Showing posts with label clockwork and chivalry. Show all posts
Showing posts with label clockwork and chivalry. Show all posts

Monday, June 4, 2012

New from Troll Lord Games!

Coming Soon!


TLG8127
C&C: Rune Lore: The Winter Runes
$ 24.99 SRP

Rune Lore introduces the magical Rune Stones and the Runemark to Castles & Crusades. The rune stones and their accompanying runes are presented for use as both magic items and as spells. Integrating them requires no new rules. The magical stones and runes are usable by any character of any race or class, allowing players to quickly and seamlessly integrate the runemark into their existing games. Spell Casters use them as spells to flesh out their magical grimoires. The spell versions of the runes are slightly more powerful, either in duration or in a affect due to the nature of the magic using class's archetypical abilities. The series of loosely connected adventures in Chapter 3: The Runemark, lends themselves to a highly scripted campaign or as drop in adventures as the Castle Keeper may need. Each adventure is 2-6 pages long and laid out in such a way that they should be playable in a single nights play. CKs may have to flesh out the adventure with smaller jaunts of their own design. Rune Lore offers the game a highly compact, versatile expansion to the C&C game without any noisy rules or cumbersome add on systems. The Rune Lore material offers the CK and player a wide arena for expansion either on their own or with other Runes as detailed by TLG.

Friday, January 27, 2012

Latets From Cubicle 7!

Coming in March!

CB71205
Laundry Files: License to Summon
$ 24.99 SRP
 
Like Fighting Fire with a Molotov Cocktail Wisely did Ibn Schacabao say, that happy is the tomb where no wizard hath lain, happy the town whose wizards are all ashes, and happy the line manager whose wizards hath filled in their timesheets for this Sabbat-night. 

The Laundry that top-secret, bottom-drawer branch of British espionage was founded to ensure that magic is kept under control, and that no-one summons the Great Old Ones ahead of schedule. The best way to fight magic is with more magic, which is a little like fighting fire by hitting it with a Molotov cocktail. 

License to Summon explores the dark side of Computational Demonology and arcane science within the Laundry, as well as the magic of other agencies... and other entities.


CB76403
In Flames: Chimera
$ 19.99 SRP

An Awesome Technology with a Sinister Purpose. Move aside, ultratech. The new nanotechnology discovered in the caverns of Cloud graintech is advanced beyond the understanding of even the most intelligent Shalk scientists in the Fire Council's employ. The greatest technological advances of recent times have come from decoding the barest fraction of graintech. 

But is it as it seems? With the proliferation of these new technologies, the controlling intellect that manipulates the machines within Cloud extends its influence and it wants revenge! 

Chimera is a sourcebook for this new technology, detailing devices that have become reality through the graintech work of Project Chimera along with the hidden perils of this new tech.

CB76107
 C&C: Kingdom & Commonwealth
$ 24.99 SRP

A Renaissance England Blasted by Magic and War January 1646, and the land is in the grip of an icy winter. From Prince Rupert's capital of Oxford, the Adventurers set out on a quest for the missing wife of a high-ranking Alchemist. 

Ahead of them, a ruthless Parliamentarian agent leaves a trail of destruction; behind them, a mysterious figure dogs their footsteps. And they are bound lands tainted by the magical aftermath of ruthless alchemical warfare . . . .

CB7719
SA: The Demagogue Device
$ 12.99 SRP

A Dark Secret Lurks in the Mindscap. The Rausen Array: A haven for New Traders and cut-throat conspiracies, its planets have stubbornly resisted Commonality integration. And now the Security and Cultural Integrity Instrumentality SCI Force has learned that one of the planets in the Rausen Array has been smuggling advanced weapons technology through the Commonality embargo with the help of someone inside the Commonality. 


The Demagogue Device is a complete multi-episode mini-campaign for the Starblazer Adventures RPG and Mindjammer campaign setting.

Wednesday, December 21, 2011

New Releases from Cubicle 7!

Coming Soon!

CB76721
SW: Totems of the Dead Players Guide
$ 29.99 SRP
SDI

Before you lies a savage new world of sword and sorcery like no other! A terrible new age has dawned upon the Untamed Lands. The shining age of the ancestors is crumbling beneath a rising tide of blood and slaughter. Here lie the civilizations of the Untamed Lands, warring with their neighbors just to survive as their crops and game dwindle. The Skadians with their dragon-prowed ships, the Shenese with their wealth of silk and steel, the Maztlani with their obsidian edged blades and the Tribal Confederacies with the unbreakable strength of many arrows. Ruskar invaders stain the snow crimson while Atlantean war parties ravage the eastern shores. Meanwhile the serpent folk lie coiled to strike the warring human nations.



