Showing posts with label mercs. Show all posts
Showing posts with label mercs. Show all posts

Thursday, August 11, 2016

New from Megacon Games! Banner Saga: Warbands!

Release Date: October 2016

MCX4012
Banner Saga: Warbands


$60.00 SRP

The Banner Saga: Warbands is a cooperative game for 1-4 players. Players take up the role of the leaders in a warband tasked with keeping the warband together and alive. It is a cooperative, miniatures board game that deals with the difficulties and consequences of decision making.

There are four roles in the warband: Quartermaster, Keeper of Names, Warmaster, and Thane. Each role must aggressively push for resolutions that help out themselves, while being open to compromise for the good of the warband. It is this conflict and compromise that is the heart of Warbands.

Contents:
1 Rule Book
1 World Map Board
1 Skirmish board
4 Warband Role Boards
124 Cards
30 Skirmish Tokens
98 Game Tokens
20 Banner Tokens

1-4 players
Ages 12+
Playing Time: 120 minutes

Wednesday, February 25, 2015

New from MERCS! Emergence Event!

Coming in April!
MCX9001
Emergence Event
$60.00 SRP

Emergence Event is an exciting new competitive space exploration game for 2-4 players. Each player controls a captain who commands their species’ capital ship. With a unique deck of captain cards, individual strengths, and special abilities, each captain offers players a very different game experience.

Players seek to explore and control locations in the galaxy to gain the resources, artifacts, and technology to help them face more difficult encounters later in the game. As players explore the galaxy, and time passes, encounters become more rewarding, but the penalty for failure rises. Players determine the length of the game by how quickly they move through the galaxy, and how well they manage the damage inflicted on them by their travels, or by their fellow captains.

The galaxy offers a variety of encounters where players can control individual locations through the use of six different skills, such as science, diplomacy, or tactics, depending on an individual’s play style and captain’s strengths. Players can also brave open space, random encounters which increase in difficulty as the game progresses, or explore discoveries and uncover many different stories in the game. How well a player does at exploring and controlling the galaxy is reflected in their victory points.

Made up of modular tiles, the galaxy itself, and many of the elements within, is very different each and every time you play Emergence Event, allowing for great replayability and unique challenges with every game.

Tuesday, January 7, 2014

New from MERCS! MERCS: CCC, KemVar and USCR Reinforcement Packs!

Coming in March!

MCX711
MERCS: CCC Reinforcement Pack
$45.00 SRP

MERCS is a fantastic near future Sci-Fi tabletop skirmish game. Fast moving, with a strong emphasis on good tactics, and supported by ultra-dynamic miniatures, MERCS teaches inexperienced players solid fundamental gaming skills and rewards good players with advanced realistic combat action.

Originally a merger of Chicago Cincinnati Cleveland Holdings, it has become the most dominate megacon (mega conglomerate) on the East Coast. CCC now stands for Commercial Corporate Continuity and it specializes in Steel compounds.

It became a powerhouse megacon when Molecule Triptych, a division of CCC discovered anamorphous molecular manipulation (AMM). With AMM, CCC was able to manufacture flexible steel. This allowed them to produce stamped molds with incredible material strength. This new material is key in creating the ultra-powerful armor and weapons for their Yellow Jacket MERCS.


MCX712
MERCS: KemVar Reinforcement Pack
$45.00 SRP

KemVar’s strength lies in their ability to manipulate fields of energy to produce Active Camouflage. Every KemVar MERC is outfitted with the AC.2.7 Integrated Recognizance System. This system envelopes the MERCS soldier in a reflective energy field that replicates the environment around the MERC, making them harder to see and harder to hit. Obviously, using this cutting edge technology comes at a price. The depth of the AC.2.7 IRS’s integration means, that the KemVar suits suffer from a lack of reliability which forced the MegaCon to use small group tactics more so than their rivals.


