Thursday, October 4, 2012

New from Worthington Games!

Coming Soon!

WOG066
Guns of Galicia
$ 55.00 SRP
NPI

Guns of Galicia (GoG) uses the same core rules as Guns of August (GoA) to simulate Corp-level fighting on the Eastern Front in WWI. Game mechanics compensate for players’ 20/20 hindsight to encourage historically accurate play that makes “sense” in game terms while avoiding a “straight jacket” of special rules to enforce irrational play. Players maneuver corps and divisions through 9-mile wide hexagons in turns that span three days each. Chit pull activation along with modest movement point allowances generates a highly interactive game. Scenarios included are the 1914 Galicia campaign, 1915 Tarnow campaign, and 1916 Brusilov campaign.

 Releasing in October!



WOG075
Naval War of 1812 200th Anniversary LE
$ 75.00 SRP
NPI

Naval War of 1812 showcases the global commerce war between Great Britain and the young United States.
The goal of the American player is to hunt down British merchant ships while avoiding their warships. The British goal is to seek out the American frigates and merchant ships, while protecting their own. The game includes a hard mounted game board, plastic ships in four colors, and cards for ship maneuver that depict the strategic and tactical capabilities of the era.

New Dust Tactics from Fantasy Flight!

Releasing in October!


FFGDT049
Dust Tactics: Operation "Hades"
$ 44.95 SRP
SDI

The fifth campaign expansion for Dust Tactics, Operation “Hades” permits dynamic new play experiences. It introduces rules for subterranean warfare, superhuman soldiers, new skills, and richly detailed information about the city and battleground of Zverograd. It also offers players thirty-one tiles, a Zverograd city poster, a map of the Zverograd metro, six scenarios, and over two dozen objectives to serve as the basis of their own scenarios. Finally, Operation “Hades” marks the arrival of Winter Child, the game’s first superhuman soldier.

Key Selling Points • The fifth campaign expansion for Dust Tactics • Introduces new rules for tense and dramatic underground fighting • Brings to life the war-torn city of Zverograd, the campaign’s setting • Offers six new scenarios and presents players with tools to build their own • Marks the arrival of Winter Child, the game’s first superhuman

FFGDT050
Dust Tactics: Red Guards Anti-Tank Squad
$ 19.95 SRP
SDI

The SSU infantry responds to the threat of Axis and Allied walkers with the Red Guards Anti-Tank Squad. These anti-tank specialists come equipped with two PTRS-47 bazookas, each capable of punching a hole through even the most heavily armored walkers. Adding some spine and versatility to any Dust Tactics SSU army, this unit makes a natural target for the addition of a strong anti-tank hero, or commissar, or both!

Key Selling Points • A new SSU infantry squad expansion for Dust Tactics • Anti-tank specialists carry two powerful PTRS-47 bazookas • Makes a natural target for the addition of an anti-tank hero or commissar

FFGDT051
Dust Tactics: Red Guards Command Squad
$ 19.95 SRP
SDI

Long behind the Axis and Allies in VK technology and combat walkers, the SSU army of Dust Tactics has relied on the strength of its infantry to endure the war. Accordingly, though the Red Guards Command Squad offers SSU players all the standard Command Squad skills, allowing them to reactivate your other units, call in artillery strikes, and help coordinate your attacks, these stalwart veterans arrive at the battlefield better armed than their Axis and Allied counterparts. This squad means business!

Key Selling Points • A new SSU infantry squad expansion for Dust Tactics • The important Command Squad skill permits a wide range of actions • More heavily equipped for battle than their Axis and Allied counterparts • Lends powerful versatility to any SSU army

FFGDT056
Dust Tactics: IS-5 Heavy Tank
$ 39.95 SRP
SDI

With less access to VK-driven technologies, SSU engineers have had to invent other means to combat the powerful walkers deployed by their Axis and Allied foes. Their response? The IS-5 Heavy Tank comes equipped with serious SSU firepower in both possible configurations. The Mao Zedong controls a battlefield at range with its Quad 85 mm AA Gun, and the Vladimir Lenin is a powerful artillery platform. Both are Damage Resilient and can carry infantry squads across the battlefield.

