Showing posts with label lotr. Show all posts
Showing posts with label lotr. Show all posts

Thursday, September 26, 2019

New November & December releases from Cubicle 7!

Order by Date: October 1, 2019
Release Date: November 2019


The One Ring: Lord of the Rings: Rulebook Second Edition

$59.99 SRP
SDI

The One Ring: The Lord of the Rings Roleplaying game is the second edition of the award winning tabletop roleplaying game set in the world of The Hobbit and The Lord of the rings. The 352 page core features updated rules based on years of feedback, stunning new art, and a beautifully illustrated map of Middle-Earth.

The game contains everything you and your friends will need to adventure in the lands of Middle-Earth, including:
  • A complete set of rules for roleplaying in Middle-Earth
  • Instructions for how to create your character and forge your fellowship
  • 11 unique Cultures and 6 different Callings to choose from
  • A bestiary of enemies to face, from creeping Giant Spiders and hungry Wargs, to vicious Orcs and terrifying Stone-trolls
  • Advice for telling stories that evoke the spirit and feeling of the The Hobbit and The Lord of the Rings
  • A complete Tale of Years spanning from the death of Smaug to the year 2065 of the Third Age


5th Edition: Adventures In Middle Earth: Rohan Region Guide

$39.99 SRP
SDI

South along the Great River Anduin, beyond the southernmost peaks of the Misty Mountains, lies the land of Rohan. Here dwell the Rohirrim, the swift sons of Eorl who descended from the North centuries ago to settle in the land of Calenardhon.

Known also as the Riders of the Mark, they are proud warriors and riders, ready to defend the Free Peoples against the threats arising in the twilight of the Third Age. Horse-lords of Rohan details the Rohirrim, describing their history and their lands, as well as introducing rules for two new cultures, the Riders of Rohan and the Dunlendings. Also included are rules for handling horses, riding in combat and horse-breeding.

As well as the lands of Rohan, this supplement also details the ancient Forest of Fangorn, shedding light on its mysterious inhabitants, the Ents and terrible Huorns; the folk of the Dunland Fells; and the Tower of Isengard and the machinations of the White Wizard, Saruman.

It is an indispensable resource for Loremasters looking to take their game into a whole new region.

Ride with the Eorlingas on the plains of Westemnet, enter the Golden Hall of Edoras, and climb the Burg at Helm's Deep!

Rohan Region Guide contains material previously released as Horse-lords of Rohan for The One Ring Roleplaying Game,fully converted to be compatible with Adventures in Middle-earth and the OGL rules.


Warhammer Fantasy: Power Behind the Throne: Enemy Within Directors Cut Volume 3

$39.99 SRP
SDI

Welcome to part 3 of the revised and updated Director's Cut of the Enemy Within one of the most highly regarded roleplaying campaigns ever written!

Power Behind the Throne, arguably the best WFRP adventure ever written, carries on from where Death of the Reik left off, taking your brave heroes from Altdorf to the city of Middenheim, a towering city­state in the north of the Empire where trouble brews and a play for power is made.

Power Behind the Throne Includes:
  • The next adventure of the Enemy Within campaign: Power Behind the Throne, which is revised and updated by Graeme Davis, legendary WFRP author, and one of the original writers of the campaign. This adventure is significantly expanded, making it the largest adventure so far in the Enemy Within campaign, and an unmissable experience for any roleplaying fan.
  • A wide selection of 'Grognard Boxes' that add entirely new ways to play through the adventures, ensuring even those who have played the Enemy Within campaign before will find Power Behind the Throne fresh and new.


Warhammer Fantasy: Power Behind the Throne: Companion

$34.99 SRP
SDI

The Power Behind the Throne Companion is the third of our 5-part series of companion volumes to the Enemy Within campaign. It is packed with supplementary material to not only expand Power Behind the Throne but also support any WFRP games set in the Empire.

