Monday, March 26, 2012

New 50 Fathoms Explorers Edition!

May Release!
SW: 50 Fathoms Explorers Edition
$ 24.99 SRP

The world is drowning. The natives say three witches in Ograpog were sentenced to death directly by King Amemnus, drowned by the rising tide. With their dying breath, they cursed Caribdus, the land itself, to drown as they were, to drown in fifty fathoms of cold dark sea. The people of Caribdus are adapting to their wet new world. Crab-like scurillians, massive grael, lonely doreen, mysterious kraken, curel kehana, and the nigh-human masaquani now sail the seas aside the new visitors, humans from the age of piracy, dashing corsairs, bloodthirsty bucaneers, and savage sea dogs drawn from the mists of earth on unfamiliar tides. Many believe these visitors to be destined to defeat the Sea Hags and save Caribdus from a watery grave, but most seem interested only in joining the plunder of forgotten treasures in a drowning world. This new Explorer's Size edition of the classic and much-loved 50 Fathoms includes the updated text of the original game, plus the 50 Fathoms Companion, all compatible with Savage Worlds Deluxe and beautifully colored by three-time Hugo Award winning artist Cheyenne Wright!

New Naruto: Kage Summit Decks!

May 11th Street Date!

Kage Summit Theme Decks
$ 79.92 SRP

The Kages convene in the Naruto Collectible Card Game’s 25th set, “Kage Summit”! With Madara revealing his plan for the world and Sasuke out for revenge against the leaf village, “Kage Summit” introduces over 100 new cards to the Naruto CCG. 

New characters include the figureheads of each village, their bodyguards, and never before seen tailed beasts. The forces of the Ninja world gather to combat a looming threat on the horizon as the Naruto CCG reaches its 25th set!

Kage Summit Booster Packs
$ 95.76 SRP

Friday, March 23, 2012

New from Queen Games!

Releasing in April!

Res Publica
$ 29.95 SRP

In Res Publica, players must guide their peoples to exchange knowledge and form cities. Trade with other players to acquire sets of five -- people cards will earn you settlements; technology cards will earn you cities. Will you concentrate on amassing settlements for their medium point values, or race for the potentially higher value cities? Be shrewd in your exchanges, or your opponent will steal the points! Players: 2-5 Ages: 8+ Playing Time: 30min

Thursday, March 22, 2012

A Game of Thrones edition for A Song of Ice and Fire!

Releasing in May

A Song of Ice and Fire: GoT Edition
$ 49.95 SRP

A Game of Thrones Edition is the new core rulebook for A Song of Ice and Fire Roleplaying. Based on George R.R. Martin's fantasy epic, A Song of Ice and Fire Roleplaying gives you everything you need to play and run games in the Seven Kingdoms using an easy to learn system specifically designed to evoke the atmosphere of the best-selling novels and hit TV show. This edition includes the entire contents of the original rulebook, revised and updated, plus the full length adventure Peril at King’s Landing and a gorgeous new cover by fan favorite Michael Komarck. You and your fellow players take on the roles of key members of a noble house navigating the perilous waters of Westerosi politics and intrigue. 320 pages, full color hardback

Tuesday, March 20, 2012

New Books from Osprey!

Releasing in April!

The Philippines 1941-42
$ 19.95 SRP

In the immediate aftermath of Pearl Harbor, the Japanese launched an attack on the Philippines to eliminate the United States’ other major Pacific naval base. Catching the US forces completely by surprise, the Japanese bombed the major airfields and quickly gained air supremacy. They followed with a full-scale invasion that quickly rolled up US–Filipino opposition and captured Manila. Meanwhile US forces, under the leadership of the Douglas MacArthur, created a series of defensive lines to try and stop the Japanese advance. Despite their efforts, they were continually pushed back until they held nothing more than the small island of Corregidor. With doom hanging over the US–Filipino forces, Douglas MacArthur was ordered to fly to safety in Australia, vowing to return. Nearly five months after the invasion began, the US–Filipino forces surrendered, and were led off on the ‘Bataan Death March’. This book covers the full campaign from the planning through to the execution, looking at the various battles and strategies that were employed by both sides in the battle for the Philippines. 96 pages. Softcover

