Showing posts with label neuroshima hex. Show all posts
Showing posts with label neuroshima hex. Show all posts

Wednesday, September 11, 2019

New October releases from Portal Games!

Order by Date: September 13, 2019
Release Date: October 2019


PLG1232
Empires of the North: Japanese Islands

$25.00 SRP

During their voyages to the distant Islands, ships from the Northern Empires discovered new lands in the far East! Spread throughout many Islands, the Japanese Empire soon earned a reputation for its goodwill and expansive trade networks. Now, the civilizations have started to build diplomatic ties and increase opportunities for trade.

Imperial Settlers: Empires of the North: Japanese Islands introduces two new Clans to the game, as well as 14 new Islands. The Japanese clans offer new strategies and play with a few new rules, such as Exchange and Docking.

This is not a standalone game. The base set of Imperial Settlers: Empires of the North is required to play.


Order by Date: September 15, 2019
Release Date: October 2019
________________________________________________________

PLG0672
Neuroshima HEX 3.0: Sand Runners

$10.00 SRP

Sand Runners are the remaining forces that were once sent to face Moloch at the very beginning... A bunch of nut-cases who lost their minds during that time. The very moment people believe they know everything there is about them, the most bizarre thing happen...

This is not a standalone game. The base set of Neuroshima Hex! 3.0 is required to play.
Available now
________________________________________________________

PLG0671
Neuroshima Hex 3.0

$48.00 SRP

Neuroshima Hex! is a strategy game set in the post-apocalyptic world of Neuroshima, a Polish role-playing game. Each player leads one of four armies: Borgo, Hegemonia (Hegemony), Moloch, and Posterunek (Outpost). Each army deck consists of 34 tiles: soldiers, support tiles, and special actions. You win when all enemy headquarters are destroyed or when your headquarters is the least damaged at the end of the game.

Neuroshima Hex! 3.0 includes rule corrections, the Doomsday Machine army (for five armies in the NH base game), a solo variant with 55 puzzle cards that present you with challenging situations, and new three-player variants: Deathmatch; Deathmatch with scores; one player vs. a team; and a team match (with one player playing two armies).

Monday, October 24, 2016

New from Portal Games! Imperial Settlers: Aztecs, First Martians & Neuroshima Hex: Death Breath!

Release Date: December 2016


PLG347
Imperial Settlers: Aztecs


$30.00 SRP

The Aztecs bring religion to the world of settlers! Prayer actions and blessing tokens will bring Gods, priests and monks into the game! The Aztecs build temples, organize festivals and ceremonies to gain favors and be blessed! With this expansion all other factions will also be able to add religion and their own pantheon of gods to their Empires.
 







Street Date: January 2017

PLG453
Neuroshima Hex: Death Breath


$10.00 SRP

The Death Breath is a terrifying virus which began spreading forth from the eastern enclaves of the Moloch. It infects every living thing, changing them into brainless, bloodthirsty beasts. Victims of these attacks become infected with the virus, and so it spreads. So far, the most effective way of dealing with the infected are strong ammunition, grenades, and a sharp axe.

Neuroshima Hex! Death Breath is a new army for Neuroshima Hex! that gives players a new experience as the units are upgrade-able with special token pool that gives them customization options.

This is not a standalone game. the base set of Neuroshima Hex! 3.0 is required to play.

Street Date: Q2 2017

PLG088
First Martians

$70.00 SRP

Built on the core of the award-winning Robinson Crusoe: Adventures on the Cursed Island, First Martians: Adventures on the Red Planet pits players against the hostile Martian environment and a whole host of new adventures and challenges.

The immersion experience is further enhanced with an integrated app that maintains the balance and challenge throughout. Players have the option of taking on the design as a series of separate games, in a custom campaign mode (like in Legacy games) in which each successive game builds on the last, or even an Open World mode in which they are free to roam about the Martian surface and explore for as long as they can survive.


Sunday, December 6, 2015

New from Portal Games! Neuroshima Hex 3.0: Convoy, Legacy: Five Families and Theseus: Hunters!

Coming Soon!
PLG923
Theseus: Hunters
$19.00 SRP

Theseus: Hunters is the second faction expansion for Theseus, contains a faction that employs trickery and subterfuge to their advantage. Hiding in the shadows, the Hunters can steal bonus cards and upgrade tokens, use enemy cards through hacking, and remotely trigger their own action cards. The Hunters also have the unique ability of leaving Theseus by hiding in their capsule just outside the space station.

Requires the Theseus main game to play.