Power Behind the Throne Companion Includes:
  • Guest Commentaries: A eulogy to the incomparable Carl Sargent, the original author of Power Behind the Throne, by Marc Gascoigne, and a commentary from Derrick Norton, the original developer of the 1st edition.
  • Deleted Scenes: The Graf's Garden Party, The Wine of Madness, Watch the Birdie, and Down Among Deadmen, each offering updated and expanded scenes.
  • The Ritual: An adventure that foreshadows the worst of what's to come in the Enemy Within part 4, The Homed Rat!
  • Flying Death Skulls: A new updated adventure based upon Carl Sargant's WFRP 1st edition adventure The Grapes of Wrath.
  • The Cult of Ulric: A close examination of the most influential cult in the north of the Empire.
  • Law and Order in Middenheim: a guide to law and order and how it can impact your games.
  • Middenlanders: A complete guide to creating Middenlander PCs.
  • Middenland Encounters: A wide range of Middenland-based NPCs and encounters, with hints and tips for how to use them.
  • Familiar Faces: A guide to bringing NPCs from earlier in the campaign back into your adventures.
  • The Jade Sceptre: A GM's Guide: complete breakdown of the Jade Sceptre, one of the largest Slaanesh cults of the Empire,
  • Breugal the Chamberlain: An entirely new, major NPC to add to the Power Behind the Throne, or any adventure in Middenheim.
  • Golthog the Ogre: An expanded and updated version
  • The Changeling: How to use the sinister Tzeentch Daemon, the Changeling, in your games - it can completely change the Enemy Within campaign!


Order by Date: November 1, 2019
Release Date: December 2019
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Warhammer 40,000 Wrath & Glory Role Playing Game Corebook

$59.99 SRP
SDI

Prepare to face the perils of the Dark Imperium, a grim and dangerous future plagued by the star-spanning schemes of the Ruinous Powers…

Cicatrix Maledictum, the Great Rift, has torn the galaxy apart. Time and space have bent and buckled under the warp storm’s wrath. Daemons surge into realspace, sowing destruction in their wake. The Imperium of Man has lost contact with untold worlds, and stands on the brink of disaster.

This is a game of intrigue and adventure. This is a game of action and carnage. This is a game about the struggle to stop the doomsday clock from striking midnight for an entire galaxy.

This is Wrath & Glory.

The One Ring: Lord of The Ring: Roleplaying Game Second Edition Collector's Edition

$119.00 SRP
SDI

The collector's edition of The One Ring: The Lord of the Rings TM Roleplaying game comes in a beautiful slipcase, adorned with a map of Middle-earth detailed with a spot UV varnish. The core rules are bound in leather and emblazoned with The One Ring script picked out in silver foil-stamped Tengwar. The back cover features the translated poem, also detailed in silver foil-stamp. It reads:
One Ring to rule them all
One Ring to find them
One Ring to bring them all
And in the darkness bind them

This is the second edition of the award winning tabletop roleplaying game set in the world of The Hobbit TM and The Lord of the Rings™ , featuring updated rules based on years of feedback, stunning new art, and a beautifully illustrated map of Middle-earth. The game contains everything you and your friends will need to adventure in the lands of Middle-earth, including:
  • A complete set of rules for roleplaying in Middle-earth
  • Instructions for how to create your character and forge your own fellowship
  • 11 unique Cultures and 6 different Callings to choose from
  • A bestiary of enemies to face, from creeping Giant Spiders and hungry Wargs, to vicious Ores and terrifying Stone-trolls
  • Advice for telling stories that evoke the spirit and feeling of the The Hobbit TM and The Lord of the Rings TM
  • A complete Tale of Years spanning from the death of Smaug up to the year 2965 of the Third Ages.





Tuesday, December 22, 2015

New February products from Fantasy Flight Games!

