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Showing posts with label dungeon. Show all posts
Showing posts with label dungeon. Show all posts
Thursday, October 25, 2018
New D&D releases from Wizards of the Coast!
Order by Date: October 4, 2018Street Date: November 11, 2018
Tuesday, May 2, 2017
Friday, November 4, 2016
New From Ares Games! Dungeon Time & New Sails of Glory Ships!
Release
Date: December 2016
AREG002
Dungeon Time
$29.90 SRP
NPI
Dungeon Time is a real time, cooperative card game of exciting dungeon adventures and catastrophic failures for one (yes, you can play solo!) to five players. As the sand falls in the sand timer, you must race through the deck to achieve as many missions as you can. Simultaneously, you and your friends draw, play, draw, frantically looking for all the Items you need to complete your Missions. Get the Items in play as fast as you can, then complete a Mission by playing it on the Story deck at the right time, when your equipment is correct.
You must try to beat the clock, going through the Missions as fast as you can; but you must also avoid being over–burdened by your equipment—miss the right Items and your Mission fails; bring too much unnecessary equipment in your Backpack and you lose the game. When time is out, go through the Story deck, to find out if you fail or if you win ... and level up to higher challenges if you do!
The
Artésien class included five French 3rd rate ships of the line, built
at Brest to a design of Joseph-Louis Ollivier. They were armed with 64
cannons and had a designed crew of 570-580 men. They were armed with 26
24–Pounder guns in the lower deck, 28 12–Pounder guns in the upperdeck,
and 10 6–Pounder guns in the quarterdeck and the forecastle.
ARESGN110B
Sails of Glory: HMS Leopard 1790 / HMS Isis 1774
$21.90 SRP
NPI
The Portland class was a class of British 4th rate ships, armed with 50 cannons and with a designed crew of 350 men. They were armed with 22 24–Pounder guns in the lower deck, 22 12–Pounder guns in the upperdeck, 4 6–Pounder guns in the quarterdeck, and 2 6–Pounder guns in the forecastle.
HMS Leopard saw service during the French Revolutionary and Napoleonic Wars, and was active in Europe, East Indies and Egypt. In 1807, a group of British sailors – some of American birth – deserted and joined the crew of USS Chesapeake. Captain Humphreys, commanding Leopard, requested permission to search for the deserters. Chesapeake's captain refused, and Leopard opened fire, capturing the American ship. Humphreys took back four deserters and hanged the British–born ones. This incident was one of several episodes that increased the tension between the British Empire and the United States, finally exploding in the War of 1812.
The ship base, ship card and ship log are printed on two sides–the game data of a second ship is printed on the back. This ship pack can also be used to represent the British Portland Class "HMS Isis 1774 (1779)."
$21.90 SRP
NPI
The Bahama was a Spanish ship of the line, built in Havana in 1780. Originally designed as 64–gun by Ignacio Mullan, she left Havana for Cadiz on 1785. Here she was rebuilt and completed as a 74–gun, following the project of Francisco Gautier, the designer of Nepomuceno class. As a 74–gun ship of the line, she was armed with 74 cannons and a designed crew of 640. They were armed with 28 32–Pounder guns in the lower deck, 30 18–Pounder guns in the upperdeck, 8 32–Pounder guns and 6 12–Pounder guns in the quarterdeck, and 2 12–Pounder guns in the forecastle.
The ship was part of the Spanish fleet that participated in the Battle of Trafalgar, where she was hit by the intense fire of British ships, with 75 killed and 65 wounded. Her commander, Commodore Galiano, died after being struck by a cannonball. After capture by the British fleet, Bahama became HMS Bahama, following repairs in Gibraltar. She sailed to England and was used as a prison ship.
The ship base, ship card and ship log are printed on two sides–the game data of a second ship is printed on the back. This ship pack can also be used to represent the Spanish Nepomuceno class "HMS San Juan 1805."
