$60.00 SRP Hit the rainy streets of an enigmatic metropolis as a modern-day legend in search for the truth. Investigate unsolved cases, uncover the stories of the city residents, and confront the hidden forces pulling the strings from beyond the veil of the Mist. Make hard calls about which aspect of your life to promote and which to neglect; then suffer the consequences. And when it all falls apart, stop holding back and become the unstoppable incarnation of your Mythos…The City of Mist Core Rulebook contains everything you need to create and run City of Mist stories: rules for creating your own characters and crew, a comprehensive explanation of the roll+tags system, the Mythos & Logos character development rules, and a complete guide for the MC (aka Game Master).
SOG0002 City of Mist Role-Playing Game Starter Set
$24.00 SRP The investigation begins! Introduce yourself and your friends to the basics of City of Mist with this widely-praised Starter Set, including seven beautiful laminated A3-sized character folios that also double as posters and a rulebook containing all you need to run City of Mist games. Play as the fiery plumber Salamander, the exquisite yet destructive Excalibur, the dream-realizing antiques dealer Declan L’Estrange, the haunted undead assassin Post-Mortem, the deformed ex-boxer Mitosis, the hipster hacker Flicker, or the teenage fox spirit Kitsune! Each character includes four themes, Mysteries to explore, Identities to uphold (or get you into trouble) and options for development. The Starter Set includes two playable Cases (scenarios) available for download here: "V is for going Viral" and "Demons of Cross End".
SOG0003 City of Mist Role-Playing Game Location Maps
$20.00 SRP Five two-sided A2-sized sheets (42.0 x 59.4cm / 16.53 x 23.39 inches) with one map on each side (total 10 maps). Immerse yourself in the City of Mist with these ten (10) different illustrated maps of the City's most dramatic locations including: The Back Alley; The Subway; The Private Office; The Dirty Dive; The Museum; The Docks; The Warehouse; Chinatown; The Motel; and The Cabaret.
$20.00 SRP Fourteen (14) beautifully crafted and laminated standalone themebooks to help you and your group create incredible City of Mist characters! Standalone themebooks are identical to the ones in the core book and make it easy for your group to pass themebooks around when creating or updating your characters' themes.
SOG0005 City of Mist Role-Playing Game Character & Theme Cards
50 large cards, 8" x 3.15". Build your character as a deck of theme cards, City of Mist's version of a character sheet! Each card represents one of your character's themes. This pack includes 3 cards of each of the 14 theme types, 6 character cards, and 2 crew/extra theme cards.
$65.00 SRP In the game Wendake, you are placed in the shoes of a chief of a Native American tribe. You have to manage all of the most important aspects of their lives, earning points on the economic, military, ritual, and mask tracks.
The core of the game is the action selection mechanism: You have the opportunity to choose better and better actions over seven game rounds, and the winner will be the player who can find the best combinations of actions and use them to lead their tribe to prosperity.
$40.00 SRP In Gunkimono, players take on the roles of these daimyo, plotting their military advances across the countryside. Each new squad of troops yields victory points, but you may decide to forego these points and save up for your stronghold instead. All the while, you need to keep an eye on your opponents, so that their forces do not grow too large and expand at your expense.
2-5 players Ages 10+ 45-60 minute play time
25 Small Army Tiles (1 troop each) – infantry, samurai, cavalry, spearman, archer
The deck-building adventure of Clank! In! Space! continues. Small pockets of resistance continue to oppose Lord Eradikus, but the evil cyborg now plots to wipe them out with one grand and wicked scheme!
Thwart the efforts of Lord Eradikus! Reap the rewards of noble (and sometimes reluctant) heroism! Save the galaxy…. And get rich in the process!
Maybe you can avert the Apocalypse! (Or at least escape with the treasure while someone else does!)
The Scythe Legendary Box is designed to hold the Scythe core game plus all 3 expansions (the expansion components, not the boxes), the various accessories, promos, and a custom insert.
The box features a dual-layered bottom half and a top that is the exact same dimensions as all other Scythe tops, allowing backers and fans of the original top to use it interchangeably with the new top.
While the Legendary Box does not include any game components, it contains 3 large tuckboxes to fill unused space and store tokens, cards, and other loose pieces.
Because the Legendary Box has the same length and width of all other Scythe boxes, any custom insert fits perfectly inside of it. However, it’s double the height of the original Scythe box, adding much more room.
The Mind is more than just a game. It's an experiment, a journey, a team experience in which you can't exchange information, yet will become one to defeat all the levels of the game.
In more detail, the deck contains cards numbered 1-100, and during the game you try to complete 12, 10, or 8 levels of play with 2, 3, or 4 players. In a level, each player receives a hand of cards equal to the number of the level: one card in level 1, two cards in level 2, etc. Collectively you must play these cards into the center of the table on a single discard pile in ascending order but you cannot communicate with one another in any way as to which cards you hold. You simply stare into one another's eyes, and when you feel the time is right, you play your lowest card. If no one holds a card lower than what you played, great, the game continues! If someone did, all players discard face up all cards lower than what you played, and you lose one life.
You start the game with a number of lives equal to the number of players. Lose all your lives, and you lose the game. You start with one shuriken as well, and if everyone wants to use a shuriken, each player discards their lowest card face up, giving everyone information and getting you closer to completing the level. As you complete levels, you might receive a reward of a shuriken or an extra life. Complete all the levels, and you win!
