Showing posts with label invasion. Show all posts
Showing posts with label invasion. Show all posts

Saturday, July 23, 2016

New from Konami! Yu-Gi-Oh!: Invasion: Vengeance Booster Display!

Order By: August 8th!
Street Date: November 4th!


KOI82981
Yu-Gi-Oh!: Invasion: Vengeance Booster Display
$95.76 SRP
NPI

This holiday season, Invasion: Vengeance is storming the Dueling world! November’s 100-card booster set features menacing monsters that attack from every angle, creating brand new strategies and enhancing existing Decks at the same time.

Invasion: Vengeance introduces Starve Venom Fusion Dragon, a nefarious Fusion Monster that can steal the identity of enemy monsters, taking their effects and even their name! Starve Venom Fusion Dragon isn’t tied to any one theme—any Duelist who has DARK monsters in their Deck can use it. Joining it is Dark Requiem Xyz Dragon, an upgraded form of the popular Dark Rebellion Xyz Dragon that spells the end of your opponent’s monster effects and a new beginning for your fallen Xyz Monsters!

Duelists can look forward to two new themes as well as cards that greatly enhance themes from Clash of Rebellions, Dimension of Chaos, High-Speed Riders, Breakers of Shadow, Wing Raiders, The Dark Illusion, Dragons of Legend Unleashed, and more.
Here’s a taste of what’s in store when Invasion: Vengeance launches in the fall!

· Crystalline robots with the power to unwind time! Rewrite the hand you’ve been dealt to create new Summoning opportunities or erase every Spell/Trap Card your opponent has played this Duel. You can even mess with the Phases of the game by giving yourself the power to draw extra cards during each End Phase!

· Cause enemy monsters to spontaneously combust with the power of science! Play with Gemini monsters comprised of the fundamental elements of life that bind together through their team-oriented effects. Summoning their ultimate Xyz Monster is the perfect formula for victory, forcing your opponent to eliminate one of their own cards every time you Normal Summon!

· More Metalfoes! The high-speed heavy metal heroes are back to show off their brand-new Fusion techniques. With the newfound ability to merge during either player’s turn – and with either player’s monsters – these new Metalfoes cards will put you in the fast lane towards victory!

· Subterror Behemoths continue to awaken, leaving the denizens of the deep trembling in fear. Tame these new behemoths and you’ll be able to pacify and annihilate entire armies of monsters with their devastating one-two punch!

· SPYRAL Super Agent has received new orders! There are strange dealings afoot at a popular international resort, and you’ll need to make contact with SPYRAL’s embedded agents to unravel the mystery and power up your Deck.

· New cards for a huge variety of popular past themes, from Aliens all the way to Yang Zing!

*Card names subject to change.

The Invasion: Vengeance booster set contains 100 cards: 48 Commons, 20 Rares, 14 Super Rares, 10 Ultra Rares, and 8 Secret Rares.

Friday, April 15, 2011

Fantasy Flight LCG Latest Additions

Expected in June

FFGGOT71
GoT: LCG: The Isle of Ravens
$14.95 SRP
 
The Isle of Ravens is the fourth Chapter Pack in the Secrets of Oldtown expansion cycle for A Game of Thrones: The Card Game! Featuring 60 never-before-seen cards (3 copies each of 20 unique cards) designed to augment existing decks and add variety to the A Game of Thrones metagame, this exciting expansion adds more to the developing Maester and Chain themes, as well as to the rest of Westeros' Great Houses.

Introducing new characters to the LCG environment like Baelor Blacktyde and Guardian Wolf, as well as some powerful new event cards like The Weasel's Way and Old Intrigues, The Isle of Ravens will add new dimensions to your A Game of Thrones experience. This Chapter Pack also features new additions to the developing Chain theme of attachments, including Steel Link and Gold Link - more tools for your Maesters' offense.

The Isle of Ravens adds more variety to each House’s arsenal, including support for House Lannister's intrigue challenges through Spidercraft, more powerful power challenges for House Baratheon through Stormlands Bastard, cheaper Armies for House Targaryen, and much more!

FFGMEC03
LotR: LCG: Conflict at the Carrock
$14.95 SRP

Conflict at the Carrock is the second Adventure Pack in the Shadows of Mirkwood cycle for The Lord of the Rings: The Card Game.