$23.90 SRP
NPI
The "Meregildos" were Spanish 1st-rate ships of the line, armed with 112 cannons and with a designed crew of about 1100. They were armed with 30 36–Pounder guns in the lower deck, 32 24–Pounder guns in the middle deck, 32 12–Pounder guns in the upperdeck, and 18 8–Pounder guns in the quarterdeck and the forecastle.
The PrÃncipe de Asturias was another of the Spanish three–deck 112–gun ship of the line, based on the Santa Ana design by Romero Landa. She fought with a British squadron on 14 February 1797 in the Battle of Cape St Vincent, with 10 killed and 19 wounded. At Trafalgar, the ship suffered 50 killed and 110 wounded. After the battle, she had to be towed by the French frigate Thémis and undergo major repairs in Cadiz. She returned to fight in the Peninsular War, capturing many French ships. She crossed the Atlantic to Havana with Santa Ana to avoid capture by the French. In 1814 she struck a rock and was scrapped three years later.
The ship base, ship card and ship log are printed on two sides–the game data of a second ship is printed on the back. This ship pack can also be used to represent the Spanish Meregildos class "San Hermenegildo 1789."
AREG002
Dungeon Time
$29.90 SRPNPI
Dungeon Time is a real time, cooperative card game of exciting dungeon adventures and catastrophic failures for one (yes, you can play solo!) to five players. As the sand falls in the sand timer, you must race through the deck to achieve as many missions as you can. Simultaneously, you and your friends draw, play, draw, frantically looking for all the Items you need to complete your Missions. Get the Items in play as fast as you can, then complete a Mission by playing it on the Story deck at the right time, when your equipment is correct.
You must try to beat the clock, going through the Missions as fast as you can; but you must also avoid being over–burdened by your equipment—miss the right Items and your Mission fails; bring too much unnecessary equipment in your Backpack and you lose the game. When time is out, go through the Story deck, to find out if you fail or if you win ... and level up to higher challenges if you do!
Release Date: November 2016
Sails of Glory Ship Packs!
Designed to be used with the tactical ship–to–ship game system created by Andrea Angiolino and Andrea Mainini, each Sails of Glory® Ship Pack is a ready–to–play model, painted and assembled, 100% compatible with any other Sails of Glory game product.
Each pack includes the ship, a special base with gaming stats, a ship log and a specific deck of maneuver cards.
Designed to be used with the tactical ship–to–ship game system created by Andrea Angiolino and Andrea Mainini, each Sails of Glory® Ship Pack is a ready–to–play model, painted and assembled, 100% compatible with any other Sails of Glory game product.
Each pack includes the ship, a special base with gaming stats, a ship log and a specific deck of maneuver cards.
ARESGN109A
Sails of Glory: Artesien 1765/ Roland 1771
Sails of Glory: Artesien 1765/ Roland 1771
$21.90 SRP
NPI
The
Artésien class included five French 3rd rate ships of the line, built
at Brest to a design of Joseph-Louis Ollivier. They were armed with 64
cannons and had a designed crew of 570-580 men. They were armed with 26
24–Pounder guns in the lower deck, 28 12–Pounder guns in the upperdeck,
and 10 6–Pounder guns in the quarterdeck and the forecastle.
The
Artésien was built in 1765 as part of a series of 12 ships of the line
built to compensate losses endured by the French Royal
Navy during the Seven Years' War. The Artésien took part in the American
Revolutionary War, departing in 1781. A fine 1/28th scale model of the
ship was used to instruct Louis XVI in naval studies and is now on
display at the Musée de la Marine.
The ship base, ship card and
ship log are printed on two sides—the game data of a second ship is
printed on the back. This ship pack can also be used to represent the
French Artésien class ship–of–the–line "Roland 1771."
ARESGN110B
Sails of Glory: HMS Leopard 1790 / HMS Isis 1774
$21.90 SRPNPI
The Portland class was a class of British 4th rate ships, armed with 50 cannons and with a designed crew of 350 men. They were armed with 22 24–Pounder guns in the lower deck, 22 12–Pounder guns in the upperdeck, 4 6–Pounder guns in the quarterdeck, and 2 6–Pounder guns in the forecastle.