Coming in February!
FFGSWF29
Star Wars: Force and Destiny: Nexus of Power
$39.95 SRP
SDI

“This place gives me the creeps. Still… there’s something familiar about this place. I don’t know…”
  –Luke Skywalker

At certain places throughout the galaxy, known as vergences, the Force is extraordinarily strong. The most renowned Jedi temples rest atop these sites. Many have been quarantined by the Empire in their quest to suppress all knowledge about the Force. Some planets are also unusually strong with the Force, such as Ilum, Dagobah, and legendary Ossus. Such planets were once centers of Jedi learning and mysticism. Now, they may conceal Force sensitive exiles, ruined temples, or caches of precious and powerful artifacts.

Nexus of Power, a supplement for the Star Wars: Force and Destiny roleplaying game, opens up for your exploration numerous vergences, Jedi temples, and worlds strong with the Force. Within its 144 pages, players and Game Masters will find in-depth descriptions of iconic locations such as the Jedi temple on Coruscant, the Outer Rim planet of Lothal, and the mysterious, dreamlike world of Mortis. Nexus of Power also introduces four new playable species, along with vehicles and gear specially suited to Force users, and features eight modular encounters which can be played as single-session adventures or used as launching points for full campaigns.
________________________________________________________________________

FFGSWC26
Star Wars LCG: The Forest Moon
$14.95 SRP
SDI

“Although the weapon systems on this Death Star are not yet operational, the Death Star does have a strong defense mechanism. It is protected by an energy shield which is generated from the nearby forest moon of Endor.”
   –Admiral Ackbar, Star Wars: Return of the Jedi

The Forest Moon forms the next piece of the Endor cycle, and provides more cards to fit into the climax of Return of the Jedi. Here, you’ll find ten new objective sets (two copies each of five distinct sets) that offer new versions of iconic characters and vehicles like Home One, Lobot, and the Super Star Destroyer, Executor. Take advantage of new fate cards to revolutionize your edge battles, and prepare for thrilling adventure on the Sanctuary Moon and in the skies above it. 

The battle for the Sanctuary Moon has begun to rage – on the forest floor and in the space surrounding the Empire’s new Death Star. Whether you command the Rebel or Imperial fleets, work with the Ewoks to destroy stormtroopers, or plot the demise of the Rebel Alliance with the Emperor, you can enter the climax of Return of the Jedi with The Forest Moon.

This is not a stand-alone deck. A Star Wars: The Card Game Core Set is required to play.
________________________________________________________________________

FFGGT04
A Game of Thrones LCG 2nd Edition: The King’s Peace
$14.95 SRP
SDI

“I must have the gold cloaks. The City Watch is two thousand strong, sworn to defend the castle, the city, and the king’s peace.”
   –George R.R. Martin, A Game of Thrones

Eddard Stark has arrived at King’s Landing to serve as the Hand of the King, but even as knights journey across Westeros to participate in the Tourney of the Hand, insidious characters gather in the shadows. Join battles and intrigues surrounding the tourney with memorable characters like Ser Rodrik Cassel, Ser Alliser Thorne, and Ser Gregor Clegane. Two new plots; one neutral and one loyal to House Baratheon, offer new deck building opportunities and this Chapter Pack includes a brand-new agenda that’s sure to inspire entirely new types of decks.

The Tourney for the Hand begins in King’s Landing, but even among this show of martial expertise, intrigue abounds. Join the combatants and summon your most loyal knights; in this expansion, each player chooses whether he will keep or break The King’s Peace.

This is not a stand-alone deck. A copy of the A Game of Thrones: The Card Game Core Set is required to play.
FFGADN32
Android Netrunner LCG: Democracy and Dogma
$14.95 SRP
SDI

“I’m on a need-to-know basis. I need to know everything.”
     –Nero Severn

Democracy and Dogma is the third Data Pack in the Mumbad Cycle for Android: Netrunner, and its sixty new cards (including a complete playset of nineteen different cards) are full of snooping, blackmail, coercion, and seedy political dealings as all the game’s major players look for ways to take advantage of the chaos surrounding the Indian Union's heated national elections. At the heart of it all is the information broker and new Criminal Runner, Nero Severn, who arrives with his new console, consumer-grade hardware, and network of informants.

