Showing posts with label passport games. Show all posts
Showing posts with label passport games. Show all posts

Tuesday, June 21, 2016

Coming in August from Passport Game Studios!

Coming in August!


PGS205
Quartz
$29.99 SRP
SDI

Dwarves are brave, determined, hard-working, and enjoy a gamble.  In Quartz, you and your fellow Dwarves discover a new mine, rich with valuable crystals. Excited by the discovery, you’ve decided to make a wager... 

Whomever can extract and sell crystals for the most profit after five days will become the owner of the mine! Beware though; your “friends” will stop at nothing to win, and every swing of your trusty pickaxe risks uncovering more than just crystals. 

How deep will you dig, how far will you go, and how hard will you work to be the mine’s owner, in Quartz?

From the designers of Sheriff of Nottingham & Warehouse 51!

3-5 players
Ages 14+
45-60 minute play time



PGSLDR1612000
MYTHE
$29.99 SRP
SDI

The peaceful kingdom of Mythe is suddenly raided by the evil red dragon and his monster companions! The red dragon has taken away the golden Sacred Cheese, the symbol of the kingdom’s prosperity and unity, and the fate of the kingdom is in peril. The brave young heroes of Mythe must now set out on a desperate journey to the dragon’s castle and recover the Sacred Cheese!

2-5 players
Ages 6+
20 minute play time

Contains:
16 adventure cards
5 player cards
1 red dragon
1 sacred cheese
5 mice heroes
1 pop-up game board
1 Rulebook


PGS206
3 Wishes
$9.99 SRP
SDI

If you only had 3 wishes, what would they be?

In 3 Wishes, you and your friends have stumbled across a Genie, who is both powerful and mischievous; he will make someone’s wildest dreams come true - but only for the right person!  It will take quick wits, guile, and cunning to ensure you gain the genie’s favor! 

Ages 5+
3 - 5 players
10 minute play time

Contains:
18 Cards
10 Wood markers
1 Rules

Sunday, June 19, 2016

New from Passport Game Studios! Quartz, MYTHE and 3 Wishes!

Coming in August!
PGS205
Quartz
$29.99 SRP
SDI

Dwarves are brave, determined, hard-working, and enjoy a gamble.  In Quartz, you and your fellow Dwarves discover a new mine, rich with valuable crystals. Excited by the discovery, you’ve decided to make a wager... 

Whomever can extract and sell crystals for the most profit after five days will become the owner of the mine! Beware though; your “friends” will stop at nothing to win, and every swing of your trusty pick axe risks uncovering more than just crystals. 

How deep will you dig, how far will you go, and how hard will you work to be the mine’s owner, in Quartz?

3-5 players
Ages 14+
45-60 minute play time
____________________________________________________________________________________
PGSLDR1612000
MYTHE
$29.99 SRP
SDI

The peaceful kingdom of Mythe is suddenly raided by the evil red dragon and his monster companions! The red dragon has taken away the golden Sacred Cheese, the symbol of the kingdom’s prosperity and unity, and the fate of the kingdom is in peril. The brave young heroes of Mythe must now set out on a desperate journey to the dragon’s castle and recover the Sacred Cheese!

2-5 players
Ages 6+
20 minute play time
____________________________________________________________________________________

PGS206
3 Wishes
$9.99 SRP
SDI

If you only had 3 wishes, what would they be?

In 3 Wishes, you and your friends have stumbled across a Genie, who is both powerful and mischievous; he will make someone’s wildest dreams come true - but only for the right person!  It will take quick wits, guile, and cunning to ensure you gain the genie’s favor! 

Ages 5+
3-5 players
10 minute play time

Tuesday, April 19, 2016

New from Passport Games! Kingsport Festival: The Card Game and Simurgh!

Coming in June!
PGS208
Kingsport Festival: The Card Game
$25.00 SRP
SDI

That flaming column was spouting volcanically. The combustion does not lay warmth, but only the clamminess of death and corruption.
   –The Festival, H.P. Lovecraft, 1923

In the unimaginable darkness of Kingsport, silent wanderers are called to a profane celebration. Their goal: to invoke unthinkable horrors! A dread terror that is not of this world or any other - but rather from the spaces between the stars - demands your submission. Meanwhile, unwary investigators vainly attempt to halt this appalling chapter in the dark history of Arkham.