Key Selling Points • The first SSU heavy tank • Adds serious firepower to any SSU army • Can be configured as either the “Mao Zedong” or “Vladimir Lenin” • Damage resilient hull stands firm against most attacks • Infantry squads can ride the IS-5 Heavy Tank, offering it further protection





Wednesday, October 3, 2012

New from Spartan Games!

Releasing in October!








SGCDLBS01
DW: Blazing Sun: Starter Set (13)
$ 67.50 SRP

The Starter Box is the building block from which to grow a force befitting of the great Empire of the Blazing Sun. Master Kozo Okinawa is a calculating leader who enacts battle plans with the detached assurance of a chess grandmaster. He leads the supremely motivated Ashigaru, who combine ancient martial tradition with some of the most cutting-edge weaponry in service anywhere in the world. Inside a Starter Set you get the beginnings of your fighting force: 1 x Character Figure, 1 x Officer, 1 x Rocket Launcher, 7 x Ashigaru and 3 x Shinobi. Also included are a deck of Game Cards, 24 Dice, Measuring Ruler, Token Sheet, Section Activation Cards and a printed version of the Quickplay Rules.

SGCDLBS02
DW: Blazing Sun: Army Medic (2)
$ 13.00 SRP

Blazing Sun regiments are served by numerous medical personnel who undertake enormous risks without hesitation to extract wounded soldiers from the teeth of enemy fire. Like so many aspects of the Blazing Sun military, the Three Armies’ medical corps has seen great advances in their equipment and techniques thanks to the Imperial Alchemical Institute. Blazing Sun medics are even capable of offering on the spot treatment for gas injuries and other exotic wounds.

SGCDLBS19
DW: Blazing Sun: Ashigaru Infantry (6)
$ 26.00 SRP

The modern Ashigaru infantryman is a tough, highly trained and supremely motivated fighting trooper. They are also well armed with formidable drum-fed automatic shotguns. These fire fearsome incendiary rounds, products of the Imperial Alchemical institute’s research. When faced with amour, they deploy the ferocious ‘Okha’ rocket-projector, capable of cracking open even enemy tanks.

SGCDLFS01
DW: FsA: Starter Set (14)
$ 67.50 SRP

The Starter Box is the building block from which to grow your Federated States of America military force. FSA military philosophy emphasizes run-and-gun tactics and the firepower and flexibility of the individual soldier over massed maneuver. With Doctor Samuel R. Orlington, one of the most famous and well-respected designers and inventors in the world, fighting alongside them, the FSA will continue to develop into one of the most formidable armies in existence. Inside a Starter Set you get the beginnings of your fighting force: 1 x Character Figure, 1 x Officer, 1 x Sergeant, 1 x Light Machine Gun, 6 x Federal Infantry, 2 x Buffalo Hunter and 2 x Scouts. Also included are a deck of Game Cards, 24 Dice, Measuring Ruler, Token Sheet, Section Activation Cards and a printed version of the Quickplay Rules.

SGCDLFS06
DW: FsA: Forward Observer (2)
$ 13.00 SRP

FSA infantry units are often accompanied by Forward Observers, specially trained officers detached from heavy artillery units. Equipped with powerful radio communications gear, the F.O can quickly call down devastating artillery strikes as directed by the commander on the ground. This massive firepower is often a key weapon when facing enemy amour and fortified positions, or if an infantry platoon is heavily outnumbered by attacking opponents.

SGCDLFS19
DW: FsA: Federal Infantry Section (6)
$ 26.00 SRP

An FSA Federal Infantry Section can pump out a frightening amount of firepower before rapidly repositioning to avoid the worst effects of the enemy's response. Most FSA commanders prefer to keep the enemy at arm’s length, and use their troops’ mobility to keep up a constant barrage with the opposing forces at optimum firing range. They are also pragmatic enough to employ tactical withdrawals when necessary, retiring under the covering of their plentiful support weaponry to establish a second firing line out of the enemy's reach.


