Core Book is the centerpiece of FAITH, and it will allow you and your
friends to play bold adventures in its universe. It covers the rules and
mechanics of the game, the setting and story of the universe.
FAITH is a
science fiction roleplaying game of epic adventures, where starfaring
alien civilizations race to explore a dangerous, unknown universe, while
the Gods compete for followers and the Ravager threaten civilisation as a
species dominate the FAITH Universe – the technological, capitalistic
Corvo, and the communal, progressive Iz'kal. The colonisation race
between these two species has shaped their political, social and
technological development. The other two prevalent species in the
Universe, the militaristic Humans and the tribal Raag, are mostly known
In FAITH, you
can be a star explorer, a soldier, a scoundrel or a mystic believer,
using a mix of technology, training and god-given powers to survive the
untamed regions of wild space against rival factions, alien perils and
When there's trouble, you know who to call ... the Teen Titans! In this two-player game based on the TV series, players new and old to deck-building will find something exciting. Novice players will enjoy the easy gameplay, while veteran players will find fresh challenges with every turn of the cards.
While this is a two-player competitive game, all of the Teen Titans get to join the fun. Both players start with one Super Hero, but are able to recruit other Titans to help them out. This creates an additional level of battling, as you try to steal away allies from your foe. The Titans are a team, sure, but they aren't above a little one-upmanship!
Following the success of the original Cartoon Network Crossover Crisis DeckBuilding Game, more of Cartoon Network's classic characters, past and present, are joining the fray! This standalone game is not only a great introduction to deckbuilding, but also a fantastic expansion for the original set.
The new "Wonder" keyword brings a childlike sense of, well, wonder to the game as the ability allows players to play a card off the top of the main deck. You never know what you'll get … except for a fun time and lots of surprises! The card you play goes straight to the Line-Up, so if you liked the effect, you can buy the card immediately. The more cards you have to choose from, the better!
The world of Sword & Sorcery® always needs new heroes! With this Hero Pack, you now have the possibility to introduce a new, powerful character into your campaign.
Sometimes, heroes are shadowy figures dabbling in the dark arts or renegades from their kin... Born into a family of powerful wizards, descendants of Avalon, Onamor can be played as either a Chaotic Necromancer or a Lawful Summoner.
As a Necromancer, Onamor grew up alone, with arcane tomes his only company. The years spent learning the obscure art of necromancy have twisted his mind, Onamor has traded the very essence of his life to become a Necromancer, able to raise corpses from death and manipulate them through his powerful will.
As a Summoner, Onamor grew up surrounded by magic and tutored in the arcane arts, until one day, a powerful demon slayed both his parents in front of him. That day, Onamor sworn to spend his life dominating and banishing demons, using them as a weapon against other supernatural entities, because only a demon can inflict anger and pain to another demon...
In this Hero Pack, you will find all you need to play Onamor: four beautiful plastic figures (including the Ghost Soul form version of the Hero); Hero sheet; Hero cards, Power cards and Treasure cards; tokens; Soul Gem.
This Sword & Sorcery® Hero Pack expansion is not a complete game. A copy of Sword & Sorcery - Immortal Souls is required to play.
Germania Magna: Border in Flames is a game of shifting alliances for 2 to 4 players, in which you take the role of a Germanic warlord leading his warriors into Roman provinces, across the Rhine and Danube rivers.
The Roman Empire is still too strong to be conquered, but its fields and cities provide a very attractive target for raiding. While your warriors will find Loot, you, their leader, will be presented with an excellent opportunity to prove yourself a worthy commander and achieve eternal Glory. The enemy is still very powerful, so in order to win you would need to forge alliances (however fragile) with other warlords. Some of you may decide, however, to switch sides each time the tides of war change.
In Germania Magna, the competition between players is as important as their cooperation. The game mechanics reflect the problem of forces fragmented in a fight with a bigger and more powerful enemy. The game includes dozens of beautiful illustrations portraying Germanic chieftains, warriors, their fighting styles, as well as Roman provinces and their army formations. All the artwork in the game is by talented artists who are enthusiasts of antiquity.
Germania Magna offers a rich historical theme and allows players to experience a surprisingly deep war game for the pocket size box it fits in. Enjoy this quick and intense game on a trip, in a pub or between longer games.
Welcome to war on a new scale, where combat is up close, personal, and decisive. Here, battles are fought by just a few worthy warriors in brutal and unforgiving squad-on-squad skirmishes in which every soldier is a hero and every shot counts.
Company of Iron is an exciting new way to wage war in the world of WARMACHINE® and HORDES®. You’ll command a small squad of dedicated warriors and elite champions in a game of fast and furious battlefield action. Increase the combat prowess of your commander with unique upgrade cards and take advantage of powerful battle plan cards for greater tactical options. Small squad size and alternating activations keep skirmishes quick and compelling!
With this Company of Iron starter box, you can choose to control the powerful storm technology of Cygnar’s Stormblades or harness a savage band of farrow brigands. Then expand your chosen force or forge your own Company of Iron from among the expansive range of available WARMACHINE and HORDES models.
This box contains everything two players need to start playing Company of Iron.
An exciting dice game for 2-4 amusement park designers aged 5-99 years old. You have a free plot of land and you are going to design and build your own amusement park! But you have competition.
With the right mix of risk-taking and luck rolling the dice, the designer who is the first to earn and perfectly place enough amusement park attractions to fill his construction site completely (with no gaps) is the winner and the first to open his amusement park to happy customers!
