Saturday, February 22, 2020

Freedom! & Europe Divided—New from Phalanx!

Order by Date: February 28, 2020
Release Date: April 2020


$75.00 SRP
$39.38 NPI

Freedom! is a siege game, a test of will, endurance, and tactics between the besieged Freedom Fighters and the besieging Imperial Forces, who have come to crush the rebellion. This asymmetrical game represents the history of the siege of a Greek Holy City (Messolonghi) by Ottoman forces during the Greek War of Independence (1821-1829). The battle takes place in two maps: one showing the actual city and the forces involved in the siege, and one with the surrounding areas, highlighting the support that each of them provides to both players.

The goal of the invading forces is to manage to get inside the city before the end of the game or force the citizens to abandon it when their morale went down to zero. The defenders try to withstand the siege and protect the city long enough for the invaders to abandon their attempt deciding to leave on their own or by their morale going to zero.

2 players
Ages 14+
90 minute play time

  • Mounted game board
  • Rulebook
  • 2 player aid charts
  • 100 game cards (poker size)
  • 103 wooden cubes
  • 21 wooden triangular prisms
  • 86 cardboard tokens
  • 2 6-sided dice
  • 3 8-sided dice
  • 10 zip-lock bags
  • Components


Freedom! Solo Mode

$8.00 SRP
$4.20 NPI

Freedom! is a two players game, the besieged Freedom Fighters against the besieging Imperial Forces, but now, with this Solo Mode Expansion, you can play it as single player game.

This solo mode expansion allows you to play a single player game, as the Empire, while the insurgent player is played by A.I., reacting to what the human player will be doing.

The A.I., through a flowchart spelling out various cases that will explain what to do in each case, during the play, will act at the best for the Freedom Fighters, trying to resist to the enemy siege. During the play the insurgent "bot" will draw a normal hand, kept face down. But don’t worry, the A.I system is simple and easy to use!

This expansion contains a rule sheet and 10 game cards (poker size). This is not a stand-alone product, and you need a copy of Freedom! to use this expansion.

  • Rulebook
  • 10 game cards

Europe Divided

$55.00 SRP
$28.88 NPI
Europe Divided is a game of an expansionist Europe, a resurgent Russia, and a new Cold War, taking place over two periods: 1992-2008 (European Expansion) and 2008-2019 (Russian Resurgence). You control of one of the two powers: Europe (controlling both NATO and the European Union) or Russia, managing manage conflicts of political and military influence.

Europe Divided is rich with history and includes today's potential flashpoints, but it features a quick-playing card-driven core mechanism. Players use cards associated with countries they control to establish political and military influence, gain money, and build and deploy their military presence. Players score victory points by having dominant influence in contested countries in Central Europe, Eastern Europe, and the Caucasus. The player with the most victory points at the end of the two periods wins.

2 players
Ages 14+
90 minute play time

  • Mounted game board
  • Rulebook
  • 2 player aid charts
  • 40 game cards (80x120mm size)
  • 60 game cards (bridge size)
  • 88 cardboard tokens
  • 36 6-sided dice
  • 10 zip-lock bags
  • Components tray

Friday, February 21, 2020

Dungeons & Dragons: Cats & Catacombs releases—New from Steamforged Games Ltd!

Order by Date: February 28, 2020Street Date: March 13, 2020

Dungeons & Dragons: Cats & Catacombs: Questing Tooth & Claw Volume 1

$25.00 SRP

Cats & Catacombs is fully supported by 5e compatible digital rules including racial and class rules, feats and items for building your own unique kitty character.

  • Abyssian Wizard
  • Lyoki Rogue
  • Bobtail Barbarian
  • Scottish Fold Cleric
  • Sphynx Sorceror
  • Bengal Ranger

Dungeons & Dragons: Cats & Catacombs: Questing Tooth & Claw Volume 2

$25.00 SRP

Cats & Catacombs is fully supported by 5e compatible digital rules including racial and class rules, feats and items for building your own unique kitty character.

  • Maine Coon Fighter
  • Dragon Li Monk
  • Ragdoll Bard
  • Persian Warlock
  • Norwegian Forest Druid
  • Korat Paladin

Thursday, February 20, 2020

UNO Pride & Quarrel Reef from Mattel!

Order by Date: March 1, 2020Street Date: March 15, 2020

UNO Pride

$5.99 SRP
$4.24 NPI

In partnership with the It Gets Better Project, celebrate the LGBTQ+ community with this Pride edition of UNO.