SGCDLKB01
DW: Britannia:  Starter Set (14)
$ 70.00 SRP

The Starter Box is the building block from which to grow your Britannian force. Led by the charismatic and experienced Captain Gilbert Smethington DFC, this Britannian fighting force is made up of highly-professional and skilled veterans assigned with the task of protecting and expanding Queen Victoria's vast empire. Look out for the confident Britannian Lieutenant, an unshakable upper class officer who adds a real presence to the battlefield. Inside a Starter Set you get the beginnings of your fighting force: 1 x Character Figure, 1 x Officer, 1 x Sergeant, 1 x Flamethrower Specialist, 6 x Line Infantry and 4 x Elite Sky Hussars. Also included are a deck of Game Cards, 24 Dice, Measuring Ruler, Token Sheet, Section Activation Cards and a printed version of the Quickplay Rules.

SGCDLKB10
DW: Britannia: Dummer Boy (2)
$ 12.00 SRP

For centuries, Britannian infantry platoons have been accompanied to battle by drummers, often cadets. Their task has been to beat out the commands of platoon leaders, giving the officers a more reliable means of transmitting maneuvering prompts than mere shouted orders. They also beat out firing drills for their platoon. Working their traditional single-shot Martini-Metford No.4 rifles to the rapping of the drummer’s tattoo allows the disciplined Britannian infantry to maintain a much higher rate of fire.

SGCDLKB19
DW: Britannia: Line Infantry(6)
$ 26.00 SRP

A backbone of hardy professional Line Infantry makes up the Britannian core forces. These riflemen are a mixture of well-trained professionals and highly motivated volunteers. The Britannian infantry has a formidable reputation for marksmanship, being able to put out as much firepower with their single-shot Martini-Metfords as other soldiers can with repeating weapons.

SGCDLPE01
DW: Prussian: Starter Set (12)
$ 70.00 SRP

The Starter Box is the building block from which to grow your Prussian force. Oberst Werner Hahl, with his massive Tesla-powered mechanical arm and battle-hardened temperament, leads his well-armed and well-equipped soldiers into battle. Particularly deadly in close quarter combat, the Prussian infantry are a brutal enemy that will stop at nothing to bring down their foe. Inside a Starter Set you get the beginnings of your fighting force:1x Character Figure, 1x Officer, 1x Sergeant, 1x Verling, 6x Grenadiers and 2x Teutonic Knights. Also included are a deck of game cards, 24 dice, Measuring Ruler, Token Sheet, Section Activation Cards and a printed version of the Quickplay Rules.

SGCDLPE02
DW: Prussian: Army Medic (2)
$ 13.00 SRP

The Prussian military has very well-equipped and well-organized medical corps. Medics are assigned all over the empire’s military, but many of the most skilled battlefield surgeons end up alongside Reichswehr units. The infantry, more than any other branch of the Prussian military, are likely to have to operate in situations where field hospitals are crude and first-contact medical treatment is crucially important, making Army Medics a vital part of your Prussian force.


SGCDLPE19
DW: Prussian: Grenadier Infantry(6)
$ 26.00 SRP

The Prussian Empire's mighty armies have formed the core of its military strength for generations. The Grenadiers prefer to use their gunpower to soften up the enemy, while preparing to put their deadly electrified Tesla-bayonets to work. They are supported by specialists with brutal Vierling quad shotguns. A single blast of these awesome weapons can flatten a whole rank of enemy soldiers at a stroke.

New from Decision Games!

October 30th Release Date!