As the high priest of one of these shadowy cults, you must dominate the city. You will invoke cosmic creatures and unholy gods to receive their “gifts”, but you must take care to preserve your sanity and thwart the investigators who seek to stop you. This time, you are the bad guys. Why settle for the lesser evil?
________________________________________________________________________________________
PGSNSK011
Simurgh
$65.00 SRP
SDI

Simurgh is a game for 2-5 players who become heads of powerful clans in a fantastical world where humans and dragons live, hunt and go to wars together. As a head of a powerful family, each player will breed mighty dragons, make use of their special abilities, gather resources and try to make their house the most powerful by gathering the most Power Points. The game is played in a sequence of turns, with each turn allowing a player to perform 1 Main Action and any number of Free Actions. As a Main Action, a player will usually place a worker on an Action Space.

The workers (collectively known as Vassals) come in two types: Spearmen – young warriors of each house, and Dragonriders – noble warriors and hunters gifted with their own Simurgh steed. On their turn, each player will place one of their Vassals on an empty Action Space to gain resources, exchange their assets for Power Points, add new Vassals to their house or breed a new type of Simurgh.

During the game, players will collectively build the board by drawing and placing Action Tiles, each either providing new Action Spaces (some allowing any Vassals, some exclusively the Dragonriders), or creating an opportunity to score points for combinations of specific dragons in a player’s possession. When all the scoring spaces are filled with tiles, the game ends at the end of the round and Power Points are tallied.

2-5 players

Monday, February 22, 2016

New from Passport Games! Salem!

 Coming in April!
PGS107
Salem
$45.00 SRP
SDI

The year is 1692. In an atmosphere of pessimism and charged paranoia, the residents of Salem quickly discovered that they could find Hell all around them.

Salem incites the atmosphere of paranoia that held the village of Salem captive. Each player controls six residents of Salem, three of whom are witches. Game play is simple: try to rid the village of witches and keep the identities of your own residents secret.

The game plays over the course of four rounds representing the four months (June - September 1692) in which the hysteria was at its height. Each round has two parts: a Witch Hunt and a Witch Trial, followed by hangings (the dates of which correspond to the four actual hangings that took place in Salem that year). During the Witch Hunt, players send residents to jail and provide alibis for their own jailed citizens. At the end of each round all jailed citizens stand trial. Players then collectively decide who is hanged and who is spared. The player who is most successful at discerning witches from villagers wins!

3-7 players
Ages 12+
90 minute play time

Contains:
1 Game Board
5 VP markers
5 Horses
5 Income markers
10 Progress markers
5 Turn Order markers
35 Trackers
35 Traders
10 Bridges
10 Trading posts
10 Tea houses
35 - 100 / 0 Markers
1 Round marker
1 Province Inspector
14 Presents
53 Coins
1 Rule book

Wednesday, January 13, 2016

New from Passport Games! Titan Race and …and then we held hands.

Coming in February!
PGSTTR01US
Titan Race
$30.00 SRP
SDI

Pit your Titans against one another in a completely crazy, fast-paced race! You play as a rider and his titanic mount, using your power, cunning, and all sorts of magical objects to try to win the race. Ram into your opponents to weaken them, so you can cross the finish line first, and become the next legend of Neverworld!

Combine your dice, your titan’s special ability, and the bonus cards you collect on the circuit in order to perform the best actions, and stay ahead of your opponents. Complete three laps before the others and you will be declared the grand winner of the race. 

2-6 players
Ages 8+
30 minute play time

Contains:
3 Two-sided boards
6 Action dice
13 Bonus cards
15 Trap tokens
6 Life tokens
6 Lap Counter tokens
6 Titan figurines
6 Titan boards
6 Ability cards
1 Rule book


__________________________________________________________________________
PGSLDR151100
…and then, we held hands.
$25.00 SRP
SDI

…and then we held hands. is a co-operative game about finding balance. To win, the two players must complete objectives and reach the center of the board.

The players take turns trying to fulfill the current common emotional objective by discarding emotion cards to move from node to node. They must do this without verbal communication, empathizing and always considering each other’s situation when making a move.