Embrace diversity with the classic game that's prefect for everyone.

And don't forget to yell "UNO!" before you play your last card!

Street Date: April 1, 2020

Quarrel Reef

$14.99 SRP
$10.94 NPI

We endeavor to provide accurate information, but this product’s name, color, and materials are subject to change without notice.

Wednesday, February 19, 2020

New March releases from Bicycle!

Order by Date: February 26, 2020
Release Date: March 2020

Cribbage Board Large 29 Wood

$15.99 SRP

Durable wood board with smooth finish and meticulously cut pegging holes. This board can be used for games played to 61 or 121 points and is built with the highest standards you’d expect from Bicycle. Design inspired by the perfect 29 hand cribbage score, a 1 in 216,580 chance in two player games! Covered peg storage on the back of the board helps keep track of your scoring pegs while maintaining a seamless design.

Cribbage is a game to played with grouping cards in combinations to gain points, traditionally for two players, but commonly played with three, four or more.

  • Condensed rules
  • 3 red pegs
  • 3 blue pegs
  • 3 white pegs

Tarot: Gothic by Anne Stokes

$19.99 SRP

The Anne Stokes Gothic tarot is a mix of Gothic fantasy, romanticism and horror. It’s exclusively designed by Anne Stokes and includes special texts for a better comprehension of the cards.

Exclusive hand-drawn images in all 78 cards. Printed on premium Fournier cardstock. Standard tarot sized playing cards (60x110mm). Includes special instruction booklet in 5 languages (English, Spanish, French, German and Portuguese).

Tarot: Familiars by Lisa Parker

$19.99 SRP

Although traditionally a wildlife artist Lisa Parker has for many years ventured into the realms of witchcraft and fantasy. Her wildlife skills naturally lending themselves to creatures and fairies. Her love of witchcraft and wildlife comes together to create a beautiful and unique tarot.

Exclusive hand-drawn images in all 78 cards. Printed on premium Fournier cardstock. Standard tarot sized playing cards (60x110mm). Includes instruction booklet in 5 languages (English, Spanish, French, German and Portuguese).

Tuesday, February 18, 2020

Dominion: Menagerie & Gulf, Mobile & Ohio from Rio Grande Games!

Order by Date: February 21, 2020
Release Date: April 2020

Dominion: Menagerie

$44.95 SRP

Dominion, that’s what you’re trying to achieve. This time with animals! They each have a lesson to teach, whether it’s how to spit really far, or what kind of grass tastes the best. It’s a lot to keep track of, but you’re like an elephant: you remember everything. And you’re afraid of mice. You’ve taken up riding. Horses are intimidating; they say you can lead a horse to water, but you haven’t managed it. So you’re working your way up, starting with dogs. So far so good; the dog hasn’t bucked you off yet. Your menagerie got off to a poor start, with just a goat, two rats, and the advisor who suggested starting a menagerie. You couldn’t get that fox you wanted, but it was probably bad anyway. Now you’ve got some camels, which are just as useless for sewing as you’d been warned, and a turtle that can hold its breath for longer than anyone can stay interested. Soon the animal kingdom will be yours.

This is the 13th expansion to Dominion®. It has 400 cards, with 30 new Kingdom cards. There are Horses that save a draw for later, Exile mats that cards can be sent to and rescued from, and Ways that give Actions another option. Events return.

Dominion®: Menagerie is an expansion, and cannot be played by itself; to play with it, you need the Basic cards and rulebook (Dominion® provides both). Dominion®: Menagerie can also be combined with any other Dominion® expansions you have.

Order by Date: March 20, 2020
Release Date: April 2020

Gulf, Mobile & Ohio

$34.95 SRP

In Gulf, Mobile & Ohio, the third entry in Winsome Games's Historic Railroads System, players build railroads in the South that existed between 1830-1860, with the game board featuring cities from Richmond to New Orleans, and from Memphis to Savannah. Twenty-three different railroad lines exist in the game, each represented by two shares of stock: a charter share for the player who founds this railroad, and a common share that might be auctioned later in the game. Eight railroads are designated as starting lines, and initially only the shares for these eight lines are available to players. Railroad lines will be represented on the game board with wooden cubes that come in six colors, with the number of cubes ranging from 6 to 32.

3-5 players
45-60 minute play time

Monday, February 17, 2020

Shadows of Brimstone: Gastral Tyrant - XL Enemy Pack! New from Flying Frog Productions!

