Wednesday, December 31, 2014

Our ACD Distribution Blog will resume on January 5th!


ACD Distribution will be CLOSED on 
New Year’s Eve and New Year’s Day 
(Wednesday, December 31st and Thursday, January 1st).

Please plan your orders accordingly and have a great holiday!
  

Our ACD Blog will resume on January 5th!

Tuesday, December 30, 2014

New to ACD Distribution! Lords of War from Black Box Games!

New to ACD Distribution: Black Box Games!


Coming Soon!
Visit https://www.youtube.com/watch?v=Mt_I_FC46Gs for a review of Lords of War!





BBXOVD
Lords of War: Orcs vs. Dwarves
$19.99 SRP

Lords of War: Orcs versus Dwarves is the original award-winning Lords of War pack. As with all Lords of War core decks, the game is playable out of the box and contains two complete armies - the Orcs and the Dwarves.

These factions are differentiated by their exclusive cards and strategies; the Dwarf faction plays more defensively, using some Ranged cards and powerful Berserker units to pick-off assailants, while the Orc army encourages players to attack more vigorously, often committing kamikaze moves to their tactical advantage.

Lords of War: Orcs versus Dwarves is cross-compatible with Elves versus Lizardmen and Templars versus Undead, meaning that all the Lords of War armies can be used to battle one another.

The armies can also be blended together, using a strict Ranking System, to create Mercenary decks for tournament play.






BBXEVL
Lords of War: Elves vs. Lizardmen
$19.99 SRP

Like its predecessor Lords of War: Orcs versus Dwarves, Lords of War: Elves versus Lizardmen is a dual-deck strategic card game for two-plus players. It won the UK Games Expo Award for Best Strategic Card Game in 2013, the year of its release.

The game is cross-compatible with Orcs versus Dwarves and Templars versus Undead, meaning that all the Lords of War armies can be used to battle one another. The armies can also be blended together, using a strict Ranking System, to create Mercenary decks for tournament play.

The factions in this deck are the Elves, which feature strong cavalry units and archers but a relatively weak infantry, and the Lizardmen, who are the most flexible Lords of War army and are best used to disrupt and counter enemy attack strategies.

These armies also features new and deadly type of Berserker Units, the Elven Puresoul and Cruor Sacrifice, both of which are capable of achieving Chain Eliminations in diagonal formations across the board.








BBXTVU
Lords of War: Templars vs. Undead
$19.99 SRP

The third in the Lords of War: Fantasy Battles series. It is currently a nominee for the UK Games Expo Award for Best Expansion Pack.

Like its award-winning predecessors, Templars versus Undead is a dual-deck strategic card game for two-plus players which sees fantasy races engaging in dynamic tactical card battles.

The Templar faction is based around a heavily armored infantry and mobile palisades. The Undead meanwhile contain a stark range of defensive and offensive units, including zombies which roam across the battlefield.

Templars versus Undead is compatible with both Elves versus Lizardmen and Orcs versus Dwarves, meaning that all the Lords of War armies can be used to battle one another. The armies can also be blended together, using a strict ranking system, to create Mercenary Decks for tournament play.

BBXTAW
Lords of War: Terrain and Weather Pack
$11.99 SRP

The Weather and Terrain Expansion Pack is compatible with all Lords of War armies and enhances Lords of War play with two new modes: Weather, which sees players putting their tactics to the test against the elements, and Terrain, which enables players to build their own battlefields.

Monday, December 29, 2014

New from Wyrd Miniatures! Malifaux 2E Box Sets and Through the Breach products!

Available Now!
WYR20107
C. Hoffman Box Set
$50.00 SRP

Guild box set contains six 32mm ‘heroic’ scale miniatures made of high quality plastic, stat cards and upgrades for Malifaux second edition miniature wargame.

Contains:
1 C.Hoffman
1 Mechanical Attendant
1 Watcher
1 Guardian
2 Hunter

Miniatures are supplied unpainted and assembly may be required.

WYR20606
Gremlins: Hog Whisperer
$16.00 SRP

Contains:
1 Hog Whisperer
1 Piglet

Miniatures are supplied unpainted and assembly may be required.

WYR20212
Resurrectionists: Crooked Men (3)
$21.00 SRP

Contains:
3 Crooked Men

Miniatures are supplied unpainted and assembly may be required.