A player can use their own cards or their partner’s, but if their move causes their partner to be unable to move, the players lose and the game ends. While moving from node to node, their balance shifts, and they are not able to refill their hand.

The game features a card-splaying mechanism in which players change their “perspective” to reveal a new set of options.

The players win by meeting in the center while in a balanced state and within one turn of each other – something quite difficult, and therefore very rewarding when achieved.

…and then we held hands. features art by beloved French illustrator Marie Cardouat, known for the art found in beautiful games such as Dixit, Steam Park, and Marrakech. It was a 2014 Golden Geek Award winner and the 2014 Global Game Jam winner.

2 players
Ages 12+
30-45 minute play time

Contains:
74 Cards
1 Game board
4 Glass stones

Tuesday, December 15, 2015

New from Passport Games! Food Chain Magnate!

Street Date: February 12th!
PGSSPLFCM
Food Chain Magnate
$140.00 SRP
NPI
SOO

“Lemonade? They want lemonade? What is the world coming to? I want commercials for burgers on all channels, every 15 minutes. We are the Home of the Original Burger, not a hippie health haven. And place a billboard next to that new house on the corner. I want them craving beer every second they sit in their posh new garden.” The new management trainee trembles in front of the CEO and tries to politely point out that... “How do you mean, we don’t have enough staff? The HR director reports to you. Hire more people! Train them! But whatever you do, don’t pay them any real wages. I did not go into business to become poor. And fire that discount manager, she is only costing me money. From now on, we’ll sell gourmet burgers. Same crap, double the price. Get my marketing director in here!”

Food Chain Magnate is a heavy strategy game about building a fast food chain. The focus is on building your company using a card-driven (human) resource management system. Players compete on a variable city map through purchasing, marketing and sales, and on a job market for key staff members. The game can be played by 2-5 serious gamers in 2-4 hours.

2-5 players
Ages 14+
120+ minute play time

Sunday, November 15, 2015

New from Passport Games! Tokaido: Matsuri, CV, Apollo XIII, Antarctica and Mistfall: Valskyrr!

Coming in December!

(Product images not available)
PGSFNFTKDMATUS01
Tokaido: Matsuri Expansion 
$25.00 SRP
SDI

Matsuri is an expansion that will bring new cards and tokens to the game. With this expansion, the players will live the Japanese feasts and festivals. These cards will modify the way each section of the road will be played.

This won’t transform the game but it will add even more depth and strategy to it in the same way that Crossroads did!

Requires the Tokaido main game to play.
________________________________

PGSFNFTKDCAP01
Tokaido: Deluxe Accessory Pack
$40.00 SRP
SDI

Deluxe Accessory Pack to enhance your game play experience of Tokaido!

Requires Tokaido base game to play.


Coming in January!
PGS111
CV
$35.00 SRP
SDI

Ever wanted to reset the clock? Now’s your chance! Have you ever wondered who you would have been if your life had gone differently? How would you direct your life if everything were up to you? Would you be a world traveler, a magician…or just a lazy bum?

‘CV’ means curriculum vitae – your resume – and in the  dice and card game CV you will lead a character through his entire life, making many choices about friends, relations, jobs and activities. Everything is possible: a dream job, new relationships and skills. You can be whoever you want!

Gameplay is built around the Yahtzee-style dice rolling  and rerolling system. On their dice, players are trying to roll sets of symbols that allow them to acquire cards; each round these cards give benefits of some kind, such as new symbols and special abilities. At the end of the game, each kind of card scores points for the player.

2-4 players
Ages 10+
60 minute play time

Contains:
87 Cards
7 Dice
1 Game board
49 Tokens
1 Notepad
1 Pencil
1 Rules
PGS110
Apollo XIII
$40.00 SRP
SDI

NASA’s 1970 Apollo XIII mission has captured imaginations for decades due to its unbelievable dangers…and even more unbelievable triumphs. Against incredible odds, engineers at NASA overcame disasters of every kind to bring the entire Apollo XIII crew back to Earth safely.

Apollo XIII tells the whole story of the mission through a “card driven” system, which traces the story and features all of the disasters that plagued the mission. The players will need to manage these events if they hope to ensure the survival of the crew and return them to Earth safely.