Street Date: February 21, 2020

Shadows of Brimstone: Gastral Tyrant - XL Enemy Pack

$34.95 SRP

The Gastral Tyrant is one of the most terrifying creatures across all of time and space! Nesting within the moist chambers of the Belly of the Beast, or infesting the steam-filled engine decks aboard the Derelict Ship, these massive alien monstrosities have long, spiny arms allowing them to writhe and scurry across walls, and ceilings! A Gastral Tyrant can lay hundreds of eggs, which burst into countless writhing hatchlings.

This XL Enemy Pack contains everything you need to have Epic battles with the Gastral Tyrant, and includes a new Mission focusing on a fight for survival, trapped in the lair of this deadly new Enemy.

Ragnarok: The Abyss & more upcoming releases from Osprey!

Order by Date: February 20, 2020
Street Date: March 24, 2020

Ragnarok: The Abyss

$30.00 SRP

A supplement introducing the horrors of the Gaping Abyss to Ragnarok, the game of vicious Viking combat with a heavy metal edge.

Ginnungagap, the Gaping Abyss, was once what separated the realms of Ice and Fire, keeping them in balance and sparing the other realms from their ravages. With the Nine Realms shattered, however, Ginnungagap has been left unguarded and unspeakable horrors now await those who wish to cross it.

Ragnarok: The Abyss includes new scenarios for Ragnarok as well as new monsters to vanquish in glorious battle. New mechanics introduce something once barely recognized by war clans--Fear--and present entirely new challenges for them to overcome in the telling of their sagas.

Author: Tim Korklewski
Illustrator: RU-MOR
112 page hardcover

Constantinople AD 717–18

$24.00 SRP

The siege of Constantinople in AD 717--18 was a key clash between the expanding Umayyad Caliphate and the Byzantine Empire, and one which influenced the fate of Western civilization. In this specially illustrated study, Si Sheppard examines the course of this pivotal campaign.

The siege of Constantinople in AD 717--18 was the supreme crisis of Western civilization. The Byzantine Empire had been reeling under the onslaught of Arabic imperialism since the death of the Prophet, whilst Jihadist armies had detached Syria, Palestine, Egypt, and Carthage from imperial control and were in the process of imposing their ascendancy at sea. The Empire had been reduced to its Anatolian and Balkan heartland, and Arab incursions threatened even this--Arab naval forces had appeared under the walls of Constantinople every year from 674 to 678. But all this was only a prelude to the massive combined-arms invasion force that advanced on the capital in 717.

This title offers a comprehensive study of the ensuing clash between the ascendant Caliphate and the Empire at bay. It details the forces available to each side, with their respective advantages and vulnerabilities, evaluating the leadership qualities of the rival commanders and assessing their strategic and tactical initiatives. It also accounts for the trajectory and outcome of the campaign and emphasizes the fundamental significance of the struggle. By holding the line, the Byzantines gave Europe enough time to develop at its own pace and emerge strong enough to face down its Islamic counterpart on equal terms. If Constantinople had fallen in 717, could Europe have endured as an independent entity? Could Christianity have survived as major religion? What would the future course of world history have been?

Author: Si Sheppard
Illustrator: Graham Turner

French Soldier vs German Soldier

$22.00 SRP

Featuring specially commissioned artwork, archive photography, and full-color maps, this engrossing study investigates the doctrine, training, equipment, and combat record of the French and German troops who clashed in three key battles during the epic struggle for the Verdun sector at the height of World War I.

On February 21, 1916, the German Army launched a major attack on the French fortress of Verdun. The Germans were confident that the ensuing battle would compel France to expend its strategic reserves in a savage attritional battle, thereby wearing down Allied fighting power on the Western Front. However, initial German success in capturing a key early objective, Fort Douaumont, was swiftly stemmed by the French defenses, despite heavy French casualties. The Germans then switched objectives, but made slow progress towards their goals; by July, the battle had become a stalemate.

During the protracted struggle for Verdun, the two sides’ infantrymen faced appalling battlefield conditions; their training, equipment, and doctrine would be tested to the limit and beyond. New technologies, including flamethrowers, hand grenades, trench mortars, and more mobile machine guns, would play a key role in the hands of infantry specialists thrown into the developing battle, and innovations in combat communications were employed to overcome the confusion of the battlefield. This study outlines the two sides’ wider approach to the evolving battle, before assessing the preparations and combat record of the French and German fighting men who fought one another during three pivotal moments of the 10½-month struggle for Verdun.

