Showing posts with label theseus. Show all posts
Showing posts with label theseus. Show all posts

Sunday, December 6, 2015

New from Portal Games! Neuroshima Hex 3.0: Convoy, Legacy: Five Families and Theseus: Hunters!

Coming Soon!
PLG923
Theseus: Hunters
$19.00 SRP

Theseus: Hunters is the second faction expansion for Theseus, contains a faction that employs trickery and subterfuge to their advantage. Hiding in the shadows, the Hunters can steal bonus cards and upgrade tokens, use enemy cards through hacking, and remotely trigger their own action cards. The Hunters also have the unique ability of leaving Theseus by hiding in their capsule just outside the space station.

Requires the Theseus main game to play.

2-4 players
Ages 8+
45-90 minute play time


PLG978
Neuroshima Hex 3.0: Convoy
$20.00 SRP

Moloch forces are heading toward New York to raze the city. This will end the resistance of the people and eventually break their defense lines. A swarm of steel-gray machines marches to the east, destroying everything in its path. Day after day, the horizon is decorated with new pillars of smoke. Fire will soon visit the place that used to be called New York.

Unless soldiers from the Outpost army can stop this convoy of machines. The fate of New York is in their hands. Can they destroy all the Moloch machines before they reach the city? Can they slow down the convoy in a series of ambushes and small battles? They have to...

Neuroshima: Convoy is an asymmetric two-player card game set in the post-apocalyptic world of Neuroshima. One player commands the convoy of powerful robots, and his goal is to reach New York and turn it into ashes. The player has a deck of 35 cards: robots of Moloch, modules to attach to the robots, and special cards such as Push back, or Move. He plays those cards in the cities he passes while moving toward NY, trying to turn human settlements into dust while preparing for the final battle.

The other player commands the Outpost troops, attacking the convoy and trying to slow it down. The Outpost deck also contains 35 cards: soldiers, buildings, and many special cards. The Outpost has to win a few battles, slow down the march of Moloch as much as possible, and prepare to welcome robots in New York City.

2 players
Ages 10+

30 minute play time

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Legacy: Five Families
$10.00 SRP

Five Families allows the players to trade new family members and traits to the other players in exchange for their Favor, a new resource. Favor tokens are used to purchase new, powerful actions.

Each family is unique and the individual family members offer powerful abilities to the player willing to trade their Favor. Additionally, Five Families adds new Patrons with unique scoring options, Birth Events with more drama, and a Daisy Track for a new solitaire challenge.

Requires the Legacy: Testament of Duke de Crecy main game to play.

1-4 players
Ages 10+
45-90 minute play time

Wednesday, March 4, 2015

New from Portal Games! Imperial Settlers: Why Can’t We Be Friends, Neuroshima Hex 3.0 and Theseus: Bots!

Coming Soon!
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Imperial Settlers: Why Can’t We Be Friends
$15.00 SRP

Imperial Settlers: Why Can’t We Be Friends is the first Empire Pack for Imperial Settlers and includes new common cards for the central deck, new cards for each of the base game’s four factions, and two new cards for use in the solo game with some factions!

One new effect on the cards is “open production”, an ability that allows an opponent to visit your building for the resource produced there while giving you the worker who made that trek. Hope you can put him to use once again!

Requires the Imperial Settlers main game to play.

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Neuroshima Hex 3.0
$45.00 SRP

The world of Neuroshima Hex is that of a post-apocalyptic world torn apart by a war between humans and machines. The remains of humanity took shelter in the ruins of cities and organized in small communities, gangs and armies. Conflicts between such groups are not uncommon and the reasons of such are numerous: territory, food or equipment. The Moloch are sent from the north and constantly patrol the ruined cities. Great wastelands that surround what was left of the greatest cities are home to another enemy – the Borgo - an army of gruesome mutants. One of humanity’s last hopes is the Outpost, a perfectly organized army that wages a guerrilla war against the Moloch. Nevertheless, most human settlements, including the Hegemony, are not concerned with war until it comes banging at their door...

Neuroshima Hex is a strategy game set in the post-apocalyptic world of Neuroshima. Each player leads one of four armies: Borgo, Hegemonia (Hegemony), Moloch, and Poserunek (Outpost). Each army deck consists of 35 tiles: an HQ, soldiers, support tiles, and special actions.  As you build your army, you face many threats from a world on the brink of collapse. You win when all enemy headquarters are destroyed or when your headquarters is the least damaged at the end of the game, that is, if you can survive that long.