Meanwhile, Jinteki struggles to reshape the dialogue surrounding the issue of clone rights, and Haas-Bioroid launches a clone suffrage movement and voting machine initiative to capitalize on their rival’s moment of weakness. Nero Severn finds himself in a unique position to exercise his skills for gathering and monetizing everyone’s dirty secrets, and there’s no shortage of targets. In the heart of Mumbad’s political sector, clone rights advocate Akshara Sareen, local councilmen, Jinteki’s PR division, and other players are all hard at work, vying for the population's hearts, minds, and votes.

This is not a stand-alone deck. A copy of the Android: Netrunner Core Set is required to play.
________________________________________________________________________

FFGMEC48
Lord of the Rings LCG: Flight of the Stormcaller
$14.95 SRP
SDI

Along with the crew of the Dream-chaser, several of Middle-earth’s greatest heroes must once more sail the wild seas south of the Grey Havens. Their journey will take them through jagged reefs and raging squalls. They will confront corsairs and risk falling overboard, and all in a desperate effort to reclaim a stolen relic…

Middle-earth’s greatest heroes set sail to regain a stolen relic in Flight of the Stormcaller, the first Adventure Pack in the Dream-chaser cycle for The Lord of the Rings: The Card Game!

Its all-new scenario pits your heroes against a crew of Corsairs in a desperate high-seas chase and heated naval battles, and its new Leadership hero and player cards introduce new deck-building strategies. Several cards allow your group to pay extra for bonus effects, and the Noldor trait gains further support with powerful abilities that you trigger by discarding cards from your hand.

This is not a stand-alone deck. A copy of The Lord of the Rings Core Set is required to play.
FFGWHK11
Warhammer 40,000: Conquest LCG: Deadly Salvage
$14.95 SRP
SDI

“A swarm of mechanised locusts sweeping over the land, stripping it bare of resources, bringing death and destruction to anything that stands in its path. Emperor preserve us against the predations of these so-called Orkish Cults of Speed.”
   –Cardinal Nomura at the Conclave of Hessen

Ride out of the wastelands with a warband of scavenger Orks in Deadly Salvage, the third War Pack in the Planetfall cycle for Warhammer 40,000: Conquest!

Its new cards continue to add meaning to the planet type symbols that support your faction’s goals. Additionally, Deadly Salvage introduces new army units, supports, attachments, and events for every faction, including the Tyranids. Meanwhile, a new Ork warlord allows you to change the fundamentals of deck-building and uncover completely new decks. Explore new boundaries and claim the Traxis sector as Deadly Salvage!

This is not a stand-alone deck. A copy of the Warhammer 40,000: Conquest Core Set is required to play.

Tuesday, February 18, 2014

New from Ares Games! The Battle of Five Armies!

Coming in June!
AREWOTR010
LotR: The Battle of Five Armies
$89.90 SRP
NPI

The fierce struggle, witnessed by Bilbo Baggins at the end of his quest, is about to begin!

The stalwart warriors of the Free Peoples; Elves, Dwarves and Men, formed an uneasy alliance to defend the Lonely Mountain and the treasure of Smaug. Now, they are facing the endless horde of minions of the Necromancer. The Shadow Armies, led by Bolg, son of Azog, are going to sweep the ruins of Dale and the Front Gate with an unstoppable onslaught.

Will the Goblins come through the mountain soon enough to overwhelm the Free Peoples with a two-pronged attack? Can the arrival of Beorn, the skin-changer, turn the tide in favor of the Free Peoples? Will the coming of the Eagles stop the Goblins from crossing the mountain?

The Battle of Five Armies is a two-players game that allows you to re-create the epic conclusion of The Hobbit, the world-renowned masterpiece by J.R.R. Tolkien.