Compare the dice you rolled with the top attraction tiles in the middle of the table. Each tile has up to three attractions illustrated in various sizes. To earn one of the tiles your dice must show the right number of the appropriate symbols.
Practice the various positions and figures with the other players, and at the end it's "Curtains Up!" for the new prima ballerinas! A "working together" game.
Shuffle the pink and light-blue cards separately and place them face down in two rows. Turn over the first pair and begin your dance with this ballerina! Place the wooden ballerina beneath this pair.
All players look closely at the ballerina that has been turned over and then imitate the position shown. Turn over the next two cards. Now by memory recreate the dance of the first pair and then imitate the dance shown on the face up cards.
If you are successful, your audience claps! If you're unsure or make a mistake, the other children can help you. Two dance positions always need to be imitated during each turn during the game.
The game ends when all children have danced the entire ballet together from beginning to end.
2-6 players Ages 4-8 10 minute play time
12 ballerina cards with upper part of body (pink back side)
12 ballerina cards with legs (light-blue back side)
While enjoying a lively adventure to the sea coast the animals discover a lighthouse! The animals think they can create their own animal tower lighthouse with a glow worm on top. So the bear climbs onto the elephant, the lion onto the bear and so on. But the crocodile is offended – he wants to be on top! He keeps pushing animals out of the tower and confuses everyone. Who can keep an overview and stack the animals in the correct order?
Start 2018 off strong with Extreme Force, the first 100-card booster set of the year! Extreme Force features a number of powerful cards that Duelists can add to any Deck, as well as brand new strategies and individual cards to bolster old favorites, like Noble Knights.
For Duelists who were late to the party incorporating Link Monsters into their Extra Deck, this set has several powerful new Link Monsters to help them catch up, including a LINK-4 monster that gains extra effects depending on the number of monsters used to Link Summon it. Duelists who use the maximum of 4 different monsters will receive the ultimate hand-sculpting power to draw 4 cards and then return any 3 cards from their hand to the bottom of the Deck. Extreme Force also introduces two new original strategies: one that preys on predictability and one that shatters preconceived notions about Pendulum Monsters!
Knights of living metal that enforce the law of the machine planet! They can be Special Summoned into any column that already has 2 or more cards in it. These monsters and the brand new "World Legacy" cards in Extreme Force combine to entrap your opponent by shrinking the number of zones they can successfully play their cards in. Add in standout Trap Cards Fuse Line and Broken Line from Circuit Break and you can gain absolute mastery over the field!
Inspired by Mythical Beast Cerberus, a favorite of Duelists in real life and in Yu-Gi-Oh! Duel Links, brand new mythical beasts emerge from the mists of time! Just like the original Mythical Beast Cerberus, these monsters gain Spell Counters when Spells are played that you can use to fuel their incredible monster effects, but that's not all! This time, each Mythical Beast is a Pendulum Monster with its own Pendulum effect, so your cards are monsters when you need to Summon and Spells when you don't!
Additionally, Extreme Force introduces the Deck of extradimensional terrors played by Akira Zaizen in Yu-Gi-Oh! VRAINS in addition to adding more Cyberse monsters to pair with the Structure Deck: Cyberse Link as well as Altergeists and Rokket monsters to go with the strategies that were introduced in Circuit Break.
Set contains 100 cards: 48 common, 20 rare, 14 super rare, 10 ultra rare, and 8 secret rare.
Order by Date: November 10, 2017 Street Date: January 19, 2018
Feel the surge of radiance with Structure Deck: Wave of Light! Fairies are back in a big way this New Year, harnessing a bounty of wisdom to counter anything their foe throws at them. You get to make the final call on what resolves with Structure Deck: Wave of Light! This 41-card themed Deck takes the popular Counter Trap Fairy strategy to new heights. Whether it's a Monster, Spell, or Trap, you get to choose its fate with powerful negation effects that decide the Duel. This Deck is all about careful planning and decision making – corner your opponent and negate their last chance at survival to pave your way to victory!
Airknight Parshath is back and more powerful than ever. A massive 2800 ATK makes this new form the strongest Parshath yet, and its synergy with Counter Traps allows it to either descend from the sky or resurrect itself if it has fallen. A new Field Spell fills the role of The Sanctuary in the Sky while also providing your Fairies with added protection. There is also a Counter Trap that not only negates any effect, but Summons any Parshath from your Main or Extra Deck! All of these cards and other brand-new Fairies play off of the Counter Trap Fairy synergy, making Structure Deck: Wave of Light a streamlined strategy right out of the box!
Even an unidentified extraterrestrial biological entity has lost its way and crashed landed into this Structure Deck. With all of the extravehicular activity and Fairies coming down from the sky, you can see why Structure Deck: Wave of Light is out of this world!
In Blade Runner 2049: Nexus Protocol, detectives, citizens, and Deckard compete to figure out who is a replicant posing as a human. They know that one of them is a replicant, and not even the replicant knows who.
In this deduction game, you will use your influence to meet contacts, gather information, and reveal evidence, to identify the replicant. If you discover that you are the replicant you'll have to scramble to conceal your identity and avoid early retirement.
Will you find the replicant, or will you be retired?
Order by Date: November 7, 2017 Release Date: January 2018
Your team is striving to gain the most points by accomplishing mission cards. These cards require various combinations of number cards: getting two pairs of uneven numbers, or having 3 low numbers, or 5 consecutive red numbers, etc.
You and your partner must be able to read each other's needs, helping to accomplish missions by passing each other crucial cards at the right time. But the other team(s) is also trying to accomplish missions so you have to work smart and fast. You are hard pressed to do this on your own, so team work is the key to Team Play!