DCGWAW027
World at War #27
$ 49.99 SRP
SDI, SOO

Operations Olympic & Coronet is an update of the Olympic solitaire game first published in S&T along with a second complete game covering the planned follow-up invasion: Operation Coronet. The Olympic map has been updated to reflect better understanding of the tough and, in places, impassable terrain as well as the potential landing sites. The Coronet map shows the flat, wide-open Tokyo plain. The counters have also been updated with new information about the Japanese order of battle, especially their plan to move 36th Army to Kyushu as a counter- invasion force. With that, the Americans face a force intent on breaking through to the beach. Also added are: naval gunfire, atomic bombs, and even the Soviets (from a MOVES variant). The Japanese doctrine and supply rules have been updated to better reflect their historic plan for an initial counterattack. The kamikaze rules are also updated with further research into their probable effects. This Special Edition package includes two full-sized (22x34") maps of the two invasion areas and 560 counters. Both games can be played solitaire or two-player.

Tuesday, October 2, 2012

New from Privateer Press!

October 10th Street Date!

PIP33073
WM:Khd Demolisher/Devastator/Spriggan
$ 34.99 SRP

Behind its plates of steel, the Devastator is all but unassailable, yet it can open its armored shell to unleash a rain of deadly shrapnel from its grenade launchers. The Devastator’s success has led to the development of other ’jacks based on this chassis. The Demolisher features armor equal to that of the Devastator, but when its plated arms open they reveal cannons that can deliver powerful ordnance even in the thick of combat. The Spriggan trades the armored arms of its predecessor for a heavy shield, a massive lance, and more versatile and longer-range grenade launchers that can fire either explosive projectiles or flares that illuminate hidden enemies. This box set contains three color stat cards and one multi-part heavy warjack plastic model (PIP 33073). Included are all the components to assemble one of three heavy warjack variants: Demolisher, Devastator, or Spriggan. A player may field any number of these heavy warjacks in a Khador army. SPECIAL NOTE: PIP 33073 contains the same Mk II stat cards as PIP 33026 and PIP 33039 as well as one completely new stat card for the Demolisher. The model in this box represents the same figures as PIP 33026 or PIP 33039 in the game. However, the model in PIP 33073 is a new sculpt and therefore looks different from the model found in PIP 33026 and PIP 33039. In addition, this model is plastic rather than metal. PIP 33026 and PIP 33039 will no longer be available from Privateer Press beginning October 1, 2012.

PIP35050
WM: Ret Hyperion Colossal
$ 129.99 SRP

Hyperions tower over the vanguard of Retribution forces, armed with an incomprehensibly powerful starburst weapon capable of annihilating anything in its blast. Originally designed centuries ago to protect Ios from the unspeakable threat of dragons, the power Hyperions wield is so terrible they were banned from Iosan cities and relegated to deployment along its borders. Incissar Vyros, emboldened by victory, has now overridden that order to add these most formidable Iosan constructs ever developed to the Retribution’s arsenal. The Hyperion colossal comes in a box (PIP 35050) and includes a colossal wreck marker. A player may field up to two Hyperions for each warcaster in a Retribution army

PIP41093
WM: Merc General Ossrum
$ 14.99 SRP

General Ossrum Dhurg’s disdain for traditional tactics and penchant for startling improvisation and bold maneuvers have earned him both admiration and ire from his peers. The men he commands, though, regard him with universal respect and affection, not merely for the victories he brings their clans but also because he asks nothing of them he would not do himself. Always on the advance, General Ossrum greets each morning with fresh enthusiasm, intending that should the day be his last, it will end in glory. A player may field one General Ossrum in a Mercenary army. Blister

October 24th Street Date!

PIP72067
Hordes: CoO Woldwrath Gargantuan
$ 129.99 SRP

Woldwraths stand as towering monuments to the woldcrafter art, meant to tap into and unbind the ultimate fury of Orboros. Brought to life amid strenuous, blood-fueled rituals conducted atop powerful conjunctions of ley lines, woldwraths channel the vast energies that flow within the earth. Their tempestuous assaults are prefaced by voltaic flickers that play along darkening clouds above and the pulsing runes inscribed across their stone forms. The Woldwrath gargantuan comes in a box (PIP 72067). A player may field up to two Woldwraths for each warlock in a Circle Orboros army.