B-24 Liberator vs Ki-43 Oscar
$ 17.95 SRP

In reviewing reports of air combat from Spain, China and the early stages of the war in Europe, the US Army Air Corps called for heavier armor and armament for its bomber fleet, including the addition of a tail turret. While Japan tried to counter with their own heavy fighters, their inability to produce them in any number meant that they were forced to face the bomber threat with the nimble, but under–armored Ki-43 “Oscar”. While severely outgunned, the Japanese learned to use their greater maneuverability to exploit the small weakness in bomber defenses. This book tells the story of the clash in the skies over the Pacific, as the Japanese fought desperately against the coming tide of the American bomber offensive. 80 pages. Softcover

Civil War Quiz Book SC
$ 9.95 SRP

How well do you know the who, where, what, when and how of the Civil War? Can you name the captain of the USS Monitor during the battle of Hampton Roads or match-up famous generals with their horses? Test your knowledge in this unique guide to the famous, infamous and quirky facts of the American Civil War. Complete with over 1,000 questions ranging from easy to nearly impossible and including true or false, multiple choice, short answer and match-ups, this is a fun-filled gift book that will both delight and frustrate any Civil War fan. 216 pages, softcover

Deliver Us From Darkness HC
$ 27.95 SRP

This follow-up to Tonight We Die As Men continues the story of the 506 Parachute Infantry Regiment of the 101st Airborne Division as they dropped into Holland as part of Operation Market Garden. The following 72-day campaign saw the 506PIR constantly on the move, defending various transport hubs around Eindhoven, desperately trying to keep open ‘Hell’s Highway’. From there, the airborne troopers moved north to near Arnhem where they took a new position around Betuwe. For two months, the Americans battled against German tanks, constant artillery barrages and driving rain and they grimly held their ground, until the Germans finally abandoned the effort. Written with the help and input from numerous veterans, this book tells the complete story of many of America’s best soldiers as they fought and died in Holland. 344 pages, Hardcover

SAS Ultimate Guide to Combat
$ 25.95 SRP

I’ve written this book to help you – the soldier – kill the enemy when you get the chance and, most importantly, come back home in one piece. To achieve this aim I’ve covered combat training from boot camp up to the level required of a Special Forces soldier. And then gone on to add a few tricks of my own. I’ve done a bit of soldiering (Northern Ireland, SAS deployments, Bush Wars in Africa, life as a merc) and been in my fair share of fire-fights. I’ve only been wounded twice and learnt from both occasions. I’m going to use my experience to teach you to play the game. I’m not going to teach you how to survive in snowy mountains for a month with only one tea-bag or how to kill a room fill of people with only a toothpick. There are plenty of books that do that already. This book will teach you how to fight and survive war in the 21st century from the tools of the trade, to avoiding getting shot or blown-up, from surviving an interrogation to defending a position. This is a book not for the faint hearted. But then neither is war.

The Rolls-Royce Armoured Car
$ 17.95 SRP

The first Rolls-Royce armoured car was a privately owned vehicle fitted with a machine-gun and a limited amount of armour plate, used by the Royal Naval Air Service in Flanders in 1914. By 1915, nearly 100 had been built and turned over to the Army. From then on, as Sir Albert Stern said ‘They searched the world for war’, operating as far apart as the northwest frontier of India, the Middle East and southern Africa. The cars were fast, quiet and reliable but above all powerful. ‘A Rolls in the desert is above rubies,’ said Lawrence of Arabia. After World War I, the War Office continued to produce the Rolls-Royce while tinkering with the design. These further cars served all across the Empire, including in Ireland and even later Shanghai, returning for a final brief appearance in the early stages of World War II. This book tells the complete story of the Rolls-Royce Armoured Car, following its design and development as it fought from theatre to theatre during World War I and the turbulent inter-war years. 48 pages. Softcover

Napoleons Dragoons o/t Imperial Guard
$ 17.95 SRP

Dressed in distinctive green uniforms and classically inspired copper helmets, the Dragoons of the Imperial Guard were raised in 1806 by the same criteria as other Guard units – by selection of picked, literate veterans from Line regiments who had six to ten years of service, and citations for bravery in at least two campaigns. The following year they were named Dragons de l’Impératrice in a unique compliment to the Empress Josephine. As a ceremonial regiment it enjoyed many privileges, but it also saw combat on a number of occasions, including the battles of Essling and Wagram (1809), the Russian campaign (1812, when it suffered severe losses), at Bautzen, Wachau and Leipzig (1813), in the 1814 Campaign of France, and at Ligny and Waterloo (1815). 48 pages. Softcover