HMS Leopard saw service during the French Revolutionary and Napoleonic Wars, and was active in Europe, East Indies and Egypt. In 1807, a group of British sailors – some of American birth – deserted and joined the crew of USS Chesapeake. Captain Humphreys, commanding Leopard, requested permission to search for the deserters. Chesapeake's captain refused, and Leopard opened fire, capturing the American ship. Humphreys took back four deserters and hanged the British–born ones. This incident was one of several episodes that increased the tension between the British Empire and the United States, finally exploding in the War of 1812.
The ship base, ship card and ship log are printed on two sides–the game data of a second ship is printed on the back. This ship pack can also be used to represent the British Portland Class "HMS Isis 1774 (1779)."
ARESGN112C
Sails of Glory: HMS Bahama 1805 / HMS San Juan 1805
Sails of Glory: HMS Bahama 1805 / HMS San Juan 1805
$21.90 SRPNPI
The Bahama was a Spanish ship of the line, built in Havana in 1780. Originally designed as 64–gun by Ignacio Mullan, she left Havana for Cadiz on 1785. Here she was rebuilt and completed as a 74–gun, following the project of Francisco Gautier, the designer of Nepomuceno class. As a 74–gun ship of the line, she was armed with 74 cannons and a designed crew of 640. They were armed with 28 32–Pounder guns in the lower deck, 30 18–Pounder guns in the upperdeck, 8 32–Pounder guns and 6 12–Pounder guns in the quarterdeck, and 2 12–Pounder guns in the forecastle.
The ship was part of the Spanish fleet that participated in the Battle of Trafalgar, where she was hit by the intense fire of British ships, with 75 killed and 65 wounded. Her commander, Commodore Galiano, died after being struck by a cannonball. After capture by the British fleet, Bahama became HMS Bahama, following repairs in Gibraltar. She sailed to England and was used as a prison ship.
The ship base, ship card and ship log are printed on two sides–the game data of a second ship is printed on the back. This ship pack can also be used to represent the Spanish Nepomuceno class "HMS San Juan 1805."
ARESGN111C
Sails of Glory: Principe de Asturias 1794 / San Hermenegildo 1789
Sails of Glory: Principe de Asturias 1794 / San Hermenegildo 1789
$23.90 SRPNPI
The "Meregildos" were Spanish 1st-rate ships of the line, armed with 112 cannons and with a designed crew of about 1100. They were armed with 30 36–Pounder guns in the lower deck, 32 24–Pounder guns in the middle deck, 32 12–Pounder guns in the upperdeck, and 18 8–Pounder guns in the quarterdeck and the forecastle.
The PrÃncipe de Asturias was another of the Spanish three–deck 112–gun ship of the line, based on the Santa Ana design by Romero Landa. She fought with a British squadron on 14 February 1797 in the Battle of Cape St Vincent, with 10 killed and 19 wounded. At Trafalgar, the ship suffered 50 killed and 110 wounded. After the battle, she had to be towed by the French frigate Thémis and undergo major repairs in Cadiz. She returned to fight in the Peninsular War, capturing many French ships. She crossed the Atlantic to Havana with Santa Ana to avoid capture by the French. In 1814 she struck a rock and was scrapped three years later.
The ship base, ship card and ship log are printed on two sides–the game data of a second ship is printed on the back. This ship pack can also be used to represent the Spanish Meregildos class "San Hermenegildo 1789."
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Sunday, June 28, 2015
New from Tasty Minstrel Games! Gold West, Orléans, Dungeon of Fortune and more!
Coming
in July!
TTT2006
Orléans
$59.95
SRP
In
the city of Orléans and the area of the Loire, you can take trade trips to
other cities to acquire coveted goods and build trading posts. You need followers
and their abilities to expand your dominance by putting them to work as
traders, builders, and scientists. Knights expand your scope of action and
secure your mercantile expeditions. Craftsmen build trading stations and tools
to facilitate work. Scholars make progress in science, and last but not least
it cannot hurt to get active in monasteries since with monks on your side you
are much less likely to fall prey to fate.