WYR20607
Gremlins: Pigapult
$30.00 SRP

Contains:
1 Big Fat Pig
1 Something to Lob said Pig

Miniatures are supplied unpainted and assembly may be required.



Coming in January!
WYR30201
Through the Breach: In Defense of Innocence
$20.00 SRP

The town of Innocence was recently a booming oasis deep in the Badlands. Political infighting and nightly raids by the monstrous Neverborn have begun ripping the town apart. With the end closing in, Innocence is unable to save itself. Its future will be determined by the Fated, those with the ability to change fate itself.

In Defense of Innocence is the first Penny Dreadful for the Through the Breach RPG. This 84 page book focuses on the boom town of Innocence and its struggle to survive in Malifaux. The town is full of interesting characters, locations and plots. It serves as a great place to start or continue your campaign.

Contains:
4+ ready-made adventures

3-5 players

WYR30401
Through the Breach: Male Multi-Part Kit
$35.00 SRP

Each kit contains enough pieces to make up to 11 individual Heroes for your Through the Breach games!

Miniatures are supplied unpainted and assembly may be required.

WYR30402
Through the Breach: Female Multi-Part Kit
$35.00 SRP

Each kit contains enough pieces to make up to 11 individual Heroes for your Through the Breach games!

Miniatures are supplied unpainted and assembly may be required.

Sunday, December 28, 2014

New from Autarch! Domains at War!

Coming Soon!
AUT1007
Domains at War: The Complete Set
$65.00 SRP
SDI
SOO

Domains at War brings the full sweep of fantasy warfare to tabletop gaming and role-playing campaigns. The Domains at War Complete Set offers three interlocking systems to cover the full sweep of military struggles in a fantasy, ancient, or medieval world:

• A quick mass combat rule system for use in any role-playing game that uses concepts like hit points and armor class.
• A comprehensive campaign toolkit for use in ongoing games, fully compatible with the Adventurer Conqueror King System’s rules for mercenaries, strongholds, magic, and rulership.
• A fast-playing tactical wargame derived from these systems, so that playing a battle generates outcomes like what you'd get if you fought it out on the one-on-one roleplaying scale.

The Domains at War Complete Set comes with two softcover rulebooks, Campaigns and Battles, as well as 12 pages of full-color counters for units, leaders, spells, and terrain and a 4’ x 3’ fold-out battlemap for tabletop warfare.

Domains at War is designed for Autarch’s best-selling Adventurer Conqueror King System, but is compatible with any fantasy RPG system that uses twenty-sided dice and shares concepts like hit points and armor class. If your tabletop gaming would benefit from the vivid drama and agonizing choices of warfare, Domains at War is designed for you.

AUT1005
Domains at War: Battles
$30.00 SRP
SDI

Tomorrow you will bring the battle to the foe. Tonight you walk among the troops you’ll lead. The mercenaries are veterans and sleep while they can, but the peasants levied from your lands seek courage in tales of your previous victories. In the cover of darkness, you can listen rather than lead. Remember when you were like them? Back when you first entered the dungeon, you wielded a sword to fight for gold, glory, and the favor of the gods. Winning these earned you a throne. Now you wield an army, and fight for the right to rule the domains at war.

Using the rules herein, you can run massive battles between opposing armies using playing pieces on the tabletop. Designed specifically for battles where RPG characters are in command, Domains at War: Battles makes the deeds and decisions of those characters the focus of its gameplay, and works hard to integrate their actions into the flow of battle. Built from the same mathematics that power ACKS, it generates outcomes like what you’d get if you fought it out on the one-on-one roleplaying scale.

AUT1004
Domains at War: Campaigns
$30.00 SRP
SDI

Domains at War: Campaigns includes a comprehensive campaign toolkit for use in ongoing games, fully compatible with ACKS’s rules for mercenaries, strongholds, magic, and rulership. Domains at War: Campaigns also includes a streamlined system for resolving the outcome of pitched battles between army-sized forces, ideal for resolving battles between NPC commanders, where the adventurers are bystanders or front-line participants.

AUT1006
Domains at War: Compendium (Hardcover)
$45.00 SRP
SDI

This hardcover compendium includes everything from the Domains at War: Battles and Domains at War: Campaigns rulebooks set in a beautiful hardcover edition.

