Showing posts with label dungeon. Show all posts
Showing posts with label dungeon. Show all posts

Thursday, October 25, 2018

New D&D releases from Wizards of the Coast!

Order by Date: October 4, 2018Street Date: November 11, 2018

WOCC47330000
D&D: Waterdeep Dragon Heist Dice
$24.95 SRP
SDI

Whether you’re planning the next caper or simply spending a night on the town in Waterdeep, don’t go without a trusted set of dice in hand.

Contents:
  • 2 d20
  • d12
  • 2d10s
  • d8
  • 4 d6s
  • d4
  • Hit point tracker
 
Order by Date: October 4, 2018
WPN Early Release: November 2, 2018
Street Date: November 13, 2018
WOCC46590000
D&D: Dungeon of the Mad Mage: RPG Book
$49.95 SRP
SDI

Explore the mega-dungeon of Undermountain in this adventure for the world’s greatest roleplaying game.

In the city of Waterdeep rests a tavern called the Yawning Portal, named after the gaping pit in its common room. At the bottom of this crumbling shaft is a labyrinthine dungeon shunned by all but the most daring adventurers. Known as Undermountain, this dungeon is the domain of the mad wizard Halaster Blackcloak. Long has the Mad Mage dwelt in these forlorn depths, seeding his lair with monsters, traps, and mysteries—to what end is a constant source of speculation and concern.

This adventure picks up where Waterdeep: Dragon Heist leaves off, taking characters of 5th level or higher all the way to 20th level should they explore the entirety of Halaster’s home. Twenty-three levels of Undermountain are detailed herein, along with the subterranean refuge of Skullport. Treasures and secrets abound, but tread with care!
 
WOCC60520000
D&D: Dungeon of the Mad Mage: Map Pack
$24.95 SRP
SDI

Hundreds of years ago, long before Waterdeep was built, Halaster Blackcloak carved a vast dungeon beneath Mount Waterdeep and stocked it with all manner of creatures from across the planes. Though it is likely impossible to map out the entirety of Halaster’s domain, the maps contained herein lay out the bulk of this deadly dungeon and are certain to lead you through many hours of play.
 
Order by Date: October 4, 2018
WPN Early Release: November 9, 2018
Street Date: November 20, 2018
WOCC58350000
D&D: Guildmasters' Guide to Ravnica: RPG Book
$49.95 SRP
SDI

Explore a worldwide cityscape filled to the brim with adventure and intrigue in this campaign setting for the world’s greatest roleplaying game.

A perpetual haze of dreary rain hangs over the spires of Ravnica. Bundled against the weather, the cosmopolitan citizens in all their fantastic diversity go about their daily business in bustling markets and shadowy back alleys. Through it all, ten guilds—crime syndicates, scientific institutions, church hierarchies, military forces, judicial courts, buzzing swarms, and rampaging gangs—vie for power, wealth, and influence. These guilds are the foundation of power on Ravnica. They have existed for millennia, and each one has its own identity and civic function, its own diverse collection of races and creatures, and its own distinct subculture. Their history is a web of wars, intrigue, and political machinations as they have vied for control of the plane.
 
More D&D November Releases from Wizards of the Coast
ItemDescriptionSRPPricing
WOCC58580000D&D: Guildmasters' Guide to Ravnica Dice$24.95SDI
WOCC58590000D&D: Guildmasters' Guide to Ravnica Map Pack$24.95SDI

Tuesday, May 2, 2017

Delve from Indie Boards and Cards!

Release Date: June 2017

IBCDEL1
Delve



$39.99 SRP

Delve is a dungeon building adventure that combines tile laying, dice-driven combat, and an immersive narrative experience in a charming fantasy setting. Grab your gear and get ready to explore the dungeons of Skull Cavern!

2-4 players
Ages 14+
45-60 minutes 

Friday, November 4, 2016

New From Ares Games! Dungeon Time & New Sails of Glory Ships!

Release Date: December 2016

AREG002
Dungeon Time



$29.90 SRP
NPI
 


Dungeon Time is a real time, cooperative card game of exciting dungeon adventures and catastrophic failures for one (yes, you can play solo!) to five players. As the sand falls in the sand timer, you must race through the deck to achieve as many missions as you can. Simultaneously, you and your friends draw, play, draw, frantically looking for all the Items you need to complete your Missions. Get the Items in play as fast as you can, then complete a Mission by playing it on the Story deck at the right time, when your equipment is correct.

You must try to beat the clock, going through the Missions as fast as you can; but you must also avoid being over–burdened by your equipment—miss the right Items and your Mission fails; bring too much unnecessary equipment in your Backpack and you lose the game. When time is out, go through the Story deck, to find out if you fail or if you win ... and level up to higher challenges if you do!