In
Orléans, you will always want to take more actions than possible, and there are
many paths to victory. The challenge is to combine all elements as best as
possible with regard to your strategy in order to gain supremacy.
2-4
players
Ages
12+
90
minute play time
TTT1014
Gold
West
$59.95
SRP
In
Gold West, players compete as prospectors building their mining empires while
vying over the precious metals of the frontier. In a delicate balance of
resource management and area control, players must plan their building
strategies while carefully managing their supply tracks to refine the right
resources at the most opportune times. Stay a step ahead of the competition and
you could lead the West into the Golden Age.
Gold
West is a delicate balance of resource management and area control where the
goal is to accumulate the most victory points through clever management of your
growing mining empire. There are five resources in the game: the metals Copper,
Silver, and Gold are used to acquire victory points in a variety of ways, while
Timber and Stone are building materials used to build camps and settlements on
the board to collect more resources and influence the landscape.
Carefully
manage your supply tracks and refine the right resources at the right times to
keep a step ahead of the competition!
2-4
players
Ages
13+
60
minute play time
|
Contains:
1
Rule Booklet
1
Game Board Frame
8
Terrain Tiles
4
Player Boards
Assorted
Custom Wooden
Assorted
Score Markers
|
Assorted
Silkscreened Wooden Stagecoaches
Assorted
Wooden Metals Resources
Assorted
Wooden Building Resources
20
Investment Cards
12
Boomtown Office Tiles and more!
|
TTT3006
Dungeon
of Fortune
$24.95
SRP
You
and your fellow adventurers stand at the entrance to a dangerous dungeon full
of treasure. Will you brave Goblins, Skeletons, and Oozes in order to collect
more treasure? Or will you escape to safety, carrying out your loot? Bravery is
rewarded, but many a foolhardy adventurer has had to flee when the Dragon
arrives!
Dungeon
of Fortune is a push your luck dungeon crawl for 2-6 players where you compete
with your opponents for the best share of the loot. The deeper into the dungeon
you go, the more dangerous it will be, but the more loot you will find. Gain
experience from fighting monsters to level up, and keep a close watch for the
infamous dragon!
2-6
players
TTT3008
Bottlecap
Vikings
$19.95
SRP
You
are mighty VIKINGS! Mighty, but very small. As you sail your ship around a
bottlecap, you will loot and plunder gold and wood to improve your city which
grants you new abilities and gain victory points. And while you may get hurt
along the way, sometimes it’s best to just push ahead, because the Valkyries
don’t come to claim the dead immediately...
Bottlecap
Vikings is a small rondel game with a ton of replayability. The rondel spaces
are not fixed in place - they are randomized at the beginning of the game. Not
only that, they’re double-sided, so you might never play on the exact same
configuration twice. There are two different victory conditions, and players
each have a small “tech-tree” in their city with multiple viable paths creating
tons of options for players. Furthermore, the city cards are double-sided, one
side is identical for all players, and the other side is unique. To top it off,
the crux of the gameplay is the push-your-luck damage system, which makes you value
spaces differently depending on how damaged you or others already are!
2-4
players
Ages
10+
30-60
minute play time
TTT3009
Flip
City
$19.95
SRP
In
this deck-building game, you have no hand at all! Instead, you play the card
directly from the top of your deck. Winning the game requires delicate
strategies and some luck as well!
A
turn consists of 2 phases: Card Playing and Building Phase.
Players
play cards directly from the top of their deck, and may choose to continue
until they have 3 cry-face icons in play, which ends their turn immediately.
When they choose to stop, move on to the Building Phase.
During
the Building Phase players can use the coins gained from the previously played
cards to buy a new card or upgrade a card in your discard pile. To upgrade a
card, a player pays the cost and flips it over, upgraded cards remain in your
discard pile.
Since
all cards in this game are double-sided, be careful not to flip them over
accidentally when you place cards into your discard pile, and also when
shuffling your deck.