2-4 players
Ages 8+
45-90 minute play time


PLG978
Neuroshima Hex 3.0: Convoy
$20.00 SRP

Moloch forces are heading toward New York to raze the city. This will end the resistance of the people and eventually break their defense lines. A swarm of steel-gray machines marches to the east, destroying everything in its path. Day after day, the horizon is decorated with new pillars of smoke. Fire will soon visit the place that used to be called New York.

Unless soldiers from the Outpost army can stop this convoy of machines. The fate of New York is in their hands. Can they destroy all the Moloch machines before they reach the city? Can they slow down the convoy in a series of ambushes and small battles? They have to...

Neuroshima: Convoy is an asymmetric two-player card game set in the post-apocalyptic world of Neuroshima. One player commands the convoy of powerful robots, and his goal is to reach New York and turn it into ashes. The player has a deck of 35 cards: robots of Moloch, modules to attach to the robots, and special cards such as Push back, or Move. He plays those cards in the cities he passes while moving toward NY, trying to turn human settlements into dust while preparing for the final battle.

The other player commands the Outpost troops, attacking the convoy and trying to slow it down. The Outpost deck also contains 35 cards: soldiers, buildings, and many special cards. The Outpost has to win a few battles, slow down the march of Moloch as much as possible, and prepare to welcome robots in New York City.

2 players
Ages 10+

30 minute play time

PLG916
Legacy: Five Families
$10.00 SRP

Five Families allows the players to trade new family members and traits to the other players in exchange for their Favor, a new resource. Favor tokens are used to purchase new, powerful actions.

Each family is unique and the individual family members offer powerful abilities to the player willing to trade their Favor. Additionally, Five Families adds new Patrons with unique scoring options, Birth Events with more drama, and a Daisy Track for a new solitaire challenge.

Requires the Legacy: Testament of Duke de Crecy main game to play.

1-4 players
Ages 10+
45-90 minute play time

Wednesday, March 4, 2015

New from Portal Games! Imperial Settlers: Why Can’t We Be Friends, Neuroshima Hex 3.0 and Theseus: Bots!

Coming Soon!
PLG0010
Imperial Settlers: Why Can’t We Be Friends
$15.00 SRP

Imperial Settlers: Why Can’t We Be Friends is the first Empire Pack for Imperial Settlers and includes new common cards for the central deck, new cards for each of the base game’s four factions, and two new cards for use in the solo game with some factions!

One new effect on the cards is “open production”, an ability that allows an opponent to visit your building for the resource produced there while giving you the worker who made that trek. Hope you can put him to use once again!

Requires the Imperial Settlers main game to play.

PLG0011
Neuroshima Hex 3.0
$45.00 SRP

The world of Neuroshima Hex is that of a post-apocalyptic world torn apart by a war between humans and machines. The remains of humanity took shelter in the ruins of cities and organized in small communities, gangs and armies. Conflicts between such groups are not uncommon and the reasons of such are numerous: territory, food or equipment. The Moloch are sent from the north and constantly patrol the ruined cities. Great wastelands that surround what was left of the greatest cities are home to another enemy – the Borgo - an army of gruesome mutants. One of humanity’s last hopes is the Outpost, a perfectly organized army that wages a guerrilla war against the Moloch. Nevertheless, most human settlements, including the Hegemony, are not concerned with war until it comes banging at their door...

Neuroshima Hex is a strategy game set in the post-apocalyptic world of Neuroshima. Each player leads one of four armies: Borgo, Hegemonia (Hegemony), Moloch, and Poserunek (Outpost). Each army deck consists of 35 tiles: an HQ, soldiers, support tiles, and special actions.  As you build your army, you face many threats from a world on the brink of collapse. You win when all enemy headquarters are destroyed or when your headquarters is the least damaged at the end of the game, that is, if you can survive that long.

Neuroshima Hex 3.0 includes rule corrections, new graphics, toughness counters, a solo variant with 55 puzzle cards that present you with challenging situations, and new multiplayer variants.

PLG0012
Theseus: Bots
$20.00 SRP

A new, terrifying opponent appeared in the corridors of the space station Theseus. What initially was thought of as strange, unknown devices clinging to the walls or closed in mysterious crates in the hold, it all disappeared in a moment. At the same time you could hear the shrill, metallic squeaks in the dark corridors. Someone saw some beady, lifeless eyes in the tech bay. When steel blades emerged from the darkness to the accompaniment of a mechanical grinding sound, it was too late for the rescue...

This expansion introduces the Bots faction to the game Theseus: The Dark Orbit and requires this main game to play. Bots can be used instead of any other faction from the base game and, because of this, Bots does not increase the number of players who can play the game.