PIP33100
WM:Khd Assault Kommandos (10)
$ 59.99 SRP

Assault Kommando troops advance upon the enemy behind a wall of shields, opening fire with their carbines and poisoning the air with choking gas. Their masks protect them from the lingering effects of their own insidious weaponry while allowing their vision to pierce the fog of war. Brutal and effective, the Assault Kommandos are the edge of the Khadoran sword of conquest. A player may field up to two Assault Kommando units for each warcaster in a Khador army. SPECIAL NOTE: PIP 33100 contains the same Mk II stat card as PIP 33046. The models in this box represent the same figures in the game. PIP 33100 replaces PIP 33046 and PIP 33047 by offering their contents in a complete unit. The replaced PIPs will no longer be available from Privateer Press beginning October 1, 2012. Box

PIP72070
Hordes: CoO Warpborn Skinwalkers (5)
$ 44.99 SRP

Warpborn skinwalkers are chosen from the finest hunters and trackers among the families of the Wolves of Orboros and subjected to rituals that transform them into hulking savages. With their senses heightened and their bestial bodies augmented to become stronger than any human, they wield their massive pole axes with enthusiastic brutality. A player may field up to two Warpborn Skinwalker units for each warlock in a Circle Orboros army. SPECIAL NOTE: PIP 72070 contains the same Mk II stat card as PIP 72046. The models in this box represent the same figures in the game. PIP 72070 replaces PIP 72046 and PIP 72053 by offering their contents in a complete unit. However, the models in PIP 72070 are a new sculpt and therefore look different from the models in PIP 72046 and PIP 72053. In addition, these models are plastic rather than metal. The replaced PIPs will no longer be available from Privateer Press beginning October 1, 2012. Box

Price Reduction on Asmodee's Jungle Speed!

New Lower Price!  

Message from the publisher: If you haven't tried Jungle Speed, you're missing all the mayhem and excitement that has made it a worldwide smash hit. It's fun for the whole family, and thanks to enormous international success, we're ramping up production and reducing the price!



Product Image
ASMJS01US  
Jungle Speed
$ 14.99 SRP

In Jungle Speed, you must rely on your keen sense of observation and quick reflexes. It requires a steady hand - which can be hard to maintain during the many fits of maniacal laughter! The plastic Totem sits in the middle of the table, waiting for the player with the fastest reflexes to snatch it up and win the game.Each player is dealt a hand of cards. In order to win you must be the first player to get rid of all of your cards. Each turn,all of the players reveal one of their cards. If two cards are identical, those players must make a grab for the Totem. The faster player then gives their cards to their unfortunate adversary.To add to the difficulty, certain cards are almost identical, which can trick a hapless player into grabbing the Totem by mistake - a grave error. Other cards force all players to make a grab at once, change the method of play, or otherwise add to the difficulty. It's a Jungle Speed Free-for-all... Do you have the catlike reflexes and the eye of the hawk to win?




New from Wizards of the Coast!

October 16th Release Date!


WOC398880000
D&D: Elminster's Forgotten Realms
$ 39.95 SRP

The FORGOTTEN REALMS is the most popular D&D campaign setting. It has grown and evolved, but this book takes the setting back to its roots and shows the world as it exists in the imagination of its visionary creator. Ed Greenwood gives Realms fans a behind-the-curtain glimpse into the world that he created for his home campaign. Perfect for D&D enthusiasts, this book contains scanned images of Ed Greenwood’s original typed and handwritten notes, manuscripts, and maps, in addition to all new material. This timeless tome is not keyed to any one edition of the D&D game and can inspire players and Dungeon Masters regardless of edition, as well as FORGOTTEN REALMS novel enthusiasts.