Neuroshima Hex 3.0 includes rule corrections, new graphics, toughness counters, a solo variant with 55 puzzle cards that present you with challenging situations, and new multiplayer variants.

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Theseus: Bots
$20.00 SRP

A new, terrifying opponent appeared in the corridors of the space station Theseus. What initially was thought of as strange, unknown devices clinging to the walls or closed in mysterious crates in the hold, it all disappeared in a moment. At the same time you could hear the shrill, metallic squeaks in the dark corridors. Someone saw some beady, lifeless eyes in the tech bay. When steel blades emerged from the darkness to the accompaniment of a mechanical grinding sound, it was too late for the rescue...

This expansion introduces the Bots faction to the game Theseus: The Dark Orbit and requires this main game to play. Bots can be used instead of any other faction from the base game and, because of this, Bots does not increase the number of players who can play the game.

Thursday, November 21, 2013

New from Portal Games! Legacy: Testament of Duke de Crecy and Theseus!



Coming Soon!

PLG0001
Legacy: Testament of Duke de Crecy
$50.40 SRP
NPI

It is 1729 in pre-revolution France, a time when the aristocracy has all the power and the means to rule the country. As a wealthy, well-educated aristocrat, you have traveled the world and had the fortune to enjoy your life to the fullest but you see that history is about to change course and you know that in order to stay strong, your family must prepare well. You need to find new allies. You must absorb smaller families and use their potency to strengthen your kin. You have to arrange wise marriages, nurture strong connections at court, obtain titles, build mansions, and find the right spouses for your daughters and sons.

Legacy: The Testament of Duke de Crecy enables you to build a powerful dynasty in 18th century France as you step into the shoes of a French noble and compete for lasting honor. Over three generations, you, a resourceful patriarch or matriarch, will attempt to create a lasting legacy by establishing a house with ties to many different wealthy and powerful families from France and abroad (Spain, Italy, Russia and other countries).

This card game offers endless possibilities. Each time you build a family, you write a unique story, bringing to life the diverse relationships between parents and their children, between cousins, uncles, aunts, nephews and nieces. Whether you are looking for the best husband for your only daughter or a suitable wife for one of your two sons, whether you are looking to add new blood to your family by marrying into foreign nobility – you will be working to make your family rise in status through prestige and wealth, new skills and abilities. In Legacy: The Testament of Duke de Crecy, known previously as Nobles of Paris and winner of Ducosim Spelontwerp in 2009, you will find 75 spouse cards with unique traits, more than twenty secret missions, nine titles, and nine “contribution to the family” cards. This all culminates in a highly thematic card game that will satisfy players who enjoy exploring many different paths to victory.

Ages 12+
1-4 players
60 minute play time


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Theseus
$50.40 SRP
NPI

Theseus: The Dark Orbit puts players in the heart of a conflict between five factions trapped on the eponymous space station in deep space. Only one can survive... Command the marine forces! Use deadly weaponry, setting traps and mines in corridors to defend the human race. Command the alien race! Use secret passages and ventilation ducts to launch surprise attacks and grow small aliens to take control of the station. Command the scientists! Use computers and technological devices to gather data and record information about other inhabitants of the station. Command the Greys race! Use their mind powers to control the enemy and use them for your own purposes. The fifth faction? It’s a mystery. It’s precisely why you made the trek to Theseus, and it’s precisely why you will die...

In Theseus: The Dark Orbit, players move their pawns around the space station and activate the abilities of different rooms. Every move you take changes the movement possibilities of your opponent. On your turn, you need to think about which room you want to reach and (in addition) how to mess your opponent’s movement, which leads to great choices and meaningful decisions. Rooms abilities change during the game as players install trait cards that give rooms new abilities and skills. Players create Theseus during gameplay by placing traps, smart guns, secret passages and many other features.

In every game, Theseus looks different; in every game it’s deadly for you in a new way... Rules for team play allow players to engage in incredibly emotional 2-vs-2 battles. With perfectly balanced factions, players will be able to fight engaging and deadly battles as a teams. Each faction has a unique deck of cards, and before the game starts, you discard ten cards from the deck. In basic mode you discard at random, while in tournament (master) mode you choose cards and build your deck. With five factions and 110 cards, the game can provide years of unique experiences.

Ages 12+
2-4 players
45 minute play time