The Shadow player commands the armies of Bolg, son of Azog, the King of the Goblins of Mount Gundabad, while the Free Peoples player is in control of Men, Dwarves and Elves, led by Gandalf to fend off the goblin army.

Based on the acclaimed mechanics first used in the War of the Ring boardgame, The Battle of Five Armies merges action dice and event cards, to make each game a unique experience. The system has been further enhanced by the addition of the “Fate Track” mechanic, handling the arrival of the allies and the triggering of special events. All the key characters in the battle; Bilbo, Gandalf, Thorin, Dain, the Elven King, Bard, Beorn, Bolg, are featured with powerful special abilities and unique sculptures.

The Battle of Five Armies includes 125 plastic figures and many more top-quality components.

2 player
Ages 13+
90 minute play time

Tuesday, December 20, 2011

New From Fantasy Flight

Coming in February!


FFGCT53
COC LCG: Written and Bound
$14.95 SRP

Dark and powerful secrets await those players who uncover the 60 new cards (3 copies each of 20 different cards) of Written and Bound, the first Asylum Pack in the Revelations cycle for Call of Cthulhu: The Card Game. While a few sensitive minds shudder at the unearthly powers they perceive, the bulk of humanity conducts its daily business unaware of the terrible powers that slowly carve at the very heart of society. Still, there are some power-hungry or ideological knowledge-seekers who scour the world in search of rare tomes that provide insight into the elder powers. The quest for a deeper understanding of reality permeates Written and Bound, and its themes of dark.

FFGDW08
Deathwatch: The Jericho Reach
$ 49.95 SRP

The Jericho Reach is an exciting new supplement for Deathwatch! This comprehensive tome provides in-depth information on the struggles of Kill-teams currently operating throughout the Reach. Each chapter delves into detail on the personalities, planets, and themes of a specific salient, while providing players and Game Masters alike with important resources for integrating the setting more deeply into their campaigns. What’s more, The Jericho Reach includes a full adventure. When Watch Fortress Erioch receives an astropathic distress signal from deep inside a Tyranid-infested planet, the Kill-team is immediately dispatched to investigate. Now, they must fight their way through monstrous adversaries while working to uncover the source of the strange message. But can they solve the mysteries of this war-ravaged world in time?


FFGGOT82
GoT: LCG: Trial By Combat
$ 14.95 SRP

If the king’s justice fails, players can summon champions to fight for their honor in Trial by Combat, the fifth Chapter Pack in the A Tale of Champions cycle for A Game of Thrones: The Card Game. With 60 new cards (3 copies each of 20 different cards), Trial by Combat reinforces players’ abilities to forge fleeting, mutually beneficial alliances as they work against other Great Houses in a melee. When these temporary alliances falter, new cards from Trial by Combat allow players to turn their opponents against each other. Unique characters and powerful new events bolster strategies featuring each House’s most renowned personalities, and characters possessing the new Melee keyword continue to find clarity in the heat of battle. The skilled and aggressive strategies will prosper when the Houses of Westeros meet for Trial by Combat.

FFGMEC10
LotR: LCG: Road To Rivendell Adv. Pack
$ 14.95 SRP

Having traversed the freezing snows and treacherous mountain pass of the Redhorn Gate, the heroes of Middle-earth continue their winding journey through the hills west of the Misty Mountains. But the way is long and perilous, and dangers await those sent to escort Arwen Undómiel along the Road to Rivendell. Road to Rivendell is the thrilling second chapter of the Dwarrowdelf narrative arc. Ferocious enemies lie in wait throughout the high hills west of the Misty Mountains, ready to ambush the intrepid heroes, and players must shield Arwen from danger even as their heroes fight for their lives. Road to Rivendell introduces 60 new cards, including an all-new scenario, a new hero, three copies of each new player card, and an exciting new Ambush mechanic that changes how enemies engage with players.