Apollo XIII is a cooperative game. Your group must coordinate their actions, or you will not finish the mission. But, there is also an optional “Competitive Mode” game at the end of these rules, if you want an extra challenge!

2-5 players
Ages 13+
45-75 minute play time

Contains:
65 Player cards
73 History cards
7 History event cards
5 Summary cards
19 Event boards
1 Game board
3 Tiles
47 Tokens
15 Wooden cubes
1 Hourglass
PGSARG0019
Antarctica
$50.00 SRP
SDI

In a distant time – so far in the future that either global warming or technical progress is so advanced that windmills are going swimmingly in the Antarctic climate – the rising sea level and increased resource consumption has driven mankind to increase investment in polar research. The Scientific Committee on Antarctic Research sees an increasingly creative interpretation of the Antarctic Treaty System.

Your objective in Antarctica is to develop research centers in Antarctica and to mine resources – for research purposes only, of course. The sun orbits Antarctica counter-clockwise, and each ship it thaws moves on for scientific progress. At the end of the game, victory points for all kinds of majorities are granted. Will your consort be the one that gained a fortune...er, has done most to rescue mankind?

Turn order is determined by the sun. Whenever it shines on one of your ships, you may erect buildings, recruit new scientists, build more ships, or do scientific research. The game ends when all buildings have been erected, or when one player has placed his last scientist.

2-4 players
Ages 10+
45-90 minute play time

Contains:
1 Game board
6 Cardboard buildings
12 Wooden resource buildings
4 Wooden expertise buildings
9 Cardboard research buildings
16 Cardboard prestige buildings (3D)
60 Cards
1 Wooden sun
24 Wooden ships
64 Wooden scientists
24 Wooden cubes
2 Cardboard markers
4 Victory point markers
1 Rule book

PGSNSK010
Mistfall: Valskyrr
$15.00 SRP
SDI

Valskyrr expands Mistfall with a campaign system in different ways and some of the features can also be used in the classic game variant.

Features:

Legacy Feats: A new deck of special Feats that can be purchased by any Hero. Use these abilities to sharpen your keen edge or supply your Hero with a little bit of what is not usually their forte.

Setting Cards: As your Hero Develops, so do the Mists. The expansion pack comes with a small deck of cards that will randomize ways in which each subsequent Quest will become harder, as the relentless Mists, aware of your presence, will push back, trying to stop your advance.

Elite Enemies: The Valskyrr will also come with an alternative version of one type of Enemy from each of the three groups (Wildlanders, Borderlanders and Undead). When introduced by a Setting, these will succeed the Regular Enemies in their respective decks, making the most basic footman of your Enemy a greater challenge to face.

Epic Villains: Just like the Regular Enemies, some of the biggest and baddest evildoers will receive an upgrade. The expansion will provide you with a final battle that will truly feel like a worthy conclusion to an epic tale.

Requires the Mistfall main game to play.

1-4 players
Ages 14+
30-120 minute play time

Monday, September 21, 2015

New from Passport Games! Mistfall!

Street Date: October 16th!
PGSNSK009
Mistfall
$65.00 SRP
SDI

Mistfall is a fully co-operative adventure game set in a fantasy world of mystery, eldritch powers and high adventure!

At the start of the game each player chooses a hero with a fixed deck of equipment and power cards, before embarking on a dangerous journey through a set of monster-ridden locations. Each hero also comes with a pool of advanced abilities that can be added to their basic deck during the game to customize and expand their powers. A variable board setup, randomized encounters and enemies, a simple but robust monster AI – all that makes for a game that is a varied and challenging experience both solitaire as well as with a group of up to three friends.

Gather up your resolve, check your gear and get ready to brave the unrelenting Mists. A world of perilous adventures awaits!
1-4 players
Ages 12+
90-180 minute play time

Contains:
4 Hero Charters (1 for each Hero)
1 Quest Charter
16 Location Tiles
60 Basic Feat and Gear cards
60 Advanced Feat cards
8 Hero Reward cards
30 Blue Enemy cards
30 Green Enemy cards
30 Red Enemy cards
16 Transient Reward Cards
16 Time Cards
12 Encounter Cards





4 Player Aid Cards
3 Special Encounter Cards
3 Quest Info Cards
3 Special Enemy Cards
34 Wound tokens
17 Objective tokens
17 Resolve tokens
32 Condition tokens
6 marker cubes
1 party pawn
1 Rule book
1 Quest Guide

Wednesday, July 8, 2015

New from Passport Games! Exodus: Edge of Extinction, Pocket Imperium, Warehouse 51, and more!