Release Date: November 2016

Sails of Glory Ship Packs!

Designed to be used with the tactical ship–to–ship game system created by Andrea Angiolino and Andrea Mainini, each Sails of Glory® Ship Pack is a ready–to–play model, painted and assembled, 100% compatible with any other Sails of Glory game product.

Each pack includes the ship, a special base with gaming stats, a ship log and a specific deck of maneuver cards. 

ARESGN109A
Sails of Glory: Artesien 1765/ Roland 1771

$21.90 SRP
NPI

The Artésien class included five French 3rd rate ships of the line, built at Brest to a design of Joseph-Louis Ollivier. They were armed with 64 cannons and had a designed crew of 570-580 men. They were armed with 26 24–Pounder guns in the lower deck, 28 12–Pounder guns in the upperdeck, and 10 6–Pounder guns in the quarterdeck and the forecastle.

The Artésien was built in 1765 as part of a series of 12 ships of the line built to compensate losses endured by the French Royal Navy during the Seven Years' War. The Artésien took part in the American Revolutionary War, departing in 1781. A fine 1/28th scale model of the ship was used to instruct Louis XVI in naval studies and is now on display at the Musée de la Marine.

The ship base, ship card and ship log are printed on two sides—the game data of a second ship is printed on the back. This ship pack can also be used to represent the French Artésien class ship–of–the–line "Roland 1771."

ARESGN110B
Sails of Glory: HMS Leopard 1790 / HMS Isis 1774

$21.90 SRP
NPI
 


The Portland class was a class of British 4th rate ships, armed with 50 cannons and with a designed crew of 350 men. They were armed with 22 24–Pounder guns in the lower deck, 22 12–Pounder guns in the upperdeck, 4 6–Pounder guns in the quarterdeck, and 2 6–Pounder guns in the forecastle.

HMS Leopard saw service during the French Revolutionary and Napoleonic Wars, and was active in Europe, East Indies and Egypt. In 1807, a group of British sailors – some of American birth – deserted and joined the crew of USS Chesapeake. Captain Humphreys, commanding Leopard, requested permission to search for the deserters. Chesapeake's captain refused, and Leopard opened fire, capturing the American ship. Humphreys took back four deserters and hanged the British–born ones. This incident was one of several episodes that increased the tension between the British Empire and the United States, finally exploding in the War of 1812.

The ship base, ship card and ship log are printed on two sides–the game data of a second ship is printed on the back. This ship pack can also be used to represent the British Portland Class "HMS Isis 1774 (1779)."

ARESGN112C
Sails of Glory: HMS Bahama 1805 / HMS San Juan 1805

$21.90 SRP
NPI
 


The Bahama was a Spanish ship of the line, built in Havana in 1780. Originally designed as 64–gun by Ignacio Mullan, she left Havana for Cadiz on 1785. Here she was rebuilt and completed as a 74–gun, following the project of Francisco Gautier, the designer of Nepomuceno class. As a 74–gun ship of the line, she was armed with 74 cannons and a designed crew of 640. They were armed with 28 32–Pounder guns in the lower deck, 30 18–Pounder guns in the upperdeck, 8 32–Pounder guns and 6 12–Pounder guns in the quarterdeck, and 2 12–Pounder guns in the forecastle.

The ship was part of the Spanish fleet that participated in the Battle of Trafalgar, where she was hit by the intense fire of British ships, with 75 killed and 65 wounded. Her commander, Commodore Galiano, died after being struck by a cannonball. After capture by the British fleet, Bahama became HMS Bahama, following repairs in Gibraltar. She sailed to England and was used as a prison ship.

The ship base, ship card and ship log are printed on two sides–the game data of a second ship is printed on the back. This ship pack can also be used to represent the Spanish Nepomuceno class "HMS San Juan 1805."

ARESGN111C
Sails of Glory: Principe de Asturias 1794 / San Hermenegildo 1789

$23.90 SRP
NPI
 


The "Meregildos" were Spanish 1st-rate ships of the line, armed with 112 cannons and with a designed crew of about 1100. They were armed with 30 36–Pounder guns in the lower deck, 32 24–Pounder guns in the middle deck, 32 12–Pounder guns in the upperdeck, and 18 8–Pounder guns in the quarterdeck and the forecastle.

The Príncipe de Asturias was another of the Spanish three–deck 112–gun ship of the line, based on the Santa Ana design by Romero Landa. She fought with a British squadron on 14 February 1797 in the Battle of Cape St Vincent, with 10 killed and 19 wounded. At Trafalgar, the ship suffered 50 killed and 110 wounded. After the battle, she had to be towed by the French frigate Thémis and undergo major repairs in Cadiz. She returned to fight in the Peninsular War, capturing many French ships. She crossed the Atlantic to Havana with Santa Ana to avoid capture by the French. In 1814 she struck a rock and was scrapped three years later.