AUT1008
Domains at War: Troops and Terrain
$25.00 SRP
SDI

Autarch’s Domains at War brings the full sweep of fantasy warfare to tabletop gaming and role-playing campaigns, offering a series of interlocking systems that cover the full sweep of military struggles in a fantasy, ancient, or medieval world.

With the Troops and Terrain expansion pack, you get 36 pages of full-color cardstock counters for use with your Domains at War: Battles.  Let the battles begin!

You must have a copy of Domains at War: Battles rulebook or the Domains at War Complete Set to use this product.

Saturday, December 27, 2014

New from Steve Jackson Games! Munchkin: Love Shark Baby, Munchkin: Kobolds Ate My Baby and Chez Geek: Slack to the Future!

Coming in January!
SJG4247
Munchkin: Love Shark Baby
$4.95 SRP

Here’s a little something for that special munchkin in your life! More monsters to slay, more treasures to steal, more curses to dodge . . . all in the name of True Love. (Love of loot and levels, that is!)

Munchkin Love Shark Baby is a Valentine’s Day-themed fifteen-card non-random booster pack for any standalone Munchkin game.

3-6 players
Ages 10+
1-2 hour play time

Contains:
15 new love-themed cards for Munchkin!

SJG1381
Chez Geek: Slack to the Future
$10.95 SRP

Technology hasn’t made Steve Jackson Games any more productive. In fact, it’s made slacking off easier than it’s ever been!

Slack to the Future celebrates the bleeding edge of carefree, codependent laziness with 56 new cards of activities, people, jobs, food, and other stuff from the digital revolution.

2-5 players
Ages 13+
60 minute play time

Contains:
56 Cards
1 Rulesheet



Coming in February!
SJG4246
Munchkin: Kobolds Ate My Baby
$5.95 SRP

A kobold has a harsh life. But at least there are babies to eat...

Munchkin Kobolds Ate My Baby gives you 15 more cards for Munchkin games, this time based on Kobolds Ate My Baby, the roleplaying game by Dork Storm Press and 9th Level Games! All hail King Torg!

3-6 players
Ages 10+
1-2 hour playtime

Contains:
15 Cards
1 Exclusive promo card
1 Instruction sheet in a foil pack with a hang tag

Friday, December 26, 2014

New from USAopoly! Clue: Supernatural, Monopoly: The Walking Dead and Risk: The Walking Dead!

Coming in January!
USOCL010361
Clue: Supernatural
$39.95 SRP
NPI

One of your favorite Supernatural characters has been possessed and is committing terrible deeds!  Now is the time for you to become the hunter and attempt to discover - who is possessed, what mystical object was used to open the demon portal, and where the portal was opened! Was it Sam with the Revolver in the Rocky Mountains or Dean on the West Coast with the Winchester Journal? Solve the mystery and victory will be yours!

3-6 players
Ages 9+

USOMN095379
Monopoly: The Walking Dead
$39.95 SRP
NPI

Life as you have known it exists no longer. Traditional commerce and frivolous living have given way. Enter a world where quick wits, guts and ingenuity mean the difference between life and death. In the Walking Dead Monopoly game you will wheel and deal for your very survival. Can you buy, sell, trade and backstab to survive a world of the dead?

Optional speed play as you fight to the finish. Based upon the original graphic novel series.

2-6 players
Ages 13+

USORI095379
Risk: The Walking Dead
$49.95 SRP
NPI

The Walking Dead Risk game allows players to vie to be the dominant group of survivors in a post-apocalyptic world infested by the undead. Based upon the hit graphic novel series, The Walking Dead, The Walking Dead Risk forces players to fight for survival in a deadly game of conquest.

2-6 players
Ages 13+

Wednesday, December 24, 2014

Our ACD Distribution Blog will resume on December 26th!


ACD Distribution will be CLOSED on Christmas Eve and Christmas Day (Wednesday, December 24th and ThursdayDecember 25th).

Please plan your orders accordingly and have a great holiday!

Our ACD Blog will resume on December 26th!

Tuesday, December 23, 2014

New from Rio Grande Games! Antike II, Bohnanza: Ladies & Gangsters and more!

Coming in January!
(Final cover image not available)
RIOA43
Concordia: Britannia/Germania
$24.95 SRP

Concordia: Britannia Expansion features a double-sided map for Concordia.  The Britannia map offers tight play with only 23 cities in ten provinces and players start in London and Calais, expanding Britannia from the south. The Germania map features 30 cities in twelve provinces again. The additional castles, different starting positions, and sea colonists moving along rivers bring new options into play.

