PF: Night of Frozen Shadow
The Jade Regent Adventure Path continues!
The first stage of the expedition from Varisia to distant Minkai begins with a journey into the Lands of the Linnorm Kings, where the heroes must prepare for the coming ordeal in which they must traverse the northern continent known as the Crown of the World. The trade route that links the Linnorm Kingdoms to Tian Xia is fraught with peril, and those who know its dangers are much in demand from merchant houses—in order to secure the all-important guide for this stage of the journey, and in order to recover an ancient weapon that will help the PCs and their allies face the Jade Regent, the PCs clash with the mysterious assassin's guild known only as the Frozen Shadows—a guild whose assassins strike swift in the dark and rarely leave witnesses to their deeds.
A Pathfinder Roleplaying Game adventure for 4th-level characters, this volume continues the Jade Regent Adventure Path, a sweeping quest that takes the heroes from familiar territory in Varisia all the way across the ice fields of the Crown of the World to distant Tian Xia, the land of the Dragon Empires.
This volume of Pathfinder Adventure Path also features a gazetteer of the capital city of the Lands of the Linnorm Kings, an article that explores the whims and secrets of the Goddess of Love and Art, and several new monsters native to the brutal homeland of Golarion's Viking host!
Plus five new monsters of the savage northlands in the Pathfinder Bestiary, new adventures of Varian Jeggare and Radovan (stars of the Pathfinder Tales novels Prince of Wolves and Master of Devils) in the Pathfinder’s Journal, and much more!
PC: Lands of the Linnorm Kings
This in-depth gazetteer explores the legendary Lands of the Linnorm Kings, a northern realm of larger-than-life adventure where Viking kings earn the right to rule by defeating enormous, primeval dragons—linnorms.
From the rugged western islands of the Ironbound Archipelago to the battleworn expanse known as Hagreach in the east, this volume contains detailed treatments of all the major locales in the region. Numerous adventure sites and campaign themes are explored in detail, such as remote troll-haunted ruins, mysterious locations linked to the eerie realm of the fey, and even a sample linnorm hunt.
Rules on weregild (fees for hostages or slain enemies), effigies (mundane and magical ways to strike fear into your enemies), and reputation in this ferocious land are explored, as are several new monsters and pre-built enemy NPCs, such as remorseless longship captains, berserkers, new trolls, and the most powerful linnorm in the land—dread Fafnheir!
PF Module: The Feast of Ravenmoor
Hidden away in the remote uplands of Varisia, the remote village of Ravenmoor has never been eager to attract visitors. The citizens of Ravenmoor have their own ways, their own traditions, their own methods of celebrating the turn of seasons. But when a tax collector vanishes on a trip into the remote town to collect on several years of taxes that have, apparently, slipped through the cracks, Ravenmoor suddenly becomes a spotlight of attention.
What strange surprises await those chosen to investigate the tax collector's disappearances, and does the vanishing have anything to do with Ravenmoor's upcoming seasonal feast? Why are the locals so hesitant to welcome visitors into this mysterious hamlet?
Feast of Ravenmoor is a horror/mystery-themed Pathfinder Module for 3rd-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world's oldest RPG. In addition to the adventure, this book features a brand new monster and a regional gazetteer detailing the Ravenmoor hinterlands.
GameMastery Flip-Mat: Monastery
On tabletops across the world, the Flip-Mat Revolution is changing the way players run their fantasy roleplaying games! Why take the time to sketch out ugly scenery on a smudgy plastic mat when dynamic encounters and easy clean-up is just a Flip away?
Some of the world’s greatest battles take place in monasteries dedicated to fighting mastery, and GameMastery Flip-Mat: Monastery sets the scene for legendary kung-fu battles! One side features a training courtyard complete with a massive gong while the other reveals a secret underground ninja training facility. This durable accessory can serve as a variety of locales in any tabletop fantasy campaign!
This portable, affordable map measures 24” x 30” unfolded, and 8” x 10” folded. Its coated surface can handle any dry erase, wet erase, or even permanent marker. Usable by experienced GMs and novices alike, GameMastery Flip-Mats fit perfectly into any Game Master’s arsenal!