Imperial Settlers: Why Can’t We Be Friends
Imperial Settlers: Why Can’t We Be Friends is the first Empire Pack for Imperial Settlers and includes new common cards for the central deck, new cards for each of the base game’s four factions, and two new cards for use in the solo game with some factions!
One new effect on the cards is “open production”, an ability that allows an opponent to visit your building for the resource produced there while giving you the worker who made that trek. Hope you can put him to use once again!
Requires the Imperial Settlers main game to play.
Neuroshima Hex 3.0
The world of Neuroshima Hex is that of a post-apocalyptic world torn apart by a war between humans and machines. The remains of humanity took shelter in the ruins of cities and organized in small communities, gangs and armies. Conflicts between such groups are not uncommon and the reasons of such are numerous: territory, food or equipment. The Moloch are sent from the north and constantly patrol the ruined cities. Great wastelands that surround what was left of the greatest cities are home to another enemy – the Borgo - an army of gruesome mutants. One of humanity’s last hopes is the Outpost, a perfectly organized army that wages a guerrilla war against the Moloch. Nevertheless, most human settlements, including the Hegemony, are not concerned with war until it comes banging at their door...
Neuroshima Hex is a strategy game set in the post-apocalyptic world of Neuroshima. Each player leads one of four armies: Borgo, Hegemonia (Hegemony), Moloch, and Poserunek (Outpost). Each army deck consists of 35 tiles: an HQ, soldiers, support tiles, and special actions. As you build your army, you face many threats from a world on the brink of collapse. You win when all enemy headquarters are destroyed or when your headquarters is the least damaged at the end of the game, that is, if you can survive that long.
Neuroshima Hex 3.0 includes rule corrections, new graphics, toughness counters, a solo variant with 55 puzzle cards that present you with challenging situations, and new multiplayer variants.
A new, terrifying opponent appeared in the corridors of the space station Theseus. What initially was thought of as strange, unknown devices clinging to the walls or closed in mysterious crates in the hold, it all disappeared in a moment. At the same time you could hear the shrill, metallic squeaks in the dark corridors. Someone saw some beady, lifeless eyes in the tech bay. When steel blades emerged from the darkness to the accompaniment of a mechanical grinding sound, it was too late for the rescue...
This expansion introduces the Bots faction to the game Theseus: The Dark Orbit and requires this main game to play. Bots can be used instead of any other faction from the base game and, because of this, Bots does not increase the number of players who can play the game.