2-5 players
Ages 12+

RIOA44
Antike II
$59.95 SRP

Antike II is a challenging strategy game about evolution and competition among ancient civilizations. Ancient nations create cities, build temples, sail the seas, and discover new principles of science and technology. Their legions and galleys open new settlements and defend their people against attacks from their enemies. Two scenarios can be chosen as the game board is two-sided.

Every nation tries to win ancient kings, scholars, generals, citizens, and navigators for themselves. The nation that acquires a specified number (depending on the number of players) of ancient personalities first wins the game!

Lead one of these nations to victory but watch out for your enemies as they will want to conquer your cities to destroy your temples. The game depends not on the luck of dice or cards, but on thoughtful plans and skillful diplomacy.

Antike II differs from the 2005 Antike in several ways. To start, players now own city tokens, which allows them some degree of choice as to which resource a newly founded city shall produce. Military units have become more expensive, and the rules for the conquest of cities are considerably easier. The scientific progresses were altered as well. Neutral temples now exist, which may be destroyed, gaining VPs of a general, without harming other players. The game features two new maps in a new graphical design, and a new card named “BELLONA” (the ancient Roman goddess of war) has been introduced to counter the starting player’s advantage.

3-6 players
Ages 12+



Coming in February!
RIO508
Bohnanza: Ladies & Gangsters
$24.95 SRP
Ladies offers female versions of the beans used in Bohnanza with better payoffs than their male counterparts, for more money when the female beans are at the top of the harvest. Ladies is quite similar to Bohnanza, but gentleman and lady beans have different Beanometers within the same bean type; and baby beans have no Beanometer at all. When harvesting a field, the Beanometer showing on the top-most card (last card played) in the field is the one used for earning gold coins from the harvest.
Gangsters is for one or two players where they compete against a third entity, the Bean Mafia. The players need to have more profit than each other and the Bean Mafia in order to win. Also includes a few new beans with irregular beanometers.

3-5 players
Ages 13+
30-60 minute play time

RIO507
Bohnanza: Princes & Pirates
$24.95 SRP

With the Pirates expansion, Bohnanza goes to sea. With Bohnanza, when players harvested beans they immediately sold them for gold coins. With Pirates, players may load their harvested beans onto ships which will deliver them to other markets for higher profits. However, there are pirates on the sea and they lie in wait in their pirate ships to capture the cargoes of merchant ships carrying beans.

Pirates must be played with the Bohnanza basic game as this has the components necessary for up to seven players. Except for changes to the rules described herein, the game is played the same as basic Bohnanza.

Bean princes make their way to sleeping beauty in the king’s castle. They wrestle through thick, overgrown bean vines and must fulfill difficult tasks. The prince who reaches the Castle and has the most gold coins, may kiss sleeping beauty to awaken her, and win the game.

Princes must be played with Ladies or with Bohnanza.

2-7 players
Ages 13+
45-90 minute play time

Monday, December 22, 2014

New from Czech Games Edition! Alchemists, Tash-Kalar: Arena of Legends, Dungeon Lords and more!

Coming Soon!
CGE00027
Alchemists
$59.95 SRP
NPI

A little mandrake root, a little raven’s feather. Toss them in the cauldron and see what they make. Should you drink it? Maybe not. After all, that’s what students are for.

Welcome to the world of Alchemists! Perform experiments to discover the magical properties of your ingredients. Demonstrate your knowledge by selling potions. Use the money to buy artifacts that further your research. Publish, publish, publish! Earn grants. And expose the fallacies published by those fools who think they can be your rivals.

Alchemists is a game of strategy, risk assessment, and deduction. Do you experiment to get more knowledge or do you publish now to get more points? Pay to endorse the latest theory of toads or save your money for an artifact? And should you really be selling that potion to the large axe-wielding barbarian when you aren’t quite sure of its effects? The choices you make will prove whether you are the world's greatest alchemist.