The ship base, ship card and ship log are printed on two sides–the game data of a second ship is printed on the back. This ship pack can also be used to represent the Spanish Meregildos class "San Hermenegildo 1789."


More Sails of Glory Ships from Ares Games
Item # Description SRP NPI
ARESGN109B Sails of Glory: Protée 1772 / Eveillè 1772 $21.90 $11.50
ARESGN109C Sails of Glory: HMS Protee 1780 / HMS Argonaut 1782 $21.90 $11.50
ARESGN110A HMS Leander 1780 / HMS Adamant 1780 $21.90 $11.50
ARESGN110C Sails of Glory: Petit Annibal 1782 / Leander 1798 $21.90 $11.50
ARESGN112A Sails of Glory: San Juan Nepomuceno 1766 / San Francisco de Asis 1767 $21.90 $11.50
ARESGN112B Sails of Glory: San Agustin 1768 / Bahama 1783 $21.90 $11.50
ARESGN111A Sails of Glory: Santa Ana 1784 / Mejicano 1786 $23.90 $12.55

Sunday, June 28, 2015

New from Tasty Minstrel Games! Gold West, Orléans, Dungeon of Fortune and more!

Coming in July!
TTT2006
Orléans
$59.95 SRP

In the city of Orléans and the area of the Loire, you can take trade trips to other cities to acquire coveted goods and build trading posts. You need followers and their abilities to expand your dominance by putting them to work as traders, builders, and scientists. Knights expand your scope of action and secure your mercantile expeditions. Craftsmen build trading stations and tools to facilitate work. Scholars make progress in science, and last but not least it cannot hurt to get active in monasteries since with monks on your side you are much less likely to fall prey to fate.

In Orléans, you will always want to take more actions than possible, and there are many paths to victory. The challenge is to combine all elements as best as possible with regard to your strategy in order to gain supremacy.

2-4 players
Ages 12+
90 minute play time

TTT1014
Gold West
$59.95 SRP

In Gold West, players compete as prospectors building their mining empires while vying over the precious metals of the frontier. In a delicate balance of resource management and area control, players must plan their building strategies while carefully managing their supply tracks to refine the right resources at the most opportune times. Stay a step ahead of the competition and you could lead the West into the Golden Age.

Gold West is a delicate balance of resource management and area control where the goal is to accumulate the most victory points through clever management of your growing mining empire. There are five resources in the game: the metals Copper, Silver, and Gold are used to acquire victory points in a variety of ways, while Timber and Stone are building materials used to build camps and settlements on the board to collect more resources and influence the landscape.

Carefully manage your supply tracks and refine the right resources at the right times to keep a step ahead of the competition!

2-4 players
Ages 13+
60 minute play time

Contains:
1 Rule Booklet
1 Game Board Frame
8 Terrain Tiles
4 Player Boards
Assorted Custom Wooden
Assorted Score Markers


Assorted  Silkscreened Wooden Stagecoaches
Assorted  Wooden Metals Resources
Assorted  Wooden Building Resources
20 Investment Cards
12 Boomtown Office Tiles and more!

TTT3006
Dungeon of Fortune
$24.95 SRP

You and your fellow adventurers stand at the entrance to a dangerous dungeon full of treasure. Will you brave Goblins, Skeletons, and Oozes in order to collect more treasure? Or will you escape to safety, carrying out your loot? Bravery is rewarded, but many a foolhardy adventurer has had to flee when the Dragon arrives!

Dungeon of Fortune is a push your luck dungeon crawl for 2-6 players where you compete with your opponents for the best share of the loot. The deeper into the dungeon you go, the more dangerous it will be, but the more loot you will find. Gain experience from fighting monsters to level up, and keep a close watch for the infamous dragon!

2-6 players

TTT3008
Bottlecap Vikings
$19.95 SRP

You are mighty VIKINGS! Mighty, but very small. As you sail your ship around a bottlecap, you will loot and plunder gold and wood to improve your city which grants you new abilities and gain victory points. And while you may get hurt along the way, sometimes it’s best to just push ahead, because the Valkyries don’t come to claim the dead immediately...

Bottlecap Vikings is a small rondel game with a ton of replayability. The rondel spaces are not fixed in place - they are randomized at the beginning of the game. Not only that, they’re double-sided, so you might never play on the exact same configuration twice. There are two different victory conditions, and players each have a small “tech-tree” in their city with multiple viable paths creating tons of options for players. Furthermore, the city cards are double-sided, one side is identical for all players, and the other side is unique. To top it off, the crux of the gameplay is the push-your-luck damage system, which makes you value spaces differently depending on how damaged you or others already are!