Thursday, December 8, 2011

Latest Chapter Packs from Fantasy Flight Games

Coming in January

FFGCT52
CoC LCG: Shadow o/t Monolith Asylum Pack
$14.95 SRP
UPC 9781616611422

The sixth and final Asylum Pack in the Ancient Relics cycle for Call of Cthulhu: The Card Game, Shadow of the Monolith continues the cycle’s development of the exciting new Relic trait and concludes the cycle’s exploration of the Ancient Ones’ global reach.

60 new cards (3 copies each of 20 different cards) take the game’s different factions to the South Pacific, where they are greeted by malevolent cultists and their dark spells. Who will prosper when the region’s Relics are unearthed? Who will fall mad or die along the way?

Shadow of the Monolith removes the final veils of the Ancient Relics cycle of Asylum Packs, but its secrets aren’t for the faint of heart!


FFGGOT81
GoT LCG: Where Loyalty Lies Chapter Pack
$14.95 SRP
UPC 9781616611767

The A Tale of Champions cycle of Chapter Packs for A Game of Thrones: The Card Game places a strong emphasis on the unique knights, lords, and ladies who would be at the forefront of the tourney environment.

Where Loyalty Lies continues this focus with the introduction of 12 bold, new unique characters, including all-new characters and new versions of existing characters. Players will find more support for the cycle’s exciting new Joust and Melee keywords, which are certain to lead to all manner of new deck types.

With 60 new cards (3 copies each of 20 different cards), Where Loyalty Lies offers players exciting new bannermen for each of the Great Houses of Westeros, though fans of House Lannister and their machinations should be particularly pleased with this new Chapter Pack.


FFGMEC09
LotR LCG: The Redhorn Gate Adv. Pack
$14.95 SRP
UPC 9781616612566

Beginning the second cycle of Adventure Packs for The Lord of the Rings: The Card Game, The Redhorn Gate allows players to experience the thrills of a mountain voyage full of surprises.

When some of Middle-earth’s greatest heroes volunteer to escort Arwen to Rivendell, their pass through The Redhorn Gate begins an epic journey that will take them through bone-chilling snowstorms and hordes of enemies, into the twists and turns of the entire Dwarrowdelf cycle of Adventure Packs.

With 60 new cards, including a new scenario and 3 copies of each new player card, The Redhorn Gate builds upon the encounter sets from the Khazad-dûm Expansion to offer players exciting new challenges during an all-new narrative set in the Misty Mountains!

FFGWHC28
WH LCG: Invasion: The Imperial Throne
$14.95 SRP
UPC 9781616611491

The sixth and final Battle Pack in The Capital Cycle for Warhammer: Invasion The Card Game, The Imperial Throne puts the focus on the Old World’s greatest nation with roughly half of the 60 new cards (3 copies each of 20 different cards) dedicated to the Empire of Man.

The Empire of Man is the greatest nation of the Old World, spanning the continent from the southern Border Princes to snow-clad Kislev in the north, and The Imperial Throne reflects the nation’s richness and diversity. Imperial players gain a new Hero, Fortification, and Capital Center, as well as other units and support cards.

The Empire’s allies and foes also receive new units and support cards, including explosive new support cards and a means of making targeted searches through their decks.


Monday, July 11, 2011

Lord of the Ring RPG

Coming in August
CB71000
LotR RPG: The One Ring
$59.99 SRP

Smaug has been defeated, the Battle of Five Armies has been won, and Bilbo has returned to the Shire. The War of the Rings is still a generation away.

In the relative peace, the Free People of the Wilderland look beyond their borders for the first time, establishing trade routes, renewing bonds between their cultures, and bringing prosperity to the region of northern Mirkwood, the Lonely Mountain, and the eastern slopes of the Misty Mountains. But much danger still remains, and from the Orc-holds of the mountains to the dark and corrupt depths of Mirkwood a darkness waits, recovering its strength, laying its plans, and slowly extending its shadow . . . .

Slipcase with 2-book set, poster map, and 7 dice. Books softcover, 8.5” x 11”, full color, 320 page