2-4 players
Ages 13+
120 minute play time

CGE00008
Bunny Bunny Moose Moose
$29.95 SRP
NPI

Once again, the hunter prowls the forest. All the animals flee in terror! Well, not really. Only a dumb animal would call attention to itself. In our forest, the animals are smart, otherwise their heads would be decorating the hunter’s mantelpiece. Our animals just casually saunter away, while convincing the hunter that he must be looking for something else. “Are you hungry for rabbit, Mr. Hunter? Well, you see, I’m a moose. Oh, no, not a moose with antlers like that…”

In this merry game, players take on the roles of rabbits and moose. While the hunter strolls through the forest, players are trying to look like an animal the hunter won’t shoot. And because they do so by making rabbit ears or moose antlers of various shapes on their heads, the spectators enjoy the game as well as the players.

3-6 players
Ages 9+
20 minute play time

CGE00023
Tash-Kalar: Arena of Legends
$39.95 SRP
NPI

Tash-Kalar is the ancient art of magical combat performed in arenas and combat pits throughout the known world. Tash-Kalar is also the name of the oldest and most famous arena, the place where the game began. You can play the game with 2, 3, or 4 players, in teams or individually.

Whether you are playing the High Form or a deathmatch, all games of Tash-Kalar have the same basic rules: Players take turns creating magical stones and placing them in patterns that allow them to summon fantastical beings. Here you will find the mystical intrigues of the Sylvan, the brutal fury of the Highlanders, and the incisive tactics of the Imperials.

Your beings can move around the arena, disrupt opponents’ patterns, and form new patterns that allow you to summon more beings. Each form of Tash-Kalar has its own means of scoring and deciding on a victor. Lay your plans, strengthen your position, then unleash your full power as you summon a tremendous creature of legend to dominate the arena of Tash- Kalar.

2-4 players
Ages 13+
30 minute play time

CGE00028
Tash-Kalar: Everfrost
$12.95 SRP
NPI

Tash-Kalar: Arena of Legends: Everfrost consists of a new faction for use with the Tash-Kalar: Arena of Legends, a deck of powerful beings that live in the frozen lands of never-ending winter on snow plains, on cold mountains or in palaces of ice.

The new interesting and unique effects of the Everfrost beings (marked by the little snowflake) introduce a new mechanism: frozen effects. Frozen effects do not have to be performed immediately when the being was summoned; instead a player may store them for later and use them at the right moment to gain a tactical advantage.

2-4 players
Ages 13+
60 minute play time

CGE00007
Dungeon Lords
$64.95 SRP
NPI

In Dungeon Lords, you are an evil dungeon lord who is trying to build the best dungeon out there. You hire monsters, build rooms, buy traps and defeat the do-gooders who wish to bring you down. Each turn, players use a hand of cards to choose where to place their worker imps. Actions vary from mining gold, hiring monsters, buying traps etc. Each action has three spots available - with each spot having different effects (e.g., mining gold lets you mine more gold in each spot). When using the cards, two cards will become locked and will not be able to be used next turn.

The entire game lasts two “game years”, and each year consists of four seasons (a.k.a. turns). At the start of each season, players see the heroes and events to come in the following season, allowing them to prepare. At the end of each season after the first, heroes are allocated to each player according to the players’ level of evilness. Heroes range from mighty heroes to sneaky thieves. Each hero has its own power for which the player needs to prepare for. At the end of each year, the heroes travel into the dungeons to fight.

2-4 players
Ages 12+
90 minute play time

CGE00014
Dungeon Lords: Festival Season
$39.95 SRP
NPI

The game is still played over two years, but now each year has five rounds instead of four: winter, spring, summer, autumn and festival season. More time to build your dungeon, but also more time for adventurers to gather a larger party. There are new monsters, rooms, and traps to prepare your dungeon for the battle, but also new nasty spells for the adventurers and sneaky bards who encourage them to perform so-called “heroic” deeds – not to mention two paladins for each year, now ready to punish up to two evil players.

Would you like to push other players toward evil instead of moving yourself toward good when visiting the city? What about making an investment instead of traditional gold digging? Or what about repairing conquered tunnels or rooms instead of digging new ones? Only eight actions are still available to you, but each season one of those actions is replaced by an alternate set of spaces that offer new and intriguing options.

And did we mention that it has recently become fashionable for Dungeon Lords to have their own personal pets?

Dungeon Lords: Festival Season is a big expansion that includes lots of Dungeon Lording goodness. Dungeon Lords: Festival Season includes the mini expansion Dungeon Lords: The New Paladins.

