Showing posts with label steampunk. Show all posts
Showing posts with label steampunk. Show all posts

Sunday, May 1, 2016

New from Fireside Games! Dastardly Dirigibles!

Coming in July!
FSD2003
Dastardly Dirigibles
$19.95 SRP

Professor Phineas Edmund Hornswoggle, famed airship builder, is retiring and you are an engineer competing to inherit the Hornswoggle factory!

Build your airship from diffrerent parts of nine beautiful suits. Each time a part is added, all players must add the same part - which may replace an existing one. Use special cards to your advantage or to thwart your opponents. The round ends when the first airship is complete but you score only the suit used most in your airship. The player with the highest score after three rounds wins!

2-5 players
Ages 8+
60 minute play time

Sunday, December 13, 2015

New from Steve Jackson Games! Munchkin Steampunk!

Coming in February!




SJG1531
Munchkin Steampunk
$24.95 SRP

Grab your gears, put on your top hat, whack the monsters, and grab the treasure...with the power of SCIENCE! Munchkin Steampunk brings the zaniness of Munchkin to the pseudo-Victorian steampunk era. Bully!

Art by Phil Foglio, creator of the Girl Genius comic!

Contains:
168 Cards
1 Unique six-sided die
1 Rule sheet

Thursday, December 18, 2014

New from Passport Games! Progress: Evolution of Technology, [redacted], Versailles and more!

Coming in January!
PGSLDR00101
Gear & Piston
$55.00 SRP
SDI

It is 1888, and everywhere you turn, people are talking about the horseless carriage. They are also talking about Jenatzy and Cugnot, Benz and Diesel, Atkinson and Butler – visionaries now remembered for their passion to create, to progress, and to succeed.

But this game is not about them, these giants of engineering. No, in Gear & Piston, you play one of the unsung heroes of history, an engineer of meagre means but great ambition, trying to build a prototype for picky investors seeking to profit from the future of transport. Will you make a name for yourself as an automotive pioneer, change the history of motorized transportation, and win the race that is Gear and Piston? With a lot of skill and a little luck, maybe. If nothing else, try not to blow yourself up in the process.

In the game, each player builds an automobile prototype by taking actions in different locations. You may patent brand-new parts in the Patent Office, look for rejected, volatile pieces of machinery in the chaos of the Junk Yard, try to gain an edge through the Back Alley, and finally build your prototype in the Workshop. All this just to please the two investors who are doing the rounds of the different engineering outfits, and who will be evaluating your rickety mess of an automobile. Good timing, keeping an eye on your competitors, and even a dash of luck are all you need to succeed in this business. So grab a wrench, some elbow grease, and your wits, and put some gears and pistons together!

2-6 players
Ages 8+
30-60 minute play time

PGSLDR00102
Byzantio
$55.00 SRP
SDI

Byzantio is a game of medieval intrigue in the east in which players take the role of the heads of the main Byzantine dynasties, and scheme to choose the successor to the imperial throne.

In the 11th century A.D. the empire is torn between four factions, two of them provincial, military aristocracies (the houses of Comnenid and Phocas) and two of them urban, secular aristocracies (the houses of the Dukes and Angels). It is 1025, and the emperor Basileios II has ascended into the heavens without providing for an heir. In Constantinople, representatives from the most important aristocratic families vie for their favored to inherit the Emperor’s ring and throne.

It is a futile and petty dispute as each family is not about to surrender the throne to any of the others, but they ultimately decide that the winner will be the one who’s supported by most of the wealthiest cities of the empire. Every ambitious successor raises the banner of his dynasty and begins the struggle to win over the cities that will secure him the throne.

Each family secretly chooses seven imperial cities that they will seek to control through the actions available to them: Commandment, Diplomacy, Exile, Trade, Garrison, Espionage, and Corruption. May the rightful heir arise!

2-4 players
Ages 10+
30-60 minute play time

PGSNSK006
Progress: Evolution of Technology
$59.00 SRP
SDI

Progress: Evolution of Technology is a card game about researching technologies. Each player takes his civilization from early antiquity and learns various technologies, moving progressively to the Middle Ages, the Industrial Revolution, and Modern Times and ending with today’s Internet or Social Welfare.

Unlike other civilization games, Progress focuses on a single aspect of civilization building: researching technologies that help a society advance. The 210 technology cards in the game are divided into three ages (Ancient, Middle Ages, Industrial) and three types (Military, Science and Culture). With every advancement on a path, you gain easier access to its more advanced technologies and you’ll end up opening the door to the next age.

Each tech card provides one bonus, which can vary from one extra knowledge to a larger hand size. Even though most tech cards in the game come in multiple copies (usually one per player), the key technologies occur less frequently, forcing players to specialize and granting them unique advantages. Every technology you research decreases the cost of up to three more advanced technologies, accelerating the race towards the end of the game.

The game play is streamlined, with players usually taking two actions, thus making each turn short and ensuring that you use the time when the others are playing for planning rather than seeing it as downtime.