Hot on the trail of Gollum, the heroes venture down the banks of the Anduin, only to hear whispers of a new threat looming. Conflict at the Carrock contains 60 fixed cards from the Shadows of Mirkwood cycle, continuing the heroes’ quest to find and apprehend the creature Gollum. A new hero joins the quest, along with three copies of nine new player cards from all four spheres, a new deck of Encounter cards, and the Conflict at the Carrock Quest cards.

A variety of new player cards offer exciting deck-building options, featuring new and familiar faces. Frodo Baggins is beginning to feel restless in the Shire while the Beorning Beekeepers offer their assistance to anyone willing to help drive the troublesome Trolls away. A Long-beard Mapmaker discovers a hidden DĂșnedain Warning that just might help the heroes avoid defeat.





FFGWHC20
WH LCG: Invasion: The Eclipse of Hope BP
$14.95 SRP

The Eclipse of Hope is the fifth Battle Pack in The Morrslieb Cycle, and it adds a host of new deck-building options to your Warhammer: Invasion experience. This 60 card pack contains 20 never-before-seen cards designed to augment existing decks and add variety to the Warhammer: Invasion metagame.

The High Elves’ Starwood Staff channels the power of their ancient magic, as the Empire’s Glorious Preceptor leads his charge into battle. Meanwhile, Khorne brands a once-great warrior with his corrupting mark, and a massive five-headed Hydra spews toxic fumes upon the battlefield!

And in the included short story by Ross Watson, a High Elf leader is wary of the ominous signs in the night sky. Although Morrslieb’s influence is beginning to wane, Tethelis and his Silver Spears will soon learn that the worst of its power is yet to be seen...

FFGWHC22
WH LCG: Invasion: Legends Expansion
$29.95 SRP

Rising up from among the countless inhabitants of the Old World, there are those who are selected by fate to serve as its harbingers. Some are champions, battling against the ever-encroaching influence of Chaos, while others become agents of darkness, reveling in the favor of Ruinous Powers. But for good or ill, the winds of fate grant these influential figures the means to alter the Old World for generations to come, and in doing so, to become legends.

The Legends Expansion is the latest deluxe expansion for Warhammer: Invasion The Card Game, and it brings the power and influence the Old World’s greatest figures to your deck. With 165 cards (3 copies each of 55 cards) consisting of new options for players of all factions, the Legends Expansion delivers compelling new mechanics and deck-building options that will bring your Warhammer: Invasion game to new levels of immersion and strategy.



FFGCT16E

CoC: The Mountains of Madness Asylum Pk.
$14.95 SRP



Forgotten Lore brings back the long out-of-print standalone Asylum Packs for Call of Cthulhu: The Card Game: The Mountains of Madness and Ancient Horrors, and updates them to the new 60-card per pack format (3 copies each of 20 unique cards).

These reformatted Asylum Packs also include updated card text based on the most recent FAQ and Errata. Forgotten Lore takes these classic Asylum Packs and reintroduces them to the Call of Cthulhu metagame, opening more deckbuilding variety and strategies for new players and veterans alike.

The Mountains of Madness is themed around the H.P. Lovecraft short novel of the same name about a doomed Miskatonic University research expedition to Antarctica. This Asylum Pack features Polar events, Alaskan Sledge Dogs, Antarctic Monsters, and more!

FFGCT17E
CoC: Ancient Horrors Asylum Pack 2E
$14.95 SRP



Forgotten Lore brings back the long out-of-print standalone Asylum Packs for Call of Cthulhu: The Card Game: The Mountains of Madness and Ancient Horrors, and updates them to the new 60-card per pack format (3 copies each of 20 unique cards).

These reformatted Asylum Packs also include updated card text based on the most recent FAQ and Errata. Forgotten Lore takes these classic Asylum Packs and reintroduces them to the Call of Cthulhu metagame, opening more deckbuilding variety and strategies for new players and veterans alike. Ancient Horrors centers around Monsters, Ancient Ones, and the brave (or insane) hunters that stalk them.

Both Investigators and servitors of the Mythos will find powerful allies in this pack, such as Ghoulish Worshiper, Safari Hunter, Aspiring Artist, and new Ancient Ones Bokrug, Ghatanothoa, Atlach-Nacha, and others.