Roman Republican Legionary 298-105 BC
$ 18.95 SRP

Soon after the Caudine Forks fiasco in 321 BC, the tactical formation adopted by the Roman Army underwent a radical change. Introduced as part of the Servian reforms, the legion had originally operated as a Greek-style phalanx. Now, however, the Romans adopted the manipular system, whereby the legion was split into distinct battle lines, each consisting of tactical subunits, the maniples. Even though still a citizen militia, recruited from property owners supplying their own war gear, it was the manipular legion that faced Pyrrhus and his elephants, the Gauls and their long swords, Hannibal and his tactical genius and the Macedonians and their pikes to name but a few of its formidable opponents. This book looks at the recruitment, training, weapons, equipment and experiences of the legionary at the epoch of the middle Republic, which opens with the last great war with the Samnites (Third Samnite War, 298–290 BC) and closes with the Republic at the height of its imperial glory after the victory in North Africa (Iugurthine War 112–105 BC). 64 pages. Softcover

Red Christmas-Tatsinskaya Airfield 1942
$ 18.95 SRP

By December 1942, the Soviets had surrounded the German 6th Army in Stalingrad, cutting off all lines of supply except through the air. Seeking to sever this last German lifeline, Soviet Command decided to launch a raid with the entire 24th Tank Corps to seize the airfield at Tatsinskaya, the primary operating base for the German airlift efforts. On 17 December, the 24th Tank Corps advanced toward Tatsinskaya, seizing the airfield on Christmas Eve. The Soviet tankers succeeded in destroying many Luftwaffe aircraft on the ground, but afterwards found themselves isolated and out of fuel behind the German lines. General field marshal Erich von Manstein rapidly organized a counterattack with elements of two panzer divisions, crushing most of the raiding force between 26 and 28 December. Just before the raiding force was annihilated, it received permission to abandon its heavy equipment and escape back to Soviet lines on foot. Thus, the raiders accomplished their mission of severely disrupting the airlift to Stalingrad, but at the cost of an entire tank corps. 80 pages. Softcover

The Browning Automatic Rifle
$ 17.95 SRP

For nearly fifty years the hard-hitting, mobile Browning Automatic Rifle, or BAR, served in US infantry units as a light squad automatic “base of fire” weapon, providing quick bursts of concentrated fire. Designed in World War One, it didn’t reach the front until September 1918. In the interwar years US forces used the BAR across the world, from China to Nicaragua. It also became a favorite of notorious gangsters like Clyde Barrow and Bonnie Parker, who prized its ability to punch through police armored cars. At the outset of World War II the US armed forces decided to adapt the BAR for a light machine gun role. The BAR was not without its flaws; it was heavy and difficult to dismantle and reassemble, and it didn’t cope well with sustained fire. Nevertheless, the BAR saw action in every major theater of World War II and went on to be used in Korea and in the opening stages of the Vietnam War. Featuring arresting first-hand accounts, specially drawn full-color artwork and close-up photographs, many in color, this lively study offers a vivid portrait of this powerful, long-lived and innovative weapon that saw service with US and other forces across the world for much of the 20th century. 80 pages. Softcover

Monday, March 12, 2012

New Sci-Fi Boardgame from Mantic Games!

Coming in May!

Project Pandora
$ 59.99 SRP

A new miniatures-based sci-fi board game from Mantic Games! Six two-player scenarios offer varied gameplay and replayability as you battle through to your objective, whether it’s protecting the cargo or exterminating your opposition.
Contents include: -10 Corporation minis -10 Veer-myn minis -Starship tilepack -Rules, dice, counters

Sunday, March 11, 2012

Two Evil Expansions for Zombie Dice!

March 28th Street Date!

Zombie Dice 2 – Double Feature
$ 7.95 SRP

If you love zombies, you love zombie movies . . . and Zombie Dice! So here it is: Zombie Dice 2 -- Double Feature! Three new dice give you three new ways to play. For the Big Summer Action Movie, you've got the two Heroes: the Hunk and the Hottie. He's got a double-shotgun icon, but if you eat his brain, you score double. The Hottie has two shotguns and three feet icons, making her fast AND dangerous. For Santa Claus Meets the Zombies, you guessed it: Santa Claus is coming to town! He has three special gift icons -- a helmet, an energy drink, and a double brain! Or, of course, you could eat Santa's brain. It's a very merry undead Christmas! Finally, in The Direct-to-Video Sequel: Use all three new dice and watch Santa rescue the Heroes!