2-4 players
Ages 13+
120 minute play time


CGE00029
Dungeon Lords: Happy Anniversary
$109.95 SRP
NPI

Dungeon Lords: Happy Anniversary includes the Dungeon Lords base game, the Festival Season expansion, stickers for food tokens, metal coins, a new “Dungeon Set-up” mini-expansion and other items that will enhance your Dungeon Lords experience.

2-4 players
Ages 13+
90 minute play time

CGE00016
Last Will
$49.95 SRP
NPI

In Victorian England, the profits of the Industrial Revolution have given rise to a wealthy upper class of English ladies and gentlemen. Sadly, you are not among them but you do have a rich uncle, recently departed, who decided on his death bed to leave all his money to the relative who will enjoy it the most. To find out who that is, you and your cousins will each be given a substantial sum of money. Whoever can spend it the fastest will inherit all your uncle’s wealth or at least, what’s left of it.

2-5 players
Ages 12+
60 minute play time

CGE00025
Last Will: Getting Sacked
$39.95 SRP
NPI

In Last Will: Getting Sacked, the lawyers have found a hidden clause in your uncle’s last will. Spending money faster than all your relatives will not be enough. To inherit your uncle’s fortune, you must also lose your job! After all, your uncle’s heritage can’t go to someone who’s employed!

With this expansion added to Last Will, each player begins the game with a job card that provides him with a regular income each turn and details a number of things the player must do in order to get fired. Unlike in real life, it can be difficult to persuade your employer to give you the old heave-ho. When you miss work, he’s inclined to be charitable because he liked your uncle and he’s sorry for your loss. To make him angry, you need to get caught living it up when you should be working. He won’t sack you straight away, but he will at least dock your salary. Even your kindly old boss has his limits, though; when you earn enough demotions to cancel out every line of income, you can discard your employment card. Congratulations: You have been sacked and are one step closer to winning the game!

You will also have a chance to find yourself a good, demanding wife. A wedding is such a romantic way to spend piles of money in a hurry, right? The expansion has six nuptial cards, so get down on one knee and ask the question!

2-5 players
Ages 13+
45-75 minute play time

CGE00015
Dungeon Petz
$64.95 SRP
NPI

Become the leader of an imp family that has just started a new business – breeding and selling petz. Sound simple and safe? Well, we forgot to mention that those petz are for Dungeon Lords. This means magical, playful, sometimes angry monsters that constantly desire attention and at the very moment you want them to demonstrate their qualities to buyers they are sick or they poop. Sometimes you are even glad that you got rid of them but the profit is unbelievable.

Dungeon Petz is a standalone game set in the Dungeon Lords universe. The game consists of several rounds in which players use unusual worker placement mechanisms (players simultaneously prepare different sized groups of imps in order to play sooner than others) to prepare themselves for the uneasy task of raising creature cubs and pleasing their different needs (represented by cards) in order to sell them as grown and scary creatures to Dungeon Lords. In the meantime, they also attend various contests in which they show off their pets, scoring additional points.

2-4 players
Ages 13+
90 minute play time

CGE00024
Dungeon Petz: Dark Alleys
$39.95 SRP
NPI

Bringing you more than just new pets, cages and magic items, the Dungeon Petz: Dark Alleys has a whole new district in the town. This is the heart of the expansion. It’s kind of a back alley district in the Imp town where all the weird existences live and try to do their business. So would you like to hire an illegal worker or buy a pet on the black market? Maybe book a facility that produces food for active dogs, cats and dragons? And what about a fancy ribbon or a cool spiked collar for your pet? Taking care of your pets will never be the same.

2-4 players
Ages 13+
90-120 minute play time

CGE00006
Shipyard
$59.95 SRP
NPI

The year is 1870. For centuries, sails have ruled the seas, but now the steam engine is beginning to dominate. shipbuilders are experimenting with new designs, competing for the prestigious Blue Ribbon, which honors the fastest ship to cross the Atlantic. Their efforts are watched closely by the world’s imperial powers; for the strength of every empire depends on its commercial and military fleet. It is an exciting time to run a shipyard.

Found a company, build a fleet and show the world that your ships are the fastest, the safest, and the best.

You take the role of a shipyard owner. Your goal is to build the best ships within the allotted time. as your completed ships leave the yard, they are evaluated on many criteria and your company’s stock rises. You decide whether to build fast merchant ships, trans-ocean steamers, or small sailing yachts, while keeping in mind the bonuses you can receive from your secret government contracts.

2-4 players
Ages 10+
30 minute play time