WOCA12900000
D&D: Dungeon
$ 19.99 SRP

Dungeon! ™ is an exciting fantasy board game that provides hours of fun. Play a Fighter, a Rogue, a Cleric, or a Wizard searching for lost treasure in a dungeon filled with monsters. Only your magic, your weapons, and your wits can protect you! Plays like the classic board game with an updated look and feel. Easy-to-learn rules make this game accessible to all members of the family. AGE 8+

WOCA19220000
Vegas Showdown
$ 50.00 SRP
SDI

New Version of the Classic Bestseller Vegas Showdown™ is a refresh printing of the critically acclaimed board game by the renowned designer Henry Stern. This release has been updated with new art and a shiny holofoil box. The gameplay is true to the original. Players compete for dominance of the Las Vegas Strip by using their resources to build the most popular casino in town. Award-Winning Play Experience The original printing was crowned Game of the Year in 2007 by Games magazine. They applauded the design, saying: “The accessible mechanics and random events will appeal to casual players seeking simplicity and an element of chance, but will not discourage serious strategists who relish money management challenges, complex auctions, and different placement tactics on the tense road to victory.” Proven Title Vegas Showdown has stood the test of time as a great game and a new printing has been eagerly awaited by board game enthusiasts. Players familiar with the title, and a brand new audience, will want to pick up this classic. You and a few of your millionaire friends have invested in a plot of land in the heart of Las Vegas. Each of you has one year to plan and build a luxury hotel/casino on the site. Just to make things interesting, you’ve put a little wager on your venture—when the doors open, the builder of the most famous hotel/casino wins ownership of the entire block. Resources are limited, so you’ll have to outbid each other to get the best contractors to work on your project. With the right combination of restaurants, lounges, gaming rooms, and other attractions—along with some well-timed publicity—the jewel of the Entertainment Capital of the World will be yours. 3-5 Players – Time 75 Minutes – Ages 12+ Vegas Showdown

Monday, October 1, 2012

New Thunderstone from Alderac Entertainment!

Coming in November!

AEG5020
Thunderstone Advance: Root of Corruption
$ 39.99 SRP
SDI

Following on the heels of Thunderstone Advance: Caverns of Bane, Thunderstone emerges into the deepest trouble yet. The tunnels under the fortress at Cheah Dell are clear. The lost dwarven kingdom of Caligin is reclaimed. And the djinni lich, Mowtil, has been defeated, sealing the portal of black flame into Tala. The adventurers have collected three more Thunderstones, and Doom's full plans are revealed. He has corrupted the heart of Tala, Dun Ordha. A monstrous army marches on the capital city, even as the final Thunderstone is revealed to be held by King Caelan himself. Can the adventurers race ahead of an army to save the city from a siege outside the walls and sickly corruption within? Root of Corruption, the second expansion to the “10-out-of-10” hit game (–Tom Vasel from Dice Tower), Thunderstone Advance, introduces new challenges and an all-new way to play: co-op! ·Features ruinous sin incarnates, vicious scavenger gnolls, and thrall summoners to bring back memorable foes. ·7 new heroes! 6 new monster groups! 15 new village cards! ·New board! This poster map board creates options for co-op play using existing cards and rules! ·Customer response! Redesigned Ambusher cards show AEG's commitment to player demand. All Ambusher cards from Towers of Ruin and Caverns of Bane have been reprinted with updated graphics to increase visibility.

Contents: Over 300 new cards, dividers, rulebook, and a poster map containing a board for a brand new co-op game, using existing Thunderstone rules!

Players: 1-5 Ages: 12 & Up Playing Time: 45 minutes & Up

New Yu-Gi-Oh! from Konami!

December 7th Street Date!


KOI89239
YGO: Abyss Rising SE Display
$ 99.90 SRP
NPI

Special Editions give Duelists a great value, combining 3 packs of the latest Yu-Gi-Oh! TRADING CARD GAME booster release with 1 of 2 hard-to-find variant cards. In addition to 3 packs of Abyss Rising, each Special Edition box will contain a special championship-level foil card sure to make a lucky Duelist’s day. Great value and excellent content will make the Abyss Rising Special Edition a must-have for players of all skill levels. Duelists will want to take advantage of the second offering of Abyss Rising because many cards in this set can be combined with past and upcoming releases. Abyss Rising has plenty of cards designed to build on the new themes introduced in Return of the Duelist. 3 Booster Packs + 1 Super Rare Variant Card per Special Edition Box 10 Special Edition Boxes per Display 12 Displays per Case