Coming in August!
PGSNSK008
Exodus: Edge of Extinction
$60.00 SRP
SDI

Exodus: Edge of Extinction is the first expansion to the critically-acclaimed Exodus: Proxima Centauri, continuing the wide-spread conflict as six splintered factions of humanity race against time and each other to develop new technologies and forge questionable alliances to wrestle control of the Proxima Centauri star system. This time, fleet commanders will be able to command larger fleets and implement new strategies in their efforts to assert their superiority. Of course, they’ll also have to watch out for the new strategies implemented by their foes!

Exodus: Edge of Extinction gives players dozens of additional cards, as well as new card types, like “Combat Cards.” These add a new layer of strategic depth to the game, allowing for more intricate strategies than you can find in just the base game.

Requires the Exodus: Proxima Centauri main game to play.

2-7 players
Ages 14+
180 minute play time

Contains:
1 Rule book
24 Space ships
5 Dark energy shields
4 Hyperspace drives
12 Space defense systems
4 Advanced space defense systems
4 Clone factories
4 Advanced T-modules
9 T-modules
3 EMP cannons
6 Unique faction boards
6 Faction sheets
4 Spaceports
30 Population cubes
15 New centurian resistance cards
15 Political cards
44 Combat cards
25 Centaurian resistance combat cards (unique set of 6 action cards for each player)

PGSLDR156000
Pocket Imperium
$30.00 SRP
SDI

War has come, engulfing the galaxy in a long and bitter conflict. Will you be the one to guide your civilization to complete victory?

In Pocket Imperium, you are the leader of one of four different spacefaring races. You will have to compete against the other races to explore the galaxy to find resources, expand your fleet with newer, stronger, and faster ships, and ultimately conquer your foes by engaging in open warfare. But the other leaders will work against you, claiming planets for themselves as they ready to topple your empire and claim your space for themselves. Will you form an alliance with a “trusted” ally, or will you stand alone and challenge all comers? The fate of the galaxy rests in your hands!

Pocket Imperium is a 4X micro game, where each phase of the game is, in itself, a game. This allows for games to go very quickly, though obviously players who can avoid extermination will last even longer.

2-4 players
Ages 12+
45 minute play time

Contains:
9 Sector cards
9 Command cards
45 Ships
1 Start player marker

PGSFNFW51US01
Warehouse 51
$25.00 SRP
SDI

Have you ever wanted to place Aladdin’s Lamp on your mantelpiece, or use the Holy Grail as your personal coffee mug? Well, thanks to a particular world superpower going bankrupt and liquidating its stockpile of valuables, you may very well have that chance!

In Warehouse 51, you are a multimillionaire who is eager to show the world just how exorbitant you can be. But you aren’t the only one eyeing the prized collection of the US Government; moguls from all corners of the globe seek to add these rare and valuable artifacts to their collections. But things aren’t as they seem, and those wishing to own these ultra-rare items may not know what they’re getting themselves into. After all, there’s a reason why the government kept these items locked away in a nondescript warehouse for so long.

Warehouse 51 pits players against each other in a bid to, well bid. The millionaire who can make out with the most valuable items, while also avoiding the perils that accompany these mythical items, will come out ahead in life.

3-5 players
Ages 10+
30 minute play time

Contains:
70 Ingot of cardboard “Gold tokens”
2 Certificate of authenticity tokens
26 Relic cards
23 Counterfeit cards
5 Player aids
6 Pawnbroker tokens

PGSARG0017
Hansa Teutonica: East Expansion
$15.00 SRP
SDI

This expansion includes nine mission cards for the basic map. Each mission card shows three cities and the player can receive additional victory points for Kontors in these cities.

In addition, the expansion includes a new map: The East-Expansion. This map introduces new items into the game such as ocean trade routes and permanent bonus markers.

Requires the Hansa Teutonica main game to play.