Whenever
a player gains 8 or more VP during a single card playing phase, the player wins
immediately!
1-4
players
Ages
8+
30-50 minute play time
Monday, March 16, 2015
New from IELLO! Master Fox, Guardians' Chronicles expansions and more!
Coming
in April!
IEL51235
Master
Fox
$39.99
SRP
NPI
It’s
night and the farm is quiet. What a great time to investigate the chick coop!
In this frantic race of tactile recognition, you’ll need to capture the correct
loot to win! How quick and careful are your hands as you attempt to become the
Master Fox?
Each
round in Master Fox, you flip three cards to reveal the animals you must
capture, then shuffle the pawns inside the box, put on your fox blindfolds, and
start feeling around with your hand for the right pawns! But your bag isn’t big
enough to hold more than four catches, so you can’t grab everything you
touch...
Whenever
you think you have the right pawns, shout “Stop!” to end the round. Everyone
scores one point for each wanted pawn in his bag, but loses one for incorrect
or extra pawns.
Later
rounds add tricks to the game: catch fox cubs for extra points, steal from your
opponent’s bags with sneaky snakes, or defend yourself with the mighty hammer!
Whatever you do, don't be hasty because the shapes can be deceiving!
2-4
players
Ages
7+
20
minute play time
IEL51234
Welcome
to the Dungeon
$14.99
SRP
NPI
Push
your luck and dare your friends! Dare your opponents to tackle the dungeon with
less-and-less equipment to fend off the increasing horde of monsters. You must
be brave, bold, and lucky to survive!
The
game is played in rounds of building equipment, drawing monsters and either
placing them in the dungeon, or skipping turns entirely. As players get
eliminated from the game by losing two rounds, the first player to win two
rounds or become the last man standing, is the winner. Do you have what it
takes to challenger your opponents and face the monsters within? Welcome to the
Dungeon!
2-4
players
Ages
8+
30
minute play time
Contains:
13
monster cards
28
Tiles
4
Player aids
8
Success cards
1 Rulebook
Coming
in May!
IEL51204
Guardians
Chronicles: Terror Trio
$29.99
SRP
NPI
The
first expansion to Guardians’ Chronicles will force the heroes to create new
strategies to deal with a new threat, an evil organization known as the “Order
of the Griffin.”
Along
with three new thugs, players will enjoy 4 new double-sided tiles, 5 new
scenarios, and 3 new Headlines.
2-6
players
Ages
14+
120
minute play time
Requires
the Guardians Chronicles main game to play.
IEL51206
Guardians
Chronicles: Night Squad
$29.99
SRP
NPI
Enjoy
slipping through the Shadows while fighting crime? The Night Squad is for you.
Lieutenant Bigfoot, Armor, Quickshot and Night Vigilante offer new ways to play
including Rookie, Super Hero and Veteran versions for each.
Five
new scenarios, 5 new Headlines and 2 new double-sided tiles will add new
challenges to the game!
Requires
the Guardians Chronicles main game to play.
IEL51208
Guardians
Chronicles: King of Atlantis
$29.99
SRP
NPI
The
third expansion for Guardians’ Chronicles sends heroes to the sea! Battle the
formidable the “True King of Atlantis”, and his minions. With 11 figures,
5 scenarios, 3 headlines, and 3 new water tiles, the heroes are sure to be
busy!
Requires the Guardians Chronicles main game to
play.
(No image available)
IEL58043
Heroes
of Normandie Gazette #2
$14.99
SRP
NPI
Keep
your Heroes of Normandie games fresh and interesting with regular new content!
The second quarterly Gazette includes new rules, new scenarios, and an
exclusive punchboard filled with equipment, options, and surprises. This issue
also includes a double-sided pin-up poster.
2
players
Ages
14+
60
minute play time
Contains:
6-page
booklet
1
Punchboard including Major Hobart and his Funnies special rules for “Hobart’s
Funnies”
2
Scenarios
1
Double-sided pin-up poster
Requires the Heroes of Normandie base game to
play.
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