MCX713
MERCS: USCR Reinforcement Pack
$45.00 SRP

USCR’s reach is long. Possessing the widest variety of assets in terms on land and natural resources, USCR is clearly the most national of the corporate nations. They operate much less like a business and more like a government. The trappings and regalia of the past intertwine with the realities of the present. Their simple company mantra, “We were. Are. Will always be” is as compelling as it is true.

Wednesday, January 1, 2014

New from MERCS! Myth and Myth Expansions!

Coming in March!
MCX5901
Myth
$90.00 SRP

Myth is a fully cooperative fantasy game, featuring dynamic, hobby-quality miniatures. Players take control of a Hero and battle against the forces of the Darkness. Through traps, trials, and tests, the players create their own tales. And it is these stories that are the real myths, told and retold with friends and family at game tables and mead benches, earning warm smiles and treasured laughter. Welcome to the world of Myth.

This fully cooperative fantasy board game allows players to play against the game. No longer will a person have to take up the role of the bad guy, Myth’s Darkness utilizes an intelligent priority system that changes and reacts to the players. No two games will ever be the same.

Not merely a board game, Myth is also a serious miniatures game that brings with it the expandability and purchasing cycle of hard core tabletop games. Myth miniatures are made of hobby-level plastic and bring the game alive with dynamic sculpts.

2-5 players
Ages 12+
120 minute play time

Contains:
1 Darkness Board
5 Hero Boards
10 Double-sided Realm Tiles
41 Plastic Miniatures
15 Dice
300+ Cards
300+ Tokens
Rulebook

Don’t Forget the Expansions!

MCX5001
Myth: Crawlers Minion Pack
$25.00 SRP

The Crawlers expand upon the base game by providing additional enemies that can be used to harass the Heroes and spread the influence of the Darkness. Crawlers can poison, but in numbers can quickly overcome complacent Heroes, and in truly overwhelming numbers offer unique problems.

Myth miniatures are made of hobby-level plastic and bring the game alive with dynamic sculpts.

This expansion requires Myth base game.

Contains:
10 Hobby-quality plastic miniatures
10 Sculpted plastic bases


MCX5002
Myth: Grubber Minion Pack
$25.00 SRP

Introducing the Grubber Minion Pack, the second in the Myth Minion Expansion Series. The Grubbers expand upon the base game by providing additional enemies that can be used to harass the Heroes and spread the influence of the Darkness. Grubbers are brutes. They specialize in melee combat.

Myth miniatures are made of hobby-level plastic and bring the game alive with dynamic sculpts.

This expansion requires Myth base game.

Contains:
10 Hobby-quality plastic miniatures
10 Sculpted plastic bases
MCX5101
Myth: Stalker Captain Pack
$20.00 SRP

The Stalker Captain Pack is the first in the Myth Captain Expansion Series. Stalkers lead the Crawlers and expand upon the base game by providing additional enemies that can be used to harass the Heroes and spread the influence of the Darkness. Stalkers move around the tile much easier than other monsters and inject Heroes with formidable poisons that can quickly kill even the most stalwart Soldier.

Myth miniatures are made of hobby-level plastic and bring the game alive with dynamic sculpts.

This expansion requires Myth base game.

Contains:
2 Stalkers
2 Sculpted plastic bases

MCX5102
Myth: Mucker Captain Pack
$20.00 SRP

The Mucker Captain Pack is the second in the Myth Captain
Expansion Series. Muckers lead the Grubbers and expand upon the base game by providing additional enemies that can be used to harass the Heroes and spread the influence of the Darkness. Muckers allow more Grubbers to spawn from Lairs and can knock Heroes prone. In addition, Muckers are more difficult to bring down.

Myth miniatures are made of hobby-level plastic and bring the game alive with dynamic sculpts.

This expansion requires Myth base game.

Contains:
2 Muckers
2 Sculpted plastic bases
MCX5201
Myth: Orcneas, Master of Masters Boss
$25.00 SRP

Orcneas, Master of Masters is the first expansion in the Myth Boss Series. Orcneas, Master of Masters provides players with a new Darkness deck to overcome during normal play. In addition, the new Boss can be used to change up end of Story combat and grants the Heroes an optional new title. The Orcneas battle pushes Heroes to the edge and requires toughness, teamwork, and communication.