New from Bedrock Games!

Releasing in May!

Servants of Gaius
$ 19.99 SRP

Unravel sacred mysteries and explore the empire in this unique alternate Roman history setting where a mad emperor is savior of the world. As Neptune’s armies threaten the empire, Gaius Caesar Augustus Germanicus ("Caligula") creates a secret order to root them out. The Servants of Gaius come from all the ranks of the Empire, chosen by the divine emperor. In their quest to save Rome they face dark cults, backstabbing politicians and even the gods themselves. Servants of Gaius is a game of intrigue and investigation. It comes with a complete alternate history setting but is perfect for any Roman campaign. The book includes: ·A complete and flexible rules system ·An overview of Roman society and government during the early empire ·Stats for important historical characters ·Monsters and other supernatural threats ·Rules for gods and rituals ·A map of the Roman world in 38 AD

Saturday, March 10, 2012

New Deluxe Edition of Breakout: Normandy!

Coming Soon!

Breakout Normandy
$ 75.00 SRP

Breakout: Normandy is a complex two-player wargame on the Allied invasion of France in World War 2. The game concentrates on the initial landings and the subsequent breakout attempts. The German player tries to prevent a successful Allied landing, and if that fails, to contain the beachhead. The Allied player wins by establishing a beachhead, or (better) by successfully breaking out of the landing area. The mapboard depicts the Normandy area where the initial landings took place. Units are regiments and brigades, representing infantry, airborne, armour artillery, anti-tank and anti-aircraft units.

New Novels from Wizards of the Coast!

April 3rd Street Date

FR: War of the Spider Queen V1 (novel)
$ 15.95 SRP

The War of the Spider Queen -- the epic, six-book series from the fertile imaginations of R.A. Salvatore and a select group of the Forgotten Realms best-selling authors--begins here. While their whole world is changing around them, four dark elves struggle against different enemies. Yet their paths will lead them all to the most terrifying discovery in the long history of the drow and set them on a quest to save not only Menzoberranzan but the entire dark elf race from dissolution. Insurrection A hand-picked team of the most capable drow adventurers begin a perilous journey through the treacherous Underdark, all the while surrounded by the chaos of war. Their path will take them through the very heart of darkness, and the Underdark will be shaken to its core. If the powerful dark elves falter, the world below is open for insurrection. Condemnation From the burning sand of Anauroch to the labyrinthine Underdark, an epic quest for the very essence of the Spider Queen takes one startling turn after another. Powerful forces are at work to discover where Lolth has gone. She may return as something greater than she was, or she may have gone from her drow children forever, leaving them to their own devices in a chilling condemnation.

D&D: The Eye of the Chained God (novel)
$ 7.99 SRP

In the aftermath of the plague demons' attack on Fallcrest, Roghar's inspiring optimism has played a significant role in the rebuilding of the town. Albanon, meanwhile, has not recovered so well. Tormented by his experiences and his near-transformations first by Vestapalk then by Kri, he has retreated to Moorin's tower, where he immerses himself in books. He is the last member of the Order of Vigilance, touched by both the Voidharrow and Tharizdun -- he feels as if he stands on the brink of madness. The Nentir Vale has been ravaged by the abyssal plague and the plague demons. The area is lawless and suspicions runs rampant. Only safe as long as they hide, the heroes scout as close as they dare. But with Vestapalk growing ever-stronger and plague demons on the rise, they know they have to act soon. The world cannot afford to wait any longer. As they journey toward the greatest concentration of demons they learn they are on the right path and they gain an ally. Kri, believed dead, resurfaces with wisdom garnered from the Chained God. It seems even Tharizdun himself is against Vestapalk.

Friday, March 9, 2012

New from Expeditious Retreat Press

Releasing in April!

AA#24 Mouth of the Shadowvein
$ 14.00 SRP

The depths of the underearth weigh heavily upon the party as they delve deeper into the cold, hard stone. Every river has an end, even those that never see the light of day. Many adventures behind, the party continues to find the mouth of the Shadowvein. What lies ahead is surely dangerous, but the lure of the deeps is strong with gold and magic. The Mouth of the Shadowvein concludes the exploration started in The Pod Caverns of the Sinister Shroom and continued in Down the Shadowvein. However, The Mouth of the Shadowvein can be played by those who have not explored those modules. 3rd-5th level characters.