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CB6722
SW: Totems of the Dead GM’s Guide
$ 29.99 SRP
 SDI

Arriving in January!
CB75650
SW: Suzerain: Suzerain Adventurer (SC)
$ 24.99 SRP
SDI

Suzerain (n): An ancient word meaning “master” or “overlord.” Play a Viking berserker, a cyberpunk, or Zeus himself... these groundbreaking rules let you do it all with ease. Discover a fantasy world where people can change race, post-apocalyptic Wilderlands with strange and powerful mutations, a cyberpunk city hidden in a bubble from The Goddess herself, or a swashbuckling fusion of magic and musketry. The Suzerain Adventurer brings you a completely new rules system. All you need is this book to get started as it contains all the core rules and setting material to start exploring the worlds of Suzerain with.

CB76106
RQ2: Clockwork & Chivalry 2nd Edition (HC)
$ 49.99 SRP
SDI

Swords and flintlocks, alchemy and clockwork, fanatics and freedom-fighters... and the occasional ghoul! 1645: England has descended into civil war. Prince Rupert and his alchemist-cavaliers fight on behalf of their exiled king against the clockwork war machines of Oliver Cromwell and the New Model Army. Between them, a host of political and religious factions struggle for survival. Clockwork & Chivalry returns in a standalone 2nd edition featuring the new Renaissance rules, a fast, grim, heroic D100 system geared up to the world of black-powder weapons, political machinations and fanatical righteousness.


CB77004
AFF RPG: Crown of Kings
$ 24.99 SRP
SDI

The fabled Crown of Kings has been stolen by the Archmage of Mampang, and YOU have been chosen to brave the dangers of Kakhabad and bring it back. This complete campaign for the revised Advanced Fighting Fantasy RPG will take the Heroes across the Shamutanti hills, through the dangerous cityport of Khare and the vast empty Baklands before reaching High Xamen, home to the evil Archmage. Perfect for new players or veterans alike, and for new or experienced Heroes, this campaign brings the classic Sorcery gamebooks to a new audience.

CB77322
FL: Golnir Cities of Gold and Glory
$ 19.99 SRP
SDI

Golnir - The Cites of Gold and Glory is the second source book for the Fabled Lands Role Playing Game. Sail the high seas to the ports of Ringhorn and Metriciens. Plunder ancient treasures and do battle with the legions of darkness in the hall of the death-god Nagil. Penetrate the labyrinth of lies and sinister secrets of the scheming trade merchants. Barter in mysteries, spells and ancient lore with the immortal wizard Estragon. Honor and wealth await those brave enough to adventure in Golnir. No stone is left unturned in the journey through Golnir: travel north to the Tower of Despair and the Haunted Hills; west to Castle Ravayne; south to the glorious cities of Ringhorn and Metriciens or east to the Monastery of Molhern. There is plenty of information, new monsters and adventure plots for a Gamesmaster to fill their adventures in the expanding Fabled Lands Role Plating Game.


CB77504
V&V: Ancient Evil (SC)
$ 19.99 SRP
SDI

NOTHING THIS EVIL EVER DIES! Kingstown is a sleepy little town where folks just want to live undisturbed. But something unimaginable dwells nearby - something that wants to eradicate free thought, and subject humanity to enslavement and genocide. It is a pure malevolence older than Mankind's darkest primal nightmares. It is Ancient Evil! Ancient Evil is a superhero role-playing adventure by V&V alumnus Stephen Dedman, for a team of 4 to 6 intermediate Villains and Vigilantes ™ or Living Legends ™ characters. Illustrations by Tod Smith, maps and color by Jeff Dee. Ancient Evil includes encounter tables, a timeline of events, stats for over a dozen new villains, and optional rules for underwater and zero-g combat in V&V ™!



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CB7211
V2E: Marvels of Science and Steampunk
$ 24.99 SRP
SDI

Science: The great marvel of the Age! Whereas magic is the domain of the aristocracy, maintaining their lives of luxury and social prominence, it is an expensive and unpredictable affair, and available only to a select few. The wonders of Steam and the new Science, however, extend their promise to everyone. From ironclad steamships to personal ornithopters from electric telegraphs to Babbage engines the marvels of this age will surely transform the world! And with a little magic thrown in, who knows what else they will accomplish? Marvels of Science and Steampunk explores the great wonders of the Victoriana world, building on the many inventions and technologies covered in the Victoriana Second Edition Core Rulebook and introducing a few more. Marvels of Science and Technology contains: Rules for designing and building technological marvels New character options for engineers Expanded rules for vehicles and vehicular combat New spells and medium abilities that affect technology Dozens of ready-made technological marvels to insert into your Victoriana campaign.