1-5 players
Ages 12+
90 minute play time

PGSLDR145000
[redacted]
$55.00 SRP
SDI

[redacted] is a game of spycraft, intrigue, betrayal, and bluffing set in the golden age of the cold war, when men knew how to drink a Martini, and women knew not to trust a man who claimed to know how to drink a Martini.

In this cold war game, spies must infiltrate the embassy during the reception that the ambassador holds every year to show how important he is. Moving from room to room, they have to recover files and escape in the helicopter, or make sure that the other side’s pilots have a really bad day.

While interacting with each other, the players seek to interrogate, steal or injure when they can. With a double-blind interaction mechanism that never really lets the tension ebb, a skilled agent will need to do a lot more than see through a bluff if they want to win.

2-6 players
Ages 12+
45-90 minute play time

PGSNSK007
Versailles
$55.00 SRP
SDI

In Versailles, players become master builders competing over the favor of King Louis XIV and the title of main architect of the legendary palace. On every turn, a player moves their workers through a network of locations. Each location provides valuable resources, or a way to spend those resources on tiles. These tiles represent parts of the palace, its surrounding gardens, and decorations and technologies to bolster gathering and building abilities. A unique movement and location activation system requires clever workforce management, which makes every move count and makes every game tense right to the end...when a single master builder is chosen to be the King’s personal architect.

2-5 players
Ages 12+
45-75 minute play time



Street Date: February 13th!
PGSARG0015
Yunnan
$50.00 SRP
SDI

Yunnan - home of the delicious (and hard to get) Pu’er tea. For more than 1000 years, the tea dynasties have been providing this sought-after good via their horse caravans to faraway Tibet. A network of paths and roads leading through the jungles of Yunnan, the steppes of Sichuan and over the peaks of the Himalaya - the Tea-Horse Road is the traditional travel route of the tea traders.

In Yunnan, players control the fate of their tea dynasties. Their main goal is to establish a broad and secure trading network to deliver the tea to the farthest provinces...and doing it better than their opponents. The main work behind the scenes is done in Pu’er, their home location: New traders need to be trained, better horses need to be acquired, and a good number of border passes need to be requested to be able to reach the farthest provinces.

However, mere trading is not enough to beat the competition. Great social influence and building a prestigious tea house may come in handy to sway the province inspector. Bridges provide shortcuts and trading posts in faraway places secure the own path along the Tea- Horse Road.

Yunnan is perfect for players who like tactical development games. Due to the interleaving game mechanisms, the players are involved in the game at all times. The great variety of available actions allows for different strategies. Only the player who calculates really tough, goes against the proper opponents and reacts to the actions of the other players swiftly and effectively will win this game -- which uses no elements of chance.

3-5 players
Ages 12+
90 minute play time

PGSARG1003
Hansa Teutonica
$50.00 SRP
SDI

The Hanseatic League (also known as Hansa Teutonica) was a spectacular medieval alliance between merchant guilds of cities in lower Germany, which quickly exploded into the North Sea and Baltic Sea as well. Many of the participating cities became very fabulously wealthy and powerful, and proudly proclaimed themselves “Hansa cities.”

Players compete for wealth and prestige as merchants in the Hanseatic League. Players may set up a network of branch offices in as many cities as possible in an effort to expand their base of power, but they must also develop their talents and trading skills if they wish to be the best and take down the opposition.

Developing trading skills allows players to become more efficient in their activities. They may gain additional actions, higher income, new privileges, and improved prestige point return. Developing a preferred profile will create an advantageous position that will be paramount in developing a winning strategy against the other players.

Hansa Teutonica is very open to players’ preferred strategies, and gives players the freedom they need to maneuver their way to the top. Clever use of traders, perpetual observation of opponents’ activities, continuous improvement of skills, and the well-timed use of prestigious activities are key to becoming the most successful merchant in the history of the Hanse.

2-5 players
Ages 12+
45-90 minute play time

PGSARG1002
El Gaucho
$50.00 SRP
SDI

In El Gaucho, you take the role of a cattle baron bent on sending your gauchos to the Pampa to collect as many of the best-looking cattle they can find.

Gauchos exercise their abilities at the dice rodeo. The better they do during training, the easier they’ll catch cattle in the field. Players must be smart and get in their opponents’ way with mean tricks -- snatching the most valuable cattle from under their noses, or swinging a lasso to abduct their animals.

Back at the ranch, players must sort their cattle and assemble them in herds in order to sell them for as many Pesos as possible!

2-4 players
Ages 10+
60 minute play time

Monday, September 22, 2014

New from Nevermore Games! Mars Needs Mechanics!

Coming Soon!
NVMMNM01
Mars Needs Mechanics
$40.00 SRP

London, 1873 – The Royal Academy of Space Exploration has announced its intention to launch a mission to Mars by year’s end. In its quest to claim, fully explore, and map the great red planet, the Academy is holding recruitment competitions for various positions on the crew. A position central to the crew’s mission, the Astronautical Engineer must be resourceful and efficient in his construction of various mechanisms and ship maintenance.

Mars Needs Mechanics places players in an exciting competition to win a spot aboard the first ever manned space flight to Mars! Set in an alternative steampunk version of Victorian England, players must prove their wits, timing, and efficiency by building steampunk mechanisms and maneuvering the market. Craft automatons, x-ray goggles, and difference engines in this instant classic from up and coming designer, Ben Rosset.