New LCG's from Fantasy Flight

Releasing in April! 

CoC LCG: Ebla Restored
$ 14.95 SRP

Knowledge stolen from the ruins of an ancient city now steers the fate of the world. The third Asylum Pack in the Revelations cycle for Call of Cthulhu: The Card Game, Ebla Restored adds to the cycle's focus on the power and dangers of eldritch knowledge. Its new cards promote exciting new synergies between dark Tomes and the daring Relic Hunters who seek them. Meanwhile, players gain unprecedented control over their decks and discard piles, finding new ways to work with lost knowledge. Will the forgotten secrets of ancient Ebla provide you the answers you need to stymie your foes? Will humanity tremble before the terrifying might of the Ancient Ones restored to their former glory, or will heroic investigators and scientists thwart them and their zealous cultists to maintain sanity, at least for another day?

GoT LCG: Valar Morghulis
$ 14.95 SRP

The first Chapter Pack in the Beyond the Narrow Sea cycle for A Game of Thrones: The Card Game, Valar Morghulis transports players to the massive and diverse Eastern continent of Essos with characters, locations, and events drawn from George R.R. Martin’s A Feast for Crows and A Dance with Dragons. Players gain fantastic options for exciting new strategies, including versatile decks that start without agendas. New locations reduce the “out of House” gold penalties for characters, making thematic Trait-based decks more viable than ever, and new River plots build upon each other to create interesting and increasingly powerful strategic options. Beginning a cycle intended to welcome new players while providing veterans with exciting challenges, Valar Morghulis is an excellent second purchase for players looking to expand upon the Core Set!

LotR LCG: The Long Dark
$ 14.95 SRP

After a brutal conflict outside the gates of Moria, several of Middle-earth's heroes press forward into the dark, Dwarven mines to scout the ancient tunnels for the source of the increased Orc activity in the Misty Mountains. The way is dark and choked with foes and hazards… The Long Dark continues the ongoing narrative of the Dwarrowdelf cycle, adding 60 new cards to The Lord of the Rings: The Card Game, including a new hero and three copies of each player card. Players will also experience an all-new scenario that pits brave heroes against bands of Goblins, the hazards of traveling in the dark, and the risk of getting lost. As Middle-earth’s heroes travel through the dark, underground realm of Moria, they must navigate carefully or suffer the consequences of losing their way. Any wrong turn may result in disaster.

Wednesday, March 7, 2012

New Dystopian Wars!

Coming in March!

DW RoF: Naval Battle Group
$ 54.99 SRP

Republique of France Naval Battle Group The Republique of France Naval Battle Group is the perfect way to get started and learn the unique characteristics and advantages of the French navy. The Republique of France is a proud and resilient nation, and their Naval Battle Group is sure to serve you well. This Battle Group is a great way to begin building your collection and plot your path towards world domination.

DW RoF: Magenta Mk I Pocket Battleship
$ 21.50 SRP

Republique of France Magenta Mk I Class Pocket Battleship Uniquely, the Surface Skimmer rule allows the Mk I to move over land and water. This is just one of many dramatic benefits of technology ‘liberated’ from the fugitive Markov. The Magenta class Battleship is fitted with the extraordinary Gravity Nullification Engine (GNE), allowing it to operate in the space between surface models and flyers. This Battleship is sure to stand out on the battlefield and will act as a warning to your enemies that the French are a force to be reckoned with.

DW RoF: Couronne Battle Carrier
$ 17.00 SRP

Republique of France Couronne Class Battle Carrier The French navy are able to take advantage of a range of technical refinements, the most impressive of which is the huge Heat Lance, which comes fitted to the Couronne Class Battle Carrier. These weapons are devastating at short to medium range, able to buckle the superstructure of any opposing vessel. Impressive in size and stature, the Couronne Battle Carrier is as intimidating as it is effective.

DW RoF: Epaulard Submarine (2)
$ 15.50 SRP

Republique of France Epaulard Class Submarine With the world gripped by crisis, France is ready to seize the chance to regain its rightful place as a great power. Their Epaulard Submarines are built for purpose, armed with long range Mortars and Mines to protect them from the close-range attentions of their traditional hunters. When on the surface its devastating mortar is able to fire at enemy models. When below the surface the mortar is below deck and unable to fire. Both variants of the model will be sold on an integrated water base.

