the alien race! Use secret passages and ventilation ducts to launch surprise attacks and grow small aliens to take control of the station. Command the scientists! Use computers and technological devices to gather data and record information about other inhabitants of the station. Command the Greys race! Use their mind powers to control the enemy and use them for your own purposes. The fifth faction? It’s a mystery. It’s precisely why you made the trek to Theseus, and it’s precisely why you will die...

In Theseus: The Dark Orbit, players move their pawns around the space station and activate the abilities of different rooms. Every move you take changes the movement possibilities of your opponent. On your turn, you need to think about which room you want to reach and (in addition) how to mess your opponent’s movement, which leads to great choices and meaningful decisions. Rooms abilities change during the game as players install trait cards that give rooms new abilities and skills. Players create Theseus during gameplay by placing traps, smart guns, secret passages and many other features.

In every game, Theseus looks different; in every game it’s deadly for you in a new way... Rules for team play allow players to engage in incredibly emotional 2-vs-2 battles. With perfectly balanced factions, players will be able to fight engaging and deadly battles as a teams. Each faction has a unique deck of cards, and before the game starts, you discard ten cards from the deck. In basic mode you discard at random, while in tournament (master) mode you choose cards and build your deck. With five factions and 110 cards, the game can provide years of unique experiences.

Ages 12+
2-4 players
45 minute play time

New from Academy Games! Freedom: The Underground Railroad!

Coming in December!

Freedom: The Underground Railroad
$70.00 SRP

Early in the history of the United States, slavery was an institution that seemed unmovable but with efforts of men and women across the country, it was toppled. In Freedom: The Underground Railroad, players are working to build up the strength of the Abolitionist movement through the use of notable figures and pivotal events. By raising support for the cause and moving slaves to freedom in Canada, the minds of Americans can be changed and the institution of slavery can be brought down.

Freedom is a card-driven, cooperative game for one to four players in which the group is working for the abolitionist movement to help bring an end to slavery in the United States. The players use a combination of cards, which feature figures and events spanning from Early Independence until the Civil War, along with action tokens and the benefits of their role to impact the game.

Players need to strike the right balance between freeing slaves from plantations in the south and raising funds which are desperately needed to allow the group to continue their abolitionist activities as well as strengthen the cause.

The goal is not easy and in addition to people and events that can have a negative impact on the group's progress, there are also slave catchers roaming the board, reacting to the movements of the slaves on the board and hoping to catch the runaway slaves and send them back to the plantations.

Through careful planning and working together, the group might see an end to slavery in their time.

Ages 13+
1-4 players
1-2 hours play time

New from Konami! Yu-Gi-Oh! Star Pack 2 Booster Display!

Street Date: February 21st!

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Yu-Gi-Oh!: Star Pack 2 Booster Display
$49.50 SRP

Dueling and collecting are as easily affordable as never before: Star Pack 2 is an all-new product type with an SRP of only $.99 per pack!

Each pack contains 3 randomly distributed cards with 1 guaranteed Starfoil Card. The cards are taken from a set of 50 cards which are all
available as Commons and as Starfoils. This means a whole bunch of cards never seen before as Starfoils, a great value for money!

3 Cards per Pack (2 Commons and 1 Starfoil)
50 Packs per Display

New from Gorilla Games! Monster Derby!

Coming in December!

Monster Derby
$39.95 SRP

A race game where players get a secret agenda giving them a personal stake in each of the monsters. Players take turns moving the monsters toward the finish. You can only move a monster that hasn't been moved yet on a given round. All monsters move forward a die roll but if you are moving a monster that doesn't score high for you, you can waste its movement by zig-zagging or wandering into non-native terrain that costs two move points for each square.

Monsters can attack one another (another great way to slow down a monster you don’t like is to beat on it).

Each monster has special powers and a special attack and defense that randomly comes up when a “wacky attack die” shows, “sword”, “shield”, or both. Monsters move into their native terrains as easily as they would blank squares and get a defensive bonus when in a native terrain square.

After three monsters have crossed the finish line, everybody counts up the points they get for those three monsters according to their secret agenda. Example: Dragon, Pixie, and Minotaur finish in that order. My hidden agenda has a 5 next to the Dragon, an 8 next to the minotaur, and a 3 next to the Pixie so I score 16 points. If two players tie for score, you compare the finish of the top monsters on their hidden agendas.

8 double sided full color map boards
4 page rulebook
4 summary cards
25 monster cards
25 tracking clips
1 standard movement die
5 attack dice
1 special wacky die