Author: David Campbell
Illustrator: Adam Hook

Japanese Armies 1868–1877

$19.00 SRP

This title explains and illustrates the 19th-century transition of Japanese armies from traditional Samurai equipment and tactics to those of the Western world, and the armed clashes between the two cultures.

The restoration of the Meiji Imperial dynasty in 1868, after 250 years of the Tokugawa Shogunate, decisively opened Japan to the outside world and the monarchy embraced modernization, including the creation of a new Westernized army. However, this modernization process was resisted by the traditional Samurai feudal nobility, leading to a series of battles.

The first clash between the two cultures came swiftly. During the Boshin War of 1868¬--69, a French military adviser, Jules Brunet, changed sides to join the insurgents. They won several engagements before the final crushing of the rebel Ezo Republic. After this point, the Imperial Army continued to modernize along French lines, and social changes began to impoverish Samurai noblemen, who lost their social and political role and their associated privileges.

During 1876, the powerful Satsuma Domain, around Kagoshima in southwest Kyushu, became a focus for discontent. Its leader Saigo Takamori effectively ignored the central government, and in January 1877, increasing unrest broke out into open rebellion. The Imperial forces were now much stronger, and the Navy could land troops and bombard Kagoshima. The bitter Satsuma siege and attempted capture of Kumamoto Castle finally failed in April, and the Samurai made a last stand at Shiroyama on September 24, choosing to go down fighting. This marked the final defeat and displacement of the Samurai class.

This fully illustrated title explores the fall of the Samurai in detail, examining the arms, tactics, key figures of both sides, and charting the increasing Westernization of the Imperial forces.

Author: Gabriele Esposito
Illustrator Giuseppe Rava

World War II German Super-Heavy Siege Guns

$19.00 SRP

This is a new history of Germany's powerful super-heavy siege artillery of World War II, which were designed to smash the most formidable fortresses on the Western and Eastern fronts.

As the outbreak of World War II approached, Nazi Germany ordered artillery manufacturers Krupp and Rheimetall-Borsig to build several super-heavy siege guns, vital to smash through French and Belgian fortresses that stood in the way of the Blitzkrieg. These "secret weapons" were much larger than the siege artillery of World War I and included the largest artillery piece of the war, the massive 80cm railway gun "schwere Gustav" (Heavy Gustav). However, these complex and massive artillery pieces required years to build and test and, as war drew near, the German High Command hastily brought several WWI-era heavy artillery pieces back into service and then purchased, and later confiscated, a large number of Czech Skoda mortars.

The new super siege guns began entering service in time for the invasion of Russia, notably participating in the attack on the fortress of Brest-Litovsk. The highpoint for the siege artillery was the siege of Sevastopol in the summer of 1942, which was the largest concentration of siege guns in the war. Afterwards, when Germany was on the defensive in the second half of 1943, the utility of the guns was greatly diminished, and they were employed in a piecemeal and sporadic fashion on both the Eastern and Western Fronts. In total, the German Army used some 50 siege guns during World War II, far more than the thirty-five it had during World War I.

Supported by contemporary photographs and detailed artwork of the guns and their components, this is an essential guide to these guns, exploring their history, development, and deployment in stunning detail.

Authors: Marc Romanych and Martin Rupp
Illustrator: Andrea Ricciardi di Gaudesi

Operation Eagle Claw 1980

$22.00 SRP

A fully illustrated history of the disastrous 1980 attempt to rescue the 53 US Embassy hostages in Tehran, which involved the new Delta Force and a complex series of airlifts, hides and refueling stops in the Iranian desert.

Following months of negotiations after the seizure of the US Embassy in Tehran on November 4 1979, President Jimmy Carter ordered the newly formed Delta Force to conduct a raid into Iran to free the hostages. The raid, Operation Eagle Claw, was risky to say the least. US forces would have to fly into the deserts of Iran on C-130s; marry up with carrier-based RH-53D helicopters; fly to hide sites near Tehran; approach the Embassy via trucks; seize the Embassy and rescue the hostages; board the helicopters descending on Tehran; fly to an airbase captured by more US forces; and then fly out on C-141s and to freedom. Unfortunately, and unsurprisingly given the complexity of the mission, things went wrong from the start and when the mission was called off at the refueling site at Desert One, the resulting collision between aircraft killed eight US personnel.

This title tells the full story of this tragic operation, supported by maps, photographs, and specially-commissioned bird’s-eye-views and battlescenes, which reveal the complexity and scale of the proposed rescue and the disaster which followed.

Author: Justin Williamson
Illustrators: Jim Laurier and Johnny Shumate