Showing posts with label atlas. Show all posts
Showing posts with label atlas. Show all posts

Wednesday, June 24, 2015

New from Atlas Games! Munchkin Gloom!

Coming in August!
ATG1333
Gloom: Munchkin
$29.95 SRP

Munchkin Gloom is a stand-alone card game that uses the transparent gameplay of Gloom to bring the world of Munchkin to new depths of despair and misery.

There are plenty of happy people in the world of Munchkin. Warriors who slay monsters, adventurers who grab loot, heroes who level up. Heck, halflings who stay at home eating pie all day. But the world of Munchkin is also sad and benighted. A place where those very same Munchkins are all too often backstabbed by buddies, dined on by dragons, and discovered by doom ducks. Heroes delve too deep, plummet down pits, and lose their loot. And that’s before they die.

In Munchkin Gloom, players shepherd their parties through terrible travails and troublesome tribulations until - inevitably - they perish in pain. Naturally, the most miserable fellowship wins.

2-4 players
Ages 13+
60 minutes play time

Contains:
110 transparent, poker-sized playing cards

Monday, April 6, 2015

New from Atlas Games! Gloom: Fairytale, 2nd Edition Gloom: Unquiet Dead and Ars Magica: Thrice-Told Tales!

Coming in May!
ATG1332
Gloom: Fairytale
$24.95 SRP

Fairy tales are awful. Wolves and old women eat children, giants fall from the sky, and even young girls break-and-enter to steal porridge from unsuspecting families.

In Fairytale Gloom, custom collections of fairy tale characters like Jack, Gretel, Puss in Boots, and Little Red Riding Hood do their best to stay happy, but circumstances conspire to rain woe on their sad, benighted heads.

These heroes become beasts, give up on Grandma, and cry wolf once too often. Even though they look into magic mirrors and kill golden geese, most end their days living in giant shoes…or worse.

Eventually, enough Unhappy Endings come to pass that the game ends. And then? The most miserable collection of characters wins.

A stand-alone sequel to Gloom where the characters and misfortunes are drawn from classic fairy tales.

2-4 players
Ages 13+
60 minute play time

Contains:
110 transparent, poker-sized playing cards

(No image available)
ATG1355
Gloom: Unquiet Dead (2nd Edition)
$14.95 SRP

In the Gloom card game, you make your eccentric family of misfits suffer the greatest tragedies possible before helping them pass on to the well-deserved respite of death. Just mix the 55 transparent cards in this set together with your copy of Gloom to add morbid new Modifiers, Events, and Untimely Deaths. Unquiet Dead also introduces Stories, Undead, and Timing Symbols.

The families of Gloom have many skeletons in their closets. In Unquiet Dead, the spooks come out to play. Mad scientists can Reanimate Relatives or Invent Invisibility. Vampires and shapeshifters can Terrorize the Townsfolk and Go Mad in the Moonlight. Will you Give Up the Ghost, or will you hold onto it?

The second edition includes sturdy new packaging, rules fixes, timing icons, reminder cards, and more; plus it’s fully compatible with the first edition game and supplements. It’s sure to delight even the most despondent Gloom fan!




Coming in June!
ATG0312
Ars Magica: Thrice-Told Tales
$27.95 SRP

The prince saves the princess and they marry. But then they have a daughter, and perhaps the faeries are still interested. A saint raises the dead and stops a war, and years later the wealth of the pilgrimage site nurtures a hive of diabolists. A maga recovers a mighty enchantment, and her apprentice accidentally opens a gate to a region.

Actions have Consequences.

This Ars Magica book contains five sequences of three stories each: issues and situations that cannot be fully resolved in a single story, but which return to draw the characters back in years later. Divine, Infernal, Faerie, and Magic: thematic threads for the tapestry of your saga.

144 pages, Softcover

Tuesday, October 29, 2013

New from Atlas Games! Gloom: Unquiet Dead!



Available Now!


ATG1255
Gloom: Unquiet Dead
$14.95 SRP

In the Gloom card game, you make your eccentric family of misfits suffer the greatest tragedies possible before helping them pass on to the well-deserved respite of death. Just mix the 55 transparent cards in this set together with your copy of Gloom to add morbid new Modifiers, Events, and Untimely Deaths. Unquiet Dead also introduces Stories, Undead, and Timing Symbols.

The families of Gloom have many skeletons in their closets. In Unquiet Dead, the spooks come out to play. Mad scientists can reanimate relatives or invent invisibility. Vampires and shapeshifters can terrorize the townsfolk and go mad in the moonlight. Will you give up the ghost, or will you hold onto it?

Stories: These cards give your families even more to fight over. Whoever claims a story gains a special benefit...but how long can you keep it?

Undead: There are seven Modifiers that allow a Character to become a supernatural creature; a vampire, mummy, ghost, ghoul, wereduck, invisible person, or haunted portrait. These Undead Characters are both living and dead; you can still play Modifiers and Events on them, but they also count toward your Family Value and toward ending the game.

Timing Symbols: Card effects in Unquiet Dead have symbols to let you know whether a card has an Instant effect that occurs when the card is played from your hand; an Ongoing effect that lasts until it is covered by another card; or a Persistent effect that can last as long as the Character is still alive...or Undead.

Format:
55 transparent cards in a tuckbox

Saturday, October 20, 2012

New from Atlas Games!

Coming in November!


ATG1331
Cthulhu Gloom: Unpleasant Dreams
$ 14.95 SRP

In Cthulhu Gloom, your make your intrepid investigators face the most terrible terrors and madness before helping them pass on to their inevitable doom. Unpleasant Dreams brings the wonders and horrors of the Dreamlands to the table. Mix the 55 transparent cards in this set together with your copy of Cthulhu Gloom to add morbid new Modifiers, Events, Stories, Transformations, and Untimely Deaths, and a new family that calls the Dreamlands their home. Can you survive the creeping chaos of Nyarlathotep? Will your shantak be a loyal mount, or will you meet your end when you approach Azathoth? Dive into your own unpleasant dreams to find out!

NEW RULES: Also inside are two new Character cards called Unwelcome Guests. Deal one or both face up to the table's center at the the start of the game, and set aside the rest. Guests "follow" the card types noted on them; no matter where it currently is, a living Guest immediately moves to join the family of the character on which one of its "trigger" cards is played. All its Modifiers are moved with it, and it's considered a member of that family until it moves again. This may delay the game's end if a final play draws a Guest to the near-winner's family!