DW RoF: Magenta MkII Pocket Battleship
$ 15.00 SRP

Republique of France Magenta Mk II Class Pocket Battleship The Magenta Mk II Class Pocket Battleship is capable of taking the same armament as the Mk I, but can also upgrade its weaponry to the Heat Lance, trading one of its standard turrets for a greater advantage over the larger vessels. It is also fitted with a Cloud Generator, allowing the Magenta to obscure itself from its enemies.

DW RoF: Toulon Armoured Cruiser (3)
$ 17.50 SRP

Republique of France Toulon Class Armoured Cruiser The Toulon Armoured Cruiser displays great resistibility and a smaller version of the deadly Heat Lance that is able to combine fire with other ships in the squadron. Audacious to the will of the enemy, this Armoured Cruiser is undeniably a great ship and an important component of any French Naval Fleet.

DW RoF: Armoured Battle Group
$ 48.00 SRP

Republique of France Armoured Battle Group Although France does not possess an overseas empire, the Foreign Legion accepts recruits from all over the world and molds them into a unique and elite fighting force. The French land military force is known as l’Armee de Terre. L’Armee de Terre is split into the Armee de Reguliers, Armee de Reserve and the much-feared Commande d’Assault Lourds. These armies form some of the Republique’s most feared elite forces and the Armoured Battle Group makes them yours to command.

DW RoF: Bastille N-5 Land Ship
$ 21.50 SRP

Republique of France Bastille 'N-5' Class Land Ship The Heavy Assault Command subdivision of the Land Army is responsible for the Republique’s precious Land Ships. They are parceled out to Legions as and when they are needed. Not surprisingly, Legions benefit greatly when this beastly machine is added to the fray.

DW RoF: Focault R-6 Medium Tank (6)
$ 12.00 SRP

Republique of France Focault 'R-6' Class Medium Tank The Focault ‘R-6’ Tank is a medium class tank that can deal hefty damage even at longer range. Formidable in war, the might of the Focault is matched only by the ferocity of the Legions that command them.

DW RoF: Marteau ACA-8 Bombard (6)
$ 12.00 SRP

Republique of France Marteau 'ACA-8' Class Bombard The Marteau ‘ACA-8’ Class Bombard is a vital component of l’Armee de Terre that no army should be without. Able to use indirect fire with its 360 degree long-range mortar, the Marteau will cause havoc to opposing forces, leaving them no refuge from its wrath.

Tuesday, March 6, 2012

New Warhammer and Deathwatch RPG's

Coming in April!

Deathwatch: The Rising Tempest
$ 39.95 SRP

As the conflict against the Tau approaches its breaking point and paranoia over their suspected acts of sedition reaches an all-time high, the infamous Lord Commander Ebongrave seeks allies he can trust in his campaign against disloyalty. But are Tau sympathizers really maneuvering among the loyal citizens of the Imperium? And if so, what darker plans do they hold in store? Rising Tempest is an epic adventure in three parts for Deathwatch, the popular Warhammer 40,000 roleplaying game. When the Tau make a play for dominance that threatens to tip the balance of power in the Canis Salient, they’ll unwittingly endanger the entire Jericho Reach... and only the Space Marines of the Deathwatch can stop them.

WHFRPG: Heros Call
$ 49.95 SRP

Hero’s Call is an epic supplement for Warhammer Fantasy Roleplay that takes your campaign to the peaks of power! Heroes gain tremendous new ammunition to face the challenges rising against them, including new high-powered careers, regional options for men and dwarfs from outside Reikland, two new player races, action cards for each new trait, and spells and blessings for Ranks 4 and 5. Players are going to need to take advantage of all these thrilling new powers, too. Hero’s Call gives GMs exciting new ways to challenge high-powered parties, with tips for addressing their fame or infamy. GMs will also find guidelines for running notable adversaries, such as Archaon the Everchosen, and a complete adventure, The Art of Waaagh! Introduces two new player races, Halflings and Ogres

Monday, March 5, 2012

New Board Game From Fantasy Flight Games!

Releasing in April!

