Coming in May!
Fairy tales are awful. Wolves and old women eat children, giants fall from the sky, and even young girls break-and-enter to steal porridge from unsuspecting families.
In Fairytale Gloom, custom collections of fairy tale characters like Jack, Gretel, Puss in Boots, and Little Red Riding Hood do their best to stay happy, but circumstances conspire to rain woe on their sad, benighted heads.
These heroes become beasts, give up on Grandma, and cry wolf once too often. Even though they look into magic mirrors and kill golden geese, most end their days living in giant shoes…or worse.
Eventually, enough Unhappy Endings come to pass that the game ends. And then? The most miserable collection of characters wins.
A stand-alone sequel to Gloom where the characters and misfortunes are drawn from classic fairy tales.
60 minute play time
110 transparent, poker-sized playing cards
(No image available)
Gloom: Unquiet Dead (2nd Edition)
In the Gloom card game, you make your eccentric family of misfits suffer the greatest tragedies possible before helping them pass on to the well-deserved respite of death. Just mix the 55 transparent cards in this set together with your copy of Gloom to add morbid new Modifiers, Events, and Untimely Deaths. Unquiet Dead also introduces Stories, Undead, and Timing Symbols.
The families of Gloom have many skeletons in their closets. In Unquiet Dead, the spooks come out to play. Mad scientists can Reanimate Relatives or Invent Invisibility. Vampires and shapeshifters can Terrorize the Townsfolk and Go Mad in the Moonlight. Will you Give Up the Ghost, or will you hold onto it?
The second edition includes sturdy new packaging, rules fixes, timing icons, reminder cards, and more; plus it’s fully compatible with the first edition game and supplements. It’s sure to delight even the most despondent Gloom fan!
Coming in June!
Ars Magica: Thrice-Told Tales
The prince saves the princess and they marry. But then they have a daughter, and perhaps the faeries are still interested. A saint raises the dead and stops a war, and years later the wealth of the pilgrimage site nurtures a hive of diabolists. A maga recovers a mighty enchantment, and her apprentice accidentally opens a gate to a region.
Actions have Consequences.
This Ars Magica book contains five sequences of three stories each: issues and situations that cannot be fully resolved in a single story, but which return to draw the characters back in years later. Divine, Infernal, Faerie, and Magic: thematic threads for the tapestry of your saga.
144 pages, Softcover