2-4 players
Ages 10+
45 minute play time

Monday, July 28, 2014

New from Cool Mini or Not! Dogs of War!

Coming Soon!
CMNDOW0001
Dogs of War
$59.99 SRP

Conceived by renowned game designer Paolo Mori, Dogs of War is an elegant game set in a steampunk-influenced renaissance universe. Noble houses engage each other in a series of fierce battles, and it is up to the player and the Dogs of War they control to deploy their private armies in support of whatever house they wish to favor.

Clockwork knights and imposing war machines shift the tides of war as they enter the battlefields, but the interest of their Dog of War captains actually lie in the rewards offered by each noble house to its supporters.

Players will want to gain influence with the noble houses and make sure those houses are victorious in battle so that their influence is more valuable at the end of the game. This the Dogs of War flock to support a house on the rise and are all too quick to betray their previous patrons if things go awry. There are several pathways to victory, from crushing your opponents in battle to managing to gain influence with the right houses, or simply reaping the best battle rewards offered by them. With multiple paths to victory, each game is a unique and exciting experience with endless replayability.

3-5 players
Ages 14+
60 minute play time

Thursday, February 27, 2014

New from Game Salute! Rockwell and Ruse!

Coming in March!
GSSDNRW01
Rockwell
$75.00 SRP
NPI

The Rockwell company wants to develop drilling activities, but does not have the necessary teams in-house so Rockwell has decided to buy into specialized companies. In order to determine which company it will put on the most advanced and most profitable projects in the future, Rockwell has elected to make them work together on a single important project: drilling through the depths of the earth’s crust to the core.

Through three phases of gameplay, players will move their drill crews to Earth crust tiles to harvest the best minerals and resources and can improve their odds by deploying the vice president to corrupt opposing crews or high subcontractors to increase the drilling power. After four rounds, the mines laid on the drilled tiles provide the resources printed on the back of the tiles.

These resources are then sold and bought through the vice president on the market which then leads into the phase where players can then make investments to get renown points and improve their drilling conditions in future rounds.

The end of the game is determined when the majority of the players have reached the center of the Earth with a drill crew or a player has completed the nine Achievement cards, each with various goals or tasks on them. The company who demonstrates the greatest expertise in the technical and financial management of this contract will ensure a bright future with Rockwell.

 




2-4 players
Ages 14+
90 minute play time

GSRUSE01
Ruse
$45.00 SRP
NPI

A murder has been committed in the Victorian steampunk city of St. Sebastian. You have made the short list of police suspects and the only way to retain your freedom is to prove that one of the others on the list is in fact the murderous culprit.

Players take turns making Accusations against the other players by placing Method, Motive, or Opportunity cards in front of them or providing Alibis against the Accusations made against them by other players. You must remember what has been played and craft your Accusations well to pin the murder on another player.

Ruse uses cards with specialized suits and amazing steampunk artwork to tell the story of murder and mayhem under the gaslights of St. Sebastian.

As a bonus, the deck may also be used to play all of your favorite traditional card games.

3-5 players
Ages 10+
30 minute play time
Contains:
54 Accusation and Alibi cards
6 Suspect and Victim tiles
3 Tuckboxes

Stand-alone dice game with 5 custom dice
100 page Novella
Rulebook

Wednesday, November 14, 2012

New Steampunk DBG from Sixpence Games!

Releasing in December!


SXP101
Professor Pugnacious’ Portfolio
$ 45.00 SRP

Professor Pugnacious' Portfolio of Perils, Pugilism, and Perfidy 6P is a fast paced, tactical deckbuilding game pitting Steampunk heroes against Gothic horrors. Build your skills, acquire gadgetry, foil your rivals, defeat your adversaries, and win the day! 6P combines a unique card pool mechanic, simultaneous turns, extensive ability to affect your fellow players, and highly thematic art and music to create a deckbuilding game like no other.

Sunday, July 8, 2012

New Steampunk RPG from Cracked Monocle!

Coming Soon!


CRM0001
Tephra – Playing Guide
$ 39.99 SRP

Getting weary of the same old elves and dwarves of fantasy? You like science fiction, but it’s become a little overdone for you? Not a huge fan of modern roleplaying when you’ve been doing it all your life? Well, good chap, welcome to Tephra. Steam, wild gizmos, hulking automatons controlled by mechanical brainworks, chainsaw swords, locomotives and elegant airships – let me introduce you to steampunk, a time ruled by intelligent industry, vests, top hats, and corsets. A time where adventure was one dirigible’s ride away, and gentlemanly duty was society’s norm. Welcome to Tephra, a steam-powered fantasy world, where fantasy meets science fiction all pounded together into a pre-industrial technological boom.
Tephra: the Steampunk RPG needs only a single book to be played: your Playing Guide. This 288 page, hardcover book is gorgeous; with the award-winning Clockwork Roleplaying System and a ton of lore and art that makes Tephra a fan-favorite setting. The Playing Guide contains everything you need to start playing in your own world of steam powered robots, top hats, and proper manners!