$ 34.95 SRP

Designed by Donald X. Vaccarino (Dominion, Kingdom Builder) and based in the dystopian world of Android, Infiltration is a tense card game of futuristic larceny in which two to six players take the roles of thieves, competing to steal valuable secrets from a highly secured corporate facility. The most vital information lies deep within the complex, but each step inward takes you farther from escape. Worse yet, corporate mercenaries are closing in! How long will you push your luck as you avoid security patrols, surpass rival thieves, and try to download the most data before the building is locked down? Includes 114 cards, 149 tokens and markers, 1 security tracker dial, and more

New World of Warcraft!

Releasing June 19th!

WoW TCG: Tomb of the Forgotten Epic Collection
$ 39.99 SRP

1 Reusable storage box 10 Card dividers to be used with your storage box 1 Tomb of the Forgotten playmat 1 Tomb of the Forgotten deck box 6 Tomb of the Forgotten booster packs 1 Tomb of the Forgotten pocket guide 6 Random foil heroes from Tomb of the Forgotten 1 Common Loot card: Sand Scarab

WoW TCG: Aftermath: Tomb of the Forgotten BD
$ 143.64 SRP

36 Packs per display Introduces new Monster race—Tol’vir—including three new Monster Heroes: Paladin, Priest, and Rogue. Tol’vir are the featured Monster race in Tomb of the Forgotten. New dual-class Monster heroes! New Murloc, Ogre, and Demon allies. Loot cards o Common: Sand Scarab o Uncommon: Spurious Sarcophagus o Rare: White Camel

Sunday, March 4, 2012

New Novels from Fantasy Flight!

Coming in April!

Arkham Horror: The Lies of Solace
$ 8.99 SRP

The Lies of Solace is the second novel in The Lord of Nightmares Trilogy, a series of grim tales based in the wildly popular Arkham Horror universe! This disturbing story explores the depths to which desperation and tragedy can plunge us, and the grim consequences that await those who surrender to grief and pain. When Jacqueline Fine experiences disturbing visions of a robed man before the crumbling edifice of a city, she's determined to prevent her nightmare from becoming a reality. Meanwhile, an Arkham doctor tries desperately to save his only daughter from the hands of a dark cult, and a distraught bootlegger attempts to unravel the mystery behind the sudden silence of his fiancée's letters. Will these three strangers be able to save everything they love from a terrifying future, or has their suffering only just begun? Written by John French, author of award-nominated roleplaying supplements, short stories, and novellas

Tannhauser: Rising Sun, Falling Shadows
$ 8.99 SRP

Rising Sun, Falling Shadows is a novel by Robert Jeschonek, based in the war-torn alternate history of Tannhäuser. This gripping story brings fan-favorite characters vividly to life, while drawing newcomers into a world where science and the supernatural clash to determine the fate of humanity. In the midst of perpetual war, a far-Eastern warrior sect with a shadowy agenda has set out toward the evergreen peninsula of Kamchatka. Can Union Major John McNeal and the elite soldiers of the 42nd Marines stop their sinister plot before it’s too late? And what terrible powers lie hidden in the verdant wilderness? The race is on to discover ancient secrets that could finally bring the Great War to its climactic end! Written by Robert T. Jeschonek, award-winning author of fiction, comics, essays, articles, and more

Saturday, March 3, 2012

New Wings of Glory Starter Set!

Coming Soon!

WW: WW2 Wings of Glory Starter Set
$ 69.90 SRP

Wings of Glory is a game system that allows players to recreate aerial combat during World War I and II, using cards and miniatures to represent the airplanes and their maneuvers. In Wings of Glory players will control one or more airplanes, taking to the skies to engage their opponents in aerial duels, or trying to accomplish a specific mission, such as recon, escort, or bombing. This WW2 Wings of Glory Starter Set is a complete game that includes everything you need to start playing the WW2 version of the system, but may be expanded with additional WW2 Airplane Packs and game sets to allow for larger battles with different airplanes. Wings of Glory is fast-playing and easy to learn. The Basic Rules give you a very simple starting point to start playing minutes after opening this box. After you’re familiar with the Basic Rules, or if you are an experienced gamer, you may use the Standard or Advanced Rules, to make the game more challenging and realistic. Contents of the Box: four 1/200 Scale Airplanes with their specific game stands, 4 maneuver decks, 32-pages full color rulebook, including fast-play rules, 4 airplane consoles, 2 measuring rulers, 4 punchboards of counters, tokens and markers.