2-4 players
Ages 10+
30-60 minute play time

TTT3009
Flip City
$19.95 SRP

In this deck-building game, you have no hand at all! Instead, you play the card directly from the top of your deck. Winning the game requires delicate strategies and some luck as well!

A turn consists of 2 phases: Card Playing and Building Phase.

Players play cards directly from the top of their deck, and may choose to continue until they have 3 cry-face icons in play, which ends their turn immediately. When they choose to stop, move on to the Building Phase.

During the Building Phase players can use the coins gained from the previously played cards to buy a new card or upgrade a card in your discard pile. To upgrade a card, a player pays the cost and flips it over, upgraded cards remain in your discard pile.

Since all cards in this game are double-sided, be careful not to flip them over accidentally when you place cards into your discard pile, and also when shuffling your deck.

Whenever a player gains 8 or more VP during a single card playing phase, the player wins immediately!

1-4 players
Ages 8+
30-50 minute play time

Monday, March 16, 2015

New from IELLO! Master Fox, Guardians' Chronicles expansions and more!

Coming in April!
IEL51235
Master Fox
$39.99 SRP
NPI

It’s night and the farm is quiet. What a great time to investigate the chick coop! In this frantic race of tactile recognition, you’ll need to capture the correct loot to win! How quick and careful are your hands as you attempt to become the Master Fox?

Each round in Master Fox, you flip three cards to reveal the animals you must capture, then shuffle the pawns inside the box, put on your fox blindfolds, and start feeling around with your hand for the right pawns! But your bag isn’t big enough to hold more than four catches, so you can’t grab everything you touch...

Whenever you think you have the right pawns, shout “Stop!” to end the round. Everyone scores one point for each wanted pawn in his bag, but loses one for incorrect or extra pawns.

Later rounds add tricks to the game: catch fox cubs for extra points, steal from your opponent’s bags with sneaky snakes, or defend yourself with the mighty hammer! Whatever you do, don't be hasty because the shapes can be deceiving!

2-4 players
Ages 7+
20 minute play time

IEL51234
Welcome to the Dungeon
$14.99 SRP
NPI

Push your luck and dare your friends! Dare your opponents to tackle the dungeon with less-and-less equipment to fend off the increasing horde of monsters. You must be brave, bold, and lucky to survive!

The game is played in rounds of building equipment, drawing monsters and either placing them in the dungeon, or skipping turns entirely. As players get eliminated from the game by losing two rounds, the first player to win two rounds or become the last man standing, is the winner. Do you have what it takes to challenger your opponents and face the monsters within? Welcome to the Dungeon!

2-4 players
Ages 8+
30 minute play time

Contains:
13 monster cards
28 Tiles
4 Player aids
8 Success cards
1 Rulebook



Coming in May!
IEL51204
Guardians Chronicles: Terror Trio
$29.99 SRP
NPI

The first expansion to Guardians’ Chronicles will force the heroes to create new strategies to deal with a new threat, an evil organization known as the “Order of the Griffin.”

Along with three new thugs, players will enjoy 4 new double-sided tiles, 5 new scenarios, and 3 new Headlines. 
2-6 players
Ages 14+
120 minute play time

Requires the Guardians Chronicles main game to play.

IEL51206
Guardians Chronicles: Night Squad
$29.99 SRP
NPI

Enjoy slipping through the Shadows while fighting crime? The Night Squad is for you. Lieutenant Bigfoot, Armor, Quickshot and Night Vigilante offer new ways to play including Rookie, Super Hero and Veteran versions for each.

Five new scenarios, 5 new Headlines and 2 new double-sided tiles will add new challenges to the game!

Requires the Guardians Chronicles main game to play.

IEL51208
Guardians Chronicles: King of Atlantis
$29.99 SRP
NPI

The third expansion for Guardians’ Chronicles sends heroes to the sea! Battle the formidable the “True King of Atlantis”,  and his minions. With 11 figures, 5 scenarios, 3 headlines, and 3 new water tiles, the heroes are sure to be busy!
Requires the Guardians Chronicles main game to play.


(No image available)
IEL58043
Heroes of Normandie Gazette #2
$14.99 SRP
NPI

Keep your Heroes of Normandie games fresh and interesting with regular new content! The second quarterly Gazette includes new rules, new scenarios, and an exclusive punchboard filled with equipment, options, and surprises. This issue also includes a double-sided pin-up poster.

2 players
Ages 14+
60 minute play time

Contains:
6-page booklet
1 Punchboard including Major Hobart and his Funnies special rules for “Hobart’s Funnies”
2 Scenarios
1 Double-sided pin-up poster

Requires the Heroes of Normandie base game to play.