Myth miniatures are made of hobby-level plastic and bring the game alive with dynamic sculpts.

This expansion requires Myth base game.

Contains:
1 Boss Sculpt
1 Sculpted plastic bases
2 Boss Information Cards
10 Darkness Cards

Wednesday, October 9, 2013

New products from MERCS!



Coming Soon!


MCX709
MERCS: House 4 Starter Pack
$65.00 SRP

MERCS is a fantastic near future Sci-Fi tabletop skirmish game. Fast moving, with a strong emphasis on good tactics, and supported by ultra dynamic miniatures, MERCS teaches inexpereinced players solid fundamental gaming skills and rewards good players with advanced realistic combat action.

Miniatures come unpainted and unassembled.

Contains:
1 Steward
1 Housemember
1 Sniper
1 Heavy
1 Engineer
1 Priest
1 Game Deck
6 MERCS White d10s


MCX042
MERCS: Texico – Eagle
$10.00 SRP

Miniatures come unpainted and unassembled.

Contains:
1 Texico Eagle miniature

Wednesday, July 11, 2012

New Starter Packs from MERCS Miniatures!

August 13th Release Date!


MCX707
MERCS: Texico Starter Pack
$ 64.99 SRP

MCX708
MERCS: ISS Starter Pack
$ 64.99 SRP

MERCS is a fantastic near future Sci-Fi tabletop skirmish game. Fast moving, with a strong emphasis on good tactics, and supported by ultra dynamic miniatures, MERCS teaches inexperienced players solid fundamental gaming skills and rewards good players with advanced realistic combat action. The 5v5 nature of the game means each member of your MERCS squad is vital to your success. The high stakes nature of the combat lends importance to every move. Games last 60-90 minutes. If you are into scenario based combat or tournament style play, MERCS is the future. MERCS utilizes a unique card based as both reference and a means to measure. This streamlined approach means games are faster, with less rule-layering, providing a dynamic feel with combat that ebbs and flows.

Friday, September 23, 2011

Tokens and Accessories from Gale Force 9 and Battlefront

Arriving Shortly

GF930001
Mercs: Action Token Set
$12.99 SRP
NPI


GF930002
Mercs: Effect Token Set
$12.99 SRP
NPI

GF930007
Mercs: Missile Silo Game Mat
$29.99 SRP
NPI

GF930008
Mercs: Fuel Relay Station Mat
$29.99 SRP
NPI

BFMBB122
BinB: Dust Clouds
$25.00 SRP
NPI

BFMBB123
BinB: Desert Fort
$50.00 SRP
NPI

BFMBB124
BinB: Desert Fort Ruins
$30.00 SRP
NPI

BFMBB125
BinB: Desert Hazards
$30.00 SRP
NPI

GF9BB515
BinB: Large Corner Ruin
$25.00 SRP
NPI

GF9BB533
BinB: Extra Large Rocky Hill
$25.00 SRP
NPI

GF9BB536
BinB: Escarpments
$25.00 SRP
NPI


All are $12.99 SRP, NPI
Each set includes a Character Status Tile; this durable plastic tile is a handy reference for all the variable stats that can change during combat. The tile is designed to work with wet-erase markers so you can quickly modify your status as it changes in battle. Colorful class-specific tokens allow you to mark and track the variety of actions, attacks and arcane assaults that occur during your game session.

Each set also includes an Invisibility Stand-In to replace your miniature on the game grid when your character is concealed and a Mount Token to place under your miniature when your character is riding a valiant steed.


GF972709
4E: Avenger Token Set

GF972710
4E: Barbarian Token Set

GF972711
4E: Bard Token Set

GF972712
4E: Druid Token Set

GF972713
4E: Invoker Token Set

GF972714
4E: Shaman Token Set

GF972715
4E: Sorcerer Token Set

GF972716
4E: Warden Token Set