For an extra challenge, play The Mind in extreme mode with all played cards going onto the stack face down. You don't look at the cards played until the end of a level, losing lives at that time for cards played out of order.
The darkness is covering all the land, the cemetery gates are no longer closed, and the immortal heroes must now face enemies who ignore pain and never sleep… the undead army! Skeletons, vampires and werewolves appear everywhere... Will the heroes accomplish their mission and finally free their souls from the soul gems’ spell?
In Sword & Sorcery® Darkness Falls, the heroes’ path brings them toward their final destiny.
Complete the heroes’ epic campaign across the quests of this expansion, recreating the final act of their legendary saga. High soulrank powers, treasures, and challenging enemies await you! Be prepared for the most intense and glorious experience in the Sword & Sorcery lands!
Darkness Falls includes 20 new lethal enemies: Succubi, Skeletons, Death Knights, and Werewolves; two new, powerful master enemies; 14 new modular boards; new Act II cards for items, traps, treasures, events and enemies.
The campaign is played through seven new high-level quests, using the innovative combination of Storybook, Book of Secrets and cards to create a challenging, story-driven climax to the Immortal Souls campaign.
Scum and Villainy is a Forged in the Dark game about a spaceship crew trying to make ends meet under the iron fisted rule of the Galactic Hegemony. Work with the members of your crew to thrive despite powerful criminal syndicates, warring noble families, dangerous aliens, and strange mystics. Explore the ruins of lost civilizations for fun and profit. Can your motley crew hold it together long enough to strike it big and insure your fame across the sector?
Scum and Villainy is a stand-alone RPG based on the Blades in the Dark game engine.
In this book, you’ll find:
A clear gameplay structure that puts the focus on the criminal undertakings of the crew. A session of play consists of a job followed by recovery, downtime projects, and advancement.
Ship "character sheets" that allow for XP spends, upgrades, and leveling up alongside the characters.
Crew advancement opportunities to reflect the change from a ragtag group barely in the black to a reputed crew that has built a name across the sector…if you can get there.
Forged in the Dark tools to help keep the focus on the action of the job rather than the extensive planning needed to make it happen.
Character and ship types to help create a unique and interesting crew at light speed.
Seize the initiative and chop your foes to pieces with this exhaustive guide to the art of martial combat in this exciting new rulebook for the smash-hit Pathfinder Roleplaying Game, suitable for players and Game Masters alike!
This comprehensive 256-page hardcover reference reveals the martial secrets of the Pathfinder RPG rules like never before! Tons of new tricks and techniques for combat-oriented character classes put a sharp edge on your weapons and a sure step in your tactics, ranging from new barbarian rage powers, new cavalier orders, tons of new rogue talents, and more than 60 new archetypes for nearly every Pathfinder RPG character class, including spellcasters like wizards and clerics.
Ultimate Combat also introduces three new Pathfinder RPG classes: the ninja, samurai, and gunslinger! The ninja blends the subterfuge of the rogue with high-flying martial arts and assassination techniques. The samurai is an unstoppable armored warrior who lives by a strong code of honor—with or without a master. The gunslinger combines the fighter's martial prowess with a new grit mechanic that allows her to pull off fantastic acts with a pistol or rifle. All this plus tons of new armor and weapons, a complete treatment of firearms in the Pathfinder RPG, a vast array of martial arts, finishing moves, vehicle combat, duels, and new combat-oriented spells for every spellcasting class in the game!
Creatures strange beyond imagining and more terrifying than any nightmare lurk in the dark corners of the world and the weird realms beyond. Within this book, you'll find hundreds of monsters for use in the Pathfinder Roleplaying Game. Face off against devils and dragons, deep ones and brain moles, robots and gremlins, and myriad other menaces! Yet not every creature needs to be an enemy, as whimsical liminal sprites, helpful moon dogs, and regal seilenoi all stand ready to aid you on your quests—if you prove yourself worthy.
Pathfinder RPG Bestiary 5 is the fifth indispensable volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.
Outfit yourself with only the best supplies for interstellar adventure with the hardcover Starfinder Armory! Within this directory of futuristic equipment, you’ll find tons of adventuring gear for the Starfinder Roleplaying Game, from weapons, armor, and augmentations to technological items, magic items, vehicles, and more! Also included are new equipment-themed player options for every Starfinder character class! Starfinder Armory is a must-have companion volume to the Starfinder Core Rulebook. With this galactic inventory of inventive gadgets and gear, you’ll always have exactly what you need to explore new worlds and wonders!
In Invader Zim Doomsday Dice Game you and up to 3 of your friends play as either Zim or Gir working for their Almighty Tallest Irkin overlords, or as Dib or Agent Darkbootie working to protect the earth as part of the secretive Swollen Eye network! Draw cards to build a krazy machine to either destroy the earth (yay!) or save it (boo!). Connect matching cards and earn power surges that let you roll the BIG DIE. The more rolls, the more power you can generate. You might even get to roll the tiny special die (aww, it’s cute!). Be careful though, as rolling either die can end in a fizzle or a malfunction, costing you all the energy you’ve earned or even breaking your machine! The first player to earn 100 